Yes, i can confirm that i did this with a static object in the game. There seem to be no secrets, you just need to carefully do everything correctly - but this does not guarantee success.
In addition, there are a lot of side problems: texture mismatches, colliders, animation, materials...
I just want to suggest you another way - using an offset pointing to another asset. But I'm not sure that this will work for meshes - i did this for an audio file.
In this thread, somewhere, this method is described. If I find it, I'll give you a link.
(you can go through this thread yourself, paying attention to the author's posts and mine)