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Maharin

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Everything posted by Maharin

  1. So... math. A one kilometer square map would have a maximum of 1000*1000*256 blocks in it (not sure what the 256 number's actual average per map would be but somewhere over 128, I suspect). A 2k map would have 4 times that. A 4k map would have 4 times the 2k. You get the pattern, I hope. So you would have to potentially destroy 4 BILLION blocks to clear out an entire 4k map. Let's make it 2 billion to be closer to reality (discounting water and air blocks and other things like indestructible traders). Destroying one block per second would take over 34 million minutes (or just under 65 years) if I've done my math correctly. And that's just a 4k map. It would be nice if they included a metric in the game that had the total number of blocks you've completely destroyed (and one for all the zombies, too).
  2. Which is a reasonable strategy in the zombie apocalypse.
  3. Or the granny from Beverly Hillbillies.
  4. 7DTD is already different. How many fully destructible voxel zombie games are there out currently?
  5. You were late for your Pilates class and the instructor was so upset that they beat you unconscious, started the apocalypse, and then took all your stuff. Moral of the story is Pilates are evil.
  6. There's a seed thread at the top of this forum. Chances are there is something in there already.
  7. This is a music thread... it should at least be All Songs Considered or something like that.
  8. You can lead a fish to water but you can't ride him for 8 seconds over an active volcano. Unless you pick the blue one. Everybody's got a baby kangaroo?
  9. Every time someone shoots an arrow straight up it comes down in someone else's game. Think of it as passive PvP.
  10. Only the ones with glasses. But you can bet at least some of the people that turned into zombies were researching survival stuff before they turned.
  11. Pro tip: mod in recipes to make the things you can't find so you don't have to "cheat" and get them for free. By the way, cheating in a creative game like this with the ability to (not) get things by pure random chance is very subjective, in single player mode at least. Giving yourself things you could realistically find in the next container you open isn't exactly a sin against heaven and earth.
  12. Magic the Gathering cards. The traders are playing a long game and we're just there to pass the cards around.
  13. Use the creative menu to give yourself a bunch of healing things and then fly out there to get your stuff and back. Once you get back and are safe then destroy the creative stuff you didn't use.
  14. If they'd let us specify a quality for crafting recipes then this could be modded in easily.
  15. I think I might have figured out how this happens, at least in one case. If I agro dogs outside a trader while I'm inside (with the trader door closed), they will teleport into the traders walls. In the case of trader Joel, they always appeared in the same spot (right where I'm pointing below).
  16. Traders need to place their damn land claim blocks to keep the zombies from spawning. The jerks.
  17. This is a MUCH better idea than what we have currently. There are plenty of awkward situations now where I get better at a skill and am suddenly unable to craft something I could just moments ago.
  18. That one corn stalk gives me more plant fibers than entire big bale of hay?
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