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Roland

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Posts posted by Roland

  1. 47 minutes ago, bachgaman said:

    11th streamer has 13 viewers. You know, when I wrote "10" I didn't go to Twitch and count how many people are streaming 7D2D. But overall I was right. There are no streamers or viewers in general

     

    Let's go check again over the weekend... or would that ruin your wet fantasies....? ;)

     

    In all seriousness, though, it isn't about how many are streaming concurrently at one given moment it is about how many streamers there are who have played 7 Days to Die and might want to play it again to try out the new feature. There are over 100 streamers on our list approved for the streaming event and there are many more (like about 20,000 prolly) who are not on that list and any of them could return to our game after hearing about the update and start playing it again.

     

    47 minutes ago, bachgaman said:

    I don't mind Twitch integration, but now it looks like neon lights and a super audio system in an old clunker.

     

    Given the fact that you bring it up 300 times each day (pay no attention to that number) I think you have a problem with it. Twitch integration is a form of audience participation and has nothing in common with the analogy you just gave. Rather than new lights and audio on an old clunker it is like taking that old clunker to a drive-in movie with a date and having a different kind of fun with it than simply driving it around. 99.9% of the player base agrees that the game is 3000% better for it. (real figures. Go research them if you aren't banned from doing so)

     

    47 minutes ago, bachgaman said:

    We have a bunch of problems with balance, with mechanics, with bugs, we have 5 fps

     

    In your mind. We've all read your problems with balance and they are peculiar to your own narrow extreme playstyle and pet peeves that most players aren't going to care about. Same with the mechanics you've brought up. Bugs are always going to be an ongoing work in progress and when the game is done there will still be nitpickers who find some bug that allegedly ruins the entire game for them but 99.999999% of the player base doesn't even register as a problem. You have 5 fps but I have 5,000fps which averages out to "we" having well over 2,000 fps so there really is no problem.

     

    Now please say nothing about any of the numbers I've given you nor any of my uses of the word "most" whenever I referred to the player base being on my side. Thank you.

  2. 59 minutes ago, Liesel Weppen said:

    I didn't bring up "snipers".

     

    I don't care who brought it up in the first place. It was you I was quoting and whether Mega brought it up in some misunderstanding of your point, you still responded to him as you did and it was your response that I quoted and spoke to. Why ask the rhetorical question of why can't a sniper be good at farming or why can a sniper be better at finding loot if your point wasn't that such things are ridiculous and shouldn't be? I was answering THAT point which YOU made and maybe you made it in response to someone else but it was definitely you that posted it and you who ended up in my quote box.

     

    1 hour ago, Liesel Weppen said:

    My problem is not that i can not cross skill. I can but it feels like wasting points, because of the design i need to spend points on squrbelburps that have absolutely no effect for me and my playstyle.

     

    How can you not understand that this is exactly what I answered and even gave a couple of modding solutions {that I have no idea are possible or not)? What you are saying when you say you want to cross skill with no wasted points is that you want all combinations of selectable perks to be equal in cost. You don't want it to be more expensive to put sniper together with farming than it is to put sniper together with looting if that is what you want to be able to do. I get it. Everyone is getting it. You just don't like how we are answering I guess and you want to snarl that nobody is understanding what you want.

     

    Its just an economic gate for certain combos and that's it. You can do anything you want but some perk combos are going to be cheaper and others more expensive. That's how I look at it. I decide what I want to do and then I pay the cost. Back in the 90's if I wanted to throw down a card that cost more mana I tapped more land and didn't complain (much) that that card was more expensive to cast than some other one. The way games work is that once you understand the costs for the abilities you want you work at paying those costs and go with it. As I see it the fact that some of that extra cost gives some residual benefit that if I happened to pick up a weapon I wasn't focusing on I might get some little extra boost to that too-- that's a good thing.

    1 hour ago, Liesel Weppen said:

    They are not classes, they are not attributes, call them whatever you want, it is wrong anyway, because they are completely arbitrary.

     

    They are gates pure and simple. They aren't arbitrary as many of the perks really would be governed by the attribute those gates are named for but some obviously don't fit and needed a home somewhere and I do agree that it can be jarring to the immersion senses. But each gate has a group of perks that if you stick to that gate you will be able to specialize in those particular areas earlier in the game. If you cross over into another gate the cost for mastering your custom group of perks is going to be higher and it will take longer.

