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A17 Bigger Backpack Mod!


KhaineGB

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Just a quick word of appreciation, and something I discovered.

 

You can increase the number of crafting slots as well. I have tested and it works in game.

 

Add the following you your progression.xml:

<skill name="skillBagIncrease" parent="attPerception" name_key="Bigger bag" desc_key="more crafting slots" icon="ui_game_symbol_hand">

<effect_group>

<passive_effect name="CraftingSlots" operation="base_add" value="6"/>

</effect_group>

</skill>

</append>
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Just a quick word of appreciation, and something I discovered.

 

You can increase the number of crafting slots as well. I have tested and it works in game.

 

Add the following you your progression.xml:

<skill name="skillBagIncrease" parent="attPerception" name_key="Bigger bag" desc_key="more crafting slots" icon="ui_game_symbol_hand">

<effect_group>

<passive_effect name="CraftingSlots" operation="base_add" value="6"/>

</effect_group>

</skill>

</append>

 

Or you could go in windows.xml and edit the size of the windowscraftingqueue code lol I have mine set to 8x16

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How did you get it working? Because I tried and it actually wouldn't work.

 

And that's with increasing my crafting queue already. All 12 slots worked without that code just by fiddling with windows.xml.

 

All I have ever done is edit windows.xml windowscraftingqueue and it has always worked and let me melt down 128 items at once

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i am not sure what is up, but it seems that the 60 slot with food/water xpath version is having the highlight/activation issue that the 96 slot one had previously. when moving from left to right, i am about 1/3 into the next slot before it highlights/becomes active. Did they fix whatever you were compensating for? or break it more?

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Hey KhaineGB, have you had any reports of the BBP60 not working with BCM manager.

 

I am running around 50 modlets and they are all working except for the UI changing ones.

 

But not even all of those as I created a crafting que one taht gives me a 2row5 slot and it works, but nothing else with UI changes.

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It is custom... i cant find the forge wndow.

All i can find is windowToolsForge, windowForgeInput and they don't work.

[ATTACH=CONFIG]25940[/ATTACH]

 

You will have to find the forge in windows.xml and adjust the pos. Cause your backpack is larger and different to one/s khainegb created you will have to either play around with it all to fit it in nicely or maybe ask someone whom is a ui expert lol (not me) for help.

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Had problems with hitbox for other itemStacks being too small after the recent fix so I made a different style for the bigger backpack.

 

styles.xml

<configs>
 <append xpath="/styles">
   <style name="itemStackBiggerBackpack">
     <style_entry name="select_color" value="[beige]"/>
     <style_entry name="press_color" value="[limeGreen]"/>
     <style_entry name="final_pressed_color" value="[lightGrey]"/>
     <style_entry name="background_color" value="[mediumGrey]"/>
     <style_entry name="highlight_color" value="[hoverColor]"/>
     <style_entry name="holding_color" value="[white]"/>
     <style_entry name="width" value="50"/>
     <style_entry name="height" value="50"/>
     <style_entry name="hover_icon_grow" value="1.5"/>
     <style_entry name="on_press" value="true"/>
     <style_entry name="sound_volume" value="0.75"/>
     <style_entry name="pickup_sound" value="[pickup_click]"/>
     <style_entry name="place_sound" value="[place_click]"/>
   </style>
 </append>
</configs>

 

I just duplicated the existing itemStack with the height and width changes. Is there a way to use inheritence so I wouldn't have to copy all?

 

Updated the backpack in controls.xml to use the new style

...
<kh60_backpack_item_stack>
	<rect controller="ItemStack" style="itemStackBiggerBackpack, hover" collider_scale="1.1" >
...

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