walkingwounded Posted December 1, 2023 Share Posted December 1, 2023 On 11/29/2023 at 9:06 AM, Lumpus said: RWG is better (slightly) now with the last update... agreed. To make 99% sure all of the DF poi's are spawned, you have to have enough space for all the different biomes (as Kaine said). Anything below 20% each for forest/snow/desert seems to cause creation issues, especially for smaller maps, IMHO. I used to do 60%+ wasteland biome maps and invariably I'd discover that some essential DF POI wouldn't get generated, or that essential ores rarely were spawned where needed. What I did see with my most recent RWG map is an overflow of 'Old West Town' regions. I'm thinking about trying to manually delete them all from the prefab folder before regenerating another map, but I'm scared that RWG will just leave huge empty areas in the towns instead. Oh... and is the new/updated QuickStack now DF compatible? In B26 I got quick stack working...with an edit. I had to edit one xml file to move the two icons to the right of the search box as they overlapped the default stack icons to the left of the search box. I think it was this file: ...\QuickStack\Config\XUi\windows.xml changed the two pos values to 580 and 620 respectively: ...tooltip_key="lblStashQuickRestock" pos="580, ... ...tooltip_key="lblStashQuickStack" pos="620,... Note: this is something that the QS author can likely add as a scriptlet if they want (eg: if DF detected, adjust those two values or use those two lines instead of the originals), though this is beyond my own abilities to implement. Personally, I like having access to both sets of buttons as I can use either depending on what I am doing. 1 Link to comment Share on other sites More sharing options...
pApA^LeGBa Posted December 1, 2023 Share Posted December 1, 2023 (edited) 1 hour ago, walkingwounded said: In B26 I got quick stack working...with an edit. I had to edit one xml file to move the two icons to the right of the search box as they overlapped the default stack icons to the left of the search box. I think it was this file: ...\QuickStack\Config\XUi\windows.xml changed the two pos values to 580 and 620 respectively: ...tooltip_key="lblStashQuickRestock" pos="580, ... ...tooltip_key="lblStashQuickStack" pos="620,... Note: this is something that the QS author can likely add as a scriptlet if they want (eg: if DF detected, adjust those two values or use those two lines instead of the originals), though this is beyond my own abilities to implement. Personally, I like having access to both sets of buttons as I can use either depending on what I am doing. Nice, thank you. Now i just need to get craft from containers working. I am seriously sick of going trough chests all the time after several thousand hours in the game and i don´t wanna wait until i have science class on 5. I tried. But after 3 or 4 days i simply can´t be arsed to go trough the chests everytime i need something anymore and i quit DF. Wich is a shame, because it seems to be better than ever. I do set days to 50 mins to make up for the time saved though when using those 2 modlets in vanilla or other mods. Edited December 1, 2023 by pApA^LeGBa (see edit history) Link to comment Share on other sites More sharing options...
PatDTan Posted December 1, 2023 Share Posted December 1, 2023 Hey @KhaineGB, How do we change the experience multiplier? Seems to be the only thing I cannot figure out. I change the amount at the top of the progression.xml but it doesn't seem to actually do anything. Is there a way to do it or do I need to individually change the amount of xp needed for each level? Link to comment Share on other sites More sharing options...
ihatetfp Posted December 1, 2023 Share Posted December 1, 2023 13 hours ago, KhaineGB said: Tested on both Windows 11 and Mac OS, with networking disabled, steam booted into offline mode. Game works fine. Both vanilla and modded. Thank you Sir! Apparently i either do experience broken hardware or botched linux-steam-libraries which wouldnt be the first time. Link to comment Share on other sites More sharing options...
ihatetfp Posted December 1, 2023 Share Posted December 1, 2023 1 hour ago, PatDTan said: Hey @KhaineGB, How do we change the experience multiplier? Seems to be the only thing I cannot figure out. I change the amount at the top of the progression.xml but it doesn't seem to actually do anything. Is there a way to do it or do I need to individually change the amount of xp needed for each level? Is the Experience slider in the ingame menu not enough? Darkness Falls highered the limit to be able to set to 1000% instead the vanilla max of 300%... If your goal is to severely butcher the balance it has right now... one way i tried is to edit "Mods/0-DarknessFallsCore/Config/quests.xml" Alternately u surely also could search for a mod which decreases the amount of xp required per level, open that up look whats written within, then search that very command within the darkness falls xml files. Just realised u directed that question towards the chief. Sorry. My bad. Link to comment Share on other sites More sharing options...
KhaineGB Posted December 1, 2023 Author Share Posted December 1, 2023 2 hours ago, PatDTan said: Hey @KhaineGB, How do we change the experience multiplier? Seems to be the only thing I cannot figure out. I change the amount at the top of the progression.xml but it doesn't seem to actually do anything. Is there a way to do it or do I need to individually change the amount of xp needed for each level? You don't. You have to do it for every single level like I did. I suggest leaving it alone 1 Link to comment Share on other sites More sharing options...
PatDTan Posted December 1, 2023 Share Posted December 1, 2023 2 hours ago, ihatetfp said: Is the Experience slider in the ingame menu not enough? Darkness Falls highered the limit to be able to set to 1000% instead the vanilla max of 300%... If your goal is to severely butcher the balance it has right now... one way i tried is to edit "Mods/0-DarknessFallsCore/Config/quests.xml" Alternately u surely also could search for a mod which decreases the amount of xp required per level, open that up look whats written within, then search that very command within the darkness falls xml files. Just realised u directed that question towards the chief. Sorry. My bad. The A21 version of DF does not enable you to increase the XP Multiplier past 100% The previous version (A20) was able to be increased to 300% like the vanilla version, but that is no longer the case. 1 hour ago, KhaineGB said: You don't. You have to do it for every single level like I did. I suggest leaving it alone Ok, thank you. Link to comment Share on other sites More sharing options...
uppercase Posted December 2, 2023 Share Posted December 2, 2023 So I started to get this error message right after a wandering horde. I exited the game, and now my world will not load it just stay suck at "Creating Player." Has anyone else ran into this error, or is there some assistance I can get that wont involve starting a new world? Unfortunately I don't have a back up either 2023-12-01T20:21:06 39249.206 ERR [EOS] Failed updating session on backend: InvalidAuth. From: UnityEngine.StackTraceUtility:ExtractStackTrace () Platform.EOS.SessionsHost:sessionUpdatedCallback (Epic.OnlineServices.Sessions.UpdateSessionCallbackInfo&) Platform.EOS.SessionsHost:commitSessionCallbackWrapper (Epic.OnlineServices.Sessions.UpdateSessionCallbackInfo&) Epic.OnlineServices.Sessions.SessionsInterface:OnUpdateSessionCallbackInternalImplementation (Epic.OnlineServices.Sessions.UpdateSessionCallbackInfoInternal&) Epic.OnlineServices.Platform.PlatformInterface:Tick () Platform.EOS.Api:Update () Platform.AbsPlatform:Update () Platform.PlatformManager:Update () GameManager:gmUpdate () GameManager:Update () 3 minutes ago, uppercase said: So I started to get this error message right after a wandering horde. I exited the game, and now my world will not load it just stay suck at "Creating Player." Has anyone else ran into this error, or is there some assistance I can get that wont involve starting a new world? Unfortunately I don't have a back up either 2023-12-01T20:21:06 39249.206 ERR [EOS] Failed updating session on backend: InvalidAuth. From: UnityEngine.StackTraceUtility:ExtractStackTrace () Platform.EOS.SessionsHost:sessionUpdatedCallback (Epic.OnlineServices.Sessions.UpdateSessionCallbackInfo&) Platform.EOS.SessionsHost:commitSessionCallbackWrapper (Epic.OnlineServices.Sessions.UpdateSessionCallbackInfo&) Epic.OnlineServices.Sessions.SessionsInterface:OnUpdateSessionCallbackInternalImplementation (Epic.OnlineServices.Sessions.UpdateSessionCallbackInfoInternal&) Epic.OnlineServices.Platform.PlatformInterface:Tick () Platform.EOS.Api:Update () Platform.AbsPlatform:Update () Platform.PlatformManager:Update () GameManager:gmUpdate () GameManager:Update () Disregard this, restarted the game and the world loaded fine. No issues. Link to comment Share on other sites More sharing options...
great landoo Posted December 2, 2023 Share Posted December 2, 2023 Any way to fix pois spawning with no color on Mac? On b30 A21.2 Link to comment Share on other sites More sharing options...
KhaineGB Posted December 2, 2023 Author Share Posted December 2, 2023 5 hours ago, great landoo said: Any way to fix pois spawning with no color on Mac? On b30 A21.2 Install the macOS patch here: https://www.nexusmods.com/7daystodie/mods/235?tab=posts&BH=5 Or use crossover and run the PC version because it runs better. Link to comment Share on other sites More sharing options...
The-Walking-Dad Posted December 2, 2023 Share Posted December 2, 2023 (edited) I used the modlauncher to install, and I'm getting an object reference error when I start the game. Spoiler Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc' Loading player data from C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d Initialize engine version: 2021.3.19f1 (c9714fde33b6) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4050 Laptop GPU (ID=0x28a1) Vendor: NVIDIA VRAM: 5936 MB Driver: 31.0.15.4601 Begin MonoManager ReloadAssembly - Completed reload, in 0.167 seconds <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 2.851400 ms 2023-12-02T23:10:16 0.029 INF Version: Alpha 21.2 (b30) Compatibility Version: Alpha 21.2, Build: WindowsPlayer 64 Bit 2023-12-02T23:10:16 0.030 INF System information: 2023-12-02T23:10:16 0.030 INF OS: Windows 11 (10.0.22621) 64bit 2023-12-02T23:10:16 0.031 INF CPU: 12th Gen Intel(R) Core(TM) i7-12650H (cores: 16) 2023-12-02T23:10:16 0.031 INF RAM: 7893 MB 2023-12-02T23:10:16 0.031 INF GPU: NVIDIA GeForce RTX 4050 Laptop GPU (5936 MB) 2023-12-02T23:10:16 0.040 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0) 2023-12-02T23:10:16 0.093 INF Last played version: Alpha 21.2 2023-12-02T23:10:16 0.095 INF Local UTC offset: 0 hours 2023-12-02T23:10:16 0.112 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -logfile C:\7D2D\Alpha21\Darkness_Falls\Darkness_Falls\output_log.txt -userdatafolder=C:\7D2D\Alpha21\Darkness_Falls\Darkness_Falls -savegamefolder=C:\7D2D\Saves\Darkness Falls\Darkness Falls -noeac 2023-12-02T23:10:16 0.122 INF [Platform] Init 2023-12-02T23:10:16 0.181 INF [Platform] Using native platform: Steam 2023-12-02T23:10:16 0.183 INF [Platform] Using cross platform: EOS 2023-12-02T23:10:16 0.183 INF [Platform] Using server platform: Steam 2023-12-02T23:10:16 0.183 INF [Platform] Using server platform: XBL 2023-12-02T23:10:16 0.194 INF Starting PlayerInputManager... 2023-12-02T23:10:16 0.349 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True) 2023-12-02T23:10:16 0.361 INF [Platform] Initializing Steam 2023-12-02T23:10:17 0.619 INF [Steamworks.NET] SteamAPI_Init() ok 2023-12-02T23:10:17 0.622 INF [Steamworks.NET] Registering auth callbacks 2023-12-02T23:10:17 0.625 INF Not running in Big Picture Mode, no on-screen keyboard available 2023-12-02T23:10:17 0.625 INF [Platform] Initializing EOS 2023-12-02T23:10:17 0.704 INF [EOS] Initialize: Success 2023-12-02T23:10:17 0.786 INF [EOS-ACC] Not started with EAC, anticheat disabled 2023-12-02T23:10:17 0.789 INF [Platform] Initializing XBL 2023-12-02T23:10:17 0.988 INF Localization language from platform: english 2023-12-02T23:10:17 0.989 INF Texture quality is set to 0 Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.528900 ms Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-0000022CE5451A50.dll 2023-12-02T23:10:25 8.785 INF Awake IsFocused: True 2023-12-02T23:10:25 8.786 INF Awake 2023-12-02T23:10:25 8.954 INF Occlusion: Awake 2023-12-02T23:10:25 8.960 WRN Device name for flag StandaloneWindows is unknown 2023-12-02T23:10:25 8.961 INF ApplyAllOptions streaming budget 5342.4 MB 2023-12-02T23:10:25 8.962 INF ApplyAllOptions current screen 1920 x 1080, 75hz, window 1920 x 1080, mode FullScreenWindow 2023-12-02T23:10:25 8.963 INF Texture quality is set to 0 2023-12-02T23:10:25 8.963 INF ApplyTextureFilter 4, AF ForceEnable 2023-12-02T23:10:25 8.964 INF ApplyTerrainOptions 3 Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6581. Total: 14.601400 ms (FindLiveObjects: 0.277800 ms CreateObjectMapping: 0.191800 ms MarkObjects: 14.086600 ms DeleteObjects: 0.044300 ms) 2023-12-02T23:10:26 9.678 INF [MODS] Start loading from: 'C:\7D2D\Alpha21\Darkness_Falls\Darkness_Falls/Mods' 2023-12-02T23:10:26 9.692 INF [MODS] Trying to load from folder: '0-DarknessFallsCore' 2023-12-02T23:10:26 9.727 INF [MODS] Loaded Mod: DarknessFallsCore (5.0.0.29) 2023-12-02T23:10:26 9.727 INF [MODS] Trying to load from folder: '0-Quartz' 2023-12-02T23:10:26 9.734 INF [MODS] Loaded Mod: Quartz (2.1.0) 2023-12-02T23:10:26 9.734 INF [MODS] Trying to load from folder: '0-SCore' 2023-12-02T23:10:26 9.738 INF [MODS] Loaded Mod: 0-SCore_sphereii (21.1.48.955) 2023-12-02T23:10:26 9.738 INF [MODS] Trying to load from folder: '1-CustomGameOptions' 2023-12-02T23:10:26 9.740 INF [MODS] Loaded Mod: CustomGameOptions (1.1.0.0) 2023-12-02T23:10:26 9.740 INF [MODS] Trying to load from folder: '1-DF-BdubsVehicles' 2023-12-02T23:10:26 9.741 INF [MODS] Loaded Mod: Bdubs_Vehicles (21.0.2.1) 2023-12-02T23:10:26 9.741 INF [MODS] Trying to load from folder: 'BiomePrefabExclusion' 2023-12-02T23:10:26 9.744 INF [MODS] Loaded Mod: BiomePrefabExclusion (0.2.0.0) 2023-12-02T23:10:26 9.744 INF [MODS] Trying to load from folder: 'IDCAdvancedDewCollectorV3' 2023-12-02T23:10:26 9.746 INF [MODS] Loaded Mod: IDCAdvancedDewCollector (3.0.0) 2023-12-02T23:10:26 9.746 INF [MODS] Trying to load from folder: 'IDCCore' 2023-12-02T23:10:26 9.749 INF [MODS] Loaded Mod: IDCCore (2.2.6.2416) 2023-12-02T23:10:26 9.749 INF [MODS] Trying to load from folder: 'IDCHealthBarTweaks' 2023-12-02T23:10:26 9.752 INF [MODS] Loaded Mod: IDCHealthBarTweaks (1.0.0.0) 2023-12-02T23:10:26 9.752 INF [MODS] Trying to load from folder: 'IDCReducedVehicleDamage' 2023-12-02T23:10:26 9.753 INF [MODS] Loaded Mod: IDCReducedVehicleDamage (1.0.0.0) 2023-12-02T23:10:26 9.753 INF [MODS] Trying to load from folder: 'Locks' 2023-12-02T23:10:26 9.754 INF [MODS] Loaded Mod: Locks (21.0.0.1) 2023-12-02T23:10:26 9.754 INF [MODS] Trying to load from folder: 'OcbCustomTextures' 2023-12-02T23:10:26 9.756 INF [MODS] Loaded Mod: OcbCustomTextures (0.6.0) 2023-12-02T23:10:26 9.756 INF [MODS] Trying to load from folder: 'OcbWayPointIcons' 2023-12-02T23:10:26 9.758 INF [MODS] Loaded Mod: OcbWayPointIcons (0.3.0) 2023-12-02T23:10:26 9.758 INF [MODS] Trying to load from folder: 'PEP-POIExpansionPack' 2023-12-02T23:10:26 9.759 INF [MODS] Loaded Mod: PEP-POIExpansionPack (2.0.1.00) 2023-12-02T23:10:26 9.759 INF [MODS] Trying to load from folder: 'Prevent Default Worlds Folder' 2023-12-02T23:10:26 9.761 INF [MODS] Loaded Mod: PreventDefaultWorldsFolder (1.0) 2023-12-02T23:10:26 9.761 INF [MODS] Start loading from: 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods' 2023-12-02T23:10:26 9.761 INF [MODS] Trying to load from folder: 'KHA20-DangerousCities' 2023-12-02T23:10:26 9.762 WRN [MODS] KHA20-DangerousCities/ModInfo.xml in legacy format. Please consider upgrading to V2 for future compatibility. 2023-12-02T23:10:26 9.766 INF [MODS] Loaded Mod: Dangerous Cities (1.0.0) 2023-12-02T23:10:26 9.766 INF [MODS] Trying to load from folder: 'Mods-A21-main' 2023-12-02T23:10:26 9.766 WRN [MODS] Folder Mods-A21-main does not contain a ModInfo.xml, ignoring 2023-12-02T23:10:26 9.766 WRN [MODS] Failed loading mod from folder: 'Mods-A21-main' 2023-12-02T23:10:26 9.766 INF [MODS] Initializing mod code 2023-12-02T23:10:26 9.766 INF [MODS] Initializing mod DarknessFallsCore 2023-12-02T23:10:26 9.767 INF [MODS] Found ModAPI in Harmony-0-DarknessFallsCore.dll, creating instance Loading Patch: DFCore_Init Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-0000022CEC9CB020.dll Patching AIWanderingHordeSpawner() Done With Patching AIWanderingHordeSpawner() 2023-12-02T23:10:26 9.853 INF Done patching ItemActionEntryScrap:OnActivated Patching OnCollisionForward () Done With Patching OnCollisionForward () Patching UpdateWheelsCollision() Patching... Adjusting 6500 to 25000 Done With Patching UpdateWheelsCollision() Adjusting 6 to 12 Done with 6 to 12 Done with 3 to 6 [1] Done with 3 to 6 [2] Done with 3 to 6 [3] Patching PUBLIC_SLOTS() Adjusting 10 to 15 Adjusting 20 to 30 Done With Patching PUBLIC_SLOTS() Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt Done with patching PlayerMoveController.Update Patch 1 Patching... Patch done Patch 2 Patching... Patch done Patch 3 Patch 5 Patching... Patch done Patch 6 Patch 7 Patching... Patch done Patch 8 Patching... Patch done Patch 9 Patching... Patch done 2023-12-02T23:10:27 10.709 INF Patching... 2023-12-02T23:10:27 10.710 INF Patch done Patching... Patch done Adjusting 1 to 10 Done with 1 to 10 Adjusting 2 to 1 Done with 2 to 1 Adjusting 2 to 1 Done with 2 to 1 Adjusting 3 to 1 Done with 3 to 1 Loading Asset for Menu Music... Loaded Game Menu music. 