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Roland

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Posts posted by Roland

  1. 3 hours ago, Outlaw_187 said:

    Wasn't there a new blood effect mentioned when zombies take damage? This looks the same as we have now. 

    Anyway great video though, thanks for sharing. Can't wait for A22 & for console players to once again enjoy this game. 

     

    The PAX-East build was a special demo build from which they removed a few unfinished  features that weren't ready to be shown. There are new blood effects and as screenshots show they have been extending dismemberment and gore effects to all the zombies that don't have them in A21 but they were not in the demo version because they were not in a good enough state in time for the show.

  2. 11 hours ago, n2n1 said:

    I can.
    A good example is A13.
    After A12 there was a simplification towards consoles. We have already gone through this.


    I asked for specific features that got simplified and lost depth due to console accommodations. You said you can but then instead gave me an update version number. 
     

    So I’m still asking. 

  3. 33 minutes ago, spud42 said:

    so far the "optimizations" seem to be simplifying the game to shoehorn it into a console. Sure some of these wil benifit the PC game but  a lot of the richness and complexity has been whittled away to cram it into a console. 

     

    I don't see that happening in very many cases if at all. Consoles are going to be limited to 8k maps but PC isn't getting shoehorned into the same limitation. There are going to be some forced configuration settings on console that PC will still be able to toggle and adjust. Console will start out as person to person 4-player max for multiplayer while PC will continue to support dedicated servers and up to 8 players. The plan is to eventually get console to support dedicated server play and allow for 8 players as well. There is no plan to shoehorn the PC game down to only person to person and 4-players max. 

     

    Can you give some examples of the type of richness and complexity loss you believe have been done to accommodate consoles?

  4. 4 hours ago, zztong said:

     

    I could have if there were traders. There aren't any traders on the map. They've all be replaced with the "overrun traders" POI variant in my POI pack. Other than melting down Dukes for brass, they're only useful in vending machines -- which are largely empty as I've modding down their inventory to be really low and basically never reset. -- Or maybe you were responding to something else? If so, sorry for the confusion.


    I was responding the the thread in general. Without needing to mod you can just use the supply drop event as “the dinner bell” to go and do a quest. Otherwise maybe you could mod the trader to only open when the supply plane drops its load and then close 24 hrs later. 

  5. On 3/28/2024 at 4:05 PM, Riamus said:

    it would at least not lead to everyone being exactly the same.

     

    You mean all eight of you....?

     

    I agree that coming up with a way for all the players on a modified server of 50 players to all look unique would be cool and if TFP has a plan for that then I'm not arguing against it. But I do wonder if people forget that this game officially supports at most eight people when they express dismay about fewer customization options. 


    Even with the current system with layered clothing and armor--all with a dye slot for coloring, it seems like most people end up looking pretty samey anyway since there are only a limited number of outer armor sets. The new outfits look 1000% better, eliminate layering (which made everyone's outfit look puffy and bulky), bring the huge amount of mod slots available down to a better balanced amount, come in a much larger variety of sets than we currently have (counting what's viewable once armor is equipped and layers over the clothing beneath), and add bonuses that haven't existed before in clothing.  

  6. On 3/26/2024 at 12:50 PM, Viset4 said:

    Hello, I just wanted to ask about the decision to divide the armor into 4 pieces instead of 5. My question is, why would it offer more flexibility to have the pants separated from the upper pieces in the new models? Thank you.
     


    There are a number of considerations that went into the character outfit change and not the least of these is having outfits that look fantastic when worn. Too many pieces and it all loses its cohesiveness. Boots and gloves and hats can be switched and mixed without looking too bad but a different pant on a clashing chest just makes it look bad—- like now. There is no more layering of clothing under armor pieces making everyone look puffy like the little brother on the Christmas Story. 
     

    Balance is also a factor. 16 collective mod slots is probably still a bit OP plus each piece has a built in bonus so 5 pieces instead of 4 would just be too much power. 
     

