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sphereii

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Everything posted by sphereii

  1. sphereii

    A19 NPCs DMT Mod

    During my work on Winter Project to refactor it for DMT / Harmony, I also fixed up the Zombie Transmogrifier, which was a key mod for A Better Life to work. The Mod Launcher should support the DMT builds, so it should all work. You'd have to start from a completely new install though, since DMT can't take over from an existing SDX install.
  2. sphereii

    A19 NPCs DMT Mod

    A17.4 is supported
  3. sphereii

    A19 NPCs DMT Mod

    Thank you for the log. It does not seem to have any errors about the NPCs or any of the other stuff we've done. Seems like an issue with a sleeper.
  4. sphereii

    A19 NPCs DMT Mod

    Sorry! pushed a fix.
  5. sphereii

    A19 NPCs DMT Mod

    Sometimes I'm super close to the computer Sometimes I'm hundreds of kms....
  6. sphereii

    A19 NPCs DMT Mod

    Sorry, fixed. Refresh SDX_EntityAliveSDX
  7. sphereii

    A19 NPCs DMT Mod

    Pushing again now. It includes an animal spawning fix too. I think I had added them to the wrong spawn group. SDX_EAITask and Bloom's should be updated
  8. sphereii

    A19 NPCs DMT Mod

    Sorry, I was making a pun I'll check it out.
  9. sphereii

    A19 NPCs DMT Mod

    Met one? Have you even herd of them?
  10. sphereii

    A19 NPCs DMT Mod

    Pushed a small fix to the ApproachAndFollow target to get the animals to start following you again.
  11. Sounds like an issue with your connection to the update server (github). Any new anti-virus updates or firewalls?
  12. rucky was working on his configuration today, so I imagine things will stabilize in a bit.
  13. sphereii

    A19 NPCs DMT Mod

    Can she ask the NPC to Tell her about themselves, then grab the log file on what they are saying? Be interesting to see what their Leader ID is set too, and what her id is
  14. Click on View -> Open Configuration File. Close the Mod Launcher, edit the Configuration and save it. You'll want to change the Location= under the [Global] section at the top.
  15. Some internet connections have filtering. Try click on Disable SSL, and try it again.
  16. Sorry for the trouble. Do you have SSL disabled in the mod launcher? Seems like it struggled to find the Alpha versions.
  17. Thank you for the log. This is the only thing that stands out. Can you check what your GameName is in the SaveConfig.xml file? 2019-05-30T00:08:54 2.050 INF Parsing server configfile: C:\7D2D\Alpha17\My_Mods\Raven\SaveConfig.xml 2019-05-30T00:08:54 2.076 ERR Error parsing configfile: GameName is empty or contains invalid characters 2019-05-30T00:08:54 2.076 INF Allowed characters: A-Z, a-z, 0-9, dot (.), underscore (_), dash (-) and space ( )
  18. Sorry for the trouble. Can you post the log for the game crashing? In the same screen as the first one, but there should be a drop down with the output_log.txt for the game too. Are you using the Save Game Local to Mod feature?
  19. sphereii

    A19 NPCs DMT Mod

    I may have come up with a potential work around. Similar to how I protect the NPCs from despawning, but with slightly different code to handle NPC's duplicate spawn issue.
  20. sphereii

    A19 NPCs DMT Mod

    Adding followers can be done with vanilla.. they just kind of stand on top of your head. They have effectively set you as their attack target, but aren't allowed to hit you, because you are not configured as a target. To change the traders, it'd just be an xpath swap, and they should work. It may make them vulnerable to attacks, which can be seen as positive for some.
  21. sphereii

    A19 NPCs DMT Mod

    Technically, our NPCs are EntityAliveSDX, which are EntityNPCs with more stuff. We could just change all the traders to be EntityAliveSDX, and they should retain all their functionality. But I don't feel that's the right solution, but could be a temporary one.
  22. sphereii

    A19 NPCs DMT Mod

    That's one solution. Have the NPC scan around 11+ blocks and see if there's a trader nearby, and just stop moving. I'm still getting used to moving the entities around, and figuring out what they see as barriers and not.
  23. sphereii

    A19 NPCs DMT Mod

    They are actually spawned through a block. The code just assumes they should be the only NPC within 10 blocks of it. Trader Jen was probably the original trader.
  24. sphereii

    A19 NPCs DMT Mod

    I was worried about that. The traders compare their entityid to that of all npc's in a radius. If your NPC's entity id is lower than the trader's, the trader will despawn. Any trader that spawns in after your npcs will likely disappear. I can implement the same style of fix for the traders, as I did to prevent the npcs from despawning, but then we may get duplicate traders. I'll think about it and see what kind of solution I can come up with.
  25. sphereii

    A19 NPCs DMT Mod

    The error was in maslow AI. That's being refactored, so I hope we can catch the exact cause of the issue, if it even exists in the new code.
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