Feycat Posted November 27, 2018 Share Posted November 27, 2018 [This is a repost because my other thread got moved from General so it didn't have a helpful title] My guys and I are trying to play a no-respawn game. No respawning loot, no respawning zombies. The only respawning is of quest POIs (and boy is THAT weird to watch!) and of course, constant zombie assaults from screamers and wandering hordes. Now that the map is finite and zombies don't drop loot, it feels more realistic and challenging to do it that way. However, we still get sleeper respawns. I tried setting it to 999 days in the xml but they've still come back. Does setting it with 3 digits screw it up? If I do something like 99, will that work? Link to comment Share on other sites More sharing options...
Russiandood Posted November 27, 2018 Share Posted November 27, 2018 Are you looking to have the sleepers spawn once then never again? Link to comment Share on other sites More sharing options...
Feycat Posted November 27, 2018 Author Share Posted November 27, 2018 Yes. We'd like them to be present when we clear a house, but we want it to stay cleared indefinitely. Link to comment Share on other sites More sharing options...
Kubikus Posted November 27, 2018 Share Posted November 27, 2018 Might that work when you increase the "duration" in "gamestages.xml" to a bazillion? <gamestage stage="1"><spawn group="sleeperHordeStageGS1" num="1" maxAlive="1" duration="1"/></gamestage> Link to comment Share on other sites More sharing options...
Russiandood Posted November 27, 2018 Share Posted November 27, 2018 So I tried to change the spawning.xml and I thought I found the value needed: <property name="DaysToRespawnIfPlayerLeft" value="5" /> <!-- in game days --> Changing this unfortunately did nothing I kicked it up to 20 days and they always respawned at 5 days. Changing gamestages.xml doesn't make too much sense, since this only determines what is spawned. I was unable to find anything on when. I am definitely curious to see if this is doable, because I would like this in my game. Clear out a house and it will stay cleared out indefinitely sound more immersive than re-spawning sleepers.... Link to comment Share on other sites More sharing options...
Batman! Posted November 27, 2018 Share Posted November 27, 2018 +1 This would be amazing if it can be accomplished. Link to comment Share on other sites More sharing options...
Necrodemus Posted November 27, 2018 Share Posted November 27, 2018 +1 This would be a great relief. Link to comment Share on other sites More sharing options...
Feycat Posted November 28, 2018 Author Share Posted November 28, 2018 Really, no one knows how to do this? I've set the <property name="DaysToRespawnIfPlayerLeft" value in spawning.xml to 999, 65 and 27, but nothing changes. Where is the dang respawn code? Am I looking in the wrong .xml? Link to comment Share on other sites More sharing options...
Russiandood Posted November 28, 2018 Share Posted November 28, 2018 I figured it was that property as well. I opened up a general support post for this as I think it may be the same bug as the AttacksPerMinute bug that was just fixed. https://7daystodie.com/forums/showthread.php?96676-Sleeper-spawning Link to comment Share on other sites More sharing options...
Wjmonsey Posted March 3, 2019 Share Posted March 3, 2019 Has this been fixed or has anyone figured it out? Link to comment Share on other sites More sharing options...
katiebour Posted March 4, 2019 Share Posted March 4, 2019 I am waiting with interest to see if a "no respawn" game can be created. Link to comment Share on other sites More sharing options...
Robeloto Posted March 4, 2019 Share Posted March 4, 2019 I am waiting with interest to see if a "no respawn" game can be created. Same here. Maybe it is just can't be done the xml way. That would be a pain. Link to comment Share on other sites More sharing options...
Khulkhuum Posted March 5, 2019 Share Posted March 5, 2019 Tried changing this in A16, although i didn't post a bug thread for this issue (the parameter you found not working). I am also waiting any change in this manner. Link to comment Share on other sites More sharing options...
HerrKingsley Posted March 8, 2019 Share Posted March 8, 2019 Me too. Being able to clear pois and also towns are a end game dream of mine. I was thinking of placing a block that has the same function as bedroll. Maybe a door!? Sure the humans become zombies inside the house and if you leave it open zombies will eventually walk in there and sleep. But if you build a door the poi should be safe! Link to comment Share on other sites More sharing options...
scwanobi Posted March 9, 2019 Share Posted March 9, 2019 Yeah, since the game recognizes if a house is sealed up for weather, it would be nice if you could hook sleeper spawning to that and disable spawning if the house is all closed up. Or tie it to a quest for the poi. Clear it out and one of the rewards could be to disable spawning so you can settle the poi. Maybe the reward could change all the blocks to player blocks. That might disable the spawning. No matter what, it would likely require sdx Link to comment Share on other sites More sharing options...
Khulkhuum Posted March 11, 2019 Share Posted March 11, 2019 Creating an item/block would allow people to walk into the door on ground level of multi-level POIs and make any further spawning not happen. Unless TFP fixes the "DaysToRespawnIfPlayerLeft" parameter, i don't see a solution any time soon. Remember also that sleepers spawn from sleeper volumes, so they are not strictly tied to any blocks. Making all POI blocks player made doesn't change anything. I have seen POIs glitch, partly not placed or even fully not placed (no blocks), yet sleepers spawning as they normally. There were also people who tried filling sleeper volume blocks with player made blocks, but Zs still spawned. Link to comment Share on other sites More sharing options...
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