Thundy Posted February 6, 2022 Share Posted February 6, 2022 3 hours ago, Chivalric said: I assume you are talking about the Junk Turret, and even if you can, they only fire projectiles without shell casings. Just the normal electric turrets, not junk. I can't remember if you could add mods to the non-junk turrets. It'd be nice to add brass catchers to them though since from what I can remember they are bullet hoses Link to comment Share on other sites More sharing options...
Tacominati Posted February 6, 2022 Share Posted February 6, 2022 54 minutes ago, Thundy said: Just the normal electric turrets, not junk. I can't remember if you could add mods to the non-junk turrets. It'd be nice to add brass catchers to them though since from what I can remember they are bullet hoses I'm going to say no. I'm about 95% positive they don't have mod slots. The junkies do, but they don't use encased ammo. 1 Link to comment Share on other sites More sharing options...
Chivalric Posted February 7, 2022 Share Posted February 7, 2022 6 hours ago, Thundy said: Just the normal electric turrets, not junk. I can't remember if you could add mods to the non-junk turrets. It'd be nice to add brass catchers to them though since from what I can remember they are bullet hoses I would use the powered ones if you could add that mod to them, lol. Though the Mk2 that uses steel ammo is fairly easy enough to supply as is, still too lazy to bother. Link to comment Share on other sites More sharing options...
Chivalric Posted February 7, 2022 Share Posted February 7, 2022 On another note about the powered auto turrets, they'd need another inventory space minimum to be able to hold the shell/bullet casings, which I assume would require unique programming that is not currently present. Link to comment Share on other sites More sharing options...
KhaineGB Posted February 7, 2022 Author Share Posted February 7, 2022 16 hours ago, Armor9 said: How do I get the eggs out of the chicken coup? I do not see an option to loot it. When I destroy it I get a full coup in my inventory but I still can't do anything with it? Thanks. Then it's not done yet. When it's done, it turns into a lootable container Link to comment Share on other sites More sharing options...
Thundy Posted February 7, 2022 Share Posted February 7, 2022 9 hours ago, Chivalric said: I would use the powered ones if you could add that mod to them, lol. Though the Mk2 that uses steel ammo is fairly easy enough to supply as is, still too lazy to bother. Would be cool though right? Link to comment Share on other sites More sharing options...
Kirilles Posted February 7, 2022 Share Posted February 7, 2022 9 hours ago, Chivalric said: I would use the powered ones if you could add that mod to them, lol. Though the Mk2 that uses steel ammo is fairly easy enough to supply as is, still too lazy to bother. Well, it's probably the case when you play alone. I usually play in a party of 4, so we have stable income of bullets (and no one uses 9mm, lol) and brass, and there is nothing to do with brass usually. Link to comment Share on other sites More sharing options...
Chivalric Posted February 7, 2022 Share Posted February 7, 2022 34 minutes ago, Kirilles said: Well, it's probably the case when you play alone. I usually play in a party of 4, so we have stable income of bullets (and no one uses 9mm, lol) and brass, and there is nothing to do with brass usually. I just roll with 3 JT's using the iron darts, between them and a laser shotgun, everything melts in seconds. Surprising easy to do that in the open during horde night so long as you rotate reloading them and stay moving. 1 Link to comment Share on other sites More sharing options...
KhaineGB Posted February 7, 2022 Author Share Posted February 7, 2022 (edited) Alright folks. It's here. It's done. It's probably still got some minor issues, but it's playable. Darkness Falls V4 is now out! If you have been playing the DEV builds, you need to make sure that your /Mods folder is TOTALLY deleted. No exceptions. You will also NEED to start a new save. No exceptions. This will work on 20.1 (which I believe is stable at the time of this post), or 20.2 (which will be stable later according to TFP). There are no more client/server builds. One build works for both. Patch notes are extra thicc, so they're here: https://pastebin.com/NbLtwnT1 Download Link: https://dev.azure.com/KhaineUK/_git/DarknessFallsA20 (click the 3 dots, select download as zip) Alt Download Link: https://gitlab.com/KhaineGB/darkness-falls-a20/-/tree/main (click the icon next to clone and then zip) And a couple of questions from the discord that are important here.YES YOU NEED EAC OFF!!! NO RWG DOESN'T WORK!!! NoCP means No CompoPack, which is user-generated buildings, because it's not done. That means the included maps are vanilla buildsings +A16 houses, +A18 stores, +DF specific POI's Edited February 7, 2022 by KhaineGB (see edit history) 10 Link to comment Share on other sites More sharing options...
Kacsee Posted February 7, 2022 Share Posted February 7, 2022 You Rock Khaine...Thank you very much for all your hard work!! 1 Link to comment Share on other sites More sharing options...
Tacominati Posted February 7, 2022 Share Posted February 7, 2022 Damn, them notes is dummy thicc! Thanks Khaine, you're a goddamn treasure. 1 Link to comment Share on other sites More sharing options...
Kugara Posted February 7, 2022 Share Posted February 7, 2022 1 hour ago, KhaineGB said: Alright folks. It's here. It's done. It's probably still got some minor issues, but it's playable. Darkness Falls V4 is now out! If you have been playing the DEV builds, you need to make sure that your /Mods folder is TOTALLY deleted. No exceptions. You will also NEED to start a new save. No exceptions. This will work on 20.1 (which I believe is stable at the time of this post), or 20.2 (which will be stable later according to TFP). There are no more client/server builds. One build works for both. Patch notes are extra thicc, so they're here: https://pastebin.com/NbLtwnT1 Download Link: https://dev.azure.com/KhaineUK/_git/DarknessFallsA20 (click the 3 dots, select download as zip) Alt Download Link: https://gitlab.com/KhaineGB/darkness-falls-a20/-/tree/main (click the icon next to clone and then zip) And a couple of questions from the discord that are important here.YES YOU NEED EAC OFF!!! NO RWG DOESN'T WORK!!! Awesome, thank you. Link to comment Share on other sites More sharing options...