2023-12-02T23:10:27 10.969 INF [MODS] Initialized code in mod 'DarknessFallsCore' from DLL 'Harmony-0-DarknessFallsCore.dll' 2023-12-02T23:10:27 10.969 INF [MODS] Initializing mod Quartz 2023-12-02T23:10:27 10.970 INF [MODS] Found ModAPI in Quartz.dll, creating instance 2023-12-02T23:10:27 10.974 INF [Quartz] Loading Patch 2023-12-02T23:10:27 11.085 INF Updated culture for display texts 2023-12-02T23:10:27 11.099 INF [Quartz] Loaded Patch 2023-12-02T23:10:27 11.099 INF [Quartz] Loading ActionSets 2023-12-02T23:10:27 11.104 INF [MODS] Initialized code in mod 'Quartz' from DLL 'Quartz.dll' 2023-12-02T23:10:27 11.104 INF [MODS] Initializing mod 0-SCore_sphereii 2023-12-02T23:10:27 11.109 INF [MODS] Found ModAPI in SCore.dll, creating instance 2023-12-02T23:10:27 11.110 INF Loading Patch: Harmony.SphereIICoreInit Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt Done with patching PlayerMoveController.Update 2023-12-02T23:10:28 11.937 INF Done patching ItemActionEntryScrap:OnActivated Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-0000022CEC67BD10.dll 2023-12-02T23:10:28 12.273 INF SCore:: Checking Installed Modlets... 2023-12-02T23:10:28 12.274 INF Loaded Mods From C:\7D2D\Alpha21\Darkness_Falls\Darkness_Falls/Mods 2023-12-02T23:10:28 12.274 INF Loaded Mods From C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods 2023-12-02T23:10:28 12.274 INF WARNING: Loaded Mods From two Folders! 2023-12-02T23:10:28 12.274 INF Modlet List Hash: 398698763 2023-12-02T23:10:28 12.274 INF SCore:: Done Checking Installed Modlets 2023-12-02T23:10:28 12.275 INF [MODS] Initialized code in mod '0-SCore_sphereii' from DLL 'SCore.dll' 2023-12-02T23:10:28 12.275 INF [MODS] Initializing mod CustomGameOptions 2023-12-02T23:10:28 12.275 INF [MODS] Found ModAPI in CustomGameOptions.dll, creating instance 2023-12-02T23:10:28 12.276 INF Loading Patch: CustomGameOptionsHarmony+CustomGameOptionsHarmony_Init 2023-12-02T23:10:28 12.322 INF DataConfigPath = C:\7D2D\Alpha21\Darkness_Falls\Darkness_Falls/Mods\1-CustomGameOptions/SaveData 2023-12-02T23:10:28 12.323 INF Custom Game Options Loaded. 2023-12-02T23:10:28 12.323 INF [MODS] Initialized code in mod 'CustomGameOptions' from DLL 'CustomGameOptions.dll' 2023-12-02T23:10:28 12.323 INF [MODS] Initializing mod BiomePrefabExclusion 2023-12-02T23:10:28 12.323 INF [MODS] Found ModAPI in BiomePrefabExclusion.dll, creating instance 2023-12-02T23:10:28 12.374 INF [MODS] Initialized code in mod 'BiomePrefabExclusion' from DLL 'BiomePrefabExclusion.dll' 2023-12-02T23:10:28 12.374 INF [MODS] Initializing mod IDCCore 2023-12-02T23:10:28 12.375 INF [MODS] Found ModAPI in IDCCoreV2.dll, creating instance Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt Done with patching PlayerMoveController.Update 2023-12-02T23:10:29 12.796 INF <color=cyan>[IDC Core]</color> Done patching NPCsFromXml.ParseNPCInfo. 2023-12-02T23:10:29 12.816 INF <color=cyan>[IDC Core]</color> Parsing block modifiers complete. 2023-12-02T23:10:29 12.816 INF <color=cyan>[IDC Core]</color> Parsing conversion recipes complete. 2023-12-02T23:10:29 12.816 INF <color=cyan>[IDC Core]</color> Done patching BlocksFromXml.ParseBlock 2023-12-02T23:10:29 12.837 INF <color=cyan>[IDC Core]</color> Done patching Progression.AddLevelExpRecursive Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-0000022CEC66FC50.dll 2023-12-02T23:10:29 12.938 INF <color=cyan>[IDC Core]</color> Done patching TradersFromXml.ParseTraderInfo 2023-12-02T23:10:29 12.946 INF [MODS] Initialized code in mod 'IDCCore' from DLL 'IDCCoreV2.dll' 2023-12-02T23:10:29 12.946 INF [MODS] Initializing mod IDCHealthBarTweaks 2023-12-02T23:10:29 12.946 INF [MODS] Found ModAPI in IDCHealthBarTweaks.dll, creating instance 2023-12-02T23:10:29 12.960 INF [MODS] Initialized code in mod 'IDCHealthBarTweaks' from DLL 'IDCHealthBarTweaks.dll' 2023-12-02T23:10:29 12.960 INF [MODS] Initializing mod IDCReducedVehicleDamage 2023-12-02T23:10:29 12.960 INF [MODS] Found ModAPI in IDCReducedVehicleDamage.dll, creating instance 2023-12-02T23:10:29 12.965 INF [MODS] Initialized code in mod 'IDCReducedVehicleDamage' from DLL 'IDCReducedVehicleDamage.dll' 2023-12-02T23:10:29 12.965 INF [MODS] Initializing mod OcbCustomTextures 2023-12-02T23:10:29 12.965 INF [MODS] Found ModAPI in CustomTextures.dll, creating instance 2023-12-02T23:10:29 12.966 INF OCB Harmony Patch: OcbCustomTextures 2023-12-02T23:10:29 12.999 INF [MODS] Initialized code in mod 'OcbCustomTextures' from DLL 'CustomTextures.dll' 2023-12-02T23:10:29 12.999 INF [MODS] Initializing mod OcbWayPointIcons 2023-12-02T23:10:29 13.000 INF [MODS] Found ModAPI in WayPointIcons.dll, creating instance 2023-12-02T23:10:29 13.000 INF OCB Harmony Patch: WayPointIcons 2023-12-02T23:10:29 13.083 INF [MODS] Initialized code in mod 'OcbWayPointIcons' from DLL 'WayPointIcons.dll' 2023-12-02T23:10:29 13.083 INF [MODS] Initializing mod PreventDefaultWorldsFolder 2023-12-02T23:10:29 13.083 INF [MODS] Found ModAPI in 7D2D Prevent Default World Loading.dll, creating instance 2023-12-02T23:10:29 13.087 INF Patching Static Constructor in PathAbstractions 2023-12-02T23:10:29 13.093 INF [MODS] Initialized code in mod 'PreventDefaultWorldsFolder' from DLL '7D2D Prevent Default World Loading.dll' 2023-12-02T23:10:29 13.093 INF [MODS] Loading done 2023-12-02T23:10:30 13.986 INF Pack 179826 us 2023-12-02T23:10:30 14.002 INF Pack 2121 us 2023-12-02T23:10:30 14.006 INF Pack 1049 us 2023-12-02T23:10:30 14.011 INF Pack 831 us 2023-12-02T23:10:30 14.040 INF Pack 17116 us 2023-12-02T23:10:30 14.381 INF Pack 131078 us 2023-12-02T23:10:30 14.427 INF Pack 13651 us 2023-12-02T23:10:30 14.436 INF Pack 2611 us 2023-12-02T23:10:30 14.459 INF Pack 6264 us 2023-12-02T23:10:30 14.513 INF Pack 36196 us 2023-12-02T23:10:30 14.514 INF [MODS] Loading localization from mod: DarknessFallsCore 2023-12-02T23:10:30 14.531 INF [MODS] Loading localization from mod: Quartz 2023-12-02T23:10:30 14.532 INF [MODS] Loading localization from mod: 0-SCore_sphereii 2023-12-02T23:10:30 14.532 INF [MODS] Loading localization from mod: CustomGameOptions 2023-12-02T23:10:30 14.533 INF [MODS] Loading localization from mod: Bdubs_Vehicles 2023-12-02T23:10:30 14.534 INF [MODS] Loading localization from mod: IDCAdvancedDewCollector 2023-12-02T23:10:30 14.535 INF [MODS] Loading localization from mod: IDCCore 2023-12-02T23:10:30 14.535 INF [MODS] Loading localization from mod: PEP-POIExpansionPack 2023-12-02T23:10:30 14.562 INF Loading permissions file at 'C:\7D2D\Saves\Darkness Falls\Darkness Falls/serveradmin.xml' 2023-12-02T23:10:30 14.584 INF Loading permissions file done. 2023-12-02T23:10:31 14.662 INF GameSense server not found (no props file), disabling 2023-12-02T23:10:31 14.663 INF [PartyQuests] Initialized 2023-12-02T23:10:31 14.664 INF Awake done in 5878 ms 2023-12-02T23:10:31 14.808 INF [XUi] Instantiating XUi from default prefab. 2023-12-02T23:10:31 14.821 INF [XUi] XUi instantiation completed in 12 ms 2023-12-02T23:10:31 14.854 INF [Quartz] [BackgroundMusicMono] start called 2023-12-02T23:10:31 14.973 INF [Quartz] Loading Fonts 2023-12-02T23:10:31 14.974 INF [Quartz] Loaded Fonts 2023-12-02T23:10:31 14.983 INF [XUi] Loading XUi asynchronously 2023-12-02T23:10:31 15.311 INF Reloading serveradmin.xml 2023-12-02T23:10:31 15.311 INF Loading permissions file at 'C:\7D2D\Saves\Darkness Falls\Darkness Falls/serveradmin.xml' 2023-12-02T23:10:31 15.311 INF Permissions file unchanged, skipping reloading 2023-12-02T23:10:32 15.661 INF [Quartz] [UIAtlastList] UIAtlas found 2023-12-02T23:10:32 15.735 INF [XUi] Parsing all window groups completed in 704 ms total. Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. 2023-12-02T23:10:33 17.199 INF [XUi] Initialized all window groups completed in 677 ms total. 2023-12-02T23:10:35 18.832 INF LoadTextureArraysForQuality quality -1 to 0, reload False 2023-12-02T23:10:40 23.937 INF LoadTextureArraysForQuality took 5.102 2023-12-02T23:10:40 24.004 INF Loaded (local): rwgmixer in 0.05 2023-12-02T23:10:40 24.057 INF Loaded (local): archetypes in 0.05 2023-12-02T23:10:40 24.080 INF Loaded (local): loadingscreen in 0.02 2023-12-02T23:10:40 24.085 INF WorldStaticData.Init() needed 8.000s 2023-12-02T23:10:40 24.106 INF [Steamworks.NET] Login ok. 2023-12-02T23:10:40 24.108 INF [EOS] Login 2023-12-02T23:10:40 24.389 INF AchievementManager: Received stats and achievements from Steam 2023-12-02T23:10:42 25.678 INF [EOS] Login succeeded, PUID: 00026aebde524d70af41efa5b9e02f0f 2023-12-02T23:10:42 25.679 INF [EOS] Getting native user for 00026aebde524d70af41efa5b9e02f0f 2023-12-02T23:10:42 25.681 INF [EOS] CopyIdToken result: Success Clearing SphereCache... 2023-12-02T23:10:45 29.278 WRN [EOS] [LogEOSRTC - Warning] EOS_RTCAudio_GetAudioInputDevicesCount is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_GetInputDevicesCount instead. 2023-12-02T23:10:45 29.372 WRN [EOS] [LogEOSRTC - Warning] EOS_RTCAudio_GetAudioInputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_CopyInputDeviceInformationByIndex instead. 2023-12-02T23:10:45 29.375 WRN [EOS] [LogEOSRTC - Warning] EOS_RTCAudio_GetAudioOutputDevicesCount is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_GetOutputDevicesCount instead. 2023-12-02T23:10:45 29.375 WRN [EOS] [LogEOSRTC - Warning] EOS_RTCAudio_GetAudioOutputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_CopyOutputDeviceInformationByIndex instead. 2023-12-02T23:10:50 33.730 INF Persistent GamePrefs saved Clearing SphereCache... 2023-12-02T23:10:55 39.096 ERR GamePrefs: Trying to set non-existing pref 501 2023-12-02T23:10:55 39.096 ERR GamePrefs: Trying to set non-existing pref 502 2023-12-02T23:10:55 39.096 ERR GamePrefs: Trying to set non-existing pref 503 2023-12-02T23:10:55 39.096 ERR GamePrefs: Trying to set non-existing pref 504 2023-12-02T23:10:55 39.096 ERR GamePrefs: Trying to set non-existing pref 505 2023-12-02T23:10:55 39.096 ERR GamePrefs: Trying to set non-existing pref 506 2023-12-02T23:10:57 40.835 INF SaveGameOptions 2023-12-02T23:10:57 40.837 INF <?xml version="1.0" encoding="UTF-8"?><customgameoptions><config name="CustomSHZombiesMin" value="30" /><config name="CustomSHZombiesMax" value="50" /><config name="CustomWHHoursMin" value="12" /><config name="CustomWHHoursMax" value="28" /><config name="CustomWHZombiesMin" value="15" /><config name="CustomWHZombiesMax" value="40" /><config name="CustomSMXDeath2XHairs" value="false" /></customgameoptions> 2023-12-02T23:10:57 40.839 INF NET: Starting server protocols 2023-12-02T23:10:57 40.949 INF NET: LiteNetLib server started 2023-12-02T23:10:57 40.950 INF Started thread SteamNetworkingServer 2023-12-02T23:10:57 40.950 INF [Steamworks.NET] NET: Server started 2023-12-02T23:10:57 40.950 INF [EOS-P2PS] Server started 2023-12-02T23:10:57 40.952 INF StartGame 2023-12-02T23:10:57 40.953 INF NetPackageManager Init 2023-12-02T23:10:57 41.054 INF [XUi] Instantiating XUi from default prefab. 2023-12-02T23:10:57 41.071 INF [XUi] XUi instantiation completed in 16 ms 2023-12-02T23:10:57 41.082 INF Persistent GamePrefs saved GamePref.AdminFileName = serveradmin.xml GamePref.AirDropFrequency = 0 GamePref.AirDropMarker = True GamePref.AllowSpawnNearBackpack = True GamePref.AutopilotMode = 0 GamePref.BedrollDeadZoneSize = 15 GamePref.BedrollExpiryTime = 45 GamePref.BlockDamageAI = 25 GamePref.BlockDamageAIBM = 25 GamePref.BlockDamagePlayer = 100 GamePref.BloodMoonEnemyCount = 16 GamePref.BloodMoonFrequency = 7 GamePref.BloodMoonRange = 0 GamePref.BloodMoonWarning = -1 GamePref.BuildCreate = False GamePref.ConnectToServerIP = 127.0.0.1 GamePref.ConnectToServerPort = 26900 GamePref.CreateLevelDim = 8 GamePref.CreateLevelName = My Level GamePref.CreativeMenuEnabled = False GamePref.DayCount = 3 GamePref.DayLightLength = 18 GamePref.DayNightLength = 60 GamePref.DeathPenalty = 3 GamePref.DebugMenuEnabled = False GamePref.DebugMenuShowTasks = False GamePref.DebugStopEnemiesMoving = False GamePref.DropOnDeath = 1 GamePref.DropOnQuit = 0 GamePref.DynamicMeshDistance = 1500 GamePref.DynamicMeshEnabled = True GamePref.DynamicMeshLandClaimBuffer = 3 GamePref.DynamicMeshLandClaimOnly = False GamePref.DynamicMeshMaxItemCache = 2 GamePref.DynamicMeshMaxRegionCache = 2 GamePref.DynamicMeshUseImposters = False GamePref.DynamicSpawner = GamePref.EACEnabled = False GamePref.EnableMapRendering = False GamePref.EnemyDifficulty = 0 GamePref.EnemySpawnMode = True GamePref.FavoriteServersList = GamePref.FragLimit = 20 GamePref.GameDifficulty = 1 GamePref.GameGuidClient = GamePref.GameMode = GameModeSurvival GamePref.GameName = BRSP GamePref.GameNameClient = My Game GamePref.GameVersion = Alpha 21.2 GamePref.GameWorld = West Xuyofu Territory GamePref.HideCommandExecutionLog = 0 GamePref.JoiningOptions = True GamePref.LandClaimCount = 5 GamePref.LandClaimDeadZone = 30 GamePref.LandClaimDecayMode = 0 GamePref.LandClaimExpiryTime = 7 GamePref.LandClaimOfflineDelay = 0 GamePref.LandClaimOfflineDurabilityModifier = 4 GamePref.LandClaimOnlineDurabilityModifier = 4 GamePref.LandClaimSize = 41 GamePref.Language = GamePref.LanguageBrowser = GamePref.LastGameResetRevision = 13 GamePref.LastLoadedPrefab = GamePref.LastLoadingTipRead = 23 GamePref.LootAbundance = 100 GamePref.LootRespawnDays = -1 GamePref.LootTimer = GamePref.MatchLength = 10 GamePref.MaxChunkAge = -1 GamePref.MaxQueuedMeshLayers = 40 GamePref.MaxSpawnedAnimals = 50 GamePref.MaxSpawnedZombies = 75 GamePref.MaxUncoveredMapChunksPerPlayer = 524288 GamePref.NewGameSetDefaults = True GamePref.NoGraphicsMode = False GamePref.OptionsAllowController = True GamePref.OptionsAmbientVolumeLevel = 1 GamePref.OptionsAudioOcclusion = False GamePref.OptionsBackgroundGlobalOpacity = 0.75 GamePref.OptionsControllerTriggerEffects = False GamePref.OptionsControllerVibration = True GamePref.OptionsControlsResetRevision = 6 GamePref.OptionsDisableChunkLODs = False GamePref.OptionsDynamicMusicDailyTime = 0.45 GamePref.OptionsDynamicMusicEnabled = False GamePref.OptionsForegroundGlobalOpacity = 1 GamePref.OptionsGfxAA = 4 GamePref.OptionsGfxAASharpness = 0.1 GamePref.OptionsGfxBloom = True GamePref.OptionsGfxBrightness = 0.5 GamePref.OptionsGfxDOF = False GamePref.OptionsGfxDynamicMinFPS = 30 GamePref.OptionsGfxDynamicMode = 0 GamePref.OptionsGfxDynamicScale = 1 GamePref.OptionsGfxFOV = 65 GamePref.OptionsGfxGameplayResolutionHeight = 0 GamePref.OptionsGfxGameplayResolutionWidth = 0 GamePref.OptionsGfxGrassDistance = 3 GamePref.OptionsGfxLODDistance = 0.75 GamePref.OptionsGfxMotionBlur = 0 GamePref.OptionsGfxObjQuality = 3 GamePref.OptionsGfxOcclusion = True GamePref.OptionsGfxQualityPreset = 5 GamePref.OptionsGfxReflectQuality = 3 GamePref.OptionsGfxReflectShadows = True GamePref.OptionsGfxResetRevision = 3 GamePref.OptionsGfxResolution = 0 GamePref.OptionsGfxShadowDistance = 2 GamePref.OptionsGfxSSAO = True GamePref.OptionsGfxSSReflections = 2 GamePref.OptionsGfxStreamMipmaps = True GamePref.OptionsGfxSunShafts = True GamePref.OptionsGfxTerrainQuality = 3 GamePref.OptionsGfxTexFilter = 4 GamePref.OptionsGfxTexQuality = 0 GamePref.OptionsGfxTreeDistance = 4 GamePref.OptionsGfxUMATexQuality = 0 GamePref.OptionsGfxViewDistance = 7 GamePref.OptionsGfxVsync = 1 GamePref.OptionsGfxWaterPtlLimiter = 0.75 GamePref.OptionsGfxWaterQuality = 1 GamePref.OptionsHudOpacity = 1 GamePref.OptionsHudSize = 1 GamePref.OptionsInterfaceSensitivity = 0.75 GamePref.OptionsIntroMovieEnabled = True GamePref.OptionsInvertMouse = False GamePref.OptionsJournalPopup = True GamePref.OptionsLiteNetLibMtuOverride = False GamePref.OptionsLookSensitivity = 0.35 GamePref.OptionsMenuMusicVolumeLevel = 0 GamePref.OptionsMicVolumeLevel = 0.75 GamePref.OptionsMumblePositionalAudioSupport = False GamePref.OptionsMusicVolumeLevel = 0 GamePref.OptionsOverallAudioVolumeLevel = 1 GamePref.OptionsPlayChanceFrequency = 3 GamePref.OptionsPlayChanceProbability = 0.983 GamePref.OptionsPlayerModel = playerFemale GamePref.OptionsPlayerModelTexture = Player/Male/Player_male GamePref.OptionsPOICulling = 1 GamePref.OptionsQuestsAutoAccept = True GamePref.OptionsQuestsAutoShare = True GamePref.OptionsScreenBoundsValue = 1 GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4 GamePref.OptionsShowCompass = True GamePref.OptionsShowCrosshair = True GamePref.OptionsStabSpawnBlocksOnGround = True GamePref.OptionsSubtitlesEnabled = True GamePref.OptionsTempCelsius = False GamePref.OptionsUiFpsScaling = 1 GamePref.OptionsVehicleLookSensitivity = 0.5 GamePref.OptionsVoiceChatEnabled = True GamePref.OptionsVoiceInputDevice = {db20e56b-61f3-494a-803d-f6368ec462bd} GamePref.OptionsVoiceOutputDevice = {0.0.0.00000000}.