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bdubyah

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Everything posted by bdubyah

  1. It gives you a sweet ride. Also, pushed an updated out for the Box Truck and Golf Cart. Had an error in the items.xml so if you were getting NRE's when trying to place the vehicle, this should fix it!
  2. Also, updated the Banjo mod to add in a sound effect when you hit something with a power attack.
  3. Alright, just updated git to include this: It is available in just the MRAP mod, or as part of Bdub's Vehicles. Also updated EVERY mod to include localization! Each mod now comes with mr.devolver's script to add localization for you(Thanks again:))! Nexus has not been updated yet, I will be working on getting them sorted either tonight or tomorrow. My upload speeds suck. Lol.
  4. The Pipe Guns mod is now the Wasteland Weapons mod! Added this beauty: Git has been updated so you can get it there and it should be on the launcher. Nexus will probably be later tonight or tomorrow.
  5. Check the OP. He has a quote from zootal towards the bottom of the post regarding dedis.
  6. Haha. Hope you enjoy them! I'm trying to decide what to do next. There's a few other Fallout guns I'd like to try my hand at, but I also wanna do a few more prefabs as well. I know Darkstar really wants the Super Duper Mart. And it seems like it'd be fun to do.
  7. Alright, it's available on the mod launcher and Git. Nexus Never took a screenshot, but I also pushed an update to the Rebar Club that changes the textures.
  8. Almost ready to release the Pipe Guns mod! Have a pipe pistol and pipe rifle currently. Has 3 weapon mods: Oil Filter Suppressor - Can be wrenched from cars. Works on any gun the normal suppressor does. Big though, and limits ADS use. Slight loss of range and damage and also adds a small increase to degradation of the weapon. Extended Mag - Doubles the pistol and rifle capacity, also actually shows on the gun, unlike vanilla. Only works on pipe guns. Long Barrel - Only for the pipe rifle, this adds a longer barrel, increasing effective range. Makes hip fire more unwieldy, and also slightly increase weapon degradation. The guns can be crafted from Day 1, like the blunderbuss. Uses 9mm ammo. Doesn't accept any other vanilla weapon mods at the moment, except for the flashlight and laser sight, though their positioning is still off. Might allow dye at some point. Fairly weak and has a low durability. Currently still has tiers, but stats/mod slots are the same no matter what. Will break once it degrades!!!
  9. Appreciate it! And finally some progress on the next step of it. I've seen multiple people want some guns that can be crafted early, similar to the blunderbuss, and I figured the pipe guns would be a good fit. Cheap, fairly weak, and unreliable. Not entirely sure on how I'll set them up in game, but that'll be the easy part. Lol. First up is the pipe pistol. Still working on some rifle variations, along with some potential mods for them.
  10. I've been having the same problem with my vehicles taking too much damage. The GNX especially seems bad. I'm not sure what causes it.
  11. All my modlets and both Nuka Factory prefabs are now on Sphereii's Mod Launcher!
  12. Updated the Op with the Nuka Colas mod, along with the Nuka Factory prefabs!
  13. Can you access files once they are on the server? Maybe zip it up and extract it once it's on the server? Otherwise I'd be looking for a new server.
  14. I actually tried to do that back when I made it, but I couldn't figure it out. I could get it to play the sound I had, but it also still made the normal smacking sound, which kind of ruined it. Maybe I should look into it again sometime.
  15. Alright, updated all my vehicles to fix an ID error in the sounds.xml. Also added a mod that contains all of my vehicles in one.
  16. Last I heard he was tried of modding 7DTD. So he might not be back. Hopefully he comes around though.
  17. That's the distant terrain. I believe it's generated when the map is, and currently never updates. The devs are looking into trying to have it update during gameplay, but they haven't said much about it. So I don't think there is much you can do with it at the moment.
  18. bdubyah

    A19 NPCs DMT Mod

    I'm actually working on some Nuka Cola stuff at the moment. Haha.
  19. When I added the Topless version, I didn't change the place code, so it would still place the normal version. Haha.
  20. Pushed an update for the Willy Jeep because I'm an idiot.
  21. Just piddling around with light sources. Thought it'd be something different:
  22. The GNX is released! Check the OP for links.
  23. Updated the Rebar Club to fix an NRE with the repairTool being concretemix. Also, updated the Banjo to tweak some settings. Thanks! Glad you like it! Are you saying they should be brighter?
  24. Had someone on Nexus request it, so I added a variant of the Willy:
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