Jump to content

sphereii

Members
  • Posts

    3,063
  • Joined

  • Last visited

  • Days Won

    23

Everything posted by sphereii

  1. Sorry for the trouble. GitHub is having problems with some repositories, and some of the launcher repos are affected.
  2. Hmm.. interesting questions. Can you show me an example of a modlet not showing up?
  3. You can do multi-conditionals <set xpath="/blocks/block[@name='woodLogPillar100']/drop[@name='resourceWood' and @event='Harvest']/@count">600</set>
  4. I think my example still works. In both of your other iterations, you forgot to put in a forward slash in front of the @ /@count
  5. Try this: <set xpath="/blocks/block[@name='woodLogPillar100']/drop[@name='resourceWood']/@count">600</set> You wouldn't use property here, since <property does not exist on the line.
  6. Select the Starting Splash screen ( or the first screen visible when you start the mod launcher), and click on the Blue Folder. This will change the path for all installed mods.
  7. Which controller are you running? Are you starting the Mod Launcher through Steam's Big Picture mode? You can add the Mod Launcher as a non-Steam game.
  8. The 7D2D Mod Launcher only supports updating and installing the client, and not the server. It's hard coded for client, since running a server isn't always as straight forward.
  9. Thank you. This log looks very old, and does not show any errors. Can you reproduce the issue, then go through the same steps again to upload a new log?
  10. The dir not found is normal. That wasn't your original error. The original error was: POP: Build error at stage 2: Compiler executable file csc.exe cannot be found. Can you repost a game long? Same steps, click on Log files, but instead of immediately clicking on Upload Log file, change the drop down to the output_log.txt
  11. Thank you for the log. Can you try downloading .NET 3.5 and re-trying?
  12. Can you provide the full launcher log? After failure, click on Log Files, then Upload Log file. Send me the pastebin.com link and I'll take a look.
  13. Can you explain your controller issue, and perhaps supply a game log?
  14. Thank you for your kind words. True Survival is on A16. Survive Enter At Your Own Risk is a different mod altogether. It's been rebranded and modified from Welcome To Hell. - - - Updated - - - This is a very strange configuration. I'd like to keep you in mind when I'm ready for an experimental version of the Mod Launcher, and see if you'd be willing to re-test using it, to see if it has resolved your issue.
  15. sphereii

    A19 NPCs DMT Mod

    I am sorry you had that bad experience. I don't think its a common thing, but that may just be from my personal experience and perception.
  16. sphereii

    A19 NPCs DMT Mod

    A18 is not expected to be that different. Time constraints and the nature of some of the mods make modders skip a version, especially if the end of the current alpha is approaching. n2n1 does a lot of changes to edit the resources.assets file, which is slow, time consuming and a fickle process. With so many edits to a file that changes every single release, including point releases, it doesn't make sense to even start doing them until the alpha stabilizes. The same effort will have to be done for A18. We did point you to the mod and author, and if you wanted a copy, I suggest reaching out to n2n1 directly and asking for a copy. The Mod Launcher supports git and very few alternatives. One of the reasons is that the links don't expire, and don't need to be replaced. This allows people to enjoy older versions of the mods. Some modders have not moved over to the new hosting sites, and their links have expired.
  17. sphereii

    A19 NPCs DMT Mod

    You would have to roll back to A16, even if you had access to the mod files. It wouldn't be an easy replication to A17, otherwise he likely would have done it
  18. Mod Launcher is now updated with 6.0.0 Beta.
  19. sphereii

    A19 NPCs DMT Mod

    Here's the mod that contained it: https://7daystodie.com/forums/showthread.php?40556-CLASSIC-Style-HARDCORE It's a combination of XML + wizarding of the resources.assets, and highly custom.
  20. sphereii

    A19 NPCs DMT Mod

    Sorry for the trouble, but glad you got it figured out!
  21. sphereii

    A19 NPCs DMT Mod

    Your log file indicates Alpha 17.2 was used. These mods would only work on 17.4
  22. sphereii

    A19 NPCs DMT Mod

    All the links are always the most updated. I don't have any mod that touches the network layers. Do you have a full log file?
×
×
  • Create New...