{4b5464ea-8248-4264-b524-88c9296bccb4} GamePref.OptionsVoiceVolumeLevel = 0.75 GamePref.OptionsWeaponAiming = False GamePref.OptionsZoomAccel = 0.5 GamePref.OptionsZoomSensitivity = 0.3 GamePref.PartySharedKillRange = 100 GamePref.PersistentPlayerProfiles = False GamePref.PlayerAutologin = False GamePref.PlayerKillingMode = 2 GamePref.PlayerName = OrwellianHaggis GamePref.PlayerSafeZoneHours = 7 GamePref.PlayerSafeZoneLevel = 5 GamePref.PlayerToken = GamePref.PlaytestBiome = 3 GamePref.RebuildMap = False GamePref.Region = GamePref.SaveDataLimit = -1 GamePref.SaveGameFolder = C:\7D2D\Saves\Darkness Falls\Darkness Falls GamePref.SelectionContextMode = 0 GamePref.SelectionOperationMode = 0 GamePref.ServerAdminSlots = 0 GamePref.ServerAdminSlotsPermission = 0 GamePref.ServerDescription = GamePref.ServerDisabledNetworkProtocols = GamePref.ServerHistoryCache = GamePref.ServerIP = GamePref.ServerIsPublic = True GamePref.ServerLoginConfirmationText = GamePref.ServerMaxAllowedViewDistance = 12 GamePref.ServerMaxPlayerCount = 8 GamePref.ServerMaxWorldTransferSpeedKiBs = 512 GamePref.ServerName = Default Server GamePref.ServerPort = 26900 GamePref.ServerReservedSlots = 0 GamePref.ServerReservedSlotsPermission = 100 GamePref.ServerVisibility = 1 GamePref.ServerWebsiteURL = GamePref.ShowFriendPlayerOnMap = True GamePref.TelnetEnabled = False GamePref.TelnetFailedLoginLimit = 10 GamePref.TelnetFailedLoginsBlocktime = 10 GamePref.TelnetPort = 25003 GamePref.TerminalWindowEnabled = True GamePref.TwitchBloodMoonAllowed = True GamePref.TwitchServerPermission = 90 GamePref.UNUSED_ControlPanelEnabled = False GamePref.UNUSED_ControlPanelPort = 8080 GamePref.UNUSED_LastLoadedPrefabSize = GamePref.UNUSED_OptionsBloom = GamePref.UNUSED_OptionsDOF = GamePref.UNUSED_OptionsFieldOfViewNew = GamePref.UNUSED_OptionsGamma = GamePref.UNUSED_OptionsMotionBlur = GamePref.UNUSED_OptionsObjectBlur = GamePref.UNUSED_OptionsReflectionBounces = GamePref.UNUSED_OptionsReflectionCullList = GamePref.UNUSED_OptionsReflectionFarClip = GamePref.UNUSED_OptionsReflectionRefreshMode = GamePref.UNUSED_OptionsReflectionShadowDistance = GamePref.UNUSED_OptionsReflectionTimeSlicingMode = GamePref.UNUSED_OptionsSSAO = GamePref.UNUSED_OptionsStreamingMipmapsBudget = GamePref.UNUSED_OptionsSunShafts = GamePref.UNUSED_PlayerId = GamePref.UserDataFolder = C:\7D2D\Alpha21\Darkness_Falls\Darkness_Falls GamePref.WebDashboardEnabled = False GamePref.WebDashboardPort = 8080 GamePref.WebDashboardUrl = GamePref.WorldGenSeed = GamePref.WorldGenSize = 8192 GamePref.XPMultiplier = 100 GamePref.ZombieBMMove = 0 GamePref.ZombieFeralMove = 0 GamePref.ZombieFeralSense = 1 GamePref.ZombieMove = 0 GamePref.ZombieMoveNight = 0 GamePref.ZombiePlayers = True GameStat.AirDropFrequency = 0 GameStat.AirDropMarker = True GameStat.AllowedViewDistance = 12 GameStat.AnimalCount = 0 GameStat.AutoParty = False GameStat.BedrollExpiryTime = 45 GameStat.BlockDamagePlayer = 100 GameStat.BloodMoonDay = 0 GameStat.BloodMoonEnemyCount = 8 GameStat.BloodMoonWarning = 8 GameStat.ChunkStabilityEnabled = True GameStat.CurrentRoundIx = 0 GameStat.DayLightLength = 18 GameStat.DayLimitActive = False GameStat.DayLimitThisRound = 0 GameStat.DeathPenalty = XPOnly GameStat.DropOnDeath = 1 GameStat.DropOnQuit = 0 GameStat.EnemyCount = 0 GameStat.EnemyDifficulty = Normal GameStat.EnemySpawnMode = True GameStat.FragLimitActive = False GameStat.FragLimitThisRound = 0 GameStat.GameDifficulty = 2 GameStat.GameDifficultyBonus = 1 GameStat.GameModeId = 0 GameStat.GameState = 0 GameStat.GlobalMessageToShow = GameStat.IsCreativeMenuEnabled = False GameStat.IsFlyingEnabled = False GameStat.IsPlayerCollisionEnabled = True GameStat.IsPlayerDamageEnabled = True GameStat.IsResetMapOnRestart = False GameStat.IsSaveSupplyCrates = True GameStat.IsSpawnEnemies = True GameStat.IsSpawnNearOtherPlayer = False GameStat.IsTeleportEnabled = False GameStat.IsVersionCheckDone = False GameStat.LandClaimCount = 3 GameStat.LandClaimDeadZone = 30 GameStat.LandClaimDecayMode = 0 GameStat.LandClaimExpiryTime = 3 GameStat.LandClaimOfflineDelay = 0 GameStat.LandClaimOfflineDurabilityModifier = 32 GameStat.LandClaimOnlineDurabilityModifier = 32 GameStat.LandClaimSize = 41 GameStat.LoadScene = GameStat.LootTimer = GameStat.OptionsPOICulling = 0 GameStat.PartySharedKillRange = 100 GameStat.PlayerKillingMode = KillStrangersOnly GameStat.ScoreDiedMultiplier = -5 GameStat.ScorePlayerKillMultiplier = 1 GameStat.ScoreZombieKillMultiplier = 1 GameStat.ShowAllPlayersOnMap = False GameStat.ShowFriendPlayerOnMap = True GameStat.ShowSpawnWindow = False GameStat.ShowWindow = GameStat.TimeLimitActive = False GameStat.TimeLimitThisRound = 0 GameStat.TimeOfDayIncPerSec = 20 GameStat.TwitchBloodMoonAllowed = True GameStat.UNUSED_ShowZombieCounter = GameStat.XPMultiplier = 100 GameStat.ZombieHordeMeter = False 2023-12-02T23:10:57 41.119 INF StartAsServer 2023-12-02T23:10:58 41.622 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray) 2023-12-02T23:10:58 41.622 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray) 2023-12-02T23:10:58 41.622 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray) 2023-12-02T23:10:58 41.647 INF Loaded (local): materials in 0.50 2023-12-02T23:10:58 41.686 INF Loaded (local): physicsbodies in 0.04 2023-12-02T23:10:58 42.478 INF Release: ta_opaque_0 (UnityEngine.Texture2DArray) 2023-12-02T23:10:58 42.479 INF Set Opaque diffuse: extended_ta_opaque_0 (UnityEngine.Texture2DArray) 2023-12-02T23:10:58 42.479 INF Release: ta_opaque_n_0 (UnityEngine.Texture2DArray) 2023-12-02T23:10:58 42.479 INF Set Opaque normal: extended_ta_opaque_n_0 (UnityEngine.Texture2DArray) 2023-12-02T23:10:58 42.479 INF Release: ta_opaque_s_0 (UnityEngine.Texture2DArray) 2023-12-02T23:10:58 42.480 INF Set Opaque MOER: extended_ta_opaque_s_0 (UnityEngine.Texture2DArray) 2023-12-02T23:10:58 42.482 INF Loaded (local): painting in 0.79 2023-12-02T23:10:59 42.694 INF Loaded (local): shapes in 0.21 Shader 'Custom/Distortion': fallback shader 'Effects/Distortion/Free/CullOff' not found Unloading 3 Unused Serialized files (Serialized files now loaded: 53) 2023-12-02T23:11:29 73.554 INF Block IDs with mapping 2023-12-02T23:11:29 73.600 INF Block IDs total 28850, terr 39, last 29062 2023-12-02T23:11:30 73.628 INF Loaded (local): blocks in 30.93 Unloading 69965 unused Assets to reduce memory usage. Loaded Objects now: 144477. Total: 1645.463000 ms (FindLiveObjects: 202.593600 ms CreateObjectMapping: 19.580000 ms MarkObjects: 1320.171100 ms DeleteObjects: 103.117500 ms) 2023-12-02T23:11:31 75.410 INF <color=cyan>[IDC Core]</color> Done patching ProgressionFromXml.parseLevelNode 2023-12-02T23:11:31 75.540 INF Loaded (local): progression in 1.91 2023-12-02T23:11:32 76.469 INF Loaded (local): buffs in 0.93 Xbox Trigger Effect: PistolTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: ShotgunTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: RifleTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: PistolShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: ShotgunShoot effect(VibrationSingle): str(0.5),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: RifleShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: PistolZoom effect(VibrationSingle): str(0.35),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: RifleZoom effect(VibrationSingle): str(0.65),StartPosition(0),endPos(0),amplitude(0) 2023-12-02T23:11:32 76.524 INF Loaded (local): misc in 0.05 2023-12-02T23:11:34 77.630 INF Loaded (local): items in 1.11 2023-12-02T23:11:34 77.768 INF Item IDs with mapping 2023-12-02T23:11:34 77.768 INF ItemIDs from Mapping 2023-12-02T23:11:34 77.883 INF Loaded (local): item_modifiers in 0.25 2023-12-02T23:11:34 78.210 INF Loaded (local): entityclasses in 0.33 2023-12-02T23:11:34 78.234 INF Loaded (local): qualityinfo in 0.02 2023-12-02T23:11:34 78.580 INF Loaded (local): sounds in 0.35 2023-12-02T23:11:35 78.705 INF Loaded (local): recipes in 0.12 2023-12-02T23:11:35 78.740 INF Loaded (local): blockplaceholders in 0.04 2023-12-02T23:11:35 79.165 INF Loaded (local): loot in 0.42 2023-12-02T23:11:35 79.383 INF Loaded (local): entitygroups in 0.22 2023-12-02T23:11:35 79.421 INF Loaded (local): utilityai in 0.04 2023-12-02T23:11:35 79.501 INF Loaded (local): vehicles in 0.08 2023-12-02T23:11:35 79.541 INF Loaded (local): rwgmixer in 0.04 2023-12-02T23:11:35 79.583 INF Loaded (local): weathersurvival in 0.04 2023-12-02T23:11:36 79.622 INF Loaded (local): archetypes in 0.04 2023-12-02T23:11:36 79.804 INF Loaded (local): quests in 0.18 2023-12-02T23:11:36 79.848 INF Loaded (local): traders in 0.04 2023-12-02T23:11:36 79.889 INF Loaded (local): npc in 0.04 2023-12-02T23:11:36 79.950 INF Loaded (local): dialogs in 0.06 2023-12-02T23:11:36 80.012 INF Loaded (local): ui_display in 0.06 2023-12-02T23:11:36 80.049 INF Loaded (local): nav_objects in 0.04 2023-12-02T23:11:36 80.108 INF Loaded (local): gamestages in 0.06 2023-12-02T23:11:36 80.330 INF Loaded (local): gameevents in 0.22 2023-12-02T23:11:36 80.387 INF Loaded (local): twitch in 0.06 2023-12-02T23:11:36 80.435 INF Loaded (local): twitch_events in 0.05 2023-12-02T23:11:36 80.499 INF Loaded (local): dmscontent in 0.06 2023-12-02T23:11:36 80.542 INF Loaded (local): XUi_Common/styles in 0.04 2023-12-02T23:11:36 80.582 INF Loaded (local): XUi_Common/controls in 0.04 2023-12-02T23:11:37 80.624 INF Loaded (local): XUi/styles in 0.04 2023-12-02T23:11:37 80.689 INF Loaded (local): XUi/controls in 0.06 2023-12-02T23:11:37 80.822 INF Loaded (local): XUi/windows in 0.13 2023-12-02T23:11:37 80.861 INF Loaded (local): XUi/xui in 0.04 2023-12-02T23:11:37 80.875 INF [Quartz] Loading Fonts 2023-12-02T23:11:37 80.876 INF [Quartz] Loaded Fonts 2023-12-02T23:11:37 80.892 INF [XUi] Loading XUi asynchronously 2023-12-02T23:11:37 81.127 INF Loaded (local): biomes in 0.27 2023-12-02T23:11:37 81.318 INF Loaded (local): worldglobal in 0.19 2023-12-02T23:11:37 81.473 ERR XML loader: Loading and parsing 'spawning.xml' failed 2023-12-02T23:11:37 81.483 EXC Entity group 'WildGameForest' not existing! at BiomeSpawningFromXml+<Load>d__0.MoveNext () [0x0025c] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <2fa89239d1f44466ac3f85d44a10e47a>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) <>c__DisplayClass52_0:<loadSingleXml>b__2(Exception) <CoroutineWrapperWithExceptionCallback>d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2023-12-02T23:11:38 81.918 INF Loaded (local): loadingscreen in 0.24 2023-12-02T23:11:38 82.100 INF createWorld: West Xuyofu Territory, BRSP, GameModeSurvival 2023-12-02T23:11:38 82.102 INF Occlusion: Enabled 2023-12-02T23:11:38 82.158 INF Started thread ChunkRegeneration 2023-12-02T23:11:38 82.159 INF Started thread ChunkCalc 2023-12-02T23:11:38 82.160 INF Started thread ChunkMeshBake 2023-12-02T23:11:38 82.279 INF World.Load: West Xuyofu Territory 2023-12-02T23:11:38 82.294 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0 2023-12-02T23:11:38 82.355 INF Started thread WaterSimulationApplyChanges 2023-12-02T23:11:39 83.344 INF [XUi] Parsing all window groups completed in 1176 ms total. 2023-12-02T23:11:41 85.477 INF ShapeControllers: 96 2023-12-02T23:11:44 87.970 INF [XUi] Initialized all window groups completed in 1712 ms total. 2023-12-02T23:11:47 91.536 INF Started thread GenerateChunks 2023-12-02T23:11:48 92.038 INF Calculating world hashes took 473 ms (world size 264 MiB) 2023-12-02T23:11:48 92.206 INF Loading dtm raw file took 644ms 2023-12-02T23:11:49 93.324 INF Biomes image size w= 8192, h = 8192 2023-12-02T23:11:55 98.821 INF Loading and creating biomes took 6615ms 2023-12-02T23:11:57 100.698 INF Loading and creating shader control textures took 1876ms 2023-12-02T23:11:57 101.443 INF Loading and parsing of generator took 745ms 2023-12-02T23:11:57 101.569 INF Computed 828 chunk groups containing a total of 21426 chunks. Largest group contains 379 chunks. 2023-12-02T23:11:58 101.671 INF Started thread SaveChunks C:\7D2D\Saves\Darkness Falls\Darkness Falls\West Xuyofu Territory\BRSP\Region 2023-12-02T23:12:00 103.827 INF [DECO] read 93383 2023-12-02T23:12:00 104.247 INF Dynamic Music Initialized on Server 2023-12-02T23:12:00 104.288 INF Dynamic Music Initialized on Client 2023-12-02T23:12:01 104.780 INF AstarManager Init 2023-12-02T23:12:01 105.249 INF WeatherManager: Init 8 weather packages 2023-12-02T23:12:02 105.619 INF WeatherManager: ApplySavedPackages 2023-12-02T23:12:02 105.625 INF createWorld() done 2023-12-02T23:12:02 105.629 INF Loading players.xml 2023-12-02T23:12:02 106.180 INF Crouch Height 1.7 Crouch Height: 1.19 2023-12-02T23:12:03 107.177 INF Crouch Height 1.7 Crouch Height: 1.19 2023-12-02T23:12:03 107.183 INF Activating One Block Crouch 2023-12-02T23:12:03 107.183 INF Crouch Height 1.7 Crouch Height: 0.8330001 2023-12-02T23:12:03 107.184 INF Created player with id=171 2023-12-02T23:12:03 107.201 INF [PartyQuests] Player registered: [type=EntityPlayerLocal, name=OrwellianHaggis, id=171] 2023-12-02T23:12:03 107.306 INF Loaded player 2023-12-02T23:12:04 107.651 INF VehicleManager C:\7D2D\Saves\Darkness Falls\Darkness Falls/West Xuyofu Territory/BRSP/vehicles.dat, loaded 0 2023-12-02T23:12:04 107.652 INF DroneManager C:\7D2D\Saves\Darkness Falls\Darkness Falls/West Xuyofu Territory/BRSP/drones.dat, loaded 0 2023-12-02T23:12:04 107.739 INF Setting for 'DeathPenalty' does not match the default (server will go to the modded category): current = 3, default = 1 2023-12-02T23:12:04 107.739 INF Setting for 'BloodMoonEnemyCount' does not match the default (server will go to the modded category): current = 16, default = 8 2023-12-02T23:12:04 107.739 INF Setting for 'BlockDamageAI' does not match the default (server will go to the modded category): current = 25, default = 100 2023-12-02T23:12:04 107.739 INF Setting for 'BlockDamageAIBM' does not match the default (server will go to the modded category): current = 25, default = 100 2023-12-02T23:12:04 107.739 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = -1, default = 7 2023-12-02T23:12:04 107.739 INF Setting for 'AirDropFrequency' does not match the default (server will go to the modded category): current = 0, default = 72 2023-12-02T23:12:04 107.824 INF Wrong hash on Data/Config/item_modifiers.xml 2023-12-02T23:12:04 107.893 INF [EOS] Registering server 2023-12-02T23:12:04 107.914 INF Fire Manager is disabled. 2023-12-02T23:12:04 107.915 INF Starting Broadcast Manager 2023-12-02T23:12:04 107.917 INF Broadcast Manager C:\7D2D\Saves\Darkness Falls\Darkness Falls/West Xuyofu Territory/BRSP/Broadcastmanager.dat Loaded: 0 2023-12-02T23:12:04 108.035 INF [DECO] written 93383, in 49ms 2023-12-02T23:12:04 108.056 INF [DECO] write thread 20ms 2023-12-02T23:12:04 108.280 INF OpenSpawnWindow 2023-12-02T23:12:05 108.652 INF Loading dymesh settings 2023-12-02T23:12:05 108.653 INF Dynamic Mesh Settings 2023-12-02T23:12:05 108.653 INF Use Imposter Values: False 2023-12-02T23:12:05 108.653 INF Only Player Areas: False 2023-12-02T23:12:05 108.653 INF Player Area Buffer: 3 2023-12-02T23:12:05 108.653 INF Max View Distance: 1500 2023-12-02T23:12:05 108.653 INF Regen all on new world: False 2023-12-02T23:12:05 108.705 INF Dymesh: Prepping dynamic mesh. Resend Default: True 2023-12-02T23:12:05 108.705 INF Dymesh: Mesh location: C:\7D2D\Saves\Darkness Falls\Darkness Falls/West Xuyofu Territory/BRSP/DynamicMeshes/ Reading External Particles in ConfigFeatureBlock/ExternalParticles... Done Reading External Particles. 2023-12-02T23:12:05 108.713 INF <color=cyan>[IDC Core]</color> Subscribe to GameStartDone finished. 2023-12-02T23:12:05 108.713 INF StartGame done 2023-12-02T23:12:05 109.444 INF [Steamworks.NET] GameServer.Init successful Calling Animator.GotoState on Synchronize layer 2023-12-02T23:12:06 109.707 INF [EOS] Server registered, session: 93e04584f8124378993d5a98ca1ad415 2023-12-02T23:12:06 109.712 INF [EOS] Session address: 94.6.203.10 2023-12-02T23:12:06 109.722 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypeFriendsOnly) 2023-12-02T23:12:06 109.959 INF Dymesh: Warming dynamic mesh 2023-12-02T23:12:06 109.959 INF Dymesh: Creating dynamic mesh manager 2023-12-02T23:12:06 109.967 INF Dymesh: Awake 2023-12-02T23:12:06 109.968 INF Dymesh: Mesh location: C:\7D2D\Saves\Darkness Falls\Darkness Falls/West Xuyofu Territory/BRSP/DynamicMeshes/ 2023-12-02T23:12:06 109.970 INF Dymesh: Loading Items: C:\7D2D\Saves\Darkness Falls\Darkness Falls/West Xuyofu Territory/BRSP/DynamicMeshes/ 2023-12-02T23:12:06 109.972 INF Dymesh: Loaded Items: 0 2023-12-02T23:12:06 109.974 INF Dymesh: Loading all items took: 0.0055098 seconds. 2023-12-02T23:12:06 109.993 INF Meshlist count is now 1 2023-12-02T23:12:06 109.993 INF Meshlist count is now 2 2023-12-02T23:12:06 109.995 INF Force load took 0 seconds 2023-12-02T23:12:06 109.998 INF Clearing queues. 2023-12-02T23:12:06 110.001 INF Cleared queues. 2023-12-02T23:12:06 110.004 INF Dynamic thread starting 2023-12-02T23:12:06 110.009 INF Dymesh door replacement: imposterBlock 2023-12-02T23:12:07 110.844 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775244785119063, server SteamID=, server public IP=9*.*.20*.1*, server port=26900 2023-12-02T23:12:07 110.856 INF [Steamworks.NET] Lobby entered: 109775244785119063 2023-12-02T23:12:07 110.949 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90178409605312536, public IP=9*.*.20*.1* 2023-12-02T23:12:07 110.955 INF [Steamworks.NET] Exiting Lobby 2023-12-02T23:12:07 110.956 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypeFriendsOnly) 2023-12-02T23:12:07 111.223 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775244785119103, server SteamID=90178409605312536, server public IP=9*.