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Darkness Falls: They mostly come out at night...


KhaineGB

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10 hours ago, Realism51 said:

Am i missing something. Do mutated zombies not take any damage?

Which version are you playing? What do you mean by "mutated" zombie? You mean the bloated ones that spit acid in a radius around them?
 

34 minutes ago, Darth Ritis said:

Hi all,

Wondering if I have an issue with chicken coops.

 

I am on my first playthrough and loving the mod! Thank you so much KhaineGB! I started with B26. I am on Day 14 and made my first chicken coop as part of the farmer class. I also made a couple of snares. Neither seem to produce anything. when I access them I see loot boxes with one blue knife slowly blinking. A blue bar next to the knife grows upward, but when it gets to the top it disappears and starts over again.

 

I tried adding animal feed, but it doesn't accept any. I tried destroying and recreating them. I tried putting them up inside land claim spaces and outside. All placed on grass.

 

I updated to B28 and remade coops in the hopes that would fix things, but it still seems the same.

 

Am I missing something?

Just loaded in and took some screenshots for you. Animal feed is the key. Check and make sure you're trying to place it in the proper place for each station.
 

Spoiler

 

<a href="https://ibb.co/VqT0kPS"><img src="https://i.ibb.co/BCBHYSZ/coop.png" alt="coop" border="0" /></a>
<a href="https://ibb.co/T0QM004"><img src="https://i.ibb.co/QHWvHHP/snare.png" alt="snare" border="0" /></a>

Chicken Coop
Animal Snare

 

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1 hour ago, Darth Ritis said:

Hi all,

Wondering if I have an issue with chicken coops.

 

I am on my first playthrough and loving the mod! Thank you so much KhaineGB! I started with B26. I am on Day 14 and made my first chicken coop as part of the farmer class. I also made a couple of snares. Neither seem to produce anything. when I access them I see loot boxes with one blue knife slowly blinking. A blue bar next to the knife grows upward, but when it gets to the top it disappears and starts over again.

 

I tried adding animal feed, but it doesn't accept any. I tried destroying and recreating them. I tried putting them up inside land claim spaces and outside. All placed on grass.

 

I updated to B28 and remade coops in the hopes that would fix things, but it still seems the same.

 

Am I missing something?

Did you put feed in them? 

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1 hour ago, Darth Ritis said:

I crafted them with feed & eggs and then placed them.

 

I also tried adding feed (feed in my toolbar and right clicking, also tried left clicking) no sound or reduction in qty in my hand.

Place them in the slot labeled "Animal Feed" when you are interacting with the coop. No more right clicking.

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Hello, first of all, thank you for the work that goes into this and the desire you put into making this work well.

I wanted to ask a question about maps. In the Alpha 20 version there were some maps with new and super elaborate buildings and cities with Chinese themes, etc... Those maps no longer exist?

Forgive above all my ignorance with these things.

Thank you so much

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34 minutes ago, EDETA said:

Hello, first of all, thank you for the work that goes into this and the desire you put into making this work well.

I wanted to ask a question about maps. In the Alpha 20 version there were some maps with new and super elaborate buildings and cities with Chinese themes, etc... Those maps no longer exist?

Forgive above all my ignorance with these things.

Thank you so much

I believe you're thinking back to when the POI Expansion Pack (PEP) was included in DF. Not sure if Khaine's eventually adding it back into DF or not, but it's not been included in the dev builds.

Edited by CrocoKyle (see edit history)
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9 hours ago, CrocoKyle said:

Just loaded in and took some screenshots for you. Animal feed is the key. Check and make sure you're trying to place it in the proper place for each station.

 

Yep - that was it. I feel pretty stupid. I had never noticed that box before.

 

Thanks!

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12 hours ago, Kieron said:

I just noticed that all trader factions raise together. If i do a mission for Rekt all other trader factions go up too. Is this intended?

If you are ALSO doing scout missions, that may be what you are seeing. Five Scout missions add one rep to all traders. If you do ten missions for the scout, you get 2 rep for all the traders. If you are doing missions for Rekt but NOT the scout, and other trader rep also goes up, that may be a bug.

 

Mid to late game you can knock out five (or more) scout missions in a day to pump rep and gain xp (faster than doing poi missions, but less loot and money). Not sure if this is still true, but I believe there is a cap of about 50 (or maybe 100) scout missions for boosting rep. Normally I just do enough scout missions to unlock access to Razor, but if the other traders are far away from my home base I might grind scout missions so when I finally get to them they offer better missions.