  3. 22 hours ago, 4sheetzngeegles said:

    The hardest or longest part is that the numeric extension changes per alpha

     

    blech....I couldn't handle the alpha to alpha upkeep necessary for modding. I hope everyone appreciates you guys who keep things updated for every iteration. It is a major PITA- probably only slightly less than the PITA of having to read the angry rants of players who demand for your mod to work for the most recent alpha, amirite?

  4. On 5/19/2021 at 6:13 AM, bachgaman said:

     twitch integration for ten streamers from twitch

     

    Even if this absurd number you pulled out of nowhere was correct, it ignores all the viewers who are also participating and having fun. Just this past week there was a Chinese streamer who had over 4000 viewers on his stream using the twitch integration. Now, since the actual number of streamers is much much higher and you multiply that number by the viewers you get a much more significant number of players who are benefiting and having fun with a brand new feature of the game. BTW, feedback so far is that those who are using it either as streamers or viewers are having a blast and isn't THAT what it's all about anyway? If TFP was able to provide a huge increase of fun factor for their game for literally everyone who chooses to participate in one way or another, who could be against that? What argument could be made that it shouldn't have been done?

     

    When you add in the fact that this feature was created by one of the devs on his own time purely out of his own love of streaming and for what he wanted to do with his own audience, then there really can be no objection at all other than a purely selfish and petty anger that it isn't something you personally are interested in. Well, not all additions to the game are going to cater to you. 

     

    Same goes for the drone. There will be plenty of people who enjoy crafting and utilizing the drone even if you don't count yourself among their number. I never utilize the insane setting for difficulty. But I also don't go around griping that any time at all was spent including that setting. I'm glad there are those who are having fun with a feature I'm not going to use.

  5. 18 minutes ago, Liesel Weppen said:

    I do not want to make them absolutely equal.

    See, nobody understands what i'm talking about. Also you.

    To answer that, read my first answers in this thread again. As we begin running in circles and it's still not understood what i'm talking about, it won't help if i repeat the same another time.

     

     

    Well, you're not exactly being consistent with what you are saying. You started by saying that what you want is for an increase in agility to have an agility themed boost to ALL weapons and a strength themed boost to be given to ALL weapons whenever strength is increased-- instead of the handful of weapons that rest beneath those particular perk list headers.

     

    But then you go on to say things like a Sniper can't be good at cooking which really really makes it sound more like you want to be able to mix and match any and all perks equally. Your first suggestion of having the attribute bonuses affecting all weapons instead the few that are assigned to them would not solve the problem you later bring up about a sniper specialist not being able to cook very well.

     

    So excuse us for not exactly getting what you mean. 

     

     

    Another solution would be to remove the attribute gates from the perks so that any perk could be advanced irrespective of the attribute level. You could spend to move attributes up for those bonuses and/or you could spend to move perks up but the perks would not be dependent upon any particular level of attribute. That way you could mix and match any perk from anywhere that you would want to focus on. Removing the attribute requirements for perks would be a much easier mod to accomplish I think. You could probably change the value associated with the perks all to 1 so that once you put at least 1 point into an attribute all the perks under it would be available to advance all the way. So for two points you could advance blades and snipers or farming and snipers.

     

    That would solve the economic problem you hate but the attribute bonuses you dislike would still remain.

  6. 7 hours ago, Liesel Weppen said:

    A Sniper can track animals better than others?

    A Sniper can find better loot?
    A Sniper can find burried supplies easier?

    A Sniper can not be a good cook?
    A Sniper can not be a better farmer?
    A Sniper can not craft faster?
    A Sniper can not be better insulated?
    A Sniper can not have an iron gut?

     

    Should i continue?

     

     

    You're getting a bit crazy with this Liesel. A sniper won't track animals better than a..."shotgunnist?" who spends the points on Shotguns and animal tracking. It will cost more than someone who only hones their perception but the possibility is there. There is no forcing. There is only the economy of the points and what you are willing to spend. I'm sorry that you hate that it is cheaper for a sniper to be better at animal tracking than it is for a blademaster but it can be done.

     

    Even if the game forces players into only five archetypes that they can play, that should not be considered a weakness. That is five distinct playstyles to experience at least 30 hours of gameplay a pop. Add in a 6th if you want to go broad and just do a bit from each branch (It's pretty fun actually). But the truth is that these five (or six) obvious progression paths are just the easy ones. You really can go the more expensive route with your points and mix and match for a more challenging experience. 

     

    This is the thing I appreciate most about this game. There are ways to make it more challenging than simply clicking on a setting in the top menu. So go ahead and try being a Sniper that has a rock solid iron gut. Despite your assertion it definitely is possible and the game allows you to make that choice. But if you progress those two things evenly your progress will be slower and more expensive and the game may become more challenging.

