Canute Posted September 4, 2021 Share Posted September 4, 2021 5 hours ago, Nickguy5467 said: so uh. i found a trader base but it was destroyed when i got there. no trader or anything, walls busted in etc. is that part or the game (finding random dead outposts) or something i have to worry about DF? being the trader protection taken away You didn't found a trader, just a POI that looks like a trader at first. But when you open the front gate a bunch of Z's jump at your. You don't have to be worried about the traders, even when they got killed, they respawn after awhile, and if you like you can reinforce their structures. 1 Link to comment Share on other sites More sharing options...
Jost Amman Posted September 4, 2021 Share Posted September 4, 2021 (edited) 11 hours ago, Yopo said: I had put that mod on my may gun before logging out Monday night. You use a different gun for each month of the year?? Edited September 4, 2021 by Jost Amman (see edit history) Link to comment Share on other sites More sharing options...
KhaineGB Posted September 4, 2021 Author Share Posted September 4, 2021 20 minutes ago, Jost Amman said: You use a different gun for each month of the year?? You don't? Link to comment Share on other sites More sharing options...
Canute Posted September 4, 2021 Share Posted September 4, 2021 I think he mean main not may. Ofcouse he could named his weapons after weekday's like other people their socks ! 🙂 Link to comment Share on other sites More sharing options...
Jost Amman Posted September 4, 2021 Share Posted September 4, 2021 5 minutes ago, Canute said: I think he mean main not may. I don't know what you main, if you know what I mean... Link to comment Share on other sites More sharing options...
Gidaeon Posted September 4, 2021 Share Posted September 4, 2021 2 hours ago, Jost Amman said: I don't know what you main, if you know what I mean... Well you may main what you want, and I may mean to like it...but I main bows, and may use a hunting knife from time to time. 🤔 Hmmm. Too much maybe? o7 Link to comment Share on other sites More sharing options...
KhaineGB Posted September 4, 2021 Author Share Posted September 4, 2021 ...my brain hurts Link to comment Share on other sites More sharing options...
VicWint Posted September 4, 2021 Share Posted September 4, 2021 4 hours ago, Jost Amman said: I don't know what you main, if you know what I mean... That's just mean. Link to comment Share on other sites More sharing options...
Nickguy5467 Posted September 5, 2021 Share Posted September 5, 2021 20 hours ago, Canute said: You didn't found a trader, just a POI that looks like a trader at first. But when you open the front gate a bunch of Z's jump at your. You don't have to be worried about the traders, even when they got killed, they respawn after awhile, and if you like you can reinforce their structures. luckly the one i found was already open and there was no zombers attack ^_^ Link to comment Share on other sites More sharing options...
MissBooBooKitty Posted September 6, 2021 Share Posted September 6, 2021 Firstly @KhaineGB can I just say like 100s of others DF is an amazing mod and I praise you for it. I was so bored of 7 days to Die and its added new challenges. But I do have an issue which I know has been mentioned on here before but I cannot work out how to do it. How do I remove the spiders? They scare the crap out of me, the noise, their movements. Just no no no. I know before I think I managed to remove them with a mod (That was the DF version before this one I think?) but I don't think that works now plus I've no idea what the mod was (Mature girl gamer here). I don't mind messing with code, but again need a little guidance to what I'm removing and replacing it with. I'm fairly sure its just the entitygroups.xml but what am I altering? Any help from anyone would be great and no don't send me to the arachnophobe mod please, I want to remove these bad boys not have 100s of them 😆 Link to comment Share on other sites More sharing options...
Vidra53 Posted September 6, 2021 Share Posted September 6, 2021 (edited) On 9/4/2021 at 12:08 AM, VicWint said: That looks to me like a mod conflict issue. Do you have any other mods installed in that game? Are they all up-to-date? Do any of them conflict? Edit: And where exactly is save folder for a Darkness Falls? They are a core game thing. Zombie Bear - Official 7 Days to Die Wiki (fandom.com) has a few comments about them. No, I have only Darkness Falls. I dont have it installed from mod launcher, I downloaded that "A19.5 Client Download (Not EAC Friendly)" Will it work if i download it again from that source and copy it in my folder? Edited September 6, 2021 by Vidra53 save folder (see edit history) Link to comment Share on other sites More sharing options...
Nickguy5467 Posted September 6, 2021 Share Posted September 6, 2021 4 hours ago, MissBooBooKitty said: Firstly @KhaineGB can I just say like 100s of others DF is an amazing mod and I praise you for it. I was so bored of 7 days to Die and its added new challenges. But I do have an issue which I know has been mentioned on here before but I cannot work out how to do it. How do I remove the spiders? They scare the crap out of me, the noise, their movements. Just no no no. I know before I think I managed to remove them with a mod (That was the DF version before this one I think?) but I don't think that works now plus I've no idea what the mod was (Mature girl gamer here). I don't mind messing with code, but again need a little guidance to what I'm removing and replacing it with. I'm fairly sure its just the entitygroups.xml but what am I altering? Any help from anyone would be great and no don't send me to the arachnophobe mod please, I want to remove these bad boys not have 100s of them 😆 lol this would be something i would be interested in. spiders freak me the heck out, i now make sure i have loud weapons to draw everything out of buildings followed up with molotovs (always kill it with fire) Link to comment Share on other sites More sharing options...