Armor9 Posted February 7, 2022 Share Posted February 7, 2022 4 hours ago, KhaineGB said: Then it's not done yet. When it's done, it turns into a lootable container Its been probably 10 game days already and there is a chicken on the roof. How long is it supposed to take? All you have to do so craft it and place it correct? Nothing else needs to be done does it? Link to comment Share on other sites More sharing options...
KhaineGB Posted February 7, 2022 Author Share Posted February 7, 2022 For me I think it took about 3 days and then it was lootable. But I had it outside. Link to comment Share on other sites More sharing options...
runnerd00d Posted February 7, 2022 Share Posted February 7, 2022 59 minutes ago, Tacominati said: Damn, them notes is dummy thicc! Thanks Khaine, you're a goddamn treasure. Seriously! How can you get this much done in 5 weeks (perhaps you work on some things post A19 release?) and TFP seem to do 1/4 of this in 10 months between Alphas. You are amazing and well..TFP...not so sure where they spend all their efforts. (?) Link to comment Share on other sites More sharing options...
KhaineGB Posted February 7, 2022 Author Share Posted February 7, 2022 1 minute ago, runnerd00d said: Seriously! How can you get this much done in 5 weeks (perhaps you work on some things post A19 release?) and TFP seem to do 1/4 of this in 10 months between Alphas. You are amazing and well..TFP...not so sure where they spend all their efforts. (?) I was already working on a lot of it in A19. I just needed to port it over and get it working. I'd actually been working on this for about 10 months. 3 Link to comment Share on other sites More sharing options...
Grolbu Posted February 7, 2022 Share Posted February 7, 2022 (edited) Thank you so much Khaine, once DF has scared the crap out of you even once vanilla 7D2D is nice but ..... You're a legend ! And you weren't kidding about the patch notes being extra thicc, dang !!! Edited February 7, 2022 by Grolbu (see edit history) 1 Link to comment Share on other sites More sharing options...
Chivalric Posted February 7, 2022 Share Posted February 7, 2022 Thanks for the hard work and listening to people bringing up glitches, I'm sure it benefits everybody in the end. 1 Link to comment Share on other sites More sharing options...
Tacominati Posted February 7, 2022 Share Posted February 7, 2022 Also, thanks Khaine for including a Darkness Falls icon. I appreciates the little things. 1 Link to comment Share on other sites More sharing options...
runnerd00d Posted February 7, 2022 Share Posted February 7, 2022 5 hours ago, KhaineGB said: I was already working on a lot of it in A19. I just needed to port it over and get it working. I'd actually been working on this for about 10 months. Ok, of course. That makes sense. You still kick ass though, and thanks again. Link to comment Share on other sites More sharing options...
Nickguy5467 Posted February 8, 2022 Share Posted February 8, 2022 just started using the new a20 df . i noticed that whenever i get close to something like a bookcase or something else you can make that is already placed in a building just disappears when you get close to it. dont know if its been addressed but here i am Link to comment Share on other sites More sharing options...
Chivalric Posted February 8, 2022 Share Posted February 8, 2022 1 hour ago, Nickguy5467 said: just started using the new a20 df . i noticed that whenever i get close to something like a bookcase or something else you can make that is already placed in a building just disappears when you get close to it. dont know if its been addressed but here i am That's been a issue for a while, certain objects unload when you get close to them. Only seems to be a visual glitch, as you can still interact with them. Couple of things I've noticed Khaine, the tires seem to have a much, much higher chance to give tires, and often two at once. Also seeing far more roaming NPC's than before, not that it's an issue. Also, I saw that you corrected trader locations to not have all working work stations, does Razor not count? Everything worked there. Link to comment Share on other sites More sharing options...
Nickguy5467 Posted February 8, 2022 Share Posted February 8, 2022 5 minutes ago, Chivalric said: That's been a issue for a while, certain objects unload when you get close to them. Only seems to be a visual glitch, as you can still interact with them. Couple of things I've noticed Khaine, the tires seem to have a much, much higher chance to give tires, and often two at once. Also seeing far more roaming NPC's than before, not that it's an issue. Also, I saw that you corrected trader locations to not have all working work stations, does Razor not count? Everything worked there. i see (no pun intended). thanks Link to comment Share on other sites More sharing options...
KhaineGB Posted February 8, 2022 Author Share Posted February 8, 2022 4 hours ago, Nickguy5467 said: just started using the new a20 df . i noticed that whenever i get close to something like a bookcase or something else you can make that is already placed in a building just disappears when you get close to it. dont know if its been addressed but here i am Turn occlusion off. 3 hours ago, Chivalric said: That's been a issue for a while, certain objects unload when you get close to them. Only seems to be a visual glitch, as you can still interact with them. Couple of things I've noticed Khaine, the tires seem to have a much, much higher chance to give tires, and often two at once. Also seeing far more roaming NPC's than before, not that it's an issue. Also, I saw that you corrected trader locations to not have all working work stations, does Razor not count? Everything worked there. Tyres are set to 30% but giving them all the time and I dont know why. Razor doesnt coun't. Link to comment Share on other sites More sharing options...
MadE92 Posted February 8, 2022 Share Posted February 8, 2022 Hey Khaine! Huge fan of your mod, but don't have a lot of experience with installing mods and stuff. I want to be able to keep the vanilla install, but also your DF mod, without having to move the mods folder each time I want to play the vanilla (because I play with friends that like the vanilla). Is there a way to do this? Link to comment Share on other sites More sharing options...
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