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Roland

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Posts posted by Roland

  1. Just now, BFT2020 said:

    Did you not know that once you make a mod for 7D2D, you are now legally required to update it for each and every update from that point on?  Every single update!!!!

     

    It's in the EULA if you don't believe me....super fine print that you can't read at all, but trust me, it's there  😉

     

    yeah, I'm scum. I know.

  2. 3 hours ago, Selevan said:

    Too bad, i really loved the game, was annoyed for many months at the direction devs took and their lazyness.. But now i dont care anymore. Moved on and found better games.

     

    Dang...if I spent time trying to find the forum or message board for every game I used to play but don't any longer, I'd have no time to play any of the new games I'd moved on to. You are a real trooper Selevan. I hope you will carve out some extra time for yourself to play all your new games and stop picking at the scabs the old ones left behind on you. Have fun and remember that no game is meant to be played forever. Its OKAY to let the ones go that no longer hold any fun for you regardless of the reason. The new ones you are loving today may not be your darlings any more in the future so spend as much time with them as you can while you can.

  3. 2 hours ago, Selevan said:

    I never understood the process of removing 50% of the game features within the last 3 updates (so about 40 months, lol) as well, but oh well.

     

    Me neither. When you find a development studio that has done so, could you ask them and then come back here and explain it to the rest of us?

     

    No rush...Take your time....

  4. 2 hours ago, Stranded_Napkin said:

    It just screams to me that TFP tried to implement RPG elements into the character types and mashed together two character types into one. The fast twitch sprinter who deals large scale damage quickly but can be quickly dispatched, with the slow lumbering tank that deals damage over time. It is not whining to say that this is a balancing error that is blatantly obvious. It's not even a subjective opinion.

     

    As you say, everyone knows about traditional conventions when it comes to enemies but this isn't to say that a high damaging enemy must move slow and that a low damaging enemy must move quickly. Demolishers don't follow the expected conventions but that doesn't mean they are improperly implemented. It just means that TFP didn't want to follow the same tropes. Kind of like their definition of zombie doesn't follow conventional doctrine.

     

    If Demolishers were slow and lumbering then, I agree, most any base design would work so many more base designs would be possible but...that's because your one strategy would be to snipe them before they ever reached you. It would be THE strategy and a much easier threat than they are.

  5. 17 minutes ago, hotpoon said:

    Dear devs.

     

    Just a minor issue...I don't even know if this belongs here, but I notice that the Quick marker (red flag) that we place on the map hides behind all the other icons on the compass. Surely this should be in front?  Should I submit a bug report or is this working as intended? 

    Also what are the chances of getting some different map icons more appropriate for the different shops? Like a book icon we can use to mark off crackabook, pistol icon for shotgun messiah, hammer icon for working stiff tools. We already have the tower icon to mark off the skyscrapers, so would be nice to have the others.

     

    Your first issue should just be submitted as a bug report. The QA guys will vet it as either an actual bug or an intended feature.

     

    Your last question to the devs should be asked in the A20 dev diary in the Announcements forum. This is where I move discussions and posts that are not directly addressed to the developers.

  6. It looks like War3zuk's mod thread somehow got merged into Saffron's thread instead of Saffron's post being moved to War3zuk's thread. I'd like to fix this and move it all back to the mod forum but I'm not sure of the name of War3suk's mod and I will need to change the name of the thread title back to his name. Can someone who is familiar with this mod tell me the name of it?

     

  7. “Modders shouldn’t be relied upon to....” simply means that you think your idea is so critical and fundamental to the success of the vanilla version of the game that the developers should do it themselves, and to just leave it for the modders to do is a huge dereliction of their duty. 
     

    To that I’d say that if it really is hot stuff the devs already thought of it, discussed it, and rejected it. Most likely, it isn’t very hot at all...

     

    I haven’t read anything new or groundbreaking as far as ideas that weren’t already suggested by someone six years ago. Everything cycles in these forums...

  8. 45 minutes ago, jfelten said:

     

    Can you help me too?  I'm in the same boat with a 2013 key and no way to download the game.  I have been searching this forum for over an hour without success.  Tried PM'ing you but get "Roland cannot receive messages".  Thanks.

     

    Absolutely. I cleared out my inbox. Sorry about that. Send me a private message with your key and I will convert it for you.

  9. 21 minutes ago, bachgaman said:

    Removing the downgrading is good. Removing the upgrading is bad and inconvenient. Because of physics. Now you risk losing your base by destroying the wrong replacement block, especially in POIs that love to be destroyed for unknown reasons like this

     

     

    Part of the block upgrade overhaul has been to look closely at the SI calculations to make sure upgrading a block does not cause an entire base to crumble. There are a lot of improvements to building that have not specifically been mentioned but should definitely improve quality of life for builders. I'm sure once it is all ready to be shown in a future dev stream most fears and concerns will be allayed.

  10. 8 minutes ago, Matt115 said:

    People wanted crafting in mount and blade 2 they added it

     

    There are always exceptions to rule of course and even TFP took a lot of player feedback earlier in the development cycle. But the game is nearly done now and they have their list of tasks needed to get it done and they are not looking to add to that list. If you wanted to add a revolutionary idea and have it take fire in the minds of the developers your a few years too late.

     

    Get on the ground floor for their next game.

  11. Its true at every level and in every industry. Established companies have their own list of features that they already have planned to include into a game and aren't really looking for outside help to add to that list or bump items that are already in the list. Stepping back a level, they also already have game ideas queued up that they plan to work on and aren't looking to be pitched new game ideas.

     

    This is the way it has always been and it is this frustration that has made crowdfunding become the huge industry that it is--as well as YouTube. Thanks to Kickstarter anyone can pitch an idea to the masses and have a better chance to get funding to see their project come to light than they ever had by trying to pitch their idea to an existing publisher or studio. It's how this game came to be.

     

    YouTube has done the same thing for fame. It used to be that you could only become famous by first securing an agent and then breaking into the business and hoping for a breakout hit that would put your name and face into the public consciousness. Now, people bypass that old model thanks to YouTube.

     

    For this particular game, the best way to get your great idea implemented is through modding because, honestly, the developers have already picked and planned all the good ideas they are going to use for this game.

     

    Now, we can all see thanks to Early Access, Kickstarter, and YouTube that most "good ideas" are actually trash and you do have to sift through a lot of @%$# BUT when you find a gem or some amazing talent that never would have become reality under the traditional models it does make you glad.

  12. 22 hours ago, TotallyNotABot said:

    Also I hate the spider zombie because it looks so low effort. Just a skinny dude that can moonwalk up walls. They should redesign its body and make it much more mutated and spider esc. And improve its animations.

     

    FYI, that model was the fulfillment of a Kickstarter pledge. Someone pledged quite a bit more than the price of the game to have their likeness included as a zombie. So it wasn't low effort by a long shot and it can't be redesigned to something so mutated that the skinny dude who paid for that model isn't getting what he paid for. :)

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