     

    I'm not against a change to somehow make the expense of any combination of perks the player might want to choose completely equal across the board. I just doubt that Joel is going to tinker with the perks any more at this point. It would have to be a mod. 

     

    Maybe a good mod would be that when you spend a point on an attribute it raises all five attributes together. That would make it so all combinations of perks would be equal in cost. <shrug>

    20 minutes ago, Axonius said:

     

    What would be the point of making a bot to copy posts? I don't get what the motive would be.

    Bots are normally easy to spot because their posts almost never are relevant to the forum. So a bot that goes to an old post and copies and posts it as a new thread is going to have a greater likelihood of not being spotted. Once they have a couple posts and are "accepted" then they have better likelihood of being able to embed a link and not get caught.

  7. 14 minutes ago, ErikH5027 said:

    Thank you for the clarification on the pipe weapons. Although, now I'm not so thrilled about the gamestage justifying everything I can do or will ever find. 

     

    Well, it technically isn't something that any of us should be thinking about. It is simply the engine by which the world progresses. Primitive weaponry is common and everywhere at first and zombies are run of the mill common infected. As time goes on you become better at scavenging and recognizing what is salvageable so something you would have ignored when you were inexperienced you now take and get it working. At the same time the zombie plague continues to mutate and worse enemies start appearing.

     

    Even before gamestage was a thing it was the same sort of progression but more based on the day of the save game. For Joe regular player who does not come to the forums and who does not look into the coding, they aren't going to have a clue about gamestage. All they will know is that as time goes on the things they find are getting better and the enemies are getting tougher and the blood moon horde is lasting longer.

     

    And what adventure/RPG game doesn't have some sort of progression in difficulty/rewards/new content as time in the game advances? Gamestage is simply the engine the devs have chosen to run that progression instead of straight day of the game.

     

    17 minutes ago, Laz Man said:

    You know the thug zombie is more serious now that he has unzipped his hoody.....

     

    You've got to stop taking photos of me. I WILL enforce that restraining order...

  8. 18 minutes ago, ErikH5027 said:

    I must be honest here. I don't really feel to excited about "primitive guns." There are not any real reasons to have one


    They are taking the place of the Blunderbus so that instead of finding only a blunderbus, club, wooden spear, or stone hammer in containers you will also find pipe pistols, rifles, shotguns, machine guns, and batons (minus blunderbusses). There is a huge variety of early game weapons that will key into the perks you are taking. 
     

    You won’t be able to find weapons to obsolete those in the beginning. The traders are being adjusted to match your gamestage in what they sell and their prices are going up. 
     

    Eventually, the only way to get an early T1 or higher weapon during the first few days will be to walk into the wasteland and try to survive long enough to scavenge a weapons box there. 
     

    So there will definitely be a place for them and after a year of having the blundie, it is a breath of fresh air to have such a variety of new weapons. It’s exciting to get one and use it.  The hype is justified. 

  9. 3 hours ago, SnowDog1942 said:

    This random gen would  not make a good mistress, its very..... flat

     

    In this context flat is very very very very good. The random worlds look unbelievably good now--Especially cities and their surrounding environs. When you come out of the mountains and into the flats it is basically like a biome change. There is now meadowy forest and mountain forest that as far as I'm concerned count as two separate biomes as far as look and feel. As you can see in the recent screenshots, the urban pois tile together extremely well to create natural and well decorated intersections and city blocks. There are main city streets as well as back alleys and...more.  Wasteland cities are especially getting a big upgrade with all the wasteland themed POI's and features they've done. There are many new places to explore and quite a few of them will be for when you've progressed enough in the game to be able to survive in the wasteland biome so you won't be devouring the new content within the first couple hours of playing. (unless you fly around in Godmode like a turd blossom)

  10. 1 hour ago, Blake_ said:

    @Roland good day to you sir. I was wondering if you would be able to answer a doubt of mine for a20. The OP says that 4 primitive weapons are coming in this next alpha, yet they leave a few weapons without primitive tier. Can you fill in the blanks and confirm (or deny) such claims ?

     

    Primitive pistol- pistol- magnum- d. eagle.

    Primitive rifle- hunting rifle-marksman rifle- sniper rifle

    Primitive shotgun- double barrel shotgun- pump shotgun-auto shotgun

    Primitive baton- baton -R. sledge- R.turret

     

     

    1- What about Automatic weapons?

