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bdubyah

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Everything posted by bdubyah

  1. I'd imagine burning a POI down without activating the sleepers will actually make it harder to clear. Especially one that is 2 stories tall or higher. Lol.
  2. If they are using vanilla weapons then it's just the vanilla sounds. Not sure that sound you posted has anything to do with anything unless it is referenced by a weapon the NPCs are using.
  3. Post the full log. Paste it to pastebin and link it here. That bit is after the error already happened.
  4. Points are still limited. Attributes can be increased once by the book or statue for its attribute. Drugs and other items can temporarily increase them also. If you want to edit how many points you start with, look at the very top of buffs.xml. Should be easy to see what to change.
  5. The Wasteland Updated to 2.99, for A20.6 Needs a new game! Built on: SCore v20.6.229.1021 NPCmod v20.6.01.01 Full Auto Launcher v1.1.2 Random Mainmenu Background v1.0.1 Download at: Git or Nexus -----FIXED/CHANGED----- !!!EAC MUST BE OFF!!! -Added: Legendary junk turret(loot only) -Added: Bell now bong -Changed: Added some new code supplied by Alter to slightly rework how SPIFSAL points are handled. They now are like their own points you can spend only on attributes in the skill menu. No more reading the books, you just buy them in the menu similar to vanilla. Your remaining points are displayed in the top right of the Skills menu. -Changed: Old SPIFSAL books are now a super rare loot item that will add a level to whatever attribute it is for -Changed: Vanilla pipe pistol is now Pipe Revolver(just a simple name change to separate it from my pipe pistol, and it looks more like a revolver anyway) -Changed: Bumped power armor physical protection up some -Fixed: Missing RCW recipe -Fixed: Some odd textures on the Service Rifle -Fixed: Hopefully sorted Awareness perk and radar mods so they should work properly now (thanks to Alter for the new method) -Fixed: Couple small loc errors -Fixed: Missing laser recycler mod recipe -Fixed: Legendary power armor arm piece bugging out when switching from third to first person(ie: using vehicles)
  6. Oh, and I am working on getting an update together as 20.6 changed a few things that will break this mod. Will try to get it out tonight, but might be tomorrow night as I'm in the middle of several new things with the mod at the moment, and have to make sure I don't leave anything half done in the update. This update will require a new game as there are a few core changes to how the SPIFSAL points are handled, among other tweaks. Also would be a good idea to do a complete uninstall/reinstall as a few files have been renamed.
  7. Ehhh, maybe. But would likely need some tweaks to work. If it just adds some perks at least. If it adds a new attribute or anything at the top it will NRE. Maybe try renaming those mod's folder to something else so that they load after Wasteland. That *might* fix it.
  8. Believe me, you aren't the first one to ask that. Lol. But I am not interested in maintaining 2 versions of the mod. I'm not sure what the issue is for most people. I usually get something about it being too limiting but to me it just requires more thought and planning. I spent way too much time building it to tear it back out. It will likely be tweaked over time but the core of it will stay how it is. Only changes I'd ever make now would be if I decided to go full LBD but I think there are enough other mods that do that. The way the points are handled will change in the next update, whenever that is, to be a bit more streamlined. It will still work the same though. It isn't that hard to make a few changes to allow yourself more points in the beginning though.
  9. Or The Hills Have Eyes? Those are the hills' eyes.
  10. If only they would bring item degradation back. It solves multiple problems with the current system.
  11. Some hosts don't like mods that have dll files. You can try messaging them and see if they will install the mods for you. My advice would be to find another host that has more freedom. Without that dll SCore isn't loading properly, leading to your errors.
  12. They could have just made it so the wellness debuff didn't kick in until level 5 or 10 or something like that. I get how a death spiral is irritating as I get people fussing about it in my mod and it isn't near as bad as the wellness was back then. But to me it isn't a death spiral so much as a learning curve. Either way, I definitely hope they plan on adding more consequences to dying than what exists currently.
  13. Those are normal. You'll get them in plain vanilla as well. They can be safely ignored.
  14. Are you using my mods directly, or in a pack or overhaul? In both my AIO and the 2 separate mods for those helis, the MD-500 has the gyro storage and the UH-60 has the 4x4 storage, which is bigger.
  15. That's not a good argument though. Either way, was just a joke so calm down. Lol.
  16. Because you aren't boiling it, so it's collecting dew that is automatically pure, which just seemed odd to me. Also can't turn down a chance to take even a slight jab at Roland. Lol. Just poking fun, is all. Easy. If the player(s) are all standing on/driving a boat the game spawns the crazy anti vehicle vultures the same as it currently does if you try to use a vehicle on horde night. If you can survive that then you've earned it. Lol.
  17. So a dew collector placed in the wasteland biome still produces pure water? Maybe it's really only kinda-semi-realistic survival. 😛
  18. Not sure which mod you are asking about since you didn't specify, but almost all of my mods have to be installed client side as well as server. And no, there is no way currently to avoid that.
  19. I feel it will be a good change overall, just seems odd to remove the jars completely. A simple no would have sufficed.
  20. So when you drink something you don't get the jar back anymore?
  21. Don't your ever tire of being such a negative nancy?
  22. Yeah, a water collector would be sweet. Could maybe make it so you could apply buffs and cvars to blocks and have that block use the same _wetness system the player has. So when it rains it gets a wetness of 100 after a bit and then it slowly drains away over time. Would be cool...😉
  23. Need the full log. I'd guess either SCore or NPCmod isn't loading. I'm not sure how possible that would be. Especially one that would need to pivot and turn separately from the main vehicle. Not saying it's impossible, but I'm not sure how to do it. Maybe with some C# magic it could be made to work, but that is over my head.
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