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Russiandood

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Everything posted by Russiandood

  1. Ah I can see that. I do try to keep both places updated, not sure why it slipped my mind from before :/
  2. Russiandood

    Magbow

    MAGBOW I realized I never posted the Magbow here when I created it for A17. It was posted on Nexus and I figured most were using Nexus anyways. Regardless, I want to make sure I have it here as well.
  3. I think the extra levels listed there is when you start reading magazines and your level goes beyond the max for that short period.
  4. Hey fellow mod makers! I wanted to share something I ran across with animation of weapons. After some insight on more XML configs that we can use, I found a couple interesting looking tags. After some trial and error, I excitedly got this to work! I am sorry if this was already done and a tutorial has been made, I couldn't find one. Here is the video: [video=youtube_share;nvvFE82l_zk] Please let me know if you need any clarification or if you have questions. I am in no way an expert on this, I just thought I would provide what I found and that it works for me. I a
  5. Lol no worries my friend! I've used the batch method for both Localization and Quest Localization. So it's more than doable Just let me know!
  6. Awe man! I saw this and thought SWEET MAGIC, then I see its still a WIP :/ Can't wait for this to come out and to see how much you do with this. Oh, and let me know if you want me to make another Batch script for you ;P Nice work so far! Looks Amazing!
  7. If you wanted to use my code to add to yours, you are more than welcome Also, this is in no way to advertise my modlets lol. I just saw there were a few things missing that you may want to add to yours
  8. It's oh so satisfying seeing your modlet collection listed in the first post I also see this post is stickied as well Job well done there Clockwork!
  9. AWESOME! Thank you very much for that. Very quick as well
  10. Hey Sphereii, It was brought to my attention on your Mod Launcher and I gotta say that this is very impressive! You did an amazing job and are continuing to do an amazing job! I tried to PM you but it looks like your inbox is full I was interested in having my Modlets added to your default Mods page in the launcher. I just added my modlets to GitHub and will be adding new ones and updating these regularly there here from now on. What did you need from me to have them added? Here is the link to my GitHub Repository
  11. Yesssss I was waiting for this one! Thank you!! Is a mini map in your scope of projects by chance?
  12. Oops my bad, looked through the xml again and I see where the amount can be changed :/ lol
  13. I can answer this actually. The encumbering system is hard coded for 27 slots (That I know of). No matter how much you increase your bag size, there will only be 27 slots for the encumbering system by default. Get the 120 bag size and enjoy 93 slots free of encumbrance.
  14. Just made this Mod not to long ago, I'm hoping it can be useful for many https://7daystodie.com/forums/showthread.php?96286-RussianDood-Increases-Stack-Sizes
  15. Make sure the Mods folder contains the mod folder that was extracted from the zip downloaded. For example the Bigger Backpacks 60 mod should have the loot.xml with the following path: "\Steam\steamapps\common\7 Days To Die\Mods\S420_SimpleUI-BiggerBackpack60\Config\loot.xml"
  16. AMEN Roland! I have always liked that starting grind on survival games. Gives it a nice immersive feel to it. Now I am not comparing this to Minecraft, but the difficulty curve is the same as well, being a survival sandbox world. Hell, many of the Sandbox survival worlds have that inverted difficulty curve. 7 Days to Die hits it on the mark and does it better . Can't wait for this 17 to come out, 7 DTD has become my favorite game by far! Keep at the progress !
  17. Oh god, that is one thing I hope they don't add, weight limits. That's what I hated with ARK. I played it for an hour and came back to 7DTD cause I couldn't stand it.
  18. Oh man, I love this game and I can't wait for A17. Since I play on dedicated servers that I host and play with friends a lot, one fix I am hoping takes place is the delay of zombie hits. Making it seem like they have godly reach. Either way, I won't stop playing dedicated because of this, but man what a huge relief it would be Keep up the amazing work you guys are doing!!
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