KhaineGB Posted September 6, 2021 Author Share Posted September 6, 2021 8 hours ago, MissBooBooKitty said: Firstly @KhaineGB can I just say like 100s of others DF is an amazing mod and I praise you for it. I was so bored of 7 days to Die and its added new challenges. But I do have an issue which I know has been mentioned on here before but I cannot work out how to do it. How do I remove the spiders? They scare the crap out of me, the noise, their movements. Just no no no. I know before I think I managed to remove them with a mod (That was the DF version before this one I think?) but I don't think that works now plus I've no idea what the mod was (Mature girl gamer here). I don't mind messing with code, but again need a little guidance to what I'm removing and replacing it with. I'm fairly sure its just the entitygroups.xml but what am I altering? Any help from anyone would be great and no don't send me to the arachnophobe mod please, I want to remove these bad boys not have 100s of them 😆 There's a modlet to remove them on nexus.https://www.nexusmods.com/7daystodie/mods/235?tab=files&BH=0 2 Link to comment Share on other sites More sharing options...
Canute Posted September 7, 2021 Share Posted September 7, 2021 17 hours ago, Vidra53 said: No, I have only Darkness Falls. I dont have it installed from mod launcher, I downloaded that "A19.5 Client Download (Not EAC Friendly)" Will it work if i download it again from that source and copy it in my folder? You should try it out. BUT completly delete (not uninstall) 7d2d folder, so there are no old files left. Then reinstal 7d2d 19.5 unzip the DF files into the the Mods folder. Since you don't use the mod launcher, the world data should be located somewhere else then the install folder, but you should check that before you delete anything. Link to comment Share on other sites More sharing options...
MissBooBooKitty Posted September 7, 2021 Share Posted September 7, 2021 11 hours ago, KhaineGB said: There's a modlet to remove them on nexus.https://www.nexusmods.com/7daystodie/mods/235?tab=files&BH=0 Thank you so much @KhaineGB you've made my day!! Link to comment Share on other sites More sharing options...
Nickguy5467 Posted September 7, 2021 Share Posted September 7, 2021 how does horde night work in DF? ive been playing for a while. the default in menu is 8. but (no argument here) i get what seems endless amount (until it ends) of zombies. does DF add some kind of multiplier to horde night? Link to comment Share on other sites More sharing options...
BFT2020 Posted September 8, 2021 Share Posted September 8, 2021 2 hours ago, Nickguy5467 said: how does horde night work in DF? ive been playing for a while. the default in menu is 8. but (no argument here) i get what seems endless amount (until it ends) of zombies. does DF add some kind of multiplier to horde night? 7 Day hordes re-done (less game stages so difficulty should ramp up faster and ferals appear sooner). From the front page @KhaineGB sure loves his zombies. So you are going to see more zombies and harder zombies faster. Romero mod also ramps up the numbers of zombies. This is why I went with his Romero mod right now. Link to comment Share on other sites More sharing options...
Nickguy5467 Posted September 8, 2021 Share Posted September 8, 2021 12 minutes ago, BFT2020 said: 7 Day hordes re-done (less game stages so difficulty should ramp up faster and ferals appear sooner). From the front page @KhaineGB sure loves his zombies. So you are going to see more zombies and harder zombies faster. Romero mod also ramps up the numbers of zombies. This is why I went with his Romero mod right now. makes sense. i can dig it 6 minutes ago, Nickguy5467 said: makes sense. i can dig it ... i should post after i read things 😛 Link to comment Share on other sites More sharing options...
Nickguy5467 Posted September 8, 2021 Share Posted September 8, 2021 why do zombie bears always spawn in pairs at your location. for example how did that bear get into this closed room with me? Link to comment Share on other sites More sharing options...
VicWint Posted September 8, 2021 Share Posted September 8, 2021 Are Trader Jen's guards all the right kinds of guards? In my games, they rarely shoot zombies, where most other guards shoot them. (Or maybe it's that I am encountering Jen in the burnt biome and burn victims are not considered hostile by Jen's guards?) Link to comment Share on other sites More sharing options...
KhaineGB Posted September 8, 2021 Author Share Posted September 8, 2021 The guards in general are just crap and going to be removed. 1 Link to comment Share on other sites More sharing options...
Nickguy5467 Posted September 8, 2021 Share Posted September 8, 2021 2 hours ago, KhaineGB said: The guards in general are just crap and going to be removed. will this happen after the a20 update? Link to comment Share on other sites More sharing options...
KhaineGB Posted September 9, 2021 Author Share Posted September 9, 2021 Yup 1 Link to comment Share on other sites More sharing options...
Nickguy5467 Posted September 9, 2021 Share Posted September 9, 2021 (edited) just found a crossbow that is lvl 61 and its weaker than my current lvl 21 crossbow (no mods). i am confuzzled curious. it works for me but what is the idea behind your leveling system compared to core's 1,2,3 etc starting at 11 i think or is it just more levels? i didnt play core all too much before i discovered your mod so i cant compare it that much. maybe just more levels? lol Edited September 9, 2021 by Nickguy5467 (see edit history) Link to comment Share on other sites More sharing options...
KhaineGB Posted September 9, 2021 Author Share Posted September 9, 2021 Load it with the same ammo as your crossbow has. Because otherwise it just compares stone arrow stats 1 Link to comment Share on other sites More sharing options...
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