JimBob83 Posted July 30, 2021 Share Posted July 30, 2021 Downloaded and installed the new version of your mod after the 19.6 patch and once I load into the game I get so many errors and things popping up that I have to force close the game. The output log was too large to post to pastebin, so I uploaded it to zippyshare instead. Any help would be appreciated as I'd hate to have to start over on Day 100. Thanks for the great mod, KhaineGB. https://www63.zippyshare.com/v/qbwZDfJx/file.html Link to comment Share on other sites More sharing options...
KhaineGB Posted July 30, 2021 Author Share Posted July 30, 2021 Posted this in my discord earlier. Just done some further testing on my youtube series save. A19.6b7 - Works fine. A19.6b8 - Won't even load. Why won't it load? Power. So I went into b7, picked up ALL my power stuff (generator, switches, fence posts) and then tried to load b8... ...which got me into game... And reset my character. I 100% know I haven't changed anything that could break saves, which means this is on TFP's end. Therefore, you WILL NEED A NEW SAVE going to 19.6. This is unavoidable. 1 Link to comment Share on other sites More sharing options...
Khissi Posted July 30, 2021 Share Posted July 30, 2021 Willing and perfectly able... love all you do for us!! Sad to lose the world, but happy to start a new one. Link to comment Share on other sites More sharing options...
Jost Amman Posted July 30, 2021 Share Posted July 30, 2021 Oh well, that's actually good for me since I started playing your mod recently and in my first play through I was still learning a lot of stuff. So now I can (almost) play like I know the game again. Link to comment Share on other sites More sharing options...
Roy02 Posted July 30, 2021 Share Posted July 30, 2021 Is the DL site overloaded, or has 3.6 been pulled? The server cannot connect, I seem to manually get to the alternate just fine. Link to comment Share on other sites More sharing options...
KhaineGB Posted July 30, 2021 Author Share Posted July 30, 2021 Probably overloaded Link to comment Share on other sites More sharing options...
Lumpus Posted July 31, 2021 Share Posted July 31, 2021 Stupid question... since I'm starting a new game for 3.6, does your Romero mod work with DF or is it pick one or the other? Link to comment Share on other sites More sharing options...
Jost Amman Posted July 31, 2021 Share Posted July 31, 2021 Just wanted to point out a very small nuisance about "Corn on the Cob". I think it should be balanced since you put into it 1 Corn and 1 Bottle of Water and you get back just 5 food?? I mean, CotC is juicy, it should give at least 5 food and 2/3 water, maybe even more water IMO. Link to comment Share on other sites More sharing options...
KhaineGB Posted July 31, 2021 Author Share Posted July 31, 2021 2 hours ago, Lumpus said: Stupid question... since I'm starting a new game for 3.6, does your Romero mod work with DF or is it pick one or the other? One or the other. There is a modlet to make the wandering hordes similar to romero though.https://cdn.discordapp.com/attachments/724696325714739220/867006040583176272/Wandering_Horde_Random.zip 20 minutes ago, Jost Amman said: Just wanted to point out a very small nuisance about "Corn on the Cob". I think it should be balanced since you put into it 1 Corn and 1 Bottle of Water and you get back just 5 food?? I mean, CotC is juicy, it should give at least 5 food and 2/3 water, maybe even more water IMO. It's also super easy to make. I tend to keep non-locked food low on the stats for that reason. Link to comment Share on other sites More sharing options...
Jost Amman Posted July 31, 2021 Share Posted July 31, 2021 1 hour ago, KhaineGB said: It's also super easy to make. I tend to keep non-locked food low on the stats for that reason. Yeah, I understand the logic behind it, but in this case we're wasting ONE bottle of water (early game) to get 5 food when you have baked potatoes... IMO that recipe will never be used again after one finds out. I had this very situation where I was thirsty and had a few bottles of water but I was also hungry. So I told myself: "What the heck! Let's make some Corn on The Cob... it'll surely be a mix of food and water!" ... The rest is history Link to comment Share on other sites More sharing options...
KhaineGB Posted July 31, 2021 Author Share Posted July 31, 2021 I'd probably change it to murky water instead because that'd make more sense. You're basically cooking the corn and boiling the water at the same time 1 Link to comment Share on other sites More sharing options...
