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Old Crow

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Everything posted by Old Crow

  1. Why have them drop loot bags at all then? And I'm going to disagree (big surprise, right?) on saying zombies shouldn't give experience at all. That's just an awful take. I would not, however, be opposed to a setting to turn zombie experience gain on and off though.
  2. Hey, thanks for checking that! So between perks and the mod it sounds like it's noticeable and working. I appreciate the info!
  3. I know it doesn't stack with a second bandolier mod, but I can't find anything saying whether it stacks with perks or not. regardless, even perked reload speed with no bandolier, or a bandolier mod without any perks doesn't seem to increase reload speed at all. Just curious if this is something anyone else has noticed, or if I just have a poor perception of time.
  4. Not quite sure if this'd be the right place to post this. The bandolier mod doesn't seem to speed up firearm reloading. Is it really just not much of a noticeable boost? Or is this item broken?
  5. The pipe machinegun is insane and hands-down the best pipe weapon. good rate of fire, super fast reload. Just need good luck with 7.62 ammo. Considering how slowly the other pipe firearms reload, I have to wonder if the PMG's reload speed is a bug. Please do not make it slower. Maybe just.. speed up the other Pipe guns' reload speeds.
  6. To be fair, the zombie bag loot tables are kind of.. garbage. Not even red bags are really worth opening most of the time.
  7. Hey in my defense, there's a LOT of posts in this thread. XD
  8. Would I be correct in guessing it will be similar for other perks that formerly unlocked recipes/schematics? ie higher levels of various perks (deep cuts, miner 69er, etc, shortening crafting times and reducing materials used?
  9. Do you mean serrated broadheads? Not sure why they'd need to be mechanical.
  10. I'm going to guess we'll get something as early as this summer, with a shortened alpha period leading to A22 in early 2025.
  11. I am, but there are no windows. The walls are also two blocks thick.
  12. The game seems to think I'm always outside, even when I have two very covered floors above me.
  13. Considering they said they were going to A22 this spring, I'm willing to bet you'll be waiting longer than May for A21. I'm thinking after 10 years, they've got no concept of development time.
  14. Yes and no. The perk itself is going away.. sort of. It's being baked into each melee weapon perk and into the tool perks (Salvage Ops and Miner 69er)
  15. I would think the Armor branch would be similar to the others - first tier of books would run through Padded/Scrap Armor, next tier would run through Leather/Iron, and so on. You'd only learn how to craft the different armors like you would in any other branch - by finding more of that branch's books.
  16. Who said they're getting rid of nerd poling?
  17. Yeah, definitely not counting on A22 by Spring 2023 like they said.
  18. Trader Bob's new compound will have a helipad. This please. Kind silly that everything slides/walks up ladders.
  19. Would it, though? I'm not saying make the damage output on-par with a steel sledge. But it really shouldn't be weaker than a primitive weapon.
  20. Int is pretty good, though a third baton weapon would be nice, and some sort of proper firearm. I don't really get why There are only two baton types (pipe and stun). What ab out something inbetween, like a police baton? I'm also hoping the Stun Baton gets a damage boost in A21. I know the stun effect is supposed to make up for it, but it's not like it happens a lot, and a higher tier weapon should not be dealing less damage than a standard wooden club.
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