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Roland

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Everything posted by Roland

  1. You're not a gun nut. Neither am I. Happy are we with our rootie-tootie-point-and-shooties!
  2. I don't know if it was the worst but it was the most humiliating and shocking when it happened and I've since read others having it happen to them so I know there is probably a support group for me somewhere. That moment I destroyed a shower curtain and the curtain rail dropped on my head and one shot killed me. Happened a couple of years ago and since then I always just back slowly out of bathrooms with shower curtains.
  3. No...they would steal recipes, cooking pots, utensils, appliances, and ingredients to support their desire to illicitly bake and cook. lol
  4. They don’t breathe. Necrotic gas builds up inside and expels in bursts once the pressure builds up. As it passes through their larynx it causes unintelligible sounds to emit. But there is no inhalation. Only oral farting. So when they go underwater they aren’t inhaling water.
  5. as long as it isn't a flying get-in-my-line-of-fire....
  6. Never have I felt a stronger compulsion to respond to any thread....
  7. Madmole has mentioned the word alien without laughing a few times. The picture of the scientist is supposedly the guy who released the virus that started it all. Nuclear radiation has been credited with at least some causality. I can rule out necromantic magic and demonic possession as well as Cthulu for you. Whatever reasoning you have for ruling out a virus due to partial skeletonization I would suggest you ease back on the science and just relax knowing that whatever gap exists between actual science and the 7 Days to Die zombies, there shall be either a Compound X, or Particle X, or Mutagen X easily provided to bridge that gap. (pssst....It's Sham)
  8. I have doubts about an actual story but I don't have doubts about bandits. I would be shocked if they abandoned bandits. I suppose the work they've done on them could be used for their next game so it wouldn't be a loss but I do think there would be some outrage if that got cut. I could see them doing minimal work to just meet the letter of the kickstarter goal and say that NPC's would be one of the major improvements in their next game but I can't see them outright abandoning something they've been committed to from the beginning. To me, minimal effort would be adding one model that has a ranged attack and encounters you as a solo survivor. Of course, a half dozen models with different varieties of weapons and roles and the ability to coordinate with each other in attacking you/ your base and having a variety of bandit strongholds that can be infiltrated and plundered with a reputation system that dictates their reaction to you would be desirable but as time goes on, for this game, at least, it may be more towards the minimal end of the spectrum with plans to do the more extravagant things in the sequel.
  9. When I said locations I was talking about biomes. I too hope that specific POI's can also get an additional modifier but I'm not sure whether that will happen or not.
  10. Its more like the stupid move was to only halfway finish the loot overhaul. In A20 the pipe weapons use regular ammo and appear in loot so already most of your complaint is going to be fixed. You will use up ammo and the pipe weapons are interesting and once they get gamestage modifiers to locations there will be a lot more choices for interesting loot. They just did not get it all done so we are playing with a half-done feature.
  11. Good try? If the game was so much better without trader quests then you must be ignoring the trader quests right? If not, why not? Why would you knowingly choose to do something that makes the game worse for you? I absolutely agree that doing too much questing makes the game worse for me so, guess what? I don't do too much questing. I do the right amount that feels natural-- like what I might actually do living in a world instead of speed running a video game-- and that works for me. And, it doesn't require the developers to remove quests or limit the number of quests available for anyone else. If you are convinced that for you the game was way better before quests came along then there is only one person to blame for having less than the time of your life when you know how you like playing. Stop torturing yourself with quests just because they are there and are a fast track for progressing your character. So my "attempt" is actually the fix. Ignore the quests for a playthrough and just see if you like it better. If you do, then play that way. If you don't then stop complaining about how quests have ruined the game. For me, quests are fun and a definite improvement for the game because I know how I like to play and I'm not concerned about getting to level x before day y at all.
  12. This sounds like it is possibly the result of a mod. Most animals in the vanilla game cannot overtake a player running unencumbered. If you are encumbered either from inventory or heavy armor then, yes, you can be overtaken but if not you should be able to outrun everything and the wild animals have a territorial tag that makes them give up pursuing you if you keep running and have enough stamina in the tank. But you also have to be flat out running with your back turned to them and not trying to back away while shooting.
  13. I agree. As long as the person who spams and speed runs the quests is happy about the way they are playing and having fun with their choices, it's great. The problem is for those who do that and then don't understand the ramifications, and then complain about how soon the game is over or how it gets too hard too fast and then they want the balance changed so that the game works best when you spam the quests because, no matter what, they are going to continue to spam and speed run the quests even if the end result is a game state they aren't satisfied with. Like I said, I like CC's idea primarily as a means of getting rid of the land protection and adding variety. I'm perfectly happy with the frequency and rewards of the quests because I use them in moderation and am very pleased with the outcome of my choice to not spam them.
  14. I'll send him ten. He may not notice the first nine.
  15. There are xp rich activities that if spammed will propel your gamestage faster than you can keep up. Killing every zombie you encounter and triggering screamer hordes to kill as many zombies as you can is an example of xp-rich activities that will cause the gamestage to possibly outpace you. I'd say that spamming quests as opposed to simply scavenging POIs on your own is also towards that end of the spectrum. Remember that your bonus reward is not just cash and gear but it is also XP on top of what you earned as you did the quest. Speed running quests is going to ratchet up your gamestage-- possibly faster than you may be comfortable with on horde night or if ferals and radiated start popping up before you are prepared for them. Getting back to topic...How would you solve the problem of spammed quests? Even if the trader travels you will still have a marker to return to him to gain your reward. What's to stop you from taking a new quest right away? Would you not get a location to return for that quest and have to find the trader to turn in your package for your reward? I don' think that would go over very well. The only way to stop quest spamming is to limit how many can be done per day. Some people will not like that restriction.