Medwise Posted July 31, 2021 Share Posted July 31, 2021 (edited) 2021-07-31T10:24:01 205.231 INF StartAsServer WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader. 2021-07-31T10:24:01 205.683 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray_1 (UnityEngine.Texture2DArray) 2021-07-31T10:24:01 205.683 INF Set Microsplat normals: MicroSplatConfig_normal_tarray_1 (UnityEngine.Texture2DArray) 2021-07-31T10:24:01 205.683 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray_1 (UnityEngine.Texture2DArray) 2021-07-31T10:24:02 206.591 ERR XML loader: Loading and parsing 'blocks.xml' failed 2021-07-31T10:24:02 206.592 EXC Class 'BlockPlantGrowingWithWater, Harmony-0-DarknessFallsCore' not found on block cropsGrowingMaster! Exception: Class 'BlockPlantGrowingWithWater, Harmony-0-DarknessFallsCore' not found on block cropsGrowingMaster! at BlocksFromXml+<CreateBlocks>d__0.MoveNext () [0x002a6] in <4b1a8c809f0943a384283687c21422f8>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <4b1a8c809f0943a384283687c21422f8>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) <>c__DisplayClass53_0:<loadSingleXml>b__2(Exception) <CoroutineWrapperWithExceptionCallback>d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: <4b1a8c809f0943a384283687c21422f8> Line: 0) 2021-07-31T10:24:03 207.095 INF Unable to find class: MinEventActionExecuteConsoleCommand, Mods 2021-07-31T10:24:03 207.100 INF Unable to find class: MinEventActionModifySkillSDX, Mods 2021-07-31T10:24:03 207.100 INF Unable to find class: MinEventActionModifySkillSDX, Mods 2021-07-31T10:24:03 207.101 INF Unable to find class: MinEventActionModifySkillSDX, Mods 2021-07-31T10:24:03 207.101 INF Unable to find class: MinEventActionModifySkillSDX, Mods 2021-07-31T10:24:03 207.101 INF Unable to find class: MinEventActionModifySkillSDX, Mods 2021-07-31T10:24:03 207.102 INF Unable to find class: MinEventActionModifySkillSDX, Mods 2021-07-31T10:24:03 207.102 INF Unable to find class: MinEventActionModifySkillSDX, Mods 2021-07-31T10:24:03 207.103 INF Unable to find class: MinEventActionModifySkillSDX, Mods 2021-07-31T10:24:03 207.103 INF Unable to find class: MinEventActionModifySkillSDX, Mods 2021-07-31T10:24:03 207.103 INF Unable to find class: MinEventActionModifySkillSDX, Mods 2021-07-31T10:24:03 207.104 INF Unable to find class: MinEventActionModifySkillSDX, Mods 2021-07-31T10:24:03 207.104 INF Unable to find class: MinEventActionModifySkillSDX, Mods 2021-07-31T10:24:03 207.106 INF Unable to find class: MinEventActionModifySkillSDX, Mods 2021-07-31T10:24:03 207.106 INF Unable to find class: MinEventActionModifySkillSDX, Mods 2021-07-31T10:24:03 207.106 INF Unable to find class: MinEventActionModifySkillSDX, Mods 2021-07-31T10:24:03 207.107 INF Unable to find class: MinEventActionCreateItemSDX, Mods 2021-07-31T10:24:03 207.107 INF Unable to find class: MinEventActionModifySkillSDX, Mods 2021-07-31T10:24:03 207.108 INF Unable to find class: MinEventActionCreateItemSDX, Mods 2021-07-31T10:24:03 207.108 INF Unable to find class: MinEventActionModifySkillSDX, Mods 2021-07-31T10:24:03 207.108 INF Unable to find class: MinEventActionCreateItemSDX, Mods 2021-07-31T10:24:03 207.109 INF Unable to find class: MinEventActionModifySkillSDX, Mods 2021-07-31T10:24:03 207.109 INF Unable to find class: MinEventActionCreateItemSDX, Mods 2021-07-31T10:24:03 207.110 INF Unable to find class: MinEventActionModifySkillSDX, Mods 2021-07-31T10:24:03 207.110 INF Unable to find class: MinEventActionModifySkillSDX, Mods 2021-07-31T10:24:03 207.110 INF Unable to find class: MinEventActionCreateItemSDX, Mods 2021-07-31T10:24:03 207.111 INF Unable to find class: MinEventActionModifySkillSDX, Mods 2021-07-31T10:24:03 207.111 INF Unable to find class: MinEventActionModifySkillSDX, Mods 2021-07-31T10:24:03 207.112 INF Unable to find class: MinEventActionCreateItemSDX, Mods 2021-07-31T10:24:03 207.112 INF Unable to find class: MinEventActionModifySkillSDX, Mods 