KhaineGB Posted November 26, 2018 Author Share Posted November 26, 2018 Is there a way to stop the colored tier bars from overlapping the slot below? Fixed it already yesterday. Link to comment Share on other sites More sharing options...
cammel Posted November 26, 2018 Share Posted November 26, 2018 A1760BBMFood-Water-master not xpath version files are dated 11-22-18 they overlap below. Link to comment Share on other sites More sharing options...
KhaineGB Posted November 26, 2018 Author Share Posted November 26, 2018 Ah, my apologies. I fixed the Xpath one, not the normal one. I'll get that done today! EDIT: Done on both versions of the non-XPath mod. Was a simple copy/paste of code. Tested and working. Link to comment Share on other sites More sharing options...
cammel Posted November 26, 2018 Share Posted November 26, 2018 Thanks, your work is appreciated. Link to comment Share on other sites More sharing options...
Ashram Posted November 27, 2018 Share Posted November 27, 2018 Thank you, I try it, but I think the items thumbnails are too small... Is it possible to keep the original size ? Link to comment Share on other sites More sharing options...
stallionsden Posted November 27, 2018 Share Posted November 27, 2018 Thank you, I try it, but I think the items thumbnails are too small... Is it possible to keep the original size ? You can adjust the scale in the XUi folder in the xui.xml Link to comment Share on other sites More sharing options...
SandyBeaches Posted November 27, 2018 Share Posted November 27, 2018 Just a quick word of appreciation, and something I discovered. You can increase the number of crafting slots as well. I have tested and it works in game. Add the following you your progression.xml: <skill name="skillBagIncrease" parent="attPerception" name_key="Bigger bag" desc_key="more crafting slots" icon="ui_game_symbol_hand"> <effect_group> <passive_effect name="CraftingSlots" operation="base_add" value="6"/> </effect_group> </skill> </append> Link to comment Share on other sites More sharing options...
stallionsden Posted November 27, 2018 Share Posted November 27, 2018 Just a quick word of appreciation, and something I discovered. You can increase the number of crafting slots as well. I have tested and it works in game. Add the following you your progression.xml: <skill name="skillBagIncrease" parent="attPerception" name_key="Bigger bag" desc_key="more crafting slots" icon="ui_game_symbol_hand"> <effect_group> <passive_effect name="CraftingSlots" operation="base_add" value="6"/> </effect_group> </skill> </append> Or you could go in windows.xml and edit the size of the windowscraftingqueue code lol I have mine set to 8x16 Link to comment Share on other sites More sharing options...
KhaineGB Posted November 27, 2018 Author Share Posted November 27, 2018 How did you get it working? Because I tried and it actually wouldn't work. And that's with increasing my crafting queue already. All 12 slots worked without that code just by fiddling with windows.xml. Link to comment Share on other sites More sharing options...
stallionsden Posted November 27, 2018 Share Posted November 27, 2018 How did you get it working? Because I tried and it actually wouldn't work. And that's with increasing my crafting queue already. All 12 slots worked without that code just by fiddling with windows.xml. All I have ever done is edit windows.xml windowscraftingqueue and it has always worked and let me melt down 128 items at once Link to comment Share on other sites More sharing options...
KhaineGB Posted November 27, 2018 Author Share Posted November 27, 2018 Oh, I meant with the craftingqueue tag thing. I did it the same way as you. Edit the windows. Link to comment Share on other sites More sharing options...
stallionsden Posted November 27, 2018 Share Posted November 27, 2018 Oh, I meant with the craftingqueue tag thing. I did it the same way as you. Edit the windows. Yeh I dont know how the skill bag works and never have used it or edited it lol. But yeh windows.xml for the win Link to comment Share on other sites More sharing options...
KhaineGB Posted November 28, 2018 Author Share Posted November 28, 2018 Xpath versions tested and working on the latest A17 build Link to comment Share on other sites More sharing options...
Dracos99 Posted November 28, 2018 Share Posted November 28, 2018 i am not sure what is up, but it seems that the 60 slot with food/water xpath version is having the highlight/activation issue that the 96 slot one had previously. when moving from left to right, i am about 1/3 into the next slot before it highlights/becomes active. Did they fix whatever you were compensating for? or break it more? Link to comment Share on other sites More sharing options...