*.20*.1*, server port=26900 2023-12-02T23:12:07 111.225 INF [Steamworks.NET] Lobby entered: 109775244785119103 2023-12-02T23:12:07 111.577 WRN AddDecorationAt id=24070 r=0 d=0 m=0 m2=0 m3=0, 1517, 35, -860 replacing 2023-12-02T23:12:07 111.578 WRN AddDecorationAt id=24083 r=1 d=0 m=0 m2=0 m3=0, 1516, 35, -803 replacing 2023-12-02T23:12:07 111.579 WRN AddDecorationAt id=24081 r=2 d=0 m=0 m2=0 m3=0, 1513, 35, -696 replacing 2023-12-02T23:12:09 112.774 INF Respawn almost done 2023-12-02T23:12:09 112.806 INF PlayerSpawnedInWorld (reason: LoadedGame, position: 1379, 35, -721): localplayer 2023-12-02T23:12:09 113.022 INF 5354+1 Origin Reposition (0.0, 0.0, 0.0) to (1376.0, 32.0, -736.0) NullReferenceException: Object reference not set to an instance of an object at EntityGroups.GetRandomFromGroupList (System.Collections.Generic.List`1[T] grpList, GameRandom random) [0x0003e] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName, System.Int32& lastClassId, GameRandom random) [0x00026] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::SpawnUpdate>(SpawnManagerBiomes,string,bool,ChunkAreaBiomeSpawnData) at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::Update>(SpawnManagerBiomes,string,bool,object) at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x001e6] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at GameManager.UpdateTick () [0x00073] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at GameManager.gmUpdate () [0x00336] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at GameManager.Update () [0x00000] in <2fa89239d1f44466ac3f85d44a10e47a>:0 NullReferenceException: Object reference not set to an instance of an object at EntityGroups.GetRandomFromGroupList (System.Collections.Generic.List`1[T] grpList, GameRandom random) [0x0003e] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName, System.Int32& lastClassId, GameRandom random) [0x00026] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::SpawnUpdate>(SpawnManagerBiomes,string,bool,ChunkAreaBiomeSpawnData) at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::Update>(SpawnManagerBiomes,string,bool,object) at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x001e6] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at GameManager.UpdateTick () [0x00073] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at GameManager.gmUpdate () [0x00336] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at GameManager.Update () [0x00000] in <2fa89239d1f44466ac3f85d44a10e47a>:0 NullReferenceException: Object reference not set to an instance of an object at EntityGroups.GetRandomFromGroupList (System.Collections.Generic.List`1[T] grpList, GameRandom random) [0x0003e] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName, System.Int32& lastClassId, GameRandom random) [0x00026] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::SpawnUpdate>(SpawnManagerBiomes,string,bool,ChunkAreaBiomeSpawnData) at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::Update>(SpawnManagerBiomes,string,bool,object) at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x001e6] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at GameManager.UpdateTick () [0x00073] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at GameManager.gmUpdate () [0x00336] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at GameManager.Update () [0x00000] in <2fa89239d1f44466ac3f85d44a10e47a>:0 NullReferenceException: Object reference not set to an instance of an object at EntityGroups.GetRandomFromGroupList (System.Collections.Generic.List`1[T] grpList, GameRandom random) [0x0003e] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName, System.Int32& lastClassId, GameRandom random) [0x00026] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::SpawnUpdate>(SpawnManagerBiomes,string,bool,ChunkAreaBiomeSpawnData) at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::Update>(SpawnManagerBiomes,string,bool,object) at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x001e6] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at GameManager.UpdateTick () [0x00073] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at GameManager.gmUpdate () [0x00336] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at GameManager.Update () [0x00000] in <2fa89239d1f44466ac3f85d44a10e47a>:0 NullReferenceException: Object reference not set to an instance of an object at EntityGroups.GetRandomFromGroupList (System.Collections.Generic.List`1[T] grpList, GameRandom random) [0x0003e] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName, System.Int32& lastClassId, GameRandom random) [0x00026] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::SpawnUpdate>(SpawnManagerBiomes,string,bool,ChunkAreaBiomeSpawnData) at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::Update>(SpawnManagerBiomes,string,bool,object) at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x001e6] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at GameManager.UpdateTick () [0x00073] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at GameManager.gmUpdate () [0x00336] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at GameManager.Update () [0x00000] in <2fa89239d1f44466ac3f85d44a10e47a>:0 2023-12-02T23:12:18 122.328 INF Saving 72 of chunks took 2059ms 2023-12-02T23:12:18 122.378 INF [DECO] written 93386, in 49ms 2023-12-02T23:12:18 122.383 INF [DECO] write thread 4ms 2023-12-02T23:12:20 123.692 INF Disconnect 2023-12-02T23:12:20 123.776 INF [NET] ServerShutdown 2023-12-02T23:12:20 123.777 INF NET: Stopping server protocols 2023-12-02T23:12:20 124.223 INF NET: LiteNetLib server stopped 2023-12-02T23:12:20 124.228 INF Exited thread SteamNetworkingServer 2023-12-02T23:12:20 124.229 INF [Steamworks.NET] NET: Server stopped 2023-12-02T23:12:20 124.232 INF [EOS-P2PS] Server stopped 2023-12-02T23:12:20 124.233 INF <color=cyan>[IDC Core]</color> Cleaning up IDC Core data. 2023-12-02T23:12:20 124.233 INF SaveAndCleanupWorld 2023-12-02T23:12:22 126.189 INF Saving 72 of chunks took 1926ms 2023-12-02T23:12:22 126.198 INF [EOS] Unregistering server 2023-12-02T23:12:22 126.200 INF [Steamworks.NET] Stopping server 2023-12-02T23:12:22 126.217 INF [Steamworks.NET] Exiting Lobby 2023-12-02T23:12:22 126.219 INF [PartyQuests] Player unregistered 2023-12-02T23:12:23 126.883 INF [MODS] Loading localization from mod: DarknessFallsCore 2023-12-02T23:12:23 126.909 INF [MODS] Loading localization from mod: Quartz 2023-12-02T23:12:23 126.918 INF [MODS] Loading localization from mod: 0-SCore_sphereii 2023-12-02T23:12:23 126.928 INF [MODS] Loading localization from mod: CustomGameOptions 2023-12-02T23:12:23 126.938 INF [MODS] Loading localization from mod: Bdubs_Vehicles 2023-12-02T23:12:23 126.950 INF [MODS] Loading localization from mod: IDCAdvancedDewCollector 2023-12-02T23:12:23 126.960 INF [MODS] Loading localization from mod: IDCCore 2023-12-02T23:12:23 127.000 INF [MODS] Loading localization from mod: PEP-POIExpansionPack Clearing SphereCache... 2023-12-02T23:12:23 127.038 INF AstarManager Cleanup 2023-12-02T23:12:23 127.257 INF Clearing queues. 2023-12-02T23:12:23 127.257 INF Cleared queues. 2023-12-02T23:12:24 128.046 INF Clearing queues. 2023-12-02T23:12:24 128.047 INF Cleared queues. 2023-12-02T23:12:24 128.073 INF World.Unload 2023-12-02T23:12:24 128.085 INF Exited thread GenerateChunks 2023-12-02T23:12:27 130.948 INF Exited thread SaveChunks C:\7D2D\Saves\Darkness Falls\Darkness Falls\West Xuyofu Territory\BRSP\Region 2023-12-02T23:12:27 131.020 INF Broadcast Manager C:\7D2D\Saves\Darkness Falls\Darkness Falls/West Xuyofu Territory/BRSP/Broadcastmanager.dat Saving: 0 2023-12-02T23:12:27 131.020 INF Broadcastmanager stopped 2023-12-02T23:12:27 131.021 INF World.Cleanup 2023-12-02T23:12:27 131.025 INF Exited thread ChunkRegeneration 2023-12-02T23:12:27 131.030 INF Exited thread ChunkCalc 2023-12-02T23:12:27 131.031 INF Exited thread ChunkMeshBake 2023-12-02T23:12:27 131.038 INF Exited thread WaterSimulationApplyChanges 2023-12-02T23:12:27 131.055 INF VehicleManager saving 0 (0 + 0) 2023-12-02T23:12:27 131.076 INF VehicleManager saved 9 bytes 2023-12-02T23:12:27 131.076 INF DroneManager saving 0 (0 + 0) 2023-12-02T23:12:27 131.095 INF DroneManager saved 9 bytes 2023-12-02T23:12:27 131.149 INF Persistent GamePrefs saved 2023-12-02T23:12:28 131.818 INF [EOS] Server unregistered 2023-12-02T23:12:33 137.021 WRN [EOS] [LogAnalytics - Warning] EventCache either took too long to flush (1.842 ms) or had a very large payload (3.386 KB, 5 events). Listing events in the payload for investigation: 2023-12-02T23:12:33 137.022 WRN [EOS] [LogAnalytics - Warning] UsageMetric,692 2023-12-02T23:12:33 137.022 WRN [EOS] [LogAnalytics - Warning] UsageMetric,697 2023-12-02T23:12:33 137.022 WRN [EOS] [LogAnalytics - Warning] UsageMetric,692 2023-12-02T23:12:33 137.022 WRN [EOS] [LogAnalytics - Warning] UsageMetric,695 2023-12-02T23:12:33 137.022 WRN [EOS] [LogAnalytics - Warning] UsageMetric,678 2023-12-02T23:15:25 308.698 INF Preparing quit 2023-12-02T23:15:25 308.704 INF Persistent GamePrefs saved 2023-12-02T23:15:25 308.709 INF Cleanup UnloadAsset can only be used on assets; UnloadAsset can only be used on assets; UnloadAsset can only be used on assets; 2023-12-02T23:15:25 309.510 INF AchievementManager.Cleanup 2023-12-02T23:15:26 310.601 INF Terminating threads 2023-12-02T23:15:26 310.601 INF OnApplicationQuit 2023-12-02T23:15:26 310.604 INF Terminating threads 2023-12-02T23:15:26 310.604 INF OnApplicationQuit Setting up 8 worker threads for Enlighten. Releasing render texture that is set as Camera.targetTexture! Releasing render texture that is set as Camera.targetTexture! Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] Peak usage frame count: [2.0 KB-4.0 KB]: 14803 frames, [4.0 KB-8.0 KB]: 6 frames, [8.0 KB-16.0 KB]: 3451 frames, [16.0 KB-32.0 KB]: 26 frames, [32.0 KB-64.0 KB]: 65 frames, [64.0 KB-128.0 KB]: 496 frames, [128.0 KB-256.0 KB]: 85 frames, [256.0 KB-0.5 MB]: 137 frames, [0.5 MB-1.0 MB]: 49 frames, [1.0 MB-2.0 MB]: 14 frames, [2.0 MB-4.0 MB]: 3 frames, [4.0 MB-8.0 MB]: 4 frames Initial Block Size 4.0 MB Current Block Size 7.9 MB Peak Allocated Bytes 7.9 MB Overflow Count 19 [ALLOC_TEMP_Loading.AsyncRead] Initial Block Size 64.0 KB Current Block Size 128.0 KB Peak Allocated Bytes 128.0 KB Overflow Count 1 [ALLOC_TEMP_Loading.PreloadManager] Initial Block Size 256.0 KB Current Block Size 504.0 KB Peak Allocated Bytes 502.4 KB Overflow Count 16435 [ALLOC_TEMP_Background Job.Worker 8] Initial Block Size 32.0 KB Current Block Size 52.0 KB Peak Allocated Bytes 50.8 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 6] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 52.8 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 0] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 143.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 10] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 1 [ALLOC_TEMP_Background Job.Worker 9] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 1 [ALLOC_TEMP_Job.Worker 5] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 54.1 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 14] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 33.0 KB Overflow Count 1 [ALLOC_TEMP_Background Job.Worker 6] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 4] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 97.4 KB Overflow Count 0 [ALLOC_TEMP_ReadCacheIndex] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 0.5 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 14] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 54.1 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 3] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 58.7 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 13] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 58.7 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 12] Initial Block Size 32.0 KB Current Block Size 60.0 KB Peak Allocated Bytes 58.4 KB Overflow Count 0 [ALLOC_TEMP_EnlightenWorker] x 8 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 15] Initial Block Size 32.0 KB Current Block Size 44.0 KB Peak Allocated Bytes 43.0 KB Overflow Count 1 [ALLOC_TEMP_Background Job.Worker 1] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 2] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 11.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 7] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 0 [ALLOC_TEMP_UnityGfxDeviceWorker] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 68.3 KB Overflow Count 12 [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 5] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 8.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 9] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 53.5 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 13] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 1 [ALLOC_TEMP_Job.Worker 8] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 151.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 7] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 54.1 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 1] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 55.1 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 2] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 53.2 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 3] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 4.2 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 11] Initial Block Size 32.0 KB Current Block Size 52.0 KB Peak Allocated Bytes 48.3 KB Overflow Count 1 [ALLOC_TEMP_Job.Worker 10] Initial Block Size 256.0 KB Current Block Size 272.0 KB Peak Allocated Bytes 222.4 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 0] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 452 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 11] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 55.2 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 12] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 54.1 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 4] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_BatchDeleteObjects] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_DEFAULT] Dual Thread Allocator Peak main deferred allocation count 252165 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 1 Subsections = 1024 buckets. Failed count: 647642 32B: 15 Subsections = 7680 buckets. Failed count: 871838 48B: 54 Subsections = 18432 buckets. Failed count: 663134 64B: 29 Subsections = 7424 buckets. Failed count: 336706 80B: 151 Subsections = 30924 buckets. Failed count: 158842 96B: 3 Subsections = 512 buckets. Failed count: 134766 112B: 2 Subsections = 292 buckets. Failed count: 107346 128B: 1 Subsections = 128 buckets. Failed count: 160216 [ALLOC_DEFAULT_MAIN] Peak usage frame count: [16.0 MB-32.0 MB]: 2997 frames, [32.0 MB-64.0 MB]: 1749 frames, [64.0 MB-128.0 MB]: 315 frames, [128.0 MB-256.0 MB]: 13446 frames, [256.0 MB-0.50 GB]: 632 frames Requested Block Size 16.0 MB Peak Block count 18 Peak Allocated memory 462.5 MB Peak Large allocation bytes 302.2 MB [ALLOC_DEFAULT_THREAD] Peak usage frame count: [4.0 MB-8.0 MB]: 3 frames, [8.0 MB-16.0 MB]: 1686 frames, [16.0 MB-32.0 MB]: 559 frames, [32.0 MB-64.0 MB]: 13227 frames, [64.0 MB-128.0 MB]: 639 frames, [128.0 MB-256.0 MB]: 3025 frames Requested Block Size 16.0 MB Peak Block count 16 Peak Allocated memory 226.6 MB Peak Large allocation bytes 145.7 MB [ALLOC_TEMP_JOB_1_FRAME] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_2_FRAMES] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] Initial Block Size 2.0 MB Used Block Count 4 Overflow Count (too large) 3 Overflow Count (full) 0 [ALLOC_TEMP_JOB_ASYNC (Background)] Initial Block Size 1.0 MB Used Block Count 14 Overflow Count (too large) 15 Overflow Count (full) 0 [ALLOC_GFX] Dual Thread Allocator Peak main deferred allocation count 232 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 1 Subsections = 1024 buckets. Failed count: 647642 32B: 15 Subsections = 7680 buckets. Failed count: 871838 48B: 54 Subsections = 18432 buckets. Failed count: 663134 64B: 29 Subsections = 7424 buckets. Failed count: 336706 80B: 151 Subsections = 30924 buckets. Failed count: 158842 96B: 3 Subsections = 512 buckets. Failed count: 134766 112B: 2 Subsections = 292 buckets. Failed count: 107346 128B: 1 Subsections = 128 buckets. Failed count: 160216 [ALLOC_GFX_MAIN] Peak usage frame count: [64.0 KB-128.0 KB]: 2996 frames, [0.5 MB-1.0 MB]: 6 frames, [2.0 MB-4.0 MB]: 1717 frames, [4.0 MB-8.0 MB]: 18 frames, [8.0 MB-16.0 MB]: 15 frames, [16.0 MB-32.0 MB]: 19 frames, [32.0 MB-64.0 MB]: 8 frames, [64.0 MB-128.0 MB]: 65 frames, [128.0 MB-256.0 MB]: 14261 frames, [256.0 MB-0.50 GB]: 8 frames, [0.50 GB-1.00 GB]: 26 frames Requested Block Size 16.0 MB Peak Block count 15 Peak Allocated memory 0.71 GB Peak Large allocation bytes 0.52 GB [ALLOC_GFX_THREAD] Peak usage frame count: [2.0 KB-4.0 KB]: 2984 frames, [64.0 KB-128.0 KB]: 7 frames, [16.0 MB-32.0 MB]: 1818 frames, [32.0 MB-64.0 MB]: 79 frames, [64.0 MB-128.0 MB]: 14240 frames, [128.0 MB-256.0 MB]: 11 frames Requested Block Size 16.0 MB Peak Block count 6 Peak Allocated memory 158.0 MB Peak Large allocation bytes 155.7 MB [ALLOC_CACHEOBJECTS] Dual Thread Allocator Peak main deferred allocation count 106880 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 1 Subsections = 1024 buckets. Failed count: 647642 32B: 15 Subsections = 7680 buckets. Failed count: 871838 48B: 54 Subsections = 18432 buckets. Failed count: 663134 64B: 29 Subsections = 7424 buckets. Failed count: 336706 80B: 151 Subsections = 30924 buckets. Failed count: 158842 96B: 3 Subsections = 512 buckets. Failed count: 134766 112B: 2 Subsections = 292 buckets. Failed count: 107346 128B: 1 Subsections = 128 buckets. Failed count: 160216 [ALLOC_CACHEOBJECTS_MAIN] Peak usage frame count: [32.0 MB-64.0 MB]: 2991 frames, [64.0 MB-128.0 MB]: 1641 frames, [128.0 MB-256.0 MB]: 235 frames, [256.0 MB-0.50 GB]: 25 frames, [0.50 GB-1.00 GB]: 14247 frames Requested Block Size 4.0 MB Peak Block count 153 Peak Allocated memory 0.60 GB Peak Large allocation bytes 43.2 MB [ALLOC_CACHEOBJECTS_THREAD] Peak usage frame count: [16.0 MB-32.0 MB]: 2987 frames, [32.0 MB-64.0 MB]: 1 frames, [64.0 MB-128.0 MB]: 1727 frames, [128.0 MB-256.0 MB]: 113 frames, [256.0 MB-0.50 GB]: 14311 frames Requested Block Size 4.0 MB Peak Block count 89 Peak Allocated memory 353.8 MB Peak Large allocation bytes 113.0 MB [ALLOC_TYPETREE] Dual Thread Allocator Peak main deferred allocation count 0 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 1 Subsections = 1024 buckets. Failed count: 647642 32B: 15 Subsections = 7680 buckets. Failed count: 871838 48B: 54 Subsections = 18432 buckets. Failed count: 663134 64B: 29 Subsections = 7424 buckets. Failed count: 336706 80B: 151 Subsections = 30924 buckets. Failed count: 158842 96B: 3 Subsections = 512 buckets. Failed count: 134766 112B: 2 Subsections = 292 buckets. Failed count: 107346 128B: 1 Subsections = 128 buckets. Failed count: 160216 [ALLOC_TYPETREE_MAIN] Peak usage frame count: [0-1.0 KB]: 2984 frames, [8.0 KB-16.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 1859 frames, [256.0 KB-0.5 MB]: 8 frames, [0.5 MB-1.0 MB]: 6 frames, [1.0 MB-2.0 MB]: 8 frames, [2.0 MB-4.0 MB]: 9 frames, [4.0 MB-8.0 MB]: 17 frames, [8.0 MB-16.0 MB]: 14247 frames Requested Block Size 2.0 MB Peak Block count 6 Peak Allocated memory 11.1 MB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Peak usage frame count: [2.0 KB-4.0 KB]: 2984 frames, [256.0 KB-0.5 MB]: 400 frames, [0.5 MB-1.0 MB]: 1335 frames, [2.0 MB-4.0 MB]: 14420 frames Requested Block Size 2.0 MB Peak Block count 2 Peak Allocated memory 2.3 MB Peak Large allocation bytes 0 B [/spoiler] Could someone tell me what I've done wrong, please? Edit: wow, that's a lot of text... Edited December 2, 2023 by The-Walking-Dad Neatness (see edit history) Link to comment Share on other sites More sharing options...
wanderinpaladin Posted December 3, 2023 Share Posted December 3, 2023 (edited) I had an error crop up. It's perpetually scrolling, I had to crash 7d2d to get out of it. I was making some storage cabinets and they should be done. I tried opening my new workbench that had nothing and it gave me the same error. Edit: I started a new game went into creative to give me a workbench and got the same thing. Going to attempt to reinstall the game and mod tomorrow. Edited December 3, 2023 by wanderinpaladin (see edit history) Link to comment Share on other sites More sharing options...
