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Old Crow

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Everything posted by Old Crow

  1. It's only worth it at all IF you max it out, and even then the chances of harvesting a seed from your crops still seems lower. It requires a LOT of work to get a suitable garden going, almost as if TFP doesn't really want players to do any farming. Even maxed out, I end up spending a LOT of my yield making more seeds just to make sure I'll have a good supply of produce for my group's meals.
  2. Yeah, I've realized as well it seems to take a bit before I see one. Typically I see the baseball cap mod first.
  3. Yeah, the armor/clothing overhaul is on the backburner. I know a lot of people didn't care for it, so they may be looking at a better way of doing it, if they still decide to. Personally, I didn't care for the ones presented, since they did not at all work with my own preferred playstyle. But that's just my own personal opinion. I'm not against sets and set bonuses as an idea.
  4. Won't be a banger, or won't be a beta?
  5. Cool dwarven house! But what about space for a workbench, chemstation, forge, and cement mixer?
  6. Joel's armor/clothing. A pawn shop would work though!
  7. Unrelated to the current convo about bandits, but I have a theory regarding the new trader compounds. I believe they may be related to each trader's specialties (despite Rekt's not working properly currently). Trader Rekt received a new compound resembling a small farm in A20, and his specialty is supposed to be seeds and food. Bob's new compound in A21 is a salvage yard - his specialty is tools. If I'm right (and this is just a theory/guess), Jen may receive a new compound resembling some sort of clinic or medical station, Hugh may receive something like an old gun store, and Joel.. I'm not sure.
  8. Bit soon to say goodbye to A20, but man that base is sick!!
  9. For me personally it's more about variety. I love bdubz vehicle mod for that. I don't have to build the same bicycle, minibike, motorcycle, 4x4, or gyro over and over. I can build a humvee, or a golfcart, or whatever. Also kind of funny that the motorcycle is better at offroading than the 4x4 is... you'd think an offroad vehicle would be better and driving offroad.
  10. I think they have farming where they want it. I'd personally like to see the crop to seed ration be a little more reasonable - it shouldn't take 5 crops to make a single seed.
  11. Let the man enjoy his airports! XD
  12. I'd love to see a system like the Left 4 Dead games, where it randomizes the zombies looks-wise. I don't know how well that works with the engine TFP is using though.
  13. I'd honestly prefer they return the ability to favorite servers.
  14. Y'know.. it's not often we agree on something. I like the idea of loot containers scattered around the POI rather than one big loot room at the end.
  15. I've noticed they kind of tend to say things in regards to releases that end up being very generous. It almost seems like they're out of touch with what the dev team is actually doing.
  16. It's the Blizzard "Soon (TM)" So probably going to be a while yet.
  17. Fair enough. I guess ghillie pieces might offset some of the stealth lost from using military armour.
  18. The new workbench looks great! With all the new art assets being shown recently, does this mean A21 is finally coming?
  19. Full padded 4 lyfe! Not even full military (military stealth boots) with mobility and muffled connectors gives you as much mobility and stealth as a set of padded.
  20. Sadly no. Only the person who placed the traps gets the experience for trap kills, and that's only as long as the person placing them has 3 or more points in Advanced Engineering.
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