2021-07-31T10:24:03 207.112 INF Unable to find class: MinEventActionModifySkillSDX, Mods 2021-07-31T10:24:03 207.113 INF Unable to find class: MinEventActionModifySkillSDX, Mods 2021-07-31T10:24:03 207.113 INF Unable to find class: MinEventActionCreateItemSDX, Mods 2021-07-31T10:24:03 207.113 INF Unable to find class: MinEventActionModifySkillSDX, Mods 2021-07-31T10:24:03 207.114 INF Unable to find class: MinEventActionCreateItemSDX, Mods 2021-07-31T10:24:03 207.114 INF Unable to find class: MinEventActionModifySkillSDX, Mods updating DF from 3.5 to 3.6. I cannot get this mod to load. I have deleted my 7d2die folder and re downloaded it, twice. I confirmed vanilla loads and works as normal. here is my crash dump. https://www6.zippyshare.com/v/eVKdXtgD/file.html. The game loads but when trying to load any map, (DF medium 1 etc.), i have to force quit 7d2die. any help would be appreciated. edit paste bin says its too large hum sec Here is a snippit. what log file do you need crash.dmp, error.log, or output_log? Edited July 31, 2021 by Medwise bad link (see edit history) Link to comment Share on other sites More sharing options...
KhaineGB Posted July 31, 2021 Author Share Posted July 31, 2021 I can't read that. It says forbidden Link to comment Share on other sites More sharing options...
Medwise Posted July 31, 2021 Share Posted July 31, 2021 17 minutes ago, KhaineGB said: I can't read that. It says forbidden try this one maybe https://www26.zippyshare.com/v/0oDF597r/file.html Link to comment Share on other sites More sharing options...
KhaineGB Posted July 31, 2021 Author Share Posted July 31, 2021 Given that there's a LOT of custom code not loading there, you didn't properly replace the main assembly_csharp.dll file. Link to comment Share on other sites More sharing options...
Medwise Posted July 31, 2021 Share Posted July 31, 2021 1 hour ago, KhaineGB said: Given that there's a LOT of custom code not loading there, you didn't properly replace the main assembly_csharp.dll file. Sorry yes, I'm an idiot, last night I was way tired, after work, and was updating my server at the same time. I somehow confused 3.5 client with 3.6. thanks for your help. Link to comment Share on other sites More sharing options...
KhaineGB Posted July 31, 2021 Author Share Posted July 31, 2021 No problem. Been there. Easily done Link to comment Share on other sites More sharing options...
Catfish Calhoun Posted July 31, 2021 Share Posted July 31, 2021 On 7/30/2021 at 2:55 PM, KhaineGB said: Posted this in my discord earlier. Just done some further testing on my youtube series save. A19.6b7 - Works fine. A19.6b8 - Won't even load. Why won't it load? Power. So I went into b7, picked up ALL my power stuff (generator, switches, fence posts) and then tried to load b8... ...which got me into game... And reset my character. I 100% know I haven't changed anything that could break saves, which means this is on TFP's end. Therefore, you WILL NEED A NEW SAVE going to 19.6. This is unavoidable. Oof. I'm sorry, man. That's harsh, but it's not on you. Thanks for keeping this mod going even with setbacks like that. I really enjoy playing it! 1 Link to comment Share on other sites More sharing options...
Steve78 Posted July 31, 2021 Share Posted July 31, 2021 Is it my imagination, or does the small backpack not do anything? I have all 5 levels of Pack Mule unlocked, and I just crafted and used the small backpack. Prior to using it, I verified exactly how many encumbered slots there were. Then after I used the small backpack, I closed and re-opened my inventory, and the same number of encumbered slots are there. Did I do something wrong? Does the small backpack need to be used from the toolbar, even though it doesn't mention that in the item text, or does it not do anything when a certain number of points are already put into Pack Mule? Link to comment Share on other sites More sharing options...
