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MIOLOmole

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  1. Quoting myself : " mods ... if they are really a success and technically flawless , why are not immediately recognized and officially applied in the main game ? " >> So I say , your high levels of optimization and stability ARE/SHOULD be tested and approved by players and TFP. Granted. And if so MODDER should be rewarded if those mod standards are applied in the main game. Simple as that. Open your minds to a change in a game industry where FLAWLESS contributes of modders should be rewarded. It will satisfy everyone involved in order to increase the quality of the game. Cheers.
  2. < triple sigh > another self-proclaimed TFP lawyer. I still don't accept people who defend a company with nothing to do with it !!! And yet another unwary who doesn't get to the heart of my question. If Elon Musk thought that way, it would be ONE more of a mortal commoner. < double triple sigh >
  3. another hook : then we leave our base for mission, wandering, ... and it's like the zombies are automatically prevented from entering it?! How real does this seems to you? This should be one more reason, to have/hire/escort NPCs to our base. You could say auto defenses or traps should do the job... and I ask : ammo should be infinite ?! Again is it real ? ... Creating hooks should be the main goal. Cheers !!!
  4. The REAL question should be : why only by MODs ?? if they are really a success and technically flawless , why are not immediately recognized and officially applied in the main game ? Why don't companies recognize and value the talents of those who devote many hours modding without paying them back?? If these mods bring added value to the game, they should be rewarded! Companies don't want to share ... They want it all !!! TRON message is still current these days. ( sigh )
  5. BINGO !!! Another great idea ! I would like that too !!! ... My original idea was 2 turn the ALL thing more " IN to the challenge " ... but all the details i ' ve explained before, should be in this LOCAL rescue missions to GRAB players to the sucess of the missions. The all idea is to input REASONS to avoid players leave the game, just because they don't have nothing else to do !!! I love this brainstorming MATHS to grab players to games that I like. Cheers !!!
  6. F R E E G U Y power to the NPCs ... Cheers !!!
  7. I had already given up the purpose of these forums, and then I have this very smooth, very enlightening answer and made me believe in the real goal that I dedicated my precious time, to explain my suggestions / ideas. Thank you very much for this honest answer. Yes, the creators of ARK have achieved this technique that I am looking for so much in the 7D2D. I live in the hope that this will come to be a reality. ( sigh ) ... Cheers !!!
  8. Back to the theme ... Another idea that seems interesting to me, would be to use/collect these rescued NPCs as Hired Guns. That is, once "rescued" it would be possible to hire them to fight back zombies alongside us, with a daily cost of money and that could change, given the level of resistance/attack of each different NPC available. As soon as our money runs out to keep them hired, the NPCs would automatically vanish, as if they had defected. By this way we would have a greater need to obtain resources and sell them, in order to guarantee a sufficient amount of money, to sustain our Hired Guns fighting alongside us. This would give 7D2D a new breath and a greater dependency to keep us hooked to the game. These NPCs should also level up, by their killing rate and in result increase their hire price, keep an interesting math rate to the whole idea. Cheers !!!
  9. No if they are off-topic ! Open other topics for that ! Thx ! Cheers !!!
  10. XD just U as always ... who's keeping me here, and even worst, who I let me saying what to do ?? LOL ... keep to the topic !!! NPCs rescue missions I want only for humans at 7D2D !!! I repeat, don't bother nothing else !!! Cheers !!!
  11. VERY IMPORTANT : this topic is for NPCs rescue missions ! Other subjects off-topic, please open your own forum topics ! Don't even bother to suggest other themes besides the topic. All contributions to add to the main idea, are well VERY welcome !!! Cheers !!!
  12. While 7D2D does not incorporate NPCs rescue missions, I returned to play ARK SURVIVAL EVOLVED. As an example that my idea works, in ARK all the tamed dinos, when we give the order to follow us, they magnet follow you and works perfectly. They are often stuck in obstacles on the ground, but that makes us go back and free them. That's why I went back to playing ARK. It works perfectly. I'm a hardcore player for ages. I know what I'm talking about. Cheers!!!
  13. U never saw in a movie one or more of the rescues, being stuck under a wall, get injured, or falling in a flawless/weak ground ?? ... U never saw a hero going back to rescue them ?? XD ALL THE TIME !!! Open your mind instead of getting stuck to your opinion !!! and yeah, going back to rescue them is the FUN part !!! Otherwise, don't even bother to make a NPC rescue mission !!! Cheers !!!
  14. Suggestion completely off topic ! It's a NPCs rescue mission idea ! Nothing to do NPCs being or not smart. They just magnet follow you. Hero going solo from point A to B is even worst then the " smarter excuse " ! Cheers !!! When the NPC decides he wants to go through a wall, it means he made a bad choice. It´s your job to help him. Like in the movies. If u succeded, u get rewarded. That´s the main idea. That´s the fun of those rescue missions. No flying drones, no teleporting. Do the job and get rewarded !!! Cheers !!!
  15. The idea of escorting the NPCs, is to really do escort ! If an obstacle stops the path of any NPC, of course it is our goal to go back and free it. The tension of coming back to save the stuck is the emotion I'm looking for. If the goal was self-teleporting, it had no interest. As the terrain is destructive, it only helps in freeing the "stuck". Help them go. Free the way. Easy missions don't matter. Being complaining all the time doesn't help the mission. You're the hero! Cheers !!!
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