  16. If zombies being in rafters and closets don't make any sense to you then make up a reason and use that as your personal backstory. Mine is that the Duke planted people who crossed him in those places knowing they would turn. He would have done the same to me but something went wrong and I found myself dazed on the side of the road instead. As for the linear path of each house-- it's your choice to follow those or not. You have the means to hack through whatever locked door you want to go through and I often do. POI's seldom feel linear to me. Honestly, though, I just don't overthink the silly and bizarre situations in the game. I just accept them as the way the world works and have fun within those parameters. Zombies WILL be in closets, Zombies CAN break down concrete with their bare hands, I CAN carry a ton of building materials, Zombie Vultures DO attack vehicles, A red moon DOES agitate and enhance zombies, AK-47s ARE in abundance in America, Every business IS named as a pun, etc. Navezgane may not be a perfect representation of our world but it is consistent with itself if you choose to accept the rules of its universe.
  17. That is a great point and I very much agree with this assessment. But if they remove those incentives and force players to just one quest per day then it will feel artificial and nobody will like that either... The way it is now you can choose to be casual with quests or hardcore with quests. If one way is turning out to not be fun for you then choose the other way.
  18. My point is that the reason it is rly hard to survive blood moon without at least a shotgun and 50+ ammo is because of you turbo boosting your gamestage. If you back off of leveling up so quickly then your first couple of blood moons are actually pretty tame. Gamestage is everything and when you play in a way that accelerates the xp you earn, of course it will feel like you're always behind the timer. Like I said, start a new test game and try ignoring the trader and do no quests during the first week and try surviving the first bloodmoon with whatever you've found simply by scavenging POI's on your own. It will be a cake walk. For me, the best zone is to do a single quest each day. Trying to spam 3-4 quests each day to maximize the xp gains and rewards and money is not ideal nor is just ignoring quests altogether and wishing them to be removed. Moderation is key in my opinion. I usually do a quest and scavenge nearby POI's as well using a chest to gather all the best stuff. Sometimes I don't get back to the trader the same day to get my reward. I'll return the next morning and pick up a new quest for that day. That's when I play solo. With my family it is different. We all share our quests and then do them all together so we end up doing a few each day but then there are more of us to take on the horde as well.
  19. That’s not true though. The game is balanced around your gamestage and the timer ticks according to the pace you choose. Maybe it’s counter-intuitive but the more efficiently you try to play the more you are going to feel like you are falling behind. The game used to ramp up in difficulty based mostly on the game day but that is no longer true. Now it ramps up in difficulty based on your gamestage which increased as quickly or slowly as you choose to play. Speed run the game and that timer is going to fly. Play at a leisurely pace and the timer slows way down. By spamming quests you are not just keeping up with the timer, you are also accelerating it.
  20. Well, the guy he was responding to was calling for a complete removal of quests and I have to agree that people who want the quests completely removed should try a playthrough without them to just make sure they like the game without them. Then, if they find they do really like the game without them then they won't really be tempted to use them so the necessity for their removal kind of goes away anyway. I played the game before there were traders and we pretty much spent our time mining, building, exploring, and scavenging POIs. Quests simply add an objective and extra reward to the "scavenging POIs" part of what we were already doing. Remove quests and we will STILL be scavenging POIs. I like CC's suggestion because it removes the need for protected land and a static destination that is always the same. It adds some variety. But I still want to be able to shop for cool stuff and I still want to do quests-- you know-- since I'm going to be scavenging POI's anyway...
  21. I have and I know exactly the attitude you are talking about. TFP don't fit that. They never claimed that the localization was all done and good enough. If they leave it the way it is once they are done then I will be right there with you calling them on it. But I know they won't. There used to to be a lot more of these cases and slowly but surely they are changing them over. Game is still in development and nobody has said, "Okay Old_house_3 is what its gonna be cuz that's good enough!" Brett is not the same guy who does animations. His work on the cop model in no way shape or form delayed animations nor was it work done instead of animations. The programmer who would add attack animations was surely doing something else instead but there is zero correlation between the Cop model and lack of attack animations in the game. In addition, somebody did ask for the HD model. Brett doesn't work for free so he was hired, asked, and paid by the owners of TFP specifically to do the HD models and he is doing a great job. But...I'll be sure to let him know you gave him a free pass for not doing something he wasn't hired or expected to do. That might be long enough but no promises.
  22. I’m definitely not wrong about this. Zombies could dig since the very beginning of the game. At some point, at around Alpha 12 or 13 they stopped them from digging until they could overhaul the pathing. That happened in A17 when zombies once again started digging. it wasn’t a change because the devs felt nervous due to really whiney players. It was always in the game except for a brief hiatus. Zombies have been digging in more Alphas than they haven’t been digging. The devs are creating their game. If they were as sensitive to community outcry as some like to believe then we most definitely would still have LBD....
  23. No such thing. Everything is dev directed and they make changes whether those changes are asked for or not. I agree generally with you that people shouldn’t concern themselves with how others play, but AFK bases are definitely contrary to dev vision for this game. They want a game that requires player engagement. That’s why the title of the game isn’t “Idle 7 Days to Die”. Granted, players will find a way but they are going to make players work for it, for sure. Also, you can still drive around on horde night....if you make an underground track. Well...most of you who liked A16 would be happy but not necessarily most of the player base. Player numbers haven’t exactly dropped off since the demise of A16.4....😜
  24. Finding is finding. Whether I find something in a box in someone’s attic or at the trader, I’m finding it.
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