SpazzyChick Posted December 3, 2023 Share Posted December 3, 2023 (edited) Hello, Maybe I am doing something wrong but I just built a "Working Sink" and by the description it says it's "a water source if there isn't one nearby". However, it opens just like any container and I can't draw water from it; even with an empty container in hand like how other sources had said how it should work. This was a frustrating waste of resources and skill point if it's just a fancy storage container. Am I missing something? How it is supposed to work? (I've been playing 7days for ages but I am new to the mod but I can't find anything useful online that is working.) Edited December 3, 2023 by SpazzyChick Needed to add more information (see edit history) Link to comment Share on other sites More sharing options...
SnowBee Posted December 3, 2023 Share Posted December 3, 2023 1 hour ago, SpazzyChick said: Hello, Maybe I am doing something wrong but I just built a "Working Sink" and by the description it says it's "a water source if there isn't one nearby". However, it opens just like any container and I can't draw water from it; even with an empty container in hand like how other sources had said how it should work. This was a frustrating waste of resources and skill point if it's just a fancy storage container. Am I missing something? How it is supposed to work? (I've been playing 7days for ages but I am new to the mod but I can't find anything useful online that is working.) Are we talking about the same frustrating number of resources? 100 forged iron and four pipes are a lot? I recently used one for my video, but that I pulled out of cm and it worked fine. So, I checked and crafted one now, and it works well with a stack of jars. There are two options, the "Working Player Sinks" crafted on a metal workstation, and a "Sinks and Toilets", crafted on your person. If I recall you must craft it (which I see you did say had) as the version you buy in the trader may not function. The "Sink and Toilets" won't work, and are for decoration. The "Working Player Sinks" is the one that works. You left click it to full a glass or a stack with water. From the description it appears you did you the correct one, so something else is probably wrong? You are using Alpha 21.2 stable? Did you upgrade from B28 or earlier, or is this a new save on version 5.0? Link to comment Share on other sites More sharing options...
Aheronus999 Posted December 3, 2023 Share Posted December 3, 2023 Hello, my keys are not working for some reason. 7 Days To Die a21.2 b30 Darkness Falls 5.0.0. In the console there are no errors, the keys are both in the bag and in the hands, writes no key. Link to comment Share on other sites More sharing options...
Man with a hat Posted December 3, 2023 Share Posted December 3, 2023 1 hour ago, Aheronus999 said: Hello, my keys are not working for some reason. It's not the correct cards. That is a endgame room and you need a special card that you can find in the lab or buy from Anna for around 170K dukes. Cant remember the name just now. Link to comment Share on other sites More sharing options...
uppercase Posted December 3, 2023 Share Posted December 3, 2023 So I have noticed that when a screamer spawns, sees me and screams no zombies spawn. Is this intended or is there something wrong with my game? Link to comment Share on other sites More sharing options...
Melange Posted December 3, 2023 Share Posted December 3, 2023 (edited) 8 hours ago, Aheronus999 said: Hello, my keys are not working for some reason. 7 Days To Die a21.2 b30 Darkness Falls 5.0.0. In the console there are no errors, the keys are both in the bag and in the hands, writes no key. The door that you can not open yet is in Dr Ana's place. I am guessing from your toolbelt inventory that you are still in the early stages of the game. But, you will need a black keycard called a Portal Power Source to open this door. To get the black keycard: First, do a lot of jobs for the Scout (she lives in the Trader's fort). Complete enough jobs for the Scout and she will give you a job to visit Trader Razor. Do some jobs for Razor, then he will give you a job to see Eve the Mercenary. Do some Jobs for Eve and she will then send you to visit Dr Ana. At this stage, Dr Ana will have a 'retrieve the supplies' job called Research From Hell (it's in the Wasteland). The Research From Hell facility is big and dangerous. But the supplies satchel isn't that deep into the Hell lab, so you can get it (without going deeper into the lab) and return to Dr Ana. Dr Ana will then reward you with one Portal Power Source keycard. But...if you use the black keycard on that door, there are no other black keycards inside that loot room. This is important, because you will need a black Portal Power Source card to craft your first laser workbench! So, you can either do Dr Ana's Research From Hell job again and get another card, maybe buy a keycard, or if you are prepared, you can find a Portal down in the last room of the Research From Hell Laboratory. Destroy the Portal with a wrench, ratchet, impact driver or a laser tool to get a few extra Portal Power Source cards. Either way, you only need two black Portal Power Source cards for the game. One card for the first laser workbench, and the other card to open Dr Ana's loot room. Oh, and Eve the Mercenary will have a job that requires the red/green/blue keycards, and the Research Rescue From Hell will also need the red/green/blue keycards. Edited December 3, 2023 by Melange (see edit history) Link to comment Share on other sites More sharing options...
wanderinpaladin Posted December 3, 2023 Share Posted December 3, 2023 OK Fresh install of game and mod seemed to fix my issue. Link to comment Share on other sites More sharing options...
Aheronus999 Posted December 4, 2023 Share Posted December 4, 2023 Man with a hat, Melange Thank you very much. 2 Link to comment Share on other sites More sharing options...
Melange Posted December 4, 2023 Share Posted December 4, 2023 On 12/3/2023 at 3:24 PM, SpazzyChick said: Hello, Maybe I am doing something wrong but I just built a "Working Sink" and by the description it says it's "a water source if there isn't one nearby". However, it opens just like any container and I can't draw water from it; even with an empty container in hand like how other sources had said how it should work. This was a frustrating waste of resources and skill point if it's just a fancy storage container. Am I missing something? How it is supposed to work? (I've been playing 7days for ages but I am new to the mod but I can't find anything useful online that is working.) The Player Working Sink will not allow you to fill clay bowls. Only empty glass jars can be filled with clean water. Link to comment Share on other sites More sharing options...
KhaineGB Posted December 4, 2023 Author Share Posted December 4, 2023 On 12/2/2023 at 11:24 PM, The-Walking-Dad said: I used the modlauncher to install, and I'm getting an object reference error when I start the game. Hide contents Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc' Loading player data from C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d Initialize engine version: 2021.3.19f1 (c9714fde33b6) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4050 Laptop GPU (ID=0x28a1) Vendor: NVIDIA VRAM: 5936 MB Driver: 31.0.15.4601 Begin MonoManager ReloadAssembly - Completed reload, in 0.167 seconds <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 2.851400 ms 2023-12-02T23:10:16 0.029 INF Version: Alpha 21.2 (b30) Compatibility Version: Alpha 21.2, Build: WindowsPlayer 64 Bit 2023-12-02T23:10:16 0.030 INF System information: 2023-12-02T23:10:16 0.030 INF OS: Windows 11 (10.0.22621) 64bit 2023-12-02T23:10:16 0.031 INF CPU: 12th Gen Intel(R) Core(TM) i7-12650H (cores: 16) 2023-12-02T23:10:16 0.031 INF RAM: 7893 MB 2023-12-02T23:10:16 0.031 INF GPU: NVIDIA GeForce RTX 4050 Laptop GPU (5936 MB) 2023-12-02T23:10:16 0.040 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0) 2023-12-02T23:10:16 0.093 INF Last played version: Alpha 21.2 2023-12-02T23:10:16 0.095 INF Local UTC offset: 0 hours 2023-12-02T23:10:16 0.112 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -logfile C:\7D2D\Alpha21\Darkness_Falls\Darkness_Falls\output_log.txt -userdatafolder=C:\7D2D\Alpha21\Darkness_Falls\Darkness_Falls -savegamefolder=C:\7D2D\Saves\Darkness Falls\Darkness Falls -noeac 2023-12-02T23:10:16 0.122 INF [Platform] Init 2023-12-02T23:10:16 0.181 INF [Platform] Using native platform: Steam 2023-12-02T23:10:16 0.183 INF [Platform] Using cross platform: EOS 2023-12-02T23:10:16 0.183 INF [Platform] Using server platform: Steam 2023-12-02T23:10:16 0.183 INF [Platform] Using server platform: XBL 2023-12-02T23:10:16 0.194 INF Starting PlayerInputManager... 2023-12-02T23:10:16 0.349 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True) 2023-12-02T23:10:16 0.361 INF [Platform] Initializing Steam 2023-12-02T23:10:17 0.619 INF [Steamworks.NET] SteamAPI_Init() ok 2023-12-02T23:10:17 0.622 INF [Steamworks.NET] Registering auth callbacks 2023-12-02T23:10:17 0.625 INF Not running in Big Picture Mode, no on-screen keyboard available 2023-12-02T23:10:17 0.625 INF [Platform] Initializing EOS 2023-12-02T23:10:17 0.704 INF [EOS] Initialize: Success 2023-12-02T23:10:17 0.786 INF [EOS-ACC] Not started with EAC, anticheat disabled 2023-12-02T23:10:17 0.789 INF [Platform] Initializing XBL 2023-12-02T23:10:17 0.988 INF Localization language from platform: english 2023-12-02T23:10:17 0.989 INF Texture quality is set to 0 Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.528900 ms Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-0000022CE5451A50.dll 2023-12-02T23:10:25 8.785 INF Awake IsFocused: True 2023-12-02T23:10:25 8.786 INF Awake 2023-12-02T23:10:25 8.954 INF Occlusion: Awake 2023-12-02T23:10:25 8.960 WRN Device name for flag StandaloneWindows is unknown 2023-12-02T23:10:25 8.961 INF ApplyAllOptions streaming budget 5342.4 MB 2023-12-02T23:10:25 8.962 INF ApplyAllOptions current screen 1920 x 1080, 75hz, window 1920 x 1080, mode FullScreenWindow 2023-12-02T23:10:25 8.963 INF Texture quality is set to 0 2023-12-02T23:10:25 8.963 INF ApplyTextureFilter 4, AF ForceEnable 2023-12-02T23:10:25 8.964 INF ApplyTerrainOptions 3 Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6581. Total: 14.601400 ms (FindLiveObjects: 0.277800 ms CreateObjectMapping: 0.191800 ms MarkObjects: 14.086600 ms DeleteObjects: 0.044300 ms) 2023-12-02T23:10:26 9.678 INF [MODS] Start loading from: 'C:\7D2D\Alpha21\Darkness_Falls\Darkness_Falls/Mods' 2023-12-02T23:10:26 9.692 INF [MODS] Trying to load from folder: '0-DarknessFallsCore' 2023-12-02T23:10:26 9.727 INF [MODS] Loaded Mod: DarknessFallsCore (5.0.0.29) 2023-12-02T23:10:26 9.727 INF [MODS] Trying to load from folder: '0-Quartz' 2023-12-02T23:10:26 9.734 INF [MODS] Loaded Mod: Quartz (2.1.0) 2023-12-02T23:10:26 9.734 INF [MODS] Trying to load from folder: '0-SCore' 2023-12-02T23:10:26 9.738 INF [MODS] Loaded Mod: 0-SCore_sphereii (21.1.48.955) 2023-12-02T23:10:26 9.738 INF [MODS] Trying to load from folder: '1-CustomGameOptions' 2023-12-02T23:10:26 9.740 INF [MODS] Loaded Mod: CustomGameOptions (1.1.0.0) 2023-12-02T23:10:26 9.740 INF [MODS] Trying to load from folder: '1-DF-BdubsVehicles' 2023-12-02T23:10:26 9.741 INF [MODS] Loaded Mod: Bdubs_Vehicles (21.0.2.1) 2023-12-02T23:10:26 9.741 INF [MODS] Trying to load from folder: 'BiomePrefabExclusion' 2023-12-02T23:10:26 9.744 INF [MODS] Loaded Mod: BiomePrefabExclusion (0.2.0.0) 2023-12-02T23:10:26 9.744 INF [MODS] Trying to load from folder: 'IDCAdvancedDewCollectorV3' 2023-12-02T23:10:26 9.746 INF [MODS] Loaded Mod: IDCAdvancedDewCollector (3.0.0) 2023-12-02T23:10:26 9.746 INF [MODS] Trying to load from folder: 'IDCCore' 2023-12-02T23:10:26 9.749 INF [MODS] Loaded Mod: IDCCore (2.2.6.2416) 2023-12-02T23:10:26 9.749 INF [MODS] Trying to load from folder: 'IDCHealthBarTweaks' 2023-12-02T23:10:26 9.752 INF [MODS] Loaded Mod: IDCHealthBarTweaks (1.0.0.0) 2023-12-02T23:10:26 9.752 INF [MODS] Trying to load from folder: 'IDCReducedVehicleDamage' 2023-12-02T23:10:26 9.753 INF [MODS] Loaded Mod: IDCReducedVehicleDamage (1.0.0.0) 2023-12-02T23:10:26 9.753 INF [MODS] Trying to load from folder: 'Locks' 2023-12-02T23:10:26 9.754 INF [MODS] Loaded Mod: Locks (21.0.0.1) 2023-12-02T23:10:26 9.754 INF [MODS] Trying to load from folder: 'OcbCustomTextures' 2023-12-02T23:10:26 9.756 INF [MODS] Loaded Mod: OcbCustomTextures (0.6.0) 2023-12-02T23:10:26 9.756 INF [MODS] Trying to load from folder: 'OcbWayPointIcons' 2023-12-02T23:10:26 9.758 INF [MODS] Loaded Mod: OcbWayPointIcons (0.3.0) 2023-12-02T23:10:26 9.758 INF [MODS] Trying to load from folder: 'PEP-POIExpansionPack' 2023-12-02T23:10:26 9.759 INF [MODS] Loaded Mod: PEP-POIExpansionPack (2.0.1.00) 2023-12-02T23:10:26 9.759 INF [MODS] Trying to load from folder: 'Prevent Default Worlds Folder' 2023-12-02T23:10:26 9.761 INF [MODS] Loaded Mod: PreventDefaultWorldsFolder (1.0) 2023-12-02T23:10:26 9.761 INF [MODS] Start loading from: 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods' 2023-12-02T23:10:26 9.761 INF [MODS] Trying to load from folder: 'KHA20-DangerousCities' 2023-12-02T23:10:26 9.762 WRN [MODS] KHA20-DangerousCities/ModInfo.xml in legacy format. Please consider upgrading to V2 for future compatibility. 2023-12-02T23:10:26 9.766 INF [MODS] Loaded Mod: Dangerous Cities (1.0.0) 2023-12-02T23:10:26 9.766 INF [MODS] Trying to load from folder: 'Mods-A21-main' 2023-12-02T23:10:26 9.766 WRN [MODS] Folder Mods-A21-main does not contain a ModInfo.xml, ignoring 2023-12-02T23:10:26 9.766 WRN [MODS] Failed loading mod from folder: 'Mods-A21-main' 2023-12-02T23:10:26 9.766 INF [MODS] Initializing mod code 2023-12-02T23:10:26 9.766 INF [MODS] Initializing mod DarknessFallsCore 2023-12-02T23:10:26 9.767 INF [MODS] Found ModAPI in Harmony-0-DarknessFallsCore.dll, creating instance Loading Patch: DFCore_Init Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-0000022CEC9CB020.dll Patching AIWanderingHordeSpawner() Done With Patching AIWanderingHordeSpawner() 2023-12-02T23:10:26 9.853 INF Done patching ItemActionEntryScrap:OnActivated Patching OnCollisionForward () Done With Patching OnCollisionForward () Patching UpdateWheelsCollision() Patching... Adjusting 6500 to 25000 Done With Patching UpdateWheelsCollision() Adjusting 6 to 12 Done with 6 to 12 Done with 3 to 6 [1] Done with 3 to 6 [2] Done with 3 to 6 [3] Patching PUBLIC_SLOTS() Adjusting 10 to 15 Adjusting 20 to 30 Done With Patching PUBLIC_SLOTS() Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt Done with patching PlayerMoveController.Update Patch 1 Patching... Patch done Patch 2 Patching... Patch done Patch 3 Patch 5 Patching... Patch done Patch 6 Patch 7 Patching... Patch done Patch 8 Patching... Patch done Patch 9 Patching... Patch done 2023-12-02T23:10:27 10.709 INF Patching... 2023-12-02T23:10:27 10.710 INF Patch done Patching... Patch done Adjusting 1 to 10 Done with 1 to 10 Adjusting 2 to 1 Done with 2 to 1 Adjusting 2 to 1 Done with 2 to 1 Adjusting 3 to 1 Done with 3 to 1 Loading Asset for Menu Music... Loaded Game Menu music. 2023-12-02T23:10:27 10.969 INF [MODS] Initialized code in mod 'DarknessFallsCore' from DLL 'Harmony-0-DarknessFallsCore.dll' 2023-12-02T23:10:27 10.969 INF [MODS] Initializing mod Quartz 2023-12-02T23:10:27 10.970 INF [MODS] Found ModAPI in Quartz.dll, creating instance 2023-12-02T23:10:27 10.974 INF [Quartz] Loading Patch 2023-12-02T23:10:27 11.085 INF Updated culture for display texts 2023-12-02T23:10:27 11.099 INF [Quartz] Loaded Patch 2023-12-02T23:10:27 11.099 INF [Quartz] Loading ActionSets 2023-12-02T23:10:27 11.104 INF [MODS] Initialized code in mod 'Quartz' from DLL 'Quartz.dll' 2023-12-02T23:10:27 11.104 INF [MODS] Initializing mod 0-SCore_sphereii 2023-12-02T23:10:27 11.109 INF [MODS] Found ModAPI in SCore.dll, creating instance 2023-12-02T23:10:27 11.110 INF Loading Patch: Harmony.SphereIICoreInit Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt Done with patching PlayerMoveController.Update 2023-12-02T23:10:28 11.937 INF Done patching ItemActionEntryScrap:OnActivated Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-0000022CEC67BD10.dll 2023-12-02T23:10:28 12.273 INF SCore:: Checking Installed Modlets... 2023-12-02T23:10:28 12.274 INF Loaded Mods From C:\7D2D\Alpha21\Darkness_Falls\Darkness_Falls/Mods 2023-12-02T23:10:28 12.274 INF Loaded Mods From C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods 2023-12-02T23:10:28 12.274 INF WARNING: Loaded Mods From two Folders! 2023-12-02T23:10:28 12.274 INF Modlet List Hash: 398698763 2023-12-02T23:10:28 12.274 INF SCore:: Done Checking Installed Modlets 2023-12-02T23:10:28 12.275 INF [MODS] Initialized code in mod '0-SCore_sphereii' from DLL 'SCore.dll' 2023-12-02T23:10:28 12.275 INF [MODS] Initializing mod CustomGameOptions 2023-12-02T23:10:28 12.275 INF [MODS] Found ModAPI in CustomGameOptions.dll, creating instance 2023-12-02T23:10:28 12.276 INF Loading Patch: CustomGameOptionsHarmony+CustomGameOptionsHarmony_Init 2023-12-02T23:10:28 12.322 INF DataConfigPath = C:\7D2D\Alpha21\Darkness_Falls\Darkness_Falls/Mods\1-CustomGameOptions/SaveData 2023-12-02T23:10:28 12.323 INF Custom Game Options Loaded. 2023-12-02T23:10:28 12.323 INF [MODS] Initialized code in mod 'CustomGameOptions' from DLL 'CustomGameOptions.dll' 2023-12-02T23:10:28 12.323 INF [MODS] Initializing mod BiomePrefabExclusion 2023-12-02T23:10:28 12.323 INF [MODS] Found ModAPI in BiomePrefabExclusion.dll, creating instance 2023-12-02T23:10:28 12.374 INF [MODS] Initialized code in mod 'BiomePrefabExclusion' from DLL 'BiomePrefabExclusion.dll' 2023-12-02T23:10:28 12.374 INF [MODS] Initializing mod IDCCore 2023-12-02T23:10:28 12.375 INF [MODS] Found ModAPI in IDCCoreV2.dll, creating instance Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt Done with patching PlayerMoveController.Update 2023-12-02T23:10:29 12.796 INF <color=cyan>[IDC Core]</color> Done patching NPCsFromXml.ParseNPCInfo. 2023-12-02T23:10:29 12.816 INF <color=cyan>[IDC Core]</color> Parsing block modifiers complete. 