Similar Posted October 14, 2022 Share Posted October 14, 2022 1 hour ago, SnowBee said: Well, luckily this time around your M60 and M4A1 Tier 3 weapons are not mastery locked, so you should be able to more easily get to them. I think they require level 3 of weapons crafting now, and then a skill point into the actual weapon. yeah, I just realized I have to build a base because Joel doesn't have enough space on the top floor (I'm used to making my base in Rekt's compound, which is pretty much perfect for it. And I pretty much always start out getting Rekt. So to speak), so I'll get a bit delayed, but it needed to be done anyway and I'll probably get a few points from building too, so the timing should work out. 56 minutes ago, KhaineGB said: You can definitely do the bunker eve sends you to without coil. You just need a rad remover. yeh. I think I'm just a tad traumatized from the first time I tried to do the bunker; I only had an AK and ... it really didn't go well. I have a better idea about things now, so I can probably manage. And I've also been following your example and using far more molotovs than I ever did in the past. They help quite a bit when things get horde-y. Link to comment Share on other sites More sharing options...
Canute Posted October 14, 2022 Share Posted October 14, 2022 6 hours ago, Similar said: yeh. I think I'm just a tad traumatized from the first time I tried to do the bunker; I only had an AK and ... it really didn't go well. It allways depend at what stage you do it. When you do it early it is easier then when you wait until you got Coil weapons. 1 Link to comment Share on other sites More sharing options...
Similar Posted October 15, 2022 Share Posted October 15, 2022 5 hours ago, Canute said: It allways depend at what stage you do it. When you do it early it is easier then when you wait until you got Coil weapons. I just don't have much control over when I can do it. I'm ready now, but I haven't found a keycard. I found Anna's house, but, unusually, there were only blue keycards there. I assume I need green for the bunker. Link to comment Share on other sites More sharing options...
SnowBee Posted October 15, 2022 Share Posted October 15, 2022 7 hours ago, Similar said: I just don't have much control over when I can do it. I'm ready now, but I haven't found a keycard. I found Anna's house, but, unusually, there were only blue keycards there. I assume I need green for the bunker. For her locked room you need a green keycard. I think there is a green glow indicating that as well? For the final Research Lab POI, the quest Anna provides, you need about 5 of each: red, blue and green. Link to comment Share on other sites More sharing options...
Ganeshakw Posted October 15, 2022 Share Posted October 15, 2022 @KhaineGB Trains in 7dtd. Checkout this link. Link to comment Share on other sites More sharing options...
Similar Posted October 15, 2022 Share Posted October 15, 2022 5 hours ago, SnowBee said: For her locked room you need a green keycard. I think there is a green glow indicating that as well? For the final Research Lab POI, the quest Anna provides, you need about 5 of each: red, blue and green. yeah. You usually get decent number of each from The Reward, but the problem is you need two (both green, I think) for that mission, one to get into the bunker and one for the bunker's back room. Most likely you only really need one because you should find plenty in the bunker (I think I found more than ten of each last I did it), but it could take a long time to get that first one from a random loot drop, and I don't think I'm even at a game stage where zombies are likely to drop it yet (at least, I feel like they've mostly dropped from 'special' zombies, like Stalkers, in my previous games. I don't have Stalkers showing up yet). Theoretically, I guess I could go to the wasteland to find special zombies, except I don't have any kind of anti-rad and I rather doubt I'd survive it either (still mostly wearing low level leather armor, for one thing). I'm only a bit above level 40 now. I have unlocked all classes (one single PEP POI had more than 600 skill notes and one trader has a working chemistry station, so I could make cheap ink), and have mastery in Hunter due to an airdrop, so mastery in Scientist might not be too far away, but ... not really eager to go into the wasteland yet. Link to comment Share on other sites More sharing options...
KhaineGB Posted October 15, 2022 Author Share Posted October 15, 2022 6 hours ago, Ganeshakw said: @KhaineGB Trains in 7dtd. Checkout this link. That reminds me of the GTA 4 city. That's pretty cool Link to comment Share on other sites More sharing options...
walkingwounded Posted October 16, 2022 Share Posted October 16, 2022 (edited) How many quests do you need to do to get the scout to refer you to Razor? I've done 35 so far and no referral yet. Hoping it is not too many more. DF ver 4.1.0 (the first release for 20.6 I think) Cheers. Edited October 16, 2022 by walkingwounded added version (see edit history) Link to comment Share on other sites More sharing options...
Canute Posted October 16, 2022 Share Posted October 16, 2022 I can't speak for 4.1 but before you needed 10 quests then he will offer open trade route which lead to razor. But 35 quests should raise the standing to ALL other traders by 7 points (1 point each 5 quest) so it isn't a waste. Link to comment Share on other sites More sharing options...
