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n2n1

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Everything posted by n2n1

  1. Thank You! My terrain-textures replaced successfully!
  2. Ah, yes on Unity2018.2.0f2, yes, now it doesn't work UPD: I moved the plugin from beta3 to beta 4 - it allowed me to unpack the mesh but i did not check for a long time. Give it a try.
  3. https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor&p=889579&viewfull=1#post889579
  4. n2n1

    Prefab Editor (Alpha)

    Quite accidentally stumbled on the answer: it seems these tags were waiting for their time, and finally here they work!
  5. n2n1

    True Survival

    That is, You prefer action-skills ... me neither. I think - need not to buy, but to earn skills. Your action-skills have max_level="100"? or less? You will return the weapon/tools quality levels (up to 600) ?
  6. n2n1

    True Survival

    What will you based your progress on? Perks and attributes? (like A17?)
  7. n2n1

    True Survival

    You tried to return skills system ? To make it function as before ?
  8. n2n1

    Prefab Editor (Alpha)

    ***Just Tip*** If You encounter possible problems with the conversion your prefab from A16 to A17, the solution may be to load the prefab and save it again using the old built-in editor from A16. (when saving, it skips unknown blocks and parameters that interfere with the сonverter)
  9. n2n1

    Prefab Editor (Alpha)

    Many of them have been there since the Paleolithic times and have never worked. Probably served just to clarify.
  10. n2n1

    Prefab Editor (Alpha)

    I will definitely study it in great detail and deeply - in my mod it is a necessity. But not now, now RWG - does not work. If by that time You will still be interested in this - i will write. But, in Your list there are such famous things from A16 like: downtown, navezgane only, wilderness.....don't you know their purpose?
  11. mutations?.... perhaps You are right
  12. Wow, that's cool !
  13. https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor&p=842982&viewfull=1#post842982 Yes there is such a bug, try using beta3
  14. n2n1

    Prefab Editor (Alpha)

    Thank You! Yeah, i just had to open the file first .nim before you ask a question.... He gives hints. But for me it remains a mystery file with the extension .ins. What is your opinion, it would be possible to use only one file ".nim" on all prefabs? After all, it is supposed to contain the same transformation table! But each prefab has its own, is it for compatibility with third-party prefabs? But wasn't it better to make a converter for this?
  15. n2n1

    Prefab Editor (Alpha)

    (I found the answer only regarding the editor's revision) -------------------------------------------------------------- ???.... But then if i shuffle the sequence of blocks (but don't change the names) - will it break the prefab? Then what's the essence? That is, there is no way to add a block to the middle of the list? How do I add a new Terran-block which should be up to 256.... I'm sorry if i'm being stupid, maybe i missed discussing it ?
  16. wait....i saw the code, and let me get this straight, because I don't believe my eyes. Now we can connect 3D-models without using SDX???? PS: we can use the old ExportAssetBundles.cs with the new Unity2018 or there is a new version?
  17. n2n1

    Prefab Editor (Alpha)

    What is now contained in prefabs instead of ID-numbers? The names of the blocks ?
  18. n2n1

    True Survival

    I agree, I also decided that it would be easier to just throw away all this crap. So... You come back ?
  19. n2n1

    Prefab Editor (Alpha)

    Looks like I'm behind...
  20. n2n1

    Prefab Editor (Alpha)

    --- deleted --- (I found the answer to the question) (I wanted to ask how difficult it would be to adapt the Editor...i thought i was original in this question... ) To be honest, i do not plan to hurry with the adaptation my mod. I think that A17 is a "pass-through" version, there is strongly cut out the content. I will understand/learn and prepare the basis for future affairs... Is there anyone who thinks like that?
  21. I mean, these new registration systems, they annoy me. I guess age makes me suspicious of everything new
  22. At the moment i have an idea. Can try to create a new Bundle in Unity entirely. but, perhaps there is some "protection/code" from this. But at the moment I have not yet studied the new Unity2018, so i will not do it now...
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