Catfish Calhoun Posted July 31, 2021 Share Posted July 31, 2021 1 minute ago, Steve78 said: Is it my imagination, or does the small backpack not do anything? I have all 5 levels of Pack Mule unlocked, and I just crafted and used the small backpack. Prior to using it, I verified exactly how many encumbered slots there were. Then after I used the small backpack, I closed and re-opened my inventory, and the same number of encumbered slots are there. Did I do something wrong? Does the small backpack need to be used from the toolbar, even though it doesn't mention that in the item text, or does it not do anything when a certain number of points are already put into Pack Mule? I think the small backpack is the one we start the game with. You would want to use the larger backpacks to increase unencumbered carrying capacity. Link to comment Share on other sites More sharing options...
Steve78 Posted July 31, 2021 Share Posted July 31, 2021 Just now, Catfish Calhoun said: I think the small backpack is the one we start the game with. You would want to use the larger backpacks to increase unencumbered carrying capacity. Is it? OK, odd that it's able to be crafted then...I guess it's maybe there in case if you die before using it or something. Thanks for the info. Link to comment Share on other sites More sharing options...
KhaineGB Posted July 31, 2021 Author Share Posted July 31, 2021 37 minutes ago, Steve78 said: Is it my imagination, or does the small backpack not do anything? I have all 5 levels of Pack Mule unlocked, and I just crafted and used the small backpack. Prior to using it, I verified exactly how many encumbered slots there were. Then after I used the small backpack, I closed and re-opened my inventory, and the same number of encumbered slots are there. Did I do something wrong? Does the small backpack need to be used from the toolbar, even though it doesn't mention that in the item text, or does it not do anything when a certain number of points are already put into Pack Mule? It doesn't. It's the one you start the game with. Originally you used to equip your backpack like any other item, and drop it on death. So I left that in so the player could make a new one in-case they couldn't get their bag back. I should probably remove it tbh. (the recipe that is) Link to comment Share on other sites More sharing options...
Steve78 Posted August 1, 2021 Share Posted August 1, 2021 1 hour ago, KhaineGB said: It doesn't. It's the one you start the game with. Originally you used to equip your backpack like any other item, and drop it on death. So I left that in so the player could make a new one in-case they couldn't get their bag back. I should probably remove it tbh. (the recipe that is) You can set the game to lose everything on death, so IMO it probably doesn't hurt to leave it in. Maybe just make an addition to the item text saying that it's the same backpack you get when starting the game? I mean, it's cheap as hell, so making a 2nd one accidentally isn't a bad thing, it just may prevent some confusion. But regardless, thanks for confirming! Link to comment Share on other sites More sharing options...
KhaineGB Posted August 1, 2021 Author Share Posted August 1, 2021 15 minutes ago, Steve78 said: You can set the game to lose everything on death, so IMO it probably doesn't hurt to leave it in. Maybe just make an addition to the item text saying that it's the same backpack you get when starting the game? I mean, it's cheap as hell, so making a 2nd one accidentally isn't a bad thing, it just may prevent some confusion. But regardless, thanks for confirming! It's a buff now, so you wont lose it on death. 1 Link to comment Share on other sites More sharing options...
wolfarus Posted August 2, 2021 Share Posted August 2, 2021 Just wanted to re-state that your mod has enabled me to put almost as much time into 7D2D, as i have into skyrim. I can't see myself going back to vanilla if i have a choice, so again ty for a wonderful upgrade (imo) to the game. Still sadpanda that we won't ever get succubus pets Though on a related note, i heard that you can hire guards for your home/base? I've played semi-deeply into the mod (days wise) a cple times now, and i have yet to find how to do that. Is that feature still in the game, or was it removed awhile ago? Also, is it possible for your mod to make the area covered by the land-claim blocks bigger? A cple of the houses that i liked living in were a bit too big for the block to cover, and i'd always end up with a part of the front or back yard/property not claimed. And finally.. i have yet to get so far into the mod that the succubus shows up on horde nights, but i do know that their regen can only be (temp) stopped by laser weaponry. Is it possible for you to add laser auto-turrets to the game to cover that eventuality? (would not mind in the least if you made them reasonably resource intensive to craft) Link to comment Share on other sites More sharing options...
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