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1 hour ago, walkingwounded said:

If you are ALSO doing scout missions, that may be what you are seeing. Five Scout missions add one rep to all traders. If you do ten missions for the scout, you get 2 rep for all the traders. If you are doing missions for Rekt but NOT the scout, and other trader rep also goes up, that may be a bug.

 

Mid to late game you can knock out five (or more) scout missions in a day to pump rep and gain xp (faster than doing poi missions, but less loot and money). Not sure if this is still true, but I believe there is a cap of about 50 (or maybe 100) scout missions for boosting rep. Normally I just do enough scout missions to unlock access to Razor, but if the other traders are far away from my home base I might grind scout missions so when I finally get to them they offer better missions.

 ah ok. yes i am doing scout missions as well that would explain it. thanks for the info

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On 11/9/2023 at 8:21 AM, Darth Ritis said:

Hi all,

Wondering if I have an issue with chicken coops.

 

I am on my first playthrough and loving the mod! Thank you so much KhaineGB! I started with B26. I am on Day 14 and made my first chicken coop as part of the farmer class. I also made a couple of snares. Neither seem to produce anything. when I access them I see loot boxes with one blue knife slowly blinking. A blue bar next to the knife grows upward, but when it gets to the top it disappears and starts over again.

 

I tried adding animal feed, but it doesn't accept any. I tried destroying and recreating them. I tried putting them up inside land claim spaces and outside. All placed on grass.

 

I updated to B28 and remade coops in the hopes that would fix things, but it still seems the same.

 

Am I missing something?

Did you do what I did in the beginning? try and chase down chickens to stuff in them lmao. I legit thought you had to collect chickens and put in 

On 11/9/2023 at 9:13 AM, CrocoKyle said:

Which version are you playing? What do you mean by "mutated" zombie? You mean the bloated ones that spit acid in a radius around them?

The big boys. Zombies that a green, mean, and twice the size of a normal soldier zombie

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So question. I have a sexy zombie mod and want them to spawn along side DF. They are both running right now but for some reason only DF zombies spawn and not the cultured ones. Is there a setting or something to fix it to where they spawn all versions of the zombies not just vanilla and DF? thanks

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2 minutes ago, LordMaverick1 said:

So question. I have a sexy zombie mod and want them to spawn along side DF. They are both running right now but for some reason only DF zombies spawn and not the cultured ones. Is there a setting or something to fix it to where they spawn all versions of the zombies not just vanilla and DF? thanks

You have to mod them in.  DF is an overhaul mod while the mod you have probably was geared towards vanilla 7D2D

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46 minutes ago, TheButler said:

Hi

 

I guarantee I am putting this request in the wrong spot but I'm new to this and trying to get darkness falls to work on a fresh install. The Console opens up on first launch and seems to have multiple errors.

 

any advice?

 

Make sure that you are running Alpha 21.1 (b16). Darkness Falls does not work with the current Alpha.

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Hello, I play with two friends, I am not the creator of the game, but the two of us who have not created it have detected a series of problems. For example, in the base for the horde that I made, I placed electric poles and when we hit the switch in the horde, this error occurs to the two of us who have not created the game.image.thumb.jpeg.e6ece36320ff3e4c172e10674176bc5a.jpeg

 

and sometimes when we accept a mission we get this error

11.thumb.jpg.0ef5dd8ea4f2d5a6629d13923b30a030.jpg

 

 

Edited by EDETA (see edit history)
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18 hours ago, Realism51 said:

Okay. SO I just had a trader base get wrecked by a wandering horde. I know the trader respawn when they are killed, but do the bases respawn as well? Cuz uh, joel has nothing to stand on 

You can reset the chunk, but it is easier to protect your traders. On the bright side, you can now snipe things from the top of Joel's invisible box...

F1 for CC

cm (creative mode on)
dm (Dev mode on)

cr (reset chunk)

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4 hours ago, Spoot said:

You can reset the chunk, but it is easier to protect your traders. On the bright side, you can now snipe things from the top of Joel's invisible box...

F1 for CC

cm (creative mode on)
dm (Dev mode on)

cr (reset chunk)

Thank you. I forgot about the reset chunk, although I might not do that cuz my base in across the street from the trader, and we just hit day 41.  

I will say the demon spawn and the hellish hordes that happen after game stage 250 is crazy. Them big galutes aint no joke. You say ha, I am in a fortress, you cannot breach my walls. and they say. "what walls"🤪

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ok, so I dont know if this is a darkness falls thing, or a 7d2d thing, also might just be my game, but every item that has a fortifying grip mod, when I equip it, it makes my hunger go down 1 point every 4 seconds. again, don't know if this is a darkness falls thing.

 

PS. really like your mod

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