    People fear that everyone will look the same but for those who only ever equip the very very best, people already look the same in A21 even with all the variety. Do you stay in a skirt for the sake of variety or do you switch to BDU pants as soon as you find them?  Do you cover it all with a poncho as soon as you can craft one? So does everyone. 
     

    Finally, this is all tied to bandits and NPCs who will be wearing the same outfits so simpler is better than more complex in balancing out these outfits. 

  7. On 3/25/2024 at 7:38 AM, POCKET951 said:

    I got my hands on the Alpha 22 experimental build TFP was showing off on consoles at Paxeast.  I found something in my playthrough that hasn't  been announced in the alpha 22 dev diary yet. 😅 not sure if I'm allowed to spill and I also don't want to steal TFP's thunder.

    @Roland 

    If it was at Pax East then it is public. Spill!!

  8. I don’t deny there are to be ingame purchases. Not sure why you thought you had to “prove” that to me. I don’t deny that people are upset about early access. 
     

    I do deny that Blood Moons is a modded version of 7 Days to Die, a remake of 7 Days to Die, or 7 Days to Die 2. Maybe the given information didn’t make that clear to you but now I am making it clear to you. 
     

    It’s like someone looking briefly at a screenshot of Telltale’s Minecraft story game and then stating that it was obviously 95% the same as Minecraft. 
     

    Bloodmoons is set in the 7 Days to Die universe but it is a different gaming experience. You are focusing on the superficial similarities and making them out to be the whole picture. 
     

    Over on the Blood Moons Steam discussion page there have been less than 30 unique individuals expressing anger and disgust about the game. Meanwhile over 9000 people have wishlisted the game. The angry faction is loud and vocal and repetitious and supportive of each other but the approving and excited faction is vastly larger and quietly waiting to learn more. 

  9. 1 hour ago, Matt115 said:

    I told before that people will be angry. check Steam dissucusions. What is new? Ah right - microtransations ( you check info about it on steam) .  Zombie models? this same. Weapons? this same. Armors? will be in future A for 7dtd so again this same thing .You can say - POI : which only halve true because you see a lot of reused stuff. You can say "you know it will be PVP based and you can control zombie" okay : so playing as zombie should be in 7dtd too. why?

    "Solo, Cooperative and Multiplayer - Play solo, coop or multiplayer in our unique Zombie Nomad Mode be a human, a bandit or a zombie for a no rules experience. Watch the leader boards and fight to be the Big Clan of the Wasteland or the Duke of Navezgane."

     

    source

    7 Days to Die - Zombie Survival Game by The Fun Pimps Entertainment LLC — Kickstarter

     

    Okay - so what about mechanics? my answer is https://store.steampowered.com/app/952070/RESIDENT_EVIL_RESISTANCE/ . This game were using such concept and well... you can see reviews. And it was added for free if you bought RE3 remake.

     

    So sorry - it doesn't make good first impression.  If you can say " guns, zombies are just placeholders" but it's unlikly:

     why post trailer to make bad impression with mostly reused assets which looks like mod? better would be even make vertical slice like Blight with only new stuff

     

    And you can say "there is no such mod for such mechanics" ok you are right - but for zombie kids, ww2 maps, and crafting in Dark Messiaha of might and magic either. Because 

    1. 7dtd is not finished to another update will break such big mod

    2. people talented enough would consider and talk about it already if they would be interested about it

     

    So: to be honest :

    1. Microtransations

    2. EA

    3. Tons of reused content.

     

    So i don't have too much hopes about until there will big improvment


    Darn…your hope was all they were waiting for to release into early access. 
     

    You are making a lot of assumptions from very skimpy information. Like I said, there is much more than 5% difference between the two games. One is not just a mod overhaul of the other. Time and more information will bear that out. 
     

    Regardless, you STILL are not entitled to Kickstarter promises if you aren’t a Kickstarter backer. YOUR terms of service are listed on the Steam Early Access explanation page. 

