Sjustus548 Posted December 1, 2018 Share Posted December 1, 2018 I remember my last couple of playthroughs in A16 I rushed to get electricity, not for turrets but mainly for lights, blade traps, and electric fences. I realized that in my last two playthroughs in A17 getting electricity has never crossed my mind. I haven't seen any need in getting it and I can't really see a reason to use it anymore. What used to be one of my favorite aspects of the game has now turned into something I never mess with anymore. Do you use electricity anymore and if so what do you use it for these days? Link to comment Share on other sites More sharing options...
Hryllingur Posted December 1, 2018 Share Posted December 1, 2018 I still use it, ofc. Electric fence to crowd control in hordenight and light. But thats all. And i have a little Worst-Case-Turret to save my ass in hordenight, when i have to reload Link to comment Share on other sites More sharing options...
myrkana Posted December 1, 2018 Share Posted December 1, 2018 We just set up 6 blade traps on the innermost part of our horde night base, also the simple lights are great now! Link to comment Share on other sites More sharing options...
Katitof Posted December 1, 2018 Share Posted December 1, 2018 With steel ammo and how viable turrets are now? No reason not to use it. Link to comment Share on other sites More sharing options...
Hryllingur Posted December 1, 2018 Share Posted December 1, 2018 With steel ammo and how viable turrets are now? No reason not to use it. You loose XP with turrets, i think? Link to comment Share on other sites More sharing options...
Katitof Posted December 1, 2018 Share Posted December 1, 2018 You loose XP with turrets, i think? And you don't with traps? Link to comment Share on other sites More sharing options...
Hryllingur Posted December 1, 2018 Share Posted December 1, 2018 And you don't with traps? Just a question, dude ... nothing more. Just a simple question. And no. I don't loose XP with traps. Because i just use the electrofence to SLOW them. I gonna kill them with 7,62 right in the head ... Link to comment Share on other sites More sharing options...
Zourin Posted December 1, 2018 Share Posted December 1, 2018 If you set up your perimeter right, you can whittle down enemies and not kill them. Six electric fences zig-zagged across a hallway usually isn't enough to kill, but will definitely inflict some damage and give a warning that something's coming. Lethal defenses should be reserved for last-line defenses, such as dart and blade traps. If all you have are spikes and barbed wire, well, it's better to have control of a horde than xp. Link to comment Share on other sites More sharing options...
Ghostlight Posted December 1, 2018 Share Posted December 1, 2018 I remember my last couple of playthroughs in A16 I rushed to get electricity, not for turrets but mainly for lights, blade traps, and electric fences. I realized that in my last two playthroughs in A17 getting electricity has never crossed my mind. I haven't seen any need in getting it and I can't really see a reason to use it anymore. Why? Link to comment Share on other sites More sharing options...
JCrook1028 Posted December 2, 2018 Share Posted December 2, 2018 I used electricity in A16 for lights and an electric fence. Never once built blade traps/turrets or darts. Idk if I'll need to in A17 or not, we'll see. Link to comment Share on other sites More sharing options...
TheMouldyCheese Posted December 2, 2018 Share Posted December 2, 2018 Loved electricity in A16, even to the point where I'd jump in creative and just set things up for the fun of it to see how effective it was. Haven't really touched it in A17 yet, but looking forward to getting a couple of blade traps set up v.soon. Link to comment Share on other sites More sharing options...
Zourin Posted December 2, 2018 Share Posted December 2, 2018 I like electricity, but I feel it's a harder thing to get and maintain in A17. I don't seem to find very many engines to run anything more intense than some lights, relays, and a light defense. Link to comment Share on other sites More sharing options...
enragedcamel Posted December 2, 2018 Share Posted December 2, 2018 What's the point of setting up electricity infrastructure if zombies will destroy your base in 30 seconds? Link to comment Share on other sites More sharing options...
mr.devolver Posted December 2, 2018 Share Posted December 2, 2018 With steel ammo and how viable turrets are now? No reason not to use it. Steel ammo is actually weaker, at least 9mm. I noticed it yesterday. Its description even says that it wears the weapon down faster. Link to comment Share on other sites More sharing options...
Edem_Alive Posted December 2, 2018 Share Posted December 2, 2018 Steel ammo is actually weaker, at least 9mm. I noticed it yesterday. Its description even says that it wears the weapon down faster. Wear and weak are not the same fyi. Link to comment Share on other sites More sharing options...
myrkana Posted December 2, 2018 Share Posted December 2, 2018 Steel ammo is actually weaker, at least 9mm. I noticed it yesterday. Its description even says that it wears the weapon down faster. It'll wear the weapon down faster but thats a non issue because repair kits are not hard to make... The ammo is just as good as normal ammo. Link to comment Share on other sites More sharing options...
Sjustus548 Posted December 2, 2018 Author Share Posted December 2, 2018 It'll wear the weapon down faster but thats a non issue because repair kits are not hard to make... The ammo is just as good as normal ammo. I know that the steel ammo will wear a weapon down faster but does it cause damage to turrets or is that extra wear and tear negated? Not sure if turrets take damage now from firing or if it's still just from taking hits. Link to comment Share on other sites More sharing options...
Scyris Posted December 2, 2018 Share Posted December 2, 2018 Wear and weak are not the same fyi. It does both, steel ammo hits for about 5% less damage, pistol for example is 25 with the brass casings for damage, while the steel ones are 24 damage and double degradation rate. You notice it more on the higher damage bullets more. Base Magnum Bullet <item name="ammo44MagnumBullet"> <property name="Extends" value="ammo9mmBullet"/> <property name="EconomicValue" value="19"/> <effect_group name="Base Effects" tiered="false"> <passive_effect name="EntityDamage" operation="base_set" value="80"/> <passive_effect name="BlockDamage" operation="base_set" value="12"/> </effect_group> </item> Steel version. <item name="ammo44MagnumBulletSteel"> <property name="Extends" value="ammo44MagnumBullet"/> <property name="CustomIcon" value="ammo44MagnumBullet"/><property name="CustomIconTint" value="a0a0ff"/> <property name="DisplayType" value="ammoBulletSteel"/> <property name="Material" value="Msteel"/> <property name="EconomicValue" value="14"/> <property name="DescriptionKey" value="ammoSteelCasedGroupDesc"/> <effect_group name="Base Effects" tiered="false"> <passive_effect name="EntityDamage" operation="base_set" value="76"/> <passive_effect name="BlockDamage" operation="base_set" value="10"/> <passive_effect name="DegradationPerUse" operation="perc_add" value="1"/> </effect_group> </item> The steel bullets are there solely in the case you gun out of brass, the only diff is the casing is made with iron insted of brass. Link to comment Share on other sites More sharing options...
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