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scwanobi last won the day on March 22 2019

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  1. Did you wipe your saves and start a new game after uninstalling those mods?
  2. Pretty easy to edit the entity group xml to remove them yourself. There are only few entries for them. Just change animalSpider to another animal and poof. I would go with animalBoar for an easier time or animalWolfMale to keep a little of the tension. Thats what I did with the vultures cause they really annoy me.
  3. Did you try starting a new game after making the changes? Generally modifying the progression xml on an existing save does not go well. Does a lot of weird things.
  4. Need more info. Are you loading through the launcher, the exe, or steam? What version of the game are you on. What other mods do you have installed? If you are loading through steam, you can find an ouput log in the 7DaysToDie_Data folder otherwise it may be in the user/appdata/roaming/7daystodie folder. That should tell you the error it ran into when it crashed.
  5. I just downloaded it through drop box and was able to extract it just fine. When was the last time you updated your winrar and 7zip? Sometimes older versions have trouble with newer compressions. Also, an unstable internet connection can cause corrupt downloads so if you are connecting to your router wirelessly and are far from the router that can cause issues. You can get an app for your phone called wifi analyzer that will let you know exactly how strong of a signal you have wherever you are at in the house. If you are in the yellow by your computer then I would suggest getting a signal booster.
  6. Try running the launcher as administrator if you haven't already. One thing windows continually fails at is user account controls. A person would think if there is only one user and they are set as administrator that everything they launch would be launched as administrator but they would be wrong. The way windows assumes everyone who uses it is an idiot that can't be trusted is quite annoying. Some days I miss dos. One simple command from you and it will kill itself. Thats how machines should be. You start letting them question our every actions and we are one step closer to skynet.
  7. Did you rebuild it in 17.2? A lot of items have to be remade when you update to a new version. Darkness falls mod had the same issue with the advanced forge. People needed to place a new one for it to work properly.
  8. Looks amazing, but is it worth the production costs?
  9. Are either of you trying to run it on 17.2? The mod only has a 16.4 version and a 17.1 version.
  10. As way of an apology for my snarky response to your question. Here is a little help on making zombies run again. dwallorde intentionally stopped them from running. Gives it a more old school zombie feel to it. To change that you need to make some changes in the entityclasses.xml Here is an example of the mods settings for the base zombies speed. <property name="WanderSpeed" value="0.08"/> <property name="ApproachSpeed" value="0.2"/> <property name="NightWanderSpeed" value="0.08"/> <property name="NightApproachSpeed" value="0.2"/> <property name="PanicSpeed" value="0.25"/> You will notice that the nightapproachspeed is the same as the regular approachspeed. Easiest thing would be to just worry about adjusting nightapproachspeed because that is the one that is used when they are going after you at night. There are quite a few entries so it will take you a while edit it all. 1.25 is the default nightrunspeed in 17.1.
  11. Because its called war of the walkers.
  12. I believe they have a timer to slowly decay and disappear. - - - Updated - - - As far as compatibility goes. The primary issue is to create a new experience, Khaine made sweeping changes to the progression.xml and there isn't a good way to achieve what he did with allowing more compatibility. It would take far less effort for someone to make small modlet compatibility patches. With xpath pretty much anyone could do it so it doesn't have to take time away from the authors.
  13. @ringkeeper For a temp fix you could open up the games blocks.xml search for wallTorchLight and change the canpickup and destroy lines to HDHQmeleeToolTorch.
  14. @Major Valentine The only things you should lose by deleting the progression.xml is the ability to craft the guns or I should say, the ability to learn how to craft them and skill bonuses may not work with them. You may also get some yellow errors when loading but they can be ignored. You could remove the learnable tags in their recipe.xml to be able to craft them but that would make early game a little too easy.
  15. I just tested out the new version and it is working for me. Now I can just sit back and watch a movie while I wait out the night.
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