Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


scwanobi last won the day on March 22 2019

scwanobi had the most liked content!

Community Reputation

4 Neutral

About scwanobi

  • Rank
  1. This is just a guess since I haven't looked at the code but since shotguns with standard shotgun shells are the only ones that fire multiple bullets per shot, that the display shotgun property takes that into account and the display gun one doesn't. If you look up ammoshotgun you will notice a property ray count that determines how many bullets are fired per shot. I once set it to 100 with a lot of damage and a wide spread to see the impact and it annihilated anything in front of me.
  2. Did you wipe your saves and start a new game after uninstalling those mods?
  3. Pretty easy to edit the entity group xml to remove them yourself. There are only few entries for them. Just change animalSpider to another animal and poof. I would go with animalBoar for an easier time or animalWolfMale to keep a little of the tension. Thats what I did with the vultures cause they really annoy me.
  4. Do you have any ui mods installed?
  5. Try zero, if that doesn't work try like .2 or something. Can't remember if you can do decimal points in loot counts. Its been a while since I played in that area. It would be nice if you could tell a loot group to ignore all skills and loot settings and only contain the count listed in the loot group.
  6. Correct. The only way to get around replacing the whole localization file is patching through sdx. Personally I think making localization xpath compatible should be one of the top priorities.
  7. Did you try starting a new game after making the changes? Generally modifying the progression xml on an existing save does not go well. Does a lot of weird things.
  8. Need more info. Are you loading through the launcher, the exe, or steam? What version of the game are you on. What other mods do you have installed? If you are loading through steam, you can find an ouput log in the 7DaysToDie_Data folder otherwise it may be in the user/appdata/roaming/7daystodie folder. That should tell you the error it ran into when it crashed.
  9. I just downloaded it through drop box and was able to extract it just fine. When was the last time you updated your winrar and 7zip? Sometimes older versions have trouble with newer compressions. Also, an unstable internet connection can cause corrupt downloads so if you are connecting to your router wirelessly and are far from the router that can cause issues. You can get an app for your phone called wifi analyzer that will let you know exactly how strong of a signal you have wherever you are at in the house. If you are in the yellow by your computer then I would suggest getting a signal boos
  10. Try running the launcher as administrator if you haven't already. One thing windows continually fails at is user account controls. A person would think if there is only one user and they are set as administrator that everything they launch would be launched as administrator but they would be wrong. The way windows assumes everyone who uses it is an idiot that can't be trusted is quite annoying. Some days I miss dos. One simple command from you and it will kill itself. Thats how machines should be. You start letting them question our every actions and we are one step closer to skynet.
  11. Did you rebuild it in 17.2? A lot of items have to be remade when you update to a new version. Darkness falls mod had the same issue with the advanced forge. People needed to place a new one for it to work properly.
  12. Looks amazing, but is it worth the production costs?
  13. Are either of you trying to run it on 17.2? The mod only has a 16.4 version and a 17.1 version.
  14. As way of an apology for my snarky response to your question. Here is a little help on making zombies run again. dwallorde intentionally stopped them from running. Gives it a more old school zombie feel to it. To change that you need to make some changes in the entityclasses.xml Here is an example of the mods settings for the base zombies speed. <property name="WanderSpeed" value="0.08"/> <property name="ApproachSpeed" value="0.2"/> <property name="NightWanderSpeed" value="0.08"/> <property name="NightApproachSpeed" value="0.2"/> <property name="PanicSpeed" value=
  • Create New...