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bdubyah

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Everything posted by bdubyah

  1. Charger: You won't even feel those zeds as you run them over with this land barge! 2 seats. Poor fuel mileage. Git: Click Here Nexus: Click Here Dirt Bike: A quick dirt bike. And no neighbors to complain about it! Only one seat. Same storage as a bicycle. Decent fuel mileage, but low capacity. Git: Click Here Nexus: Click Here
  2. Stallion: It's no Eleanor, but it's close! 2 seats. Poor fuel mileage. Git: Click Here Nexus: Click Here
  3. Duster: It might look like it belongs in a museum, but it'll keep you off the ground and away from the zeds! Has 2 seats. Wide turn radius and low torque means you better take it easy on this ol' girl! Not very fuel efficient, but that's the price of relative safety... Git: Click Here Nexus: Click Here
  4. Alright, pushed updates for the collection, Box Truck, MRAP, and BRDM-2 to give them loot IDs 931-933. They are mine now so if they ever conflict again, it's someone else's fault. Lol. Working on another aircraft that might be done today and I'll update again. Also have some better flight physics for the MD-500 thanks to some help from Ragsy. I'll push those updates whenever I update the collection.
  5. Yeah, I figure that's bound to happen. We need an index of what mods use what IDs. Lol. I guess I can update them to a new ID and hope no one else is using it.
  6. Alright, just updated the Box Truck mod and the collection. It was the same issue the BRDM and MRAP had with the loot ID. I forgot I added it to the Box Truck as well. I had borked the Unity project for the Box Truck so I just rebuilt them and took off the light flares as well as adjusted the ride height and torque. Also made the fuel capacity/consumption consistent with how TFP is doing theirs. Might cause some weirdness with ones already in the world. Although with this error, maybe that won't affect too many people. Lol.
  7. The individual mod or the collection? At work now but I'll look at it tonight.
  8. My pleasure. Just realized I never actually pushed the MD-500 update for the collection to Github. Oops. Works out though as I had forgotten the sounds.xml additions for it. So Github is now current and Nexus will be in a few.
  9. MD-500: Need something with more comfort than the rough-edged gyrocopter? The MD-500 should suit you perfectly! Has same storage as the gyro, but can carry a total of 4 people. High fuel consumption, but holds quite a bit. Does fly a bit odd. Doesn't have any roll to it, so it can be tricky lining up landings just right. Like the gyro, "W" is lift, "A" and "D" turn it, "S" makes it fall quicker, "C" rotates the nose down and "Space" rotates the nose up. Git: Click Here Nexus: Click Here
  10. Not at all. It was an issue I didn't think about happening when I coded it the way I did. I also didn't realize that the one mod's loot.xml failing to load would cause other issues like it did. Hopefully it's fixed up now. If you have any issues still, definitely let me know.
  11. Also going to update the MRAP, BRDM2, and the collection mods to give the MRAP and BRDM separate loot IDs to try and keep the errors from happening.
  12. Ah, okay. Figured out the Nuka items issue. They changed the loot template name. Just updated the mod on Git. Might be a few hours before Nexus is updated.
  13. Those aren't for normal use. They're just for the Nuka Factory prefab. That's why they are offset. Also why they have no icon or recipe. I'm not sure what changed with them but I'll check them when I get home.
  14. What items are causing the error?
  15. Technically, yes, that should be fine. Make sure to remove the one from the MRAP, not the BRDM though. Otherwise it might cause more errors.
  16. Just threw the pack in and it loaded up fine. Not sure what that error is. And the loot ID error is okay, really. It just means it won't load the second mod's loot.xml. But they are the same, so as long as one is loaded it works fine. So you can ignore it.
  17. Grass Blocks: Was a request but I figured I'd release it for everyone. Adds in 4 different grass blocks. Crafted the same as vanilla terrain blocks. Will not mesh with the ground like vanilla terrain blocks. More for custom building for a cleaner look. Requires 16 lumps of clay per block. Same material as dirt. Can be crafted in the player's inventory. Each block has 500hp. Git: Click Here Nexus:Click Here
  18. BRDM-2: A surprisingly intact BRDM-2 military vehicle! Slow speed and poor handling, but holds a lot of fuel. Git: Click Here Nexus: Click Here
  19. Work Truck: Adds in a Work Truck. Ugly, but reliable! Git: Click Here Nexus: Click Here Nova: Who needs gas mileage? Now has a red and a black variant! Git: Click Here Nexus: Click Here
  20. I have a few like that I've had my eye on. Only so much time in the day though.
  21. I have a quad I found I might add in at some point. I've also got a dirt bike I'm working on, but getting the physics right for it has been a real pain. A trophy truck isn't a bad idea either. We'll see what happens. Also, I have updated every mod so that the localization should now load with the mod. I didn't realize A18 allowed for this. Servers still don't seem to push it, but since all my mods have to be installed client and server side, it should work fine. So now I don't need the extra script and you shouldn't have to do any copy and pasting.
  22. Pickup: Adds in a Pickup. Might not be fastest or the prettiest, but it'll get the job done! Git: Click Here Nexus: Click Here
  23. Mostly just some tweaks to the recipes so they work with the crafting perks. Few small physics changes and some seating changes for the UAZ. Haven't updated the collection mod yet as I'm about done with another vehicle and I'd rather only have to upload it once due to my crap internet. Lol.
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