2023-12-02T23:10:29 12.816 INF <color=cyan>[IDC Core]</color> Parsing conversion recipes complete. 2023-12-02T23:10:29 12.816 INF <color=cyan>[IDC Core]</color> Done patching BlocksFromXml.ParseBlock 2023-12-02T23:10:29 12.837 INF <color=cyan>[IDC Core]</color> Done patching Progression.AddLevelExpRecursive Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-0000022CEC66FC50.dll 2023-12-02T23:10:29 12.938 INF <color=cyan>[IDC Core]</color> Done patching TradersFromXml.ParseTraderInfo 2023-12-02T23:10:29 12.946 INF [MODS] Initialized code in mod 'IDCCore' from DLL 'IDCCoreV2.dll' 2023-12-02T23:10:29 12.946 INF [MODS] Initializing mod IDCHealthBarTweaks 2023-12-02T23:10:29 12.946 INF [MODS] Found ModAPI in IDCHealthBarTweaks.dll, creating instance 2023-12-02T23:10:29 12.960 INF [MODS] Initialized code in mod 'IDCHealthBarTweaks' from DLL 'IDCHealthBarTweaks.dll' 2023-12-02T23:10:29 12.960 INF [MODS] Initializing mod IDCReducedVehicleDamage 2023-12-02T23:10:29 12.960 INF [MODS] Found ModAPI in IDCReducedVehicleDamage.dll, creating instance 2023-12-02T23:10:29 12.965 INF [MODS] Initialized code in mod 'IDCReducedVehicleDamage' from DLL 'IDCReducedVehicleDamage.dll' 2023-12-02T23:10:29 12.965 INF [MODS] Initializing mod OcbCustomTextures 2023-12-02T23:10:29 12.965 INF [MODS] Found ModAPI in CustomTextures.dll, creating instance 2023-12-02T23:10:29 12.966 INF OCB Harmony Patch: OcbCustomTextures 2023-12-02T23:10:29 12.999 INF [MODS] Initialized code in mod 'OcbCustomTextures' from DLL 'CustomTextures.dll' 2023-12-02T23:10:29 12.999 INF [MODS] Initializing mod OcbWayPointIcons 2023-12-02T23:10:29 13.000 INF [MODS] Found ModAPI in WayPointIcons.dll, creating instance 2023-12-02T23:10:29 13.000 INF OCB Harmony Patch: WayPointIcons 2023-12-02T23:10:29 13.083 INF [MODS] Initialized code in mod 'OcbWayPointIcons' from DLL 'WayPointIcons.dll' 2023-12-02T23:10:29 13.083 INF [MODS] Initializing mod PreventDefaultWorldsFolder 2023-12-02T23:10:29 13.083 INF [MODS] Found ModAPI in 7D2D Prevent Default World Loading.dll, creating instance 2023-12-02T23:10:29 13.087 INF Patching Static Constructor in PathAbstractions 2023-12-02T23:10:29 13.093 INF [MODS] Initialized code in mod 'PreventDefaultWorldsFolder' from DLL '7D2D Prevent Default World Loading.dll' 2023-12-02T23:10:29 13.093 INF [MODS] Loading done 2023-12-02T23:10:30 13.986 INF Pack 179826 us 2023-12-02T23:10:30 14.002 INF Pack 2121 us 2023-12-02T23:10:30 14.006 INF Pack 1049 us 2023-12-02T23:10:30 14.011 INF Pack 831 us 2023-12-02T23:10:30 14.040 INF Pack 17116 us 2023-12-02T23:10:30 14.381 INF Pack 131078 us 2023-12-02T23:10:30 14.427 INF Pack 13651 us 2023-12-02T23:10:30 14.436 INF Pack 2611 us 2023-12-02T23:10:30 14.459 INF Pack 6264 us 2023-12-02T23:10:30 14.513 INF Pack 36196 us 2023-12-02T23:10:30 14.514 INF [MODS] Loading localization from mod: DarknessFallsCore 2023-12-02T23:10:30 14.531 INF [MODS] Loading localization from mod: Quartz 2023-12-02T23:10:30 14.532 INF [MODS] Loading localization from mod: 0-SCore_sphereii 2023-12-02T23:10:30 14.532 INF [MODS] Loading localization from mod: CustomGameOptions 2023-12-02T23:10:30 14.533 INF [MODS] Loading localization from mod: Bdubs_Vehicles 2023-12-02T23:10:30 14.534 INF [MODS] Loading localization from mod: IDCAdvancedDewCollector 2023-12-02T23:10:30 14.535 INF [MODS] Loading localization from mod: IDCCore 2023-12-02T23:10:30 14.535 INF [MODS] Loading localization from mod: PEP-POIExpansionPack 2023-12-02T23:10:30 14.562 INF Loading permissions file at 'C:\7D2D\Saves\Darkness Falls\Darkness Falls/serveradmin.xml' 2023-12-02T23:10:30 14.584 INF Loading permissions file done. 2023-12-02T23:10:31 14.662 INF GameSense server not found (no props file), disabling 2023-12-02T23:10:31 14.663 INF [PartyQuests] Initialized 2023-12-02T23:10:31 14.664 INF Awake done in 5878 ms 2023-12-02T23:10:31 14.808 INF [XUi] Instantiating XUi from default prefab. 2023-12-02T23:10:31 14.821 INF [XUi] XUi instantiation completed in 12 ms 2023-12-02T23:10:31 14.854 INF [Quartz] [BackgroundMusicMono] start called 2023-12-02T23:10:31 14.973 INF [Quartz] Loading Fonts 2023-12-02T23:10:31 14.974 INF [Quartz] Loaded Fonts 2023-12-02T23:10:31 14.983 INF [XUi] Loading XUi asynchronously 2023-12-02T23:10:31 15.311 INF Reloading serveradmin.xml 2023-12-02T23:10:31 15.311 INF Loading permissions file at 'C:\7D2D\Saves\Darkness Falls\Darkness Falls/serveradmin.xml' 2023-12-02T23:10:31 15.311 INF Permissions file unchanged, skipping reloading 2023-12-02T23:10:32 15.661 INF [Quartz] [UIAtlastList] UIAtlas found 2023-12-02T23:10:32 15.735 INF [XUi] Parsing all window groups completed in 704 ms total. Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. 2023-12-02T23:10:33 17.199 INF [XUi] Initialized all window groups completed in 677 ms total. 2023-12-02T23:10:35 18.832 INF LoadTextureArraysForQuality quality -1 to 0, reload False 2023-12-02T23:10:40 23.937 INF LoadTextureArraysForQuality took 5.102 2023-12-02T23:10:40 24.004 INF Loaded (local): rwgmixer in 0.05 2023-12-02T23:10:40 24.057 INF Loaded (local): archetypes in 0.05 2023-12-02T23:10:40 24.080 INF Loaded (local): loadingscreen in 0.02 2023-12-02T23:10:40 24.085 INF WorldStaticData.Init() needed 8.000s 2023-12-02T23:10:40 24.106 INF [Steamworks.NET] Login ok. 2023-12-02T23:10:40 24.108 INF [EOS] Login 2023-12-02T23:10:40 24.389 INF AchievementManager: Received stats and achievements from Steam 2023-12-02T23:10:42 25.678 INF [EOS] Login succeeded, PUID: 00026aebde524d70af41efa5b9e02f0f 2023-12-02T23:10:42 25.679 INF [EOS] Getting native user for 00026aebde524d70af41efa5b9e02f0f 2023-12-02T23:10:42 25.681 INF [EOS] CopyIdToken result: Success Clearing SphereCache... 2023-12-02T23:10:45 29.278 WRN [EOS] [LogEOSRTC - Warning] EOS_RTCAudio_GetAudioInputDevicesCount is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_GetInputDevicesCount instead. 2023-12-02T23:10:45 29.372 WRN [EOS] [LogEOSRTC - Warning] EOS_RTCAudio_GetAudioInputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_CopyInputDeviceInformationByIndex instead. 2023-12-02T23:10:45 29.375 WRN [EOS] [LogEOSRTC - Warning] EOS_RTCAudio_GetAudioOutputDevicesCount is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_GetOutputDevicesCount instead. 2023-12-02T23:10:45 29.375 WRN [EOS] [LogEOSRTC - Warning] EOS_RTCAudio_GetAudioOutputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_CopyOutputDeviceInformationByIndex instead. 2023-12-02T23:10:50 33.730 INF Persistent GamePrefs saved Clearing SphereCache... 2023-12-02T23:10:55 39.096 ERR GamePrefs: Trying to set non-existing pref 501 2023-12-02T23:10:55 39.096 ERR GamePrefs: Trying to set non-existing pref 502 2023-12-02T23:10:55 39.096 ERR GamePrefs: Trying to set non-existing pref 503 2023-12-02T23:10:55 39.096 ERR GamePrefs: Trying to set non-existing pref 504 2023-12-02T23:10:55 39.096 ERR GamePrefs: Trying to set non-existing pref 505 2023-12-02T23:10:55 39.096 ERR GamePrefs: Trying to set non-existing pref 506 2023-12-02T23:10:57 40.835 INF SaveGameOptions 2023-12-02T23:10:57 40.837 INF <?xml version="1.0" encoding="UTF-8"?><customgameoptions><config name="CustomSHZombiesMin" value="30" /><config name="CustomSHZombiesMax" value="50" /><config name="CustomWHHoursMin" value="12" /><config name="CustomWHHoursMax" value="28" /><config name="CustomWHZombiesMin" value="15" /><config name="CustomWHZombiesMax" value="40" /><config name="CustomSMXDeath2XHairs" value="false" /></customgameoptions> 2023-12-02T23:10:57 40.839 INF NET: Starting server protocols 2023-12-02T23:10:57 40.949 INF NET: LiteNetLib server started 2023-12-02T23:10:57 40.950 INF Started thread SteamNetworkingServer 2023-12-02T23:10:57 40.950 INF [Steamworks.NET] NET: Server started 2023-12-02T23:10:57 40.950 INF [EOS-P2PS] Server started 2023-12-02T23:10:57 40.952 INF StartGame 2023-12-02T23:10:57 40.953 INF NetPackageManager Init 2023-12-02T23:10:57 41.054 INF [XUi] Instantiating XUi from default prefab. 2023-12-02T23:10:57 41.071 INF [XUi] XUi instantiation completed in 16 ms 2023-12-02T23:10:57 41.082 INF Persistent GamePrefs saved GamePref.AdminFileName = serveradmin.xml GamePref.AirDropFrequency = 0 GamePref.AirDropMarker = True GamePref.AllowSpawnNearBackpack = True GamePref.AutopilotMode = 0 GamePref.BedrollDeadZoneSize = 15 GamePref.BedrollExpiryTime = 45 GamePref.BlockDamageAI = 25 GamePref.BlockDamageAIBM = 25 GamePref.BlockDamagePlayer = 100 GamePref.BloodMoonEnemyCount = 16 GamePref.BloodMoonFrequency = 7 GamePref.BloodMoonRange = 0 GamePref.BloodMoonWarning = -1 GamePref.BuildCreate = False GamePref.ConnectToServerIP = 127.0.0.1 GamePref.ConnectToServerPort = 26900 GamePref.CreateLevelDim = 8 GamePref.CreateLevelName = My Level GamePref.CreativeMenuEnabled = False GamePref.DayCount = 3 GamePref.DayLightLength = 18 GamePref.DayNightLength = 60 GamePref.DeathPenalty = 3 GamePref.DebugMenuEnabled = False GamePref.DebugMenuShowTasks = False GamePref.DebugStopEnemiesMoving = False GamePref.DropOnDeath = 1 GamePref.DropOnQuit = 0 GamePref.DynamicMeshDistance = 1500 GamePref.DynamicMeshEnabled = True GamePref.DynamicMeshLandClaimBuffer = 3 GamePref.DynamicMeshLandClaimOnly = False GamePref.DynamicMeshMaxItemCache = 2 GamePref.DynamicMeshMaxRegionCache = 2 GamePref.DynamicMeshUseImposters = False GamePref.DynamicSpawner = GamePref.EACEnabled = False GamePref.EnableMapRendering = False GamePref.EnemyDifficulty = 0 GamePref.EnemySpawnMode = True GamePref.FavoriteServersList = GamePref.FragLimit = 20 GamePref.GameDifficulty = 1 GamePref.GameGuidClient = GamePref.GameMode = GameModeSurvival GamePref.GameName = BRSP GamePref.GameNameClient = My Game GamePref.GameVersion = Alpha 21.2 GamePref.GameWorld = West Xuyofu Territory GamePref.HideCommandExecutionLog = 0 GamePref.JoiningOptions = True GamePref.LandClaimCount = 5 GamePref.LandClaimDeadZone = 30 GamePref.LandClaimDecayMode = 0 GamePref.LandClaimExpiryTime = 7 GamePref.LandClaimOfflineDelay = 0 GamePref.LandClaimOfflineDurabilityModifier = 4 GamePref.LandClaimOnlineDurabilityModifier = 4 GamePref.LandClaimSize = 41 GamePref.Language = GamePref.LanguageBrowser = GamePref.LastGameResetRevision = 13 GamePref.LastLoadedPrefab = GamePref.LastLoadingTipRead = 23 GamePref.LootAbundance = 100 GamePref.LootRespawnDays = -1 GamePref.LootTimer = GamePref.MatchLength = 10 GamePref.MaxChunkAge = -1 GamePref.MaxQueuedMeshLayers = 40 GamePref.MaxSpawnedAnimals = 50 GamePref.MaxSpawnedZombies = 75 GamePref.MaxUncoveredMapChunksPerPlayer = 524288 GamePref.NewGameSetDefaults = True GamePref.NoGraphicsMode = False GamePref.OptionsAllowController = True GamePref.OptionsAmbientVolumeLevel = 1 GamePref.OptionsAudioOcclusion = False GamePref.OptionsBackgroundGlobalOpacity = 0.75 GamePref.OptionsControllerTriggerEffects = False GamePref.OptionsControllerVibration = True GamePref.OptionsControlsResetRevision = 6 GamePref.OptionsDisableChunkLODs = False GamePref.OptionsDynamicMusicDailyTime = 0.45 GamePref.OptionsDynamicMusicEnabled = False GamePref.OptionsForegroundGlobalOpacity = 1 GamePref.OptionsGfxAA = 4 GamePref.OptionsGfxAASharpness = 0.1 GamePref.OptionsGfxBloom = True GamePref.OptionsGfxBrightness = 0.5 GamePref.OptionsGfxDOF = False GamePref.OptionsGfxDynamicMinFPS = 30 GamePref.OptionsGfxDynamicMode = 0 GamePref.OptionsGfxDynamicScale = 1 GamePref.OptionsGfxFOV = 65 GamePref.OptionsGfxGameplayResolutionHeight = 0 GamePref.OptionsGfxGameplayResolutionWidth = 0 GamePref.OptionsGfxGrassDistance = 3 GamePref.OptionsGfxLODDistance = 0.75 GamePref.OptionsGfxMotionBlur = 0 GamePref.OptionsGfxObjQuality = 3 GamePref.OptionsGfxOcclusion = True GamePref.OptionsGfxQualityPreset = 5 GamePref.OptionsGfxReflectQuality = 3 GamePref.OptionsGfxReflectShadows = True GamePref.OptionsGfxResetRevision = 3 GamePref.OptionsGfxResolution = 0 GamePref.OptionsGfxShadowDistance = 2 GamePref.OptionsGfxSSAO = True GamePref.OptionsGfxSSReflections = 2 GamePref.OptionsGfxStreamMipmaps = True GamePref.OptionsGfxSunShafts = True GamePref.OptionsGfxTerrainQuality = 3 GamePref.OptionsGfxTexFilter = 4 GamePref.OptionsGfxTexQuality = 0 GamePref.OptionsGfxTreeDistance = 4 GamePref.OptionsGfxUMATexQuality = 0 GamePref.OptionsGfxViewDistance = 7 GamePref.OptionsGfxVsync = 1 GamePref.OptionsGfxWaterPtlLimiter = 0.75 GamePref.OptionsGfxWaterQuality = 1 GamePref.OptionsHudOpacity = 1 GamePref.OptionsHudSize = 1 GamePref.OptionsInterfaceSensitivity = 0.75 GamePref.OptionsIntroMovieEnabled = True GamePref.OptionsInvertMouse = False GamePref.OptionsJournalPopup = True GamePref.OptionsLiteNetLibMtuOverride = False GamePref.OptionsLookSensitivity = 0.35 GamePref.OptionsMenuMusicVolumeLevel = 0 GamePref.OptionsMicVolumeLevel = 0.75 GamePref.OptionsMumblePositionalAudioSupport = False GamePref.OptionsMusicVolumeLevel = 0 GamePref.OptionsOverallAudioVolumeLevel = 1 GamePref.OptionsPlayChanceFrequency = 3 GamePref.OptionsPlayChanceProbability = 0.983 GamePref.OptionsPlayerModel = playerFemale GamePref.OptionsPlayerModelTexture = Player/Male/Player_male GamePref.OptionsPOICulling = 1 GamePref.OptionsQuestsAutoAccept = True GamePref.OptionsQuestsAutoShare = True GamePref.OptionsScreenBoundsValue = 1 GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4 GamePref.OptionsShowCompass = True GamePref.OptionsShowCrosshair = True GamePref.OptionsStabSpawnBlocksOnGround = True GamePref.OptionsSubtitlesEnabled = True GamePref.OptionsTempCelsius = False GamePref.OptionsUiFpsScaling = 1 GamePref.OptionsVehicleLookSensitivity = 0.5 GamePref.OptionsVoiceChatEnabled = True GamePref.OptionsVoiceInputDevice = {db20e56b-61f3-494a-803d-f6368ec462bd} GamePref.OptionsVoiceOutputDevice = {0.0.0.00000000}.{4b5464ea-8248-4264-b524-88c9296bccb4} GamePref.OptionsVoiceVolumeLevel = 0.75 GamePref.OptionsWeaponAiming = False GamePref.OptionsZoomAccel = 0.5 GamePref.OptionsZoomSensitivity = 0.3 GamePref.PartySharedKillRange = 100 GamePref.PersistentPlayerProfiles = False GamePref.PlayerAutologin = False GamePref.PlayerKillingMode = 2 GamePref.PlayerName = OrwellianHaggis GamePref.PlayerSafeZoneHours = 7 GamePref.PlayerSafeZoneLevel = 5 GamePref.PlayerToken = GamePref.PlaytestBiome = 3 GamePref.RebuildMap = False GamePref.Region = GamePref.SaveDataLimit = -1 GamePref.SaveGameFolder = C:\7D2D\Saves\Darkness Falls\Darkness Falls GamePref.SelectionContextMode = 0 GamePref.SelectionOperationMode = 0 GamePref.ServerAdminSlots = 0 GamePref.ServerAdminSlotsPermission = 0 GamePref.ServerDescription = GamePref.ServerDisabledNetworkProtocols = GamePref.ServerHistoryCache = GamePref.ServerIP = GamePref.ServerIsPublic = True GamePref.ServerLoginConfirmationText = GamePref.ServerMaxAllowedViewDistance = 12 GamePref.ServerMaxPlayerCount = 8 GamePref.ServerMaxWorldTransferSpeedKiBs = 512 GamePref.ServerName = Default Server GamePref.ServerPort = 26900 GamePref.ServerReservedSlots = 0 GamePref.ServerReservedSlotsPermission = 100 GamePref.ServerVisibility = 1 GamePref.ServerWebsiteURL = GamePref.ShowFriendPlayerOnMap = True GamePref.TelnetEnabled = False GamePref.TelnetFailedLoginLimit = 10 GamePref.TelnetFailedLoginsBlocktime = 10 GamePref.TelnetPort = 25003 GamePref.TerminalWindowEnabled = True GamePref.TwitchBloodMoonAllowed = True GamePref.TwitchServerPermission = 90 GamePref.UNUSED_ControlPanelEnabled = False GamePref.UNUSED_ControlPanelPort = 8080 GamePref.UNUSED_LastLoadedPrefabSize = GamePref.UNUSED_OptionsBloom = GamePref.UNUSED_OptionsDOF = GamePref.UNUSED_OptionsFieldOfViewNew = GamePref.UNUSED_OptionsGamma = GamePref.UNUSED_OptionsMotionBlur = GamePref.UNUSED_OptionsObjectBlur = GamePref.UNUSED_OptionsReflectionBounces = GamePref.UNUSED_OptionsReflectionCullList = GamePref.UNUSED_OptionsReflectionFarClip = GamePref.UNUSED_OptionsReflectionRefreshMode = GamePref.UNUSED_OptionsReflectionShadowDistance = GamePref.UNUSED_OptionsReflectionTimeSlicingMode = GamePref.UNUSED_OptionsSSAO = GamePref.UNUSED_OptionsStreamingMipmapsBudget = GamePref.UNUSED_OptionsSunShafts = GamePref.UNUSED_PlayerId = GamePref.UserDataFolder = C:\7D2D\Alpha21\Darkness_Falls\Darkness_Falls GamePref.WebDashboardEnabled = False GamePref.WebDashboardPort = 8080 GamePref.WebDashboardUrl = GamePref.WorldGenSeed = GamePref.WorldGenSize = 8192 GamePref.XPMultiplier = 100 GamePref.ZombieBMMove = 0 GamePref.ZombieFeralMove = 0 GamePref.ZombieFeralSense = 1 GamePref.ZombieMove = 0 GamePref.ZombieMoveNight = 0 GamePref.ZombiePlayers = True GameStat.AirDropFrequency = 0 GameStat.AirDropMarker = True GameStat.AllowedViewDistance = 12 GameStat.AnimalCount = 0 GameStat.AutoParty = False GameStat.BedrollExpiryTime = 45 GameStat.BlockDamagePlayer = 100 GameStat.BloodMoonDay = 0 GameStat.BloodMoonEnemyCount = 8 GameStat.BloodMoonWarning = 8 GameStat.ChunkStabilityEnabled = True GameStat.CurrentRoundIx = 0 GameStat.DayLightLength = 18 GameStat.DayLimitActive = False GameStat.DayLimitThisRound = 0 GameStat.DeathPenalty = XPOnly GameStat.DropOnDeath = 1 GameStat.DropOnQuit = 0 GameStat.EnemyCount = 0 GameStat.EnemyDifficulty = Normal GameStat.EnemySpawnMode = True GameStat.FragLimitActive = False GameStat.FragLimitThisRound = 0 GameStat.GameDifficulty = 2 GameStat.GameDifficultyBonus = 1 GameStat.GameModeId = 0 GameStat.GameState = 0 GameStat.GlobalMessageToShow = GameStat.IsCreativeMenuEnabled = False GameStat.IsFlyingEnabled = False GameStat.IsPlayerCollisionEnabled = True GameStat.IsPlayerDamageEnabled = True GameStat.IsResetMapOnRestart = False GameStat.IsSaveSupplyCrates = True GameStat.IsSpawnEnemies = True GameStat.IsSpawnNearOtherPlayer = False GameStat.IsTeleportEnabled = False GameStat.IsVersionCheckDone = False GameStat.LandClaimCount = 3 GameStat.LandClaimDeadZone = 30 GameStat.LandClaimDecayMode = 0 GameStat.LandClaimExpiryTime = 3 GameStat.LandClaimOfflineDelay = 0 GameStat.LandClaimOfflineDurabilityModifier = 32 GameStat.LandClaimOnlineDurabilityModifier = 32 GameStat.LandClaimSize = 41 GameStat.LoadScene = GameStat.LootTimer = GameStat.OptionsPOICulling = 0 GameStat.PartySharedKillRange = 100 GameStat.PlayerKillingMode = KillStrangersOnly GameStat.ScoreDiedMultiplier = -5 GameStat.ScorePlayerKillMultiplier = 1 GameStat.ScoreZombieKillMultiplier = 1 GameStat.ShowAllPlayersOnMap = False GameStat.ShowFriendPlayerOnMap = True GameStat.ShowSpawnWindow = False GameStat.ShowWindow = GameStat.TimeLimitActive = False GameStat.TimeLimitThisRound = 0 GameStat.TimeOfDayIncPerSec = 20 GameStat.TwitchBloodMoonAllowed = True GameStat.UNUSED_ShowZombieCounter = GameStat.XPMultiplier = 100 GameStat.ZombieHordeMeter = False 2023-12-02T23:10:57 41.119 INF StartAsServer 2023-12-02T23:10:58 41.622 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray) 2023-12-02T23:10:58 41.622 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray) 2023-12-02T23:10:58 41.622 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray) 2023-12-02T23:10:58 41.647 INF Loaded (local): materials in 0.50 2023-12-02T23:10:58 41.686 INF Loaded (local): physicsbodies in 0.04 2023-12-02T23:10:58 42.478 INF Release: ta_opaque_0 (UnityEngine.Texture2DArray) 2023-12-02T23:10:58 42.479 INF Set Opaque diffuse: extended_ta_opaque_0 (UnityEngine.Texture2DArray) 2023-12-02T23:10:58 42.479 INF Release: ta_opaque_n_0 (UnityEngine.Texture2DArray) 2023-12-02T23:10:58 42.479 INF Set Opaque normal: extended_ta_opaque_n_0 (UnityEngine.Texture2DArray) 2023-12-02T23:10:58 42.479 INF Release: ta_opaque_s_0 (UnityEngine.Texture2DArray) 2023-12-02T23:10:58 42.480 INF Set Opaque MOER: extended_ta_opaque_s_0 (UnityEngine.Texture2DArray) 2023-12-02T23:10:58 42.482 INF Loaded (local): painting in 0.79 2023-12-02T23:10:59 42.694 INF Loaded (local): shapes in 0.21 Shader 'Custom/Distortion': fallback shader 'Effects/Distortion/Free/CullOff' not found Unloading 3 Unused Serialized files (Serialized files now loaded: 53) 2023-12-02T23:11:29 73.554 INF Block IDs with mapping 2023-12-02T23:11:29 73.600 INF Block IDs total 28850, terr 39, last 29062 2023-12-02T23:11:30 73.628 INF Loaded (local): blocks in 30.93 Unloading 69965 unused Assets to reduce memory usage. Loaded Objects now: 144477. Total: 1645.463000 ms (FindLiveObjects: 202.593600 ms CreateObjectMapping: 19.580000 ms MarkObjects: 1320.171100 ms DeleteObjects: 103.117500 ms) 2023-12-02T23:11:31 75.410 INF <color=cyan>[IDC Core]</color> Done patching ProgressionFromXml.parseLevelNode 2023-12-02T23:11:31 75.540 INF Loaded (local): progression in 1.91 2023-12-02T23:11:32 76.469 INF Loaded (local): buffs in 0.93 Xbox Trigger Effect: PistolTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: ShotgunTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: RifleTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: PistolShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: ShotgunShoot effect(VibrationSingle): str(0.5),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: RifleShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: PistolZoom effect(VibrationSingle): str(0.35),StartPosition(0),endPos(0),amplitude(0) Xbox Trigger Effect: RifleZoom effect(VibrationSingle): str(0.65),StartPosition(0),endPos(0),amplitude(0) 2023-12-02T23:11:32 76.524 INF Loaded (local): misc in 0.05 2023-12-02T23:11:34 77.630 INF Loaded (local): items in 1.11 2023-12-02T23:11:34 77.768 INF Item IDs with mapping 2023-12-02T23:11:34 77.768 INF ItemIDs from Mapping 2023-12-02T23:11:34 77.883 INF Loaded (local): item_modifiers in 0.25 2023-12-02T23:11:34 78.210 INF Loaded (local): entityclasses in 0.33 2023-12-02T23:11:34 78.234 INF Loaded (local): qualityinfo in 0.02 2023-12-02T23:11:34 78.580 INF Loaded (local): sounds in 0.35 2023-12-02T23:11:35 78.705 INF Loaded (local): recipes in 0.12 2023-12-02T23:11:35 78.740 INF Loaded (local): blockplaceholders in 0.04 2023-12-02T23:11:35 79.165 INF Loaded (local): loot in 0.42 2023-12-02T23:11:35 79.383 INF Loaded (local): entitygroups in 0.22 2023-12-02T23:11:35 79.421 INF Loaded (local): utilityai in 0.04 2023-12-02T23:11:35 79.501 INF Loaded (local): vehicles in 0.08 2023-12-02T23:11:35 79.541 INF Loaded (local): rwgmixer in 0.04 2023-12-02T23:11:35 79.583 INF Loaded (local): weathersurvival in 0.04 2023-12-02T23:11:36 79.622 INF Loaded (local): archetypes in 0.04 2023-12-02T23:11:36 79.804 INF Loaded (local): quests in 0.18 2023-12-02T23:11:36 79.848 INF Loaded (local): traders in 0.04 2023-12-02T23:11:36 79.889 INF Loaded (local): npc in 0.04 2023-12-02T23:11:36 79.950 INF Loaded (local): dialogs in 0.06 2023-12-02T23:11:36 80.012 INF Loaded (local): ui_display in 0.06 2023-12-02T23:11:36 80.049 INF Loaded (local): nav_objects in 0.04 2023-12-02T23:11:36 80.108 INF Loaded (local): gamestages in 0.06 2023-12-02T23:11:36 80.330 INF Loaded (local): gameevents in 0.22 2023-12-02T23:11:36 80.387 INF Loaded (local): twitch in 0.06 2023-12-02T23:11:36 80.435 INF Loaded (local): twitch_events in 0.05 2023-12-02T23:11:36 80.499 INF Loaded (local): dmscontent in 0.06 2023-12-02T23:11:36 80.542 INF Loaded (local): XUi_Common/styles in 0.04 2023-12-02T23:11:36 80.582 INF Loaded (local): XUi_Common/controls in 0.04 2023-12-02T23:11:37 80.624 INF Loaded (local): XUi/styles in 0.04 2023-12-02T23:11:37 80.689 INF Loaded (local): XUi/controls in 0.06 2023-12-02T23:11:37 80.822 INF Loaded (local): XUi/windows in 0.13 2023-12-02T23:11:37 80.861 INF Loaded (local): XUi/xui in 0.04 2023-12-02T23:11:37 80.875 INF [Quartz] Loading Fonts 2023-12-02T23:11:37 80.876 INF [Quartz] Loaded Fonts 2023-12-02T23:11:37 80.892 INF [XUi] Loading XUi asynchronously 2023-12-02T23:11:37 81.127 INF Loaded (local): biomes in 0.27 2023-12-02T23:11:37 81.318 INF Loaded (local): worldglobal in 0.19 2023-12-02T23:11:37 81.473 ERR XML loader: Loading and parsing 'spawning.xml' failed 2023-12-02T23:11:37 81.483 EXC Entity group 'WildGameForest' not existing! at BiomeSpawningFromXml+<Load>d__0.MoveNext () [0x0025c] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <2fa89239d1f44466ac3f85d44a10e47a>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) <>c__DisplayClass52_0:<loadSingleXml>b__2(Exception) <CoroutineWrapperWithExceptionCallback>d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2023-12-02T23:11:38 81.918 INF Loaded (local): loadingscreen in 0.24 2023-12-02T23:11:38 82.100 INF createWorld: West Xuyofu Territory, BRSP, GameModeSurvival 2023-12-02T23:11:38 82.102 INF Occlusion: Enabled 2023-12-02T23:11:38 82.158 INF Started thread ChunkRegeneration 2023-12-02T23:11:38 82.159 INF Started thread ChunkCalc 2023-12-02T23:11:38 82.160 INF Started thread ChunkMeshBake 2023-12-02T23:11:38 82.279 INF World.Load: West Xuyofu Territory 2023-12-02T23:11:38 82.294 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0 2023-12-02T23:11:38 82.355 INF Started thread WaterSimulationApplyChanges 2023-12-02T23:11:39 83.344 INF [XUi] Parsing all window groups completed in 1176 ms total. 2023-12-02T23:11:41 85.477 INF ShapeControllers: 96 2023-12-02T23:11:44 87.970 INF [XUi] Initialized all window groups completed in 1712 ms total. 2023-12-02T23:11:47 91.536 INF Started thread GenerateChunks 2023-12-02T23:11:48 92.038 INF Calculating world hashes took 473 ms (world size 264 MiB) 2023-12-02T23:11:48 92.206 INF Loading dtm raw file took 644ms 2023-12-02T23:11:49 93.324 INF Biomes image size w= 8192, h = 8192 2023-12-02T23:11:55 98.821 INF Loading and creating biomes took 6615ms 2023-12-02T23:11:57 100.698 INF Loading and creating shader control textures took 1876ms 2023-12-02T23:11:57 101.443 INF Loading and parsing of generator took 745ms 2023-12-02T23:11:57 101.569 INF Computed 828 chunk groups containing a total of 21426 chunks. Largest group contains 379 chunks. 2023-12-02T23:11:58 101.671 INF Started thread SaveChunks C:\7D2D\Saves\Darkness Falls\Darkness Falls\West Xuyofu Territory\BRSP\Region 2023-12-02T23:12:00 103.827 INF [DECO] read 93383 2023-12-02T23:12:00 104.247 INF Dynamic Music Initialized on Server 2023-12-02T23:12:00 104.288 INF Dynamic Music Initialized on Client 2023-12-02T23:12:01 104.780 INF AstarManager Init 2023-12-02T23:12:01 105.249 INF WeatherManager: Init 8 weather packages 2023-12-02T23:12:02 105.619 INF WeatherManager: ApplySavedPackages 2023-12-02T23:12:02 105.625 INF createWorld() done 2023-12-02T23:12:02 105.629 INF Loading players.xml 2023-12-02T23:12:02 106.180 INF Crouch Height 1.7 Crouch Height: 1.19 2023-12-02T23:12:03 107.177 INF Crouch Height 1.7 Crouch Height: 1.19 2023-12-02T23:12:03 107.183 INF Activating One Block Crouch 2023-12-02T23:12:03 107.183 INF Crouch Height 1.7 Crouch Height: 0.8330001 2023-12-02T23:12:03 107.184 INF Created player with id=171 2023-12-02T23:12:03 107.201 INF [PartyQuests] Player registered: [type=EntityPlayerLocal, name=OrwellianHaggis, id=171] 2023-12-02T23:12:03 107.306 INF Loaded player 2023-12-02T23:12:04 107.651 INF VehicleManager C:\7D2D\Saves\Darkness Falls\Darkness Falls/West Xuyofu Territory/BRSP/vehicles.dat, loaded 0 2023-12-02T23:12:04 107.652 INF DroneManager C:\7D2D\Saves\Darkness Falls\Darkness Falls/West Xuyofu Territory/BRSP/drones.dat, loaded 0 2023-12-02T23:12:04 107.739 INF Setting for 'DeathPenalty' does not match the default (server will go to the modded category): current = 3, default = 1 2023-12-02T23:12:04 107.739 INF Setting for 'BloodMoonEnemyCount' does not match the default (server will go to the modded category): current = 16, default = 8 2023-12-02T23:12:04 107.739 INF Setting for 'BlockDamageAI' does not match the default (server will go to the modded category): current = 25, default = 100 2023-12-02T23:12:04 107.739 INF Setting for 'BlockDamageAIBM' does not match the default (server will go to the modded category): current = 25, default = 100 2023-12-02T23:12:04 107.739 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = -1, default = 7 2023-12-02T23:12:04 107.739 INF Setting for 'AirDropFrequency' does not match the default (server will go to the modded category): current = 0, default = 72 2023-12-02T23:12:04 107.824 INF Wrong hash on Data/Config/item_modifiers.xml 2023-12-02T23:12:04 107.893 INF [EOS] Registering server 2023-12-02T23:12:04 107.914 INF Fire Manager is disabled. 2023-12-02T23:12:04 107.915 INF Starting Broadcast Manager 2023-12-02T23:12:04 107.917 INF Broadcast Manager C:\7D2D\Saves\Darkness Falls\Darkness Falls/West Xuyofu Territory/BRSP/Broadcastmanager.dat Loaded: 0 2023-12-02T23:12:04 108.035 INF [DECO] written 93383, in 49ms 2023-12-02T23:12:04 108.056 INF [DECO] write thread 20ms 2023-12-02T23:12:04 108.280 INF OpenSpawnWindow 2023-12-02T23:12:05 108.652 INF Loading dymesh settings 2023-12-02T23:12:05 108.653 INF Dynamic Mesh Settings 2023-12-02T23:12:05 108.653 INF Use Imposter Values: False 2023-12-02T23:12:05 108.653 INF Only Player Areas: False 2023-12-02T23:12:05 108.653 INF Player Area Buffer: 3 2023-12-02T23:12:05 108.653 INF Max View Distance: 1500 2023-12-02T23:12:05 108.653 INF Regen all on new world: False 2023-12-02T23:12:05 108.705 INF Dymesh: Prepping dynamic mesh. Resend Default: True 2023-12-02T23:12:05 108.705 INF Dymesh: Mesh location: C:\7D2D\Saves\Darkness Falls\Darkness Falls/West Xuyofu Territory/BRSP/DynamicMeshes/ Reading External Particles in ConfigFeatureBlock/ExternalParticles... Done Reading External Particles. 2023-12-02T23:12:05 108.713 INF <color=cyan>[IDC Core]</color> Subscribe to GameStartDone finished. 2023-12-02T23:12:05 108.713 INF StartGame done 2023-12-02T23:12:05 109.444 INF [Steamworks.NET] GameServer.Init successful Calling Animator.GotoState on Synchronize layer 2023-12-02T23:12:06 109.707 INF [EOS] Server registered, session: 93e04584f8124378993d5a98ca1ad415 2023-12-02T23:12:06 109.712 INF [EOS] Session address: 94.6.203.10 2023-12-02T23:12:06 109.722 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypeFriendsOnly) 2023-12-02T23:12:06 109.959 INF Dymesh: Warming dynamic mesh 2023-12-02T23:12:06 109.959 INF Dymesh: Creating dynamic mesh manager 2023-12-02T23:12:06 109.967 INF Dymesh: Awake 2023-12-02T23:12:06 109.968 INF Dymesh: Mesh location: C:\7D2D\Saves\Darkness Falls\Darkness Falls/West Xuyofu Territory/BRSP/DynamicMeshes/ 2023-12-02T23:12:06 109.970 INF Dymesh: Loading Items: C:\7D2D\Saves\Darkness Falls\Darkness Falls/West Xuyofu Territory/BRSP/DynamicMeshes/ 2023-12-02T23:12:06 109.972 INF Dymesh: Loaded Items: 0 2023-12-02T23:12:06 109.974 INF Dymesh: Loading all items took: 0.0055098 seconds. 2023-12-02T23:12:06 109.993 INF Meshlist count is now 1 2023-12-02T23:12:06 109.993 INF Meshlist count is now 2 2023-12-02T23:12:06 109.995 INF Force load took 0 seconds 2023-12-02T23:12:06 109.998 INF Clearing queues. 2023-12-02T23:12:06 110.001 INF Cleared queues. 2023-12-02T23:12:06 110.004 INF Dynamic thread starting 2023-12-02T23:12:06 110.009 INF Dymesh door replacement: imposterBlock 2023-12-02T23:12:07 110.844 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775244785119063, server SteamID=, server public IP=9*.*.20*.1*, server port=26900 2023-12-02T23:12:07 110.856 INF [Steamworks.NET] Lobby entered: 109775244785119063 2023-12-02T23:12:07 110.949 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90178409605312536, public IP=9*.*.20*.1* 2023-12-02T23:12:07 110.955 INF [Steamworks.NET] Exiting Lobby 2023-12-02T23:12:07 110.956 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypeFriendsOnly) 2023-12-02T23:12:07 111.223 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775244785119103, server SteamID=90178409605312536, server public IP=9*.*.20*.1*, server port=26900 2023-12-02T23:12:07 111.225 INF [Steamworks.NET] Lobby entered: 109775244785119103 2023-12-02T23:12:07 111.577 WRN AddDecorationAt id=24070 r=0 d=0 m=0 m2=0 m3=0, 1517, 35, -860 replacing 2023-12-02T23:12:07 111.578 WRN AddDecorationAt id=24083 r=1 d=0 m=0 m2=0 m3=0, 1516, 35, -803 replacing 2023-12-02T23:12:07 111.579 WRN AddDecorationAt id=24081 r=2 d=0 m=0 m2=0 m3=0, 1513, 35, -696 replacing 2023-12-02T23:12:09 112.774 INF Respawn almost done 2023-12-02T23:12:09 112.806 INF PlayerSpawnedInWorld (reason: LoadedGame, position: 1379, 35, -721): localplayer 2023-12-02T23:12:09 113.022 INF 5354+1 Origin Reposition (0.0, 0.0, 0.0) to (1376.0, 32.0, -736.0) NullReferenceException: Object reference not set to an instance of an object at EntityGroups.GetRandomFromGroupList (System.Collections.Generic.List`1[T] grpList, GameRandom random) [0x0003e] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName, System.Int32& lastClassId, GameRandom random) [0x00026] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::SpawnUpdate>(SpawnManagerBiomes,string,bool,ChunkAreaBiomeSpawnData) at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::Update>(SpawnManagerBiomes,string,bool,object) at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x001e6] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at GameManager.UpdateTick () [0x00073] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at GameManager.gmUpdate () [0x00336] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at GameManager.Update () [0x00000] in <2fa89239d1f44466ac3f85d44a10e47a>:0 NullReferenceException: Object reference not set to an instance of an object at EntityGroups.GetRandomFromGroupList (System.Collections.Generic.List`1[T] grpList, GameRandom random) [0x0003e] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName, System.Int32& lastClassId, GameRandom random) [0x00026] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::SpawnUpdate>(SpawnManagerBiomes,string,bool,ChunkAreaBiomeSpawnData) at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::Update>(SpawnManagerBiomes,string,bool,object) at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x001e6] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at GameManager.UpdateTick () [0x00073] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at GameManager.gmUpdate () [0x00336] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at GameManager.Update () [0x00000] in <2fa89239d1f44466ac3f85d44a10e47a>:0 NullReferenceException: Object reference not set to an instance of an object at EntityGroups.GetRandomFromGroupList (System.Collections.Generic.List`1[T] grpList, GameRandom random) [0x0003e] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName, System.Int32& lastClassId, GameRandom random) [0x00026] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::SpawnUpdate>(SpawnManagerBiomes,string,bool,ChunkAreaBiomeSpawnData) at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::Update>(SpawnManagerBiomes,string,bool,object) at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x001e6] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at GameManager.UpdateTick () [0x00073] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at GameManager.gmUpdate () [0x00336] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at GameManager.Update () [0x00000] in <2fa89239d1f44466ac3f85d44a10e47a>:0 NullReferenceException: Object reference not set to an instance of an object at EntityGroups.GetRandomFromGroupList (System.Collections.Generic.List`1[T] grpList, GameRandom random) [0x0003e] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName, System.Int32& lastClassId, GameRandom random) [0x00026] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::SpawnUpdate>(SpawnManagerBiomes,string,bool,ChunkAreaBiomeSpawnData) at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::Update>(SpawnManagerBiomes,string,bool,object) at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x001e6] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at GameManager.UpdateTick () [0x00073] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at GameManager.gmUpdate () [0x00336] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at GameManager.Update () [0x00000] in <2fa89239d1f44466ac3f85d44a10e47a>:0 NullReferenceException: Object reference not set to an instance of an object at EntityGroups.GetRandomFromGroupList (System.Collections.Generic.List`1[T] grpList, GameRandom random) [0x0003e] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName, System.Int32& lastClassId, GameRandom random) [0x00026] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::SpawnUpdate>(SpawnManagerBiomes,string,bool,ChunkAreaBiomeSpawnData) at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::Update>(SpawnManagerBiomes,string,bool,object) at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x001e6] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at GameManager.UpdateTick () [0x00073] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at GameManager.gmUpdate () [0x00336] in <2fa89239d1f44466ac3f85d44a10e47a>:0 at GameManager.Update () [0x00000] in <2fa89239d1f44466ac3f85d44a10e47a>:0 2023-12-02T23:12:18 122.328 INF Saving 72 of chunks took 2059ms 2023-12-02T23:12:18 122.378 INF [DECO] written 93386, in 49ms 2023-12-02T23:12:18 122.383 INF [DECO] write thread 4ms 2023-12-02T23:12:20 123.692 INF Disconnect 2023-12-02T23:12:20 123.776 INF [NET] ServerShutdown 2023-12-02T23:12:20 123.777 INF NET: Stopping server protocols 2023-12-02T23:12:20 124.223 INF NET: LiteNetLib server stopped 2023-12-02T23:12:20 124.228 INF Exited thread SteamNetworkingServer 2023-12-02T23:12:20 124.229 INF [Steamworks.NET] NET: Server stopped 2023-12-02T23:12:20 124.232 INF [EOS-P2PS] Server stopped 2023-12-02T23:12:20 124.233 INF <color=cyan>[IDC Core]</color> Cleaning up IDC Core data. 2023-12-02T23:12:20 124.233 INF SaveAndCleanupWorld 2023-12-02T23:12:22 126.189 INF Saving 72 of chunks took 1926ms 2023-12-02T23:12:22 126.198 INF [EOS] Unregistering server 2023-12-02T23:12:22 126.200 INF [Steamworks.NET] Stopping server 2023-12-02T23:12:22 126.217 INF [Steamworks.NET] Exiting Lobby 2023-12-02T23:12:22 126.219 INF [PartyQuests] Player unregistered 2023-12-02T23:12:23 126.883 INF [MODS] Loading localization from mod: DarknessFallsCore 2023-12-02T23:12:23 126.909 INF [MODS] Loading localization from mod: Quartz 2023-12-02T23:12:23 126.918 INF [MODS] Loading localization from mod: 0-SCore_sphereii 2023-12-02T23:12:23 126.928 INF [MODS] Loading localization from mod: CustomGameOptions 2023-12-02T23:12:23 126.938 INF [MODS] Loading localization from mod: Bdubs_Vehicles 2023-12-02T23:12:23 126.950 INF [MODS] Loading localization from mod: IDCAdvancedDewCollector 2023-12-02T23:12:23 126.960 INF [MODS] Loading localization from mod: IDCCore 2023-12-02T23:12:23 127.000 INF [MODS] Loading localization from mod: PEP-POIExpansionPack Clearing SphereCache... 