     

    ???????-AK 47- Assault Rifle- M60

     

    I think I heard something about a primitive M60. Or is it a primitive automatic weapon akin to a crappy version of the AK?.

     

    2- Are Crossbows getting a third or fourth model or are they staying put with just the 2 versions?

     

     

     

    There is a pipe machine gun.

     

    Crossbows are unchanged I believe.

    3 hours ago, Adam the Waster said:

    I still don't get the role of the Pipe rifle @faatal

    it looks like a Single shot, and it would make sense if it was sense its makeshift. and it does not have many of the parts of the lever action. like that bottom part close to the hand. that is not on the prim lever action Art. 

    and if its not a Single shot, what role will the hunting rifle surve? 

    or will this gun uses a lesser caliber like 9mm???? 

     

    The pipe rifle is single shot and uses the same caliber as the hunting rifle. It is less powerful than the hunting rifle and can be scavenged Day 1 whereas the hunting rifle won't show up until later.

  11. 1 hour ago, Thordragon said:

    I did also try to reach out to the support of the game by doing that ticket but so far no response from them.

     

    I'm up to date on all help desk tickets and don't see yours so I'm not sure where you submitted a help ticket. Just to add to what Unholy Joe said, the two most common reasons why a peripheral stops working is because A) there is another peripheral that is causing a conflict so unplug/disconnect anything else and B) You need to update Steam or Windows or both. Given that the controller is Microsoft try initiating a Windows update and see if it clears up.

  12. I made a mod for this where you gain skill points after a 24 hour timer during which you survived. If you died then the timer reset. However, I did not update it for A19 and it lies broken by changes made to A19 code. I'm just not enough of a masochistic modder to be interested in fixing the mod with each alpha release. I'm happy to just wait for the 1.0 and then update it-- unless someone wants to take it over. I'm down with that too.

     

    It does really change the feel of the game. though, when nothing earns any xp and you can do anything you want and you still progress as long as you don't die. Running away or fighting is equally valid and there definitely is no incentive to hunt and feast by farming zombie hordes.

  13. 7 hours ago, paulritik_09 said:

    I think there will be some hints. It seems like there is normally a dot-4, so we should get 19.4 next. Then there will be some call for streamers to show off the 20 so they can submit their applications. Then after that we will eventually get 20-pre-experimental. They will release approximately one new build per week (on average).And after a couple of months of that, then we get A20.

    We are already on 19.4 and 19.5 is in experimental so 19.5 going stable will be next. At some point that will be followed by weekly developer streams showing off the new features for A20. The streamer weekend will then happen to lead into the general Monday release of A20 experimental.

  14. One of the most enjoyable aspects of the A17 streamer weekend was watching all of the oh @%$# moments when spiders unexpectedly jumped on and over everyone's walls. I think the jump distance was toned down a bit from the initial A17 settings. Come to think of it....everything was toned down from A17 settings...

  15. 3 hours ago, Fanatical_Meat said:

    Did these people have bombs and body armor strapped to them

     

    Yes.

     

    3 hours ago, Fanatical_Meat said:

    before the zombie apocalypse

     

    No. But most likely just before they were turned and then released.

     

    3 hours ago, Fanatical_Meat said:

    did some mad scientist add them to zombies

     

    Maybe....or possibly a maniacal Duke. But probably not after they were zombies. Probably before they were zombies....right before they were zombies.

     

    3 hours ago, Fanatical_Meat said:

    Makes no damn sense.

     

    Wut? It's totally logical!!

     

    image.gif.1f8d67d640cfda8b54a5146a11c091ed.gifstar trek discovery lens flare - Crossfader

  16. 6 minutes ago, Morloc said:

    Yeah. Clearly I was excluding movies where the advanced Vulcans somehow lack an inter-atmospheric air force, or missiles, or anything that could shoot a big iron chain or some light struts.

     

     

    -Morloc

     

    These thoughts were supposed to be distracted by the lens flares

  17. 56 minutes ago, BFT2020 said:

    I only play SP and I never felt that I couldn't use the spear with the machine gun if I wanted to.

     

    Some people won't touch a weapon they haven't enhanced with perks despite the fact zombies are just as dead from bullets that came from an unperked weapon as they are from a perked weapon. It would still be a really fun tool that could allow players to re-organize the perks and attributes but you are correct about calling out the fact that there really is nothing to stop us from using any combinations of weapons that we wish as long as we are willing to shoot, swipe, or thrust those filthy unperked guns, clubs, and spears. ;)

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