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n2n1

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Everything posted by n2n1

  1. I couldn't extract png using UABE - yes, it said it was streaming data, but maybe the reason is that the UABE databases are outdated. Do you know which version of Unity the game uses? The fact that it offers to manually select the version usually indicates that it does not understand this database format. With some problems (can extract one at a time), i was able to extract images using AssetStudio, but it doesn't have a reverse import...
  2. I have not met any program that imports data back to the asset except UABE. Now UABE has problems with extracting some meshes, but i extracted all png normally (for 7dtd). Give me a link to the file - i can check the extracts?, it's not difficult.
  3. for A18:

    https://yadi.sk/d/LEi4zylEqUWe-w 

    give feedback if you try this. Then i will make some missing translation.

  4. this link points to this topic - so it's not a problem. The bad thing is that i can't find other threads that had important information in them.. (but the video tutorial contains what you need)
  5. Hello, alihitman99! Yes, it is possible to replace the sound in the resources, i did it a some time ago. UABE can export sound from, but it can't push it back the same way. There is a method described by the author (DerPopo), it is that you can create your own resource and redirect to it from the main resource. This method has been discussed many times here. I will give you links to these posts. UPD: Unfortunately all the links are corrupted and I can't find this topic... I also remember that Robeloto made a tutorial video and he definitely made a link in this thread... I will try to find it, but you will also look at this thread - it is not long. Pay attention to the author's posts and mine. this link had the form: (https://7daystodie.com/forums/showthread.php?32600-Overriding-vanilla-files-(assets-)&p=314195&viewfull=1#post314195) and https://7daystodie.com/forums/showthread.php?76477-Replacing-Audio-File-With-Another-One (for some reason I can't find on this forum these topics by keywords if you are able - please give the new links) I collected links about this theme: i find videotutorial !
  6. Ok. I just think it's worth waiting for the UABE update.
  7. I think that you just need to search for sound files in the old place - with the main resources. (in the first attempt, i got them out of there - via "globalgamemanagers" )
  8. UPD2: well.... it is clear that this file does not contain data - look at its size...
  9. the unpacked file has a similar size as the original - i was able to extract the audio clip.... UPD: sorry i wasn't paying attention - I'll try to unpack sound now!
  10. No, there are no special nuances. I checked the extraction some AudioClip from the main resources - there were no problems. maybe a specific audioclip? I haven't done any more retexturing yet, so I don't have any ideas...
  11. When you extract the texture2d you should click "Plugins" --> after chose "Export to .TGA or .PnG. path bundle for item icons \7 Days To Die\Data\Bundles\Generic\itemicons
  12. А в графических настройках "Размер ПИ" настраивается ?
  13. you mean the scripts that are in tabs: windows -> package manager ?
  14. Ok, i found out that script/Unity works fine on Windows 10... Does anyone use Windows 7 in conjunction with this ? There are considerations what exactly the script/Unity lacks to work in Win 7?
  15. ....hmmm......i don't use any scripts other than this one. I only use the MultiPlatformExportAssetBundles script. the console only says this: "Unable to open Assets/ExportAssetBundles.cs: Check external application preferences." It doesn't work even if i start New Project with a single object. But it fully works on the Unity version 2018.2.0f2 for me. So i would like to find out if this script works on versions of Unity_2019.2.21f1 or similar, that is relevant for A19 for other people. It may be necessary to initialize/export it in some special way for new version Unity? ..... it need some additional Software? I tried switching back to the old version and it works fine there.......i just used it before, but after update to the new version of Unity, it not working... I suspect, it no longer compatible with the new version. Then... what version of Unity and what script do you use to work with A19 ?
  16. I updated Unity to 2019.2.21f1 (64-bit). But now MultiPlatformExportAssetBundles doesn't work (options for creating a bundle do not appear in the context menu) . Is this how it should be, or is it just me?
  17. Ага, такая же проблема. Поддержка языка появилась - а мы прям даже растерялись от щастья! :D Yeah, same problem. Language support appeared - and we were even lost with happiness!
  18. n2n1

    Prefab Editor (Alpha)

    Well.... the further we go, the more often we have to rely on the past... PS: be sure to make sure that this feature does not work as a trader-spawn. I suspect that repeat spawn is possible. Because the code in the DLL can start differently but use the same output routines.
  19. n2n1

    Prefab Editor (Alpha)

    hmmm .... i love the pile you've piled up Thank You - this is what i really need! I still don't understand how this is possible.... this some undocumented data that is possible in prefabs? .. is there a class that spawn them? (I still use a trader-spawn with some tricks to avoid re-spawn...)
  20. n2n1

    True Survival

    you use sticks and planks, right? as true material
  21. Yeah, github for me is also a constant mystery, there are no very obvious ways to download there 1. check the line where it says "22 releases", press it. 2. there will be "Download the latest build version from here", press - there you will see the 2 archives with the compiled builds.
  22. soo....i couldn't do it with UABE in any way. But! export using Asset Studio showed UV! (i.e. the problem was, maybe, in the UABE plugins - they are probably already old for this version of assets, because this has not been observed before...)
  23. Well... indeed, i could not find uv either with the help of a Blender or with the help of Unity. But theoretically - this should not be the case. You exported this model using the UABE? The large size of the .res? ( I can try to extract it myself, as i always do in 7DTD....) hmmm.... It can't be that uv is somewhere separate.... probably that the version of the Unity asset is much newer than what UABE can extract, or, the plug-ins for UABE may be outdated...
  24. I do not promise to help...but i wonder how it is possible that the model from the resource does not have UV.... though... maybe it doesn't have textures in the game and only uses polygon coloring? In the game, does this model have textures? If you share a link to it, i will try to refute your claim that it does not have UV... Sometimes in a Blender it is difficult to achieve that it would show what you need. I'm not familiar with the new version, but I'll try. PS: I always export models in obj format.
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