2023-12-02T23:12:23 127.038 INF AstarManager Cleanup 2023-12-02T23:12:23 127.257 INF Clearing queues. 2023-12-02T23:12:23 127.257 INF Cleared queues. 2023-12-02T23:12:24 128.046 INF Clearing queues. 2023-12-02T23:12:24 128.047 INF Cleared queues. 2023-12-02T23:12:24 128.073 INF World.Unload 2023-12-02T23:12:24 128.085 INF Exited thread GenerateChunks 2023-12-02T23:12:27 130.948 INF Exited thread SaveChunks C:\7D2D\Saves\Darkness Falls\Darkness Falls\West Xuyofu Territory\BRSP\Region 2023-12-02T23:12:27 131.020 INF Broadcast Manager C:\7D2D\Saves\Darkness Falls\Darkness Falls/West Xuyofu Territory/BRSP/Broadcastmanager.dat Saving: 0 2023-12-02T23:12:27 131.020 INF Broadcastmanager stopped 2023-12-02T23:12:27 131.021 INF World.Cleanup 2023-12-02T23:12:27 131.025 INF Exited thread ChunkRegeneration 2023-12-02T23:12:27 131.030 INF Exited thread ChunkCalc 2023-12-02T23:12:27 131.031 INF Exited thread ChunkMeshBake 2023-12-02T23:12:27 131.038 INF Exited thread WaterSimulationApplyChanges 2023-12-02T23:12:27 131.055 INF VehicleManager saving 0 (0 + 0) 2023-12-02T23:12:27 131.076 INF VehicleManager saved 9 bytes 2023-12-02T23:12:27 131.076 INF DroneManager saving 0 (0 + 0) 2023-12-02T23:12:27 131.095 INF DroneManager saved 9 bytes 2023-12-02T23:12:27 131.149 INF Persistent GamePrefs saved 2023-12-02T23:12:28 131.818 INF [EOS] Server unregistered 2023-12-02T23:12:33 137.021 WRN [EOS] [LogAnalytics - Warning] EventCache either took too long to flush (1.842 ms) or had a very large payload (3.386 KB, 5 events). Listing events in the payload for investigation: 2023-12-02T23:12:33 137.022 WRN [EOS] [LogAnalytics - Warning] UsageMetric,692 2023-12-02T23:12:33 137.022 WRN [EOS] [LogAnalytics - Warning] UsageMetric,697 2023-12-02T23:12:33 137.022 WRN [EOS] [LogAnalytics - Warning] UsageMetric,692 2023-12-02T23:12:33 137.022 WRN [EOS] [LogAnalytics - Warning] UsageMetric,695 2023-12-02T23:12:33 137.022 WRN [EOS] [LogAnalytics - Warning] UsageMetric,678 2023-12-02T23:15:25 308.698 INF Preparing quit 2023-12-02T23:15:25 308.704 INF Persistent GamePrefs saved 2023-12-02T23:15:25 308.709 INF Cleanup UnloadAsset can only be used on assets; UnloadAsset can only be used on assets; UnloadAsset can only be used on assets; 2023-12-02T23:15:25 309.510 INF AchievementManager.Cleanup 2023-12-02T23:15:26 310.601 INF Terminating threads 2023-12-02T23:15:26 310.601 INF OnApplicationQuit 2023-12-02T23:15:26 310.604 INF Terminating threads 2023-12-02T23:15:26 310.604 INF OnApplicationQuit Setting up 8 worker threads for Enlighten. Releasing render texture that is set as Camera.targetTexture! Releasing render texture that is set as Camera.targetTexture! Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] Peak usage frame count: [2.0 KB-4.0 KB]: 14803 frames, [4.0 KB-8.0 KB]: 6 frames, [8.0 KB-16.0 KB]: 3451 frames, [16.0 KB-32.0 KB]: 26 frames, [32.0 KB-64.0 KB]: 65 frames, [64.0 KB-128.0 KB]: 496 frames, [128.0 KB-256.0 KB]: 85 frames, [256.0 KB-0.5 MB]: 137 frames, [0.5 MB-1.0 MB]: 49 frames, [1.0 MB-2.0 MB]: 14 frames, [2.0 MB-4.0 MB]: 3 frames, [4.0 MB-8.0 MB]: 4 frames Initial Block Size 4.0 MB Current Block Size 7.9 MB Peak Allocated Bytes 7.9 MB Overflow Count 19 [ALLOC_TEMP_Loading.AsyncRead] Initial Block Size 64.0 KB Current Block Size 128.0 KB Peak Allocated Bytes 128.0 KB Overflow Count 1 [ALLOC_TEMP_Loading.PreloadManager] Initial Block Size 256.0 KB Current Block Size 504.0 KB Peak Allocated Bytes 502.4 KB Overflow Count 16435 [ALLOC_TEMP_Background Job.Worker 8] Initial Block Size 32.0 KB Current Block Size 52.0 KB Peak Allocated Bytes 50.8 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 6] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 52.8 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 0] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 143.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 10] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 1 [ALLOC_TEMP_Background Job.Worker 9] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 1 [ALLOC_TEMP_Job.Worker 5] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 54.1 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 14] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 33.0 KB Overflow Count 1 [ALLOC_TEMP_Background Job.Worker 6] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 4] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 97.4 KB Overflow Count 0 [ALLOC_TEMP_ReadCacheIndex] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 0.5 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 14] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 54.1 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 3] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 58.7 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 13] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 58.7 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 12] Initial Block Size 32.0 KB Current Block Size 60.0 KB Peak Allocated Bytes 58.4 KB Overflow Count 0 [ALLOC_TEMP_EnlightenWorker] x 8 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 15] Initial Block Size 32.0 KB Current Block Size 44.0 KB Peak Allocated Bytes 43.0 KB Overflow Count 1 [ALLOC_TEMP_Background Job.Worker 1] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 2] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 11.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 7] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 0 [ALLOC_TEMP_UnityGfxDeviceWorker] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 68.3 KB Overflow Count 12 [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 5] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 8.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 9] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 53.5 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 13] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 1 [ALLOC_TEMP_Job.Worker 8] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 151.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 7] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 54.1 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 1] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 55.1 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 2] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 53.2 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 3] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 4.2 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 11] Initial Block Size 32.0 KB Current Block Size 52.0 KB Peak Allocated Bytes 48.3 KB Overflow Count 1 [ALLOC_TEMP_Job.Worker 10] Initial Block Size 256.0 KB Current Block Size 272.0 KB Peak Allocated Bytes 222.4 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 0] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 452 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 11] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 55.2 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 12] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 54.1 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 4] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_BatchDeleteObjects] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_DEFAULT] Dual Thread Allocator Peak main deferred allocation count 252165 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 1 Subsections = 1024 buckets. Failed count: 647642 32B: 15 Subsections = 7680 buckets. Failed count: 871838 48B: 54 Subsections = 18432 buckets. Failed count: 663134 64B: 29 Subsections = 7424 buckets. Failed count: 336706 80B: 151 Subsections = 30924 buckets. Failed count: 158842 96B: 3 Subsections = 512 buckets. Failed count: 134766 112B: 2 Subsections = 292 buckets. Failed count: 107346 128B: 1 Subsections = 128 buckets. Failed count: 160216 [ALLOC_DEFAULT_MAIN] Peak usage frame count: [16.0 MB-32.0 MB]: 2997 frames, [32.0 MB-64.0 MB]: 1749 frames, [64.0 MB-128.0 MB]: 315 frames, [128.0 MB-256.0 MB]: 13446 frames, [256.0 MB-0.50 GB]: 632 frames Requested Block Size 16.0 MB Peak Block count 18 Peak Allocated memory 462.5 MB Peak Large allocation bytes 302.2 MB [ALLOC_DEFAULT_THREAD] Peak usage frame count: [4.0 MB-8.0 MB]: 3 frames, [8.0 MB-16.0 MB]: 1686 frames, [16.0 MB-32.0 MB]: 559 frames, [32.0 MB-64.0 MB]: 13227 frames, [64.0 MB-128.0 MB]: 639 frames, [128.0 MB-256.0 MB]: 3025 frames Requested Block Size 16.0 MB Peak Block count 16 Peak Allocated memory 226.6 MB Peak Large allocation bytes 145.7 MB [ALLOC_TEMP_JOB_1_FRAME] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_2_FRAMES] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] Initial Block Size 2.0 MB Used Block Count 4 Overflow Count (too large) 3 Overflow Count (full) 0 [ALLOC_TEMP_JOB_ASYNC (Background)] Initial Block Size 1.0 MB Used Block Count 14 Overflow Count (too large) 15 Overflow Count (full) 0 [ALLOC_GFX] Dual Thread Allocator Peak main deferred allocation count 232 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 1 Subsections = 1024 buckets. Failed count: 647642 32B: 15 Subsections = 7680 buckets. Failed count: 871838 48B: 54 Subsections = 18432 buckets. Failed count: 663134 64B: 29 Subsections = 7424 buckets. Failed count: 336706 80B: 151 Subsections = 30924 buckets. Failed count: 158842 96B: 3 Subsections = 512 buckets. Failed count: 134766 112B: 2 Subsections = 292 buckets. Failed count: 107346 128B: 1 Subsections = 128 buckets. Failed count: 160216 [ALLOC_GFX_MAIN] Peak usage frame count: [64.0 KB-128.0 KB]: 2996 frames, [0.5 MB-1.0 MB]: 6 frames, [2.0 MB-4.0 MB]: 1717 frames, [4.0 MB-8.0 MB]: 18 frames, [8.0 MB-16.0 MB]: 15 frames, [16.0 MB-32.0 MB]: 19 frames, [32.0 MB-64.0 MB]: 8 frames, [64.0 MB-128.0 MB]: 65 frames, [128.0 MB-256.0 MB]: 14261 frames, [256.0 MB-0.50 GB]: 8 frames, [0.50 GB-1.00 GB]: 26 frames Requested Block Size 16.0 MB Peak Block count 15 Peak Allocated memory 0.71 GB Peak Large allocation bytes 0.52 GB [ALLOC_GFX_THREAD] Peak usage frame count: [2.0 KB-4.0 KB]: 2984 frames, [64.0 KB-128.0 KB]: 7 frames, [16.0 MB-32.0 MB]: 1818 frames, [32.0 MB-64.0 MB]: 79 frames, [64.0 MB-128.0 MB]: 14240 frames, [128.0 MB-256.0 MB]: 11 frames Requested Block Size 16.0 MB Peak Block count 6 Peak Allocated memory 158.0 MB Peak Large allocation bytes 155.7 MB [ALLOC_CACHEOBJECTS] Dual Thread Allocator Peak main deferred allocation count 106880 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 1 Subsections = 1024 buckets. Failed count: 647642 32B: 15 Subsections = 7680 buckets. Failed count: 871838 48B: 54 Subsections = 18432 buckets. Failed count: 663134 64B: 29 Subsections = 7424 buckets. Failed count: 336706 80B: 151 Subsections = 30924 buckets. Failed count: 158842 96B: 3 Subsections = 512 buckets. Failed count: 134766 112B: 2 Subsections = 292 buckets. Failed count: 107346 128B: 1 Subsections = 128 buckets. Failed count: 160216 [ALLOC_CACHEOBJECTS_MAIN] Peak usage frame count: [32.0 MB-64.0 MB]: 2991 frames, [64.0 MB-128.0 MB]: 1641 frames, [128.0 MB-256.0 MB]: 235 frames, [256.0 MB-0.50 GB]: 25 frames, [0.50 GB-1.00 GB]: 14247 frames Requested Block Size 4.0 MB Peak Block count 153 Peak Allocated memory 0.60 GB Peak Large allocation bytes 43.2 MB [ALLOC_CACHEOBJECTS_THREAD] Peak usage frame count: [16.0 MB-32.0 MB]: 2987 frames, [32.0 MB-64.0 MB]: 1 frames, [64.0 MB-128.0 MB]: 1727 frames, [128.0 MB-256.0 MB]: 113 frames, [256.0 MB-0.50 GB]: 14311 frames Requested Block Size 4.0 MB Peak Block count 89 Peak Allocated memory 353.8 MB Peak Large allocation bytes 113.0 MB [ALLOC_TYPETREE] Dual Thread Allocator Peak main deferred allocation count 0 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 1 Subsections = 1024 buckets. Failed count: 647642 32B: 15 Subsections = 7680 buckets. Failed count: 871838 48B: 54 Subsections = 18432 buckets. Failed count: 663134 64B: 29 Subsections = 7424 buckets. Failed count: 336706 80B: 151 Subsections = 30924 buckets. Failed count: 158842 96B: 3 Subsections = 512 buckets. Failed count: 134766 112B: 2 Subsections = 292 buckets. Failed count: 107346 128B: 1 Subsections = 128 buckets. Failed count: 160216 [ALLOC_TYPETREE_MAIN] Peak usage frame count: [0-1.0 KB]: 2984 frames, [8.0 KB-16.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 1859 frames, [256.0 KB-0.5 MB]: 8 frames, [0.5 MB-1.0 MB]: 6 frames, [1.0 MB-2.0 MB]: 8 frames, [2.0 MB-4.0 MB]: 9 frames, [4.0 MB-8.0 MB]: 17 frames, [8.0 MB-16.0 MB]: 14247 frames Requested Block Size 2.0 MB Peak Block count 6 Peak Allocated memory 11.1 MB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Peak usage frame count: [2.0 KB-4.0 KB]: 2984 frames, [256.0 KB-0.5 MB]: 400 frames, [0.5 MB-1.0 MB]: 1335 frames, [2.0 MB-4.0 MB]: 14420 frames Requested Block Size 2.0 MB Peak Block count 2 Peak Allocated memory 2.3 MB Peak Large allocation bytes 0 B [/spoiler] Could someone tell me what I've done wrong, please? Edit: wow, that's a lot of text... You have other mods installed. You may want to do a manual install instead and make sure that there's no mods in AppData/Roaming/7DaystoDie On 12/3/2023 at 12:25 AM, wanderinpaladin said: I had an error crop up. It's perpetually scrolling, I had to crash 7d2d to get out of it. I was making some storage cabinets and they should be done. I tried opening my new workbench that had nothing and it gave me the same error. Edit: I started a new game went into creative to give me a workbench and got the same thing. Going to attempt to reinstall the game and mod tomorrow. That's an old bug, so definitely reinstall On 12/3/2023 at 7:24 AM, SpazzyChick said: Hello, Maybe I am doing something wrong but I just built a "Working Sink" and by the description it says it's "a water source if there isn't one nearby". However, it opens just like any container and I can't draw water from it; even with an empty container in hand like how other sources had said how it should work. This was a frustrating waste of resources and skill point if it's just a fancy storage container. Am I missing something? How it is supposed to work? (I've been playing 7days for ages but I am new to the mod but I can't find anything useful online that is working.) Left or right click (I dont remember which) with an empty glass jar On 12/3/2023 at 11:46 AM, Aheronus999 said: Hello, my keys are not working for some reason. 7 Days To Die a21.2 b30 Darkness Falls 5.0.0. In the console there are no errors, the keys are both in the bag and in the hands, writes no key. THat thing you're pointing at? Yeah, notice how it's a different colour to every other keycard you have? That's why. It's not a bug. 21 hours ago, uppercase said: So I have noticed that when a screamer spawns, sees me and screams no zombies spawn. Is this intended or is there something wrong with my game? Bug and fixed for 5.0.1 Link to comment Share on other sites More sharing options...
uppercase Posted December 4, 2023 Share Posted December 4, 2023 Thanks @KhaineGB for the constant updates and the quick replies. Definitely the best Overhaul mod. 1 Link to comment Share on other sites More sharing options...
CrocoKyle Posted December 4, 2023 Share Posted December 4, 2023 On 11/27/2023 at 3:31 AM, KhaineGB said: Nope. That was fixed and people tested it to hell and back. The loot file hasn't been changed beyond a tweak to feral nurses dropping titanium gear Just an FYI this was because we had loot % set at 75%. I assume that dropped it below a threshold when you're level/game stage 1 that the game doesn't expect and it messes up loot bags. Changed it back to 100% and no empty/disappearing loot bags. Link to comment Share on other sites More sharing options...
KhaineGB Posted December 4, 2023 Author Share Posted December 4, 2023 37 minutes ago, CrocoKyle said: Just an FYI this was because we had loot % set at 75%. I assume that dropped it below a threshold when you're level/game stage 1 that the game doesn't expect and it messes up loot bags. Changed it back to 100% and no empty/disappearing loot bags. Ah, that'll do it. Basically if you roll 1 item, the game rounds DOWN to 0 rather than up to 1. There isn't much I can do about that, i'm afraid. Link to comment Share on other sites More sharing options...
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