Similar Posted October 16, 2022 Share Posted October 16, 2022 Just now, Canute said: I can't speak for 4.1 but before you needed 10 quests then he will offer open trade route which lead to razor. It's the same in 4.1. The scout should have a 'do you have any other work?' option after ten quests. Link to comment Share on other sites More sharing options...
Ganeshakw Posted October 16, 2022 Share Posted October 16, 2022 @KhaineGB, I hope this felow can make it for Public. Also, somebody should make abandoned airforce bases, airports and shipyards too. (I see a lot of Z movies and series Lol) Link to comment Share on other sites More sharing options...
SnowBee Posted October 16, 2022 Share Posted October 16, 2022 1 hour ago, Ganeshakw said: @KhaineGB, I hope this felow can make it for Public. Also, somebody should make abandoned airforce bases, airports and shipyards too. (I see a lot of Z movies and series Lol) I think if water does actually get some deserved love in A21, then I expect more shipyards or related POI's rocking up. Link to comment Share on other sites More sharing options...
Ganeshakw Posted October 16, 2022 Share Posted October 16, 2022 I would really love to see/play - with a hoard following, guns mounted in abandoned military and airforce bunkers, player holds the gun and starts firing. Zs pouring in like in most of the Z games. Its extremely thrilling. 😝 Link to comment Share on other sites More sharing options...
Canute Posted October 16, 2022 Share Posted October 16, 2022 You just would need a new gameplay mechanic, Bandolier mod for the weapon. Allow you to use ammo from a special crate at 5/10m range. So long that craft got ammo you can shoot until your weapon break ! 🙂 But honestly, wouldn't that be overpowered during hordenights! At DF you allready can load up more ammo at weapons then other overhauls (with the right mods). Link to comment Share on other sites More sharing options...
Similar Posted October 16, 2022 Share Posted October 16, 2022 Having an odd issue with textures on the large Shotgun Messiah POI (the one with the combat training yard) https://steamcommunity.com/sharedfiles/filedetails/?id=2875954349 The glass on windows and doors facing into the POI seems fine, It's just the ones on the front. I sometimes, rarely, see this particular texture temporarily over doorways or other openings, but I think it only happens when things are struggling and, maybe, the right texture is slow to load or something, but for this specific POI it's permanent (in both my 4.1 games on different maps). Is this a DF issue or a problem with my install (everything else seems fine)? Link to comment Share on other sites More sharing options...
SnowBee Posted October 16, 2022 Share Posted October 16, 2022 1 hour ago, Ganeshakw said: I would really love to see/play - with a hoard following, guns mounted in abandoned military and airforce bunkers, player holds the gun and starts firing. Zs pouring in like in most of the Z games. Its extremely thrilling. 😝 Yeah, it would be great. It will be interesting to see what happens once TFP's start optimising the game. Right now, it would be a lag fest with too many zombies trying to simulate what other games have with massive hordes. Link to comment Share on other sites More sharing options...
Ganeshakw Posted October 16, 2022 Share Posted October 16, 2022 😃😃😄 Link to comment Share on other sites More sharing options...
KhaineGB Posted October 16, 2022 Author Share Posted October 16, 2022 9 hours ago, Similar said: Having an odd issue with textures on the large Shotgun Messiah POI (the one with the combat training yard) https://steamcommunity.com/sharedfiles/filedetails/?id=2875954349 The glass on windows and doors facing into the POI seems fine, It's just the ones on the front. I sometimes, rarely, see this particular texture temporarily over doorways or other openings, but I think it only happens when things are struggling and, maybe, the right texture is slow to load or something, but for this specific POI it's permanent (in both my 4.1 games on different maps). Is this a DF issue or a problem with my install (everything else seems fine)? It's the bad window replace mod. It changes some of the windows for better FPS 1 Link to comment Share on other sites More sharing options...
Similar Posted October 16, 2022 Share Posted October 16, 2022 3 minutes ago, KhaineGB said: It's the bad window replace mod. It changes some of the windows for better FPS ah, thanks. Link to comment Share on other sites More sharing options...
wanderinpaladin Posted October 16, 2022 Share Posted October 16, 2022 (edited) 13 hours ago, SnowBee said: I think if water does actually get some deserved love in A21, then I expect more shipyards or related POI's rocking up. Some of the people can already do stuff like that. Not the docks, but the freight yards and airports, and some of that was not done with the a20 resources. I'm thinking of the truckstop poi, with the trucks and trailers made out of blocks instead of the containers we have now. I remember coming across the tank/gas station for the first time in a19 (my first alpha) and thought "Wow." I mean this game has some amazing creators. Edit: I just watched a video on Mr. Reach's channel where on their server they had an airport building competition, and wow. Edited October 17, 2022 by wanderinpaladin (see edit history) Link to comment Share on other sites More sharing options...