KhaineGB Posted November 29, 2018 Author Share Posted November 29, 2018 Just pushed a small tweak to help with that. I grabbed the styles file from the 96 slot and applied it to the 60 slot. Seems to help a LOT in local testing, so I pushed it to github as a small tweak. Hopefully that'll either help or fix it. Link to comment Share on other sites More sharing options...
Ozzland Posted November 29, 2018 Share Posted November 29, 2018 Hey KhaineGB, have you had any reports of the BBP60 not working with BCM manager. I am running around 50 modlets and they are all working except for the UI changing ones. But not even all of those as I created a crafting que one taht gives me a 2row5 slot and it works, but nothing else with UI changes. Link to comment Share on other sites More sharing options...
Acolitu Posted December 1, 2018 Share Posted December 1, 2018 Dose anyone know if u can reposition the forge ? Right now mine is under inventory Link to comment Share on other sites More sharing options...
KhaineGB Posted December 1, 2018 Author Share Posted December 1, 2018 Stompy said that he's had reports of it not working properly, but I'm pretty sure he fixed it. Forge shouldn't be under the inventory. Will check later. Link to comment Share on other sites More sharing options...
Acolitu Posted December 1, 2018 Share Posted December 1, 2018 It is custom... i cant find the forge wndow. All i can find is windowToolsForge, windowForgeInput and they don't work. Link to comment Share on other sites More sharing options...
KhaineGB Posted December 1, 2018 Author Share Posted December 1, 2018 Ok, you MASSIVELY increased the backpack window. That's not this mod. Link to comment Share on other sites More sharing options...
stallionsden Posted December 1, 2018 Share Posted December 1, 2018 It is custom... i cant find the forge wndow. All i can find is windowToolsForge, windowForgeInput and they don't work. [ATTACH=CONFIG]25940[/ATTACH] You will have to find the forge in windows.xml and adjust the pos. Cause your backpack is larger and different to one/s khainegb created you will have to either play around with it all to fit it in nicely or maybe ask someone whom is a ui expert lol (not me) for help. Link to comment Share on other sites More sharing options...
NerdScurvy Posted December 2, 2018 Share Posted December 2, 2018 Had problems with hitbox for other itemStacks being too small after the recent fix so I made a different style for the bigger backpack. styles.xml <configs> <append xpath="/styles"> <style name="itemStackBiggerBackpack"> <style_entry name="select_color" value="[beige]"/> <style_entry name="press_color" value="[limeGreen]"/> <style_entry name="final_pressed_color" value="[lightGrey]"/> <style_entry name="background_color" value="[mediumGrey]"/> <style_entry name="highlight_color" value="[hoverColor]"/> <style_entry name="holding_color" value="[white]"/> <style_entry name="width" value="50"/> <style_entry name="height" value="50"/> <style_entry name="hover_icon_grow" value="1.5"/> <style_entry name="on_press" value="true"/> <style_entry name="sound_volume" value="0.75"/> <style_entry name="pickup_sound" value="[pickup_click]"/> <style_entry name="place_sound" value="[place_click]"/> </style> </append> </configs> I just duplicated the existing itemStack with the height and width changes. Is there a way to use inheritence so I wouldn't have to copy all? Updated the backpack in controls.xml to use the new style ... <kh60_backpack_item_stack> <rect controller="ItemStack" style="itemStackBiggerBackpack, hover" collider_scale="1.1" > ... Link to comment Share on other sites More sharing options...
khromosone Posted December 2, 2018 Share Posted December 2, 2018 Instructions for what to do with the installs for the newbies would be helpful for the future. Link to comment Share on other sites More sharing options...
stallionsden Posted December 2, 2018 Share Posted December 2, 2018 Instructions for what to do with the installs for the newbies would be helpful for the future. Use the modlet they are easy peasy. Make a mod folder in the game directory and place modlet into it and your away. No physical edits of the xmls needed swap and change modlets as you please Link to comment Share on other sites More sharing options...
marcou44 Posted December 2, 2018 Share Posted December 2, 2018 Work very good, more better than the original =) Thanks Khaine. But it is possible to add the temperature in the left hud ? i try many things and nothing work ^^ Link to comment Share on other sites More sharing options...
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