  10. 30 minutes ago, Matt115 said:

    To be honest - if 7dtd owners will get free keys for it it would be fair and i would stop complaining 

    Why? because it would be like like RE3 + RE RESISTANCE situation. So then - resuse so many assets etc. will be accetable

     


    Sorry…not 7 Days to Die owners. 7 Days to Die Kickstarter backers. If you didn’t back the game during the campaign based on the description then you aren’t entitled to any of those features.  Most of them pledged $40 minimum to get the game started. Most of us paid $8-$24 to play a game already being developed. 
     

    Your $8-$24 doesn’t give you rights to play all games using the same assets in perpetuity..lol

  11. 1 hour ago, Matt115 said:

    Agree there was so many them. and after seeing 7d bloodmoons i'm just dissapointed. it's looks like free mod xd. Realy - Lambda Wars na Steam (steampowered.com) . But at least Lambda wars is for free. I woudn't mind if 7d bloodmoons was just mobile game - totaly accetable to use stuff from "big game".

    Okay and before someone say "BUT IT'S BASE ON 7DTD with few new POI !" Well mount and blade fire and sword base on mount and blade too but you have mostly orginal stuff like weapons, characters customisation, armors, locations, factions, assets etc.  so : Bloodmoons 95% old stuff 5% new, M&B with fire and sword - 95% new stuff 5% old


    And right now there are people posting upset about the 5% new in Bloodmoons that wasn’t put into this game instead.  Heads would explode if Bloodmoons was 95% new…

     

    Someone is always going to be mad about diametrically opposite things and for opposite reasons. 
     

    Personally, I think there is quite a bit more than just 5% new with Bloodmoons. And as its development continues it will get more new and different parts. 
     

    7 Days is its starting point and they are still at the start. 

  12. 3 hours ago, meganoth said:

    . But exactly that market slice is now occupied by Bloodmoons, so why replicate it in 7 days?


    Because it was an original pitched feature for the Kickstarter. You can’t offload a promised feature to a new game and have it be a fulfillment of the game backers pledged money to get—not unless backers are getting a  free key for Blood Moon. 
     

    My hope is that 7 Days will still get Horde Mode back and they can have defeated players play as zombies working to help get the rest of the players out. That would fulfill the promised feature.
     

    That may be a paler version of the full Blood Moons game but backers wouldn’t be paying extra for it and even the simple horde mode they used to have was fun as it was. 

  13. Well technically, 7 Days to Die uses a modded version of Unity that the developers tailored so in that sense you could call 7 Days to Die the engine for Bloodmoons because Bloodmoons is not using Vanilla Unity.

     

    So everyone can be right.

     

    The big question is during the loading screen will it say "powered by Unity" and show the unity logo or will it say "powered by 7 Days to Die" and show a big bloody slashed 7?

     

    4 hours ago, Riamus said:

    It is like adding Mario to the game as an enemy.  Could they do it (assuming they got permission)?  Sure.  Could they even do it in a way that was funny?  Sure.  Would it really be a good idea for this game?  I don't think so.

     

    They should do an AI-generated variant of Mario as a bandit and put him in and see if we can attract a bunch of Nintendo-philes to the forum informing us of Nintendo's imminent lawsuit. We could relabel the game as "Mario with guns"... 

  14. 4 hours ago, Riamus said:

    Not unless it is a horror spoof game or something, or perhaps a kid's game where you want it to be less scary.  Definitely not in any true horror game, imo.


    At the very least 7 Days to Die is knocking on the door of Horror Spoof’s door if not already inside having dinner. Why do you think we have so many repetitive conversations with @Matt115?

     

    A zombie poodle could fit right in tbh…

     

    maybe not as a general enemy but as a special boss of a poi? Hilarious and totally something I could see the pimps doing for the laughs. 

  15. 17 hours ago, Viset4 said:

    Hello everyone, this is the first time I'm writing in the forum. I would like to know if with the implementation of first-person armor, will the field of view (FOV) of the hands be modified to better fit the environment?


    Welcome!