Similar Posted October 17, 2022 Share Posted October 17, 2022 On 10/15/2022 at 4:47 PM, Similar said: yeah. You usually get decent number of each from The Reward, but the problem is you need two (both green, I think) for that mission, one to get into the bunker and one for the bunker's back room. [...] hm. Level 72 now and I've only had three keycards drop from enemies. They were all blue, so I still can't do The Reward. This game isn't turning out much different than the ones where I've waited until I had good gear to do it. All my luck starting out in this game hasn't really helped much, because the keycards do seem to only drop from those special enemies and I'm seeing very few of those. I think I've seen three Stalkers in all so far, which is pretty unusual (in one game I had Stalkers showing up the night after day 2 already). And only in wandering hordes. Both loot perks maxed, though I don't know if that influences the drop chance. I've never had this problem before, but I don't think I've been doing anything differently (probably I've usually found Anna's house and got green keycards from there, which didn't work this time). Is there anything I can do to get a card? IIRC, they don't appear as quest rewards or anywhere else consistently. Link to comment Share on other sites More sharing options...
SnowBee Posted October 17, 2022 Share Posted October 17, 2022 1 hour ago, Similar said: hm. Level 72 now and I've only had three keycards drop from enemies. They were all blue, so I still can't do The Reward. This game isn't turning out much different than the ones where I've waited until I had good gear to do it. All my luck starting out in this game hasn't really helped much, because the keycards do seem to only drop from those special enemies and I'm seeing very few of those. I think I've seen three Stalkers in all so far, which is pretty unusual (in one game I had Stalkers showing up the night after day 2 already). And only in wandering hordes. Both loot perks maxed, though I don't know if that influences the drop chance. I've never had this problem before, but I don't think I've been doing anything differently (probably I've usually found Anna's house and got green keycards from there, which didn't work this time). Is there anything I can do to get a card? IIRC, they don't appear as quest rewards or anywhere else consistently. Stalkers? You are wanting to get keycards from them? They also start vanishing more and more as your gamestage increases. Keycards are dropped various zombies, though I know lab technicians and zombie soldiers are my goto zombies for them. At least they used to be. Power stations, army bases. Especially radiated, tough and mutated zombies. Link to comment Share on other sites More sharing options...
Similar Posted October 17, 2022 Share Posted October 17, 2022 36 minutes ago, SnowBee said: Stalkers? You are wanting to get keycards from them? They also start vanishing more and more as your gamestage increases. They just seem to drop the most DF related loot of the early special zombies. 36 minutes ago, SnowBee said: Keycards are dropped various zombies, though I know lab technicians and zombie soldiers are my goto zombies for them. At least they used to be. Power stations, army bases. Especially radiated, tough and mutated zombies. yeah. I looked into the game files and lab zombies, radiated and feral soldiers and hazmat zombies seem to be able to drop them. So I attacked a kind of army camp (says something about baseball at the front, has a burn pit and tons of bodybags. And a building that completely collapses if zombies break down one door...). And I got three keycards. All blue... But I guess this is the way. If the RNG would stop being so infatuated with blue cards, at least. Thanks. Link to comment Share on other sites More sharing options...
SnowBee Posted October 17, 2022 Share Posted October 17, 2022 35 minutes ago, Similar said: They just seem to drop the most DF related loot of the early special zombies. yeah. I looked into the game files and lab zombies, radiated and feral soldiers and hazmat zombies seem to be able to drop them. So I attacked a kind of army camp (says something about baseball at the front, has a burn pit and tons of bodybags. And a building that completely collapses if zombies break down one door...). And I got three keycards. All blue... But I guess this is the way. If the RNG would stop being so infatuated with blue cards, at least. Thanks. I would suggest a... ROAD TRIIIIIP! Take a day off , and roam the map looking for the two big silos of the power plants. 1 Link to comment Share on other sites More sharing options...
Similar Posted October 17, 2022 Share Posted October 17, 2022 21 minutes ago, SnowBee said: I would suggest a... ROAD TRIIIIIP! Take a day off , and roam the map looking for the two big silos of the power plants. hehe. I think I know where one is. It looks a bit daunting, but I have a good robotic turret and now also a drone with the medic mod, and full titanium armor from drops, so perhaps I can manage. 1 Link to comment Share on other sites More sharing options...
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