     

    I believe hands will appear to be wearing whatever glove type that you equip in A22

  16. 17 minutes ago, n2n1 said:

    do you really not remember another case when another alpha went out without the burnt forest biome and everyone asked to return it?


    I remember that they changed the look of the trees of the burnt forest from what they were originally and that there was an alpha where the trees were very densely packed and then they thinned it out. I remember that it got removed from random gen eventually and then combined somewhat with wasteland. Now I’ve read that it will return as its own biome but I haven’t yet seen it. I know it was never removed from Navezgane. So…not very periodic in my memory as far as removing the biome and reinstating it multiple times. It’s good news it’s coming back in my opinion. 

  17. 3 hours ago, faatal said:

    It disappeared from RWG because we decided to remove it, so Robert stopped generating it, then later we decided to leave it in, so I added it back to RWG.


    Yeah, that doesn’t sound very periodic. Most likely n2n1 played Navesgane and then random gen and then Navesgane and then random gen and then Navesgane and then random gen….

  18. 5 hours ago, Old Crow said:

     

    Gods that Nerd set is so freaking stupid and fugly.

     

    So the big question is....what would the perk have to be to convince you to wear it regardless of how it looks....?

     

    Maybe we'll all be nerds if the benefit is good enough. lol

  19. On 3/6/2024 at 10:13 AM, KuroiRyuuga said:

    I love how people talked about how bad the gamepad controls were.  As if the mouse and keyboard controls were any better.  Between 2-3 years after these complaints were made, the situation has no improved.  I love this game, don't get me wrong, I genuinely adore it, but it has it's problems.  A couple of which are the vehicle operations.  M&K steering with the camera angle is relatively ok, and I enjoy the ability to switch to steering with the keyboard so I can do something else with my mouse hand for a few seconds, but if you use any level of boost, turning becomes practically impossible.  Friction turns off it turns, and the ease with which you can completely lose control and spin out is beyond annoying.  Yes, I know it is somewhat accurate, you can't go into a turn at 70 mph and expect to make a clean turn, you have to slow down.  But when I have already slowed down, made the turn, and begin accelerating back into a straightaway, the THEN spin out??  Please TFP, please.  Do everyone a favor.  Stop making new content.  Put all that on hold, and fix what is not working.  Fix your graphics optimizations, fix vehicles, fix zombie glitches.  Get your baseline straight, then you have all the time in the world to make new stuff.  Please.

     

    Please do not necro old outdated threads. It is extremely confusing and disorienting to read through posts that people think are current only to find they are from years ago. If you have a problem with the controls then start a new thread and talk about it so that we can read your thoughts on the first page without having to read two pages of history. It doesn't matter whether you think it's the same problem from years ago, just start a new thread and share those thoughts instead of opening an ancient thread.

  20. 7 hours ago, hotpoon said:

    If I’m correct the current console version is 15 which is the best version anyway. I foresee a lot of console users are going to be massively disappointed when they try the game in its current state and realise how much less fun the game has become.

     

    A15? Seems to me the most pining is for A16 which the console gamers never experienced.

     

    At any rate, we had A15 only for about a year and then A16 for about a year and a half. They've had Alpha 15 for 5-6 years so I'm betting it's a bit more played out for them than it was for you. They can always go back to the old console version if they think it is more fun but I'll take your bet and counter that most will be excited for the new version, enjoy it immensely, and view it more as a sequel than a replacement.

     

    Much like a sequel they will have both available to play at any time on their console so I doubt their bitterness will rise to the level you seem to be displaying.

  21. 57 minutes ago, Crypted said:

    I'm a little curious on what the Developers are currently working on with the console version to 7DTD if that's okay to ask.

     

    The console version coming out this year is the same as the PC version. So if you follow the current development for PC it is also the current development for console. Most of the work right now is optimizations to make sure the game runs well on console which also benefits the game on PC. Just watch this thread and the Twitter feed and whatever news comes out from now on applies equally to console as it does to PC.

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