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A16 - STARVATION Mod for A16


Mortelentus

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Please make sure you can answer any of my questions / requests, if at all possible, or I wont be able to replicate and solve the problem.

 

I do not play alone so no idea.

scrapping or dropping items did not help. problem returned as soon as new item was crafted

no custom UI nothing changed in any xml file

no backpack or any other mod

would effect them but not me

seems to be no longer happening with new version. So we assume fixed now.

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I do not play alone so no idea.

scrapping or dropping items did not help. problem returned as soon as new item was crafted

no custom UI nothing changed in any xml file

no backpack or any other mod

would effect them but not me

seems to be no longer happening with new version. So we assume fixed now.

Yay! 😂 Keep me informed.

 

Merry Christmas!

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Yay! Keep me informed.

 

Merry Christmas!

 

Only real issue we have left is the server not showing up. Suspect it has to do with UDP settings in Pfsense. I can always see the server from my machine. During our lan parties on Sundays if I have not logged in then no one can see the server. Same issue when people want to play from home. I have a dl380 G7 for a server and host a few game server on it for us (minecraft etc.) which people have no trouble finding but the Starvation server is funny like that. I have not run un unmodded 7dtd server in a long time (multiple Pfsense update cycles) so not sure what is going on.

 

The Lan party issue was solved by me changing the server to public (passworded of course), but did not help with remote issue. Sure it is a Pfsense issue or I put one to many spaces or a ; instead of : somewhere. We do have some of the Zed long arm reach going on adjusting buffer bloat helped .

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If You Are Having Issues With Starvation Mod since Last Update

 

16.0.0.28 is the most current Starvation SERVER version.

 

If you are having issues with 16.0.0.28 Server please make sure that you do not have other mods or UI edits/mods installed. Most of the server issues that have been encountered are due to other mods that claim compatibility with Starvation having been installed on the server and subsequently overwriting an important part of the Starvation mod. We do not claim any mods not written by our team as compatiable with Starvation and we have not approved any other mods to be used with Starvation. We cannot troubleshoot a server issue for you unless its happening with just the Starvation MOD Server files installed over the 7DTD vanilla Server. This goes for those of you that have done your own UI modding, please make sure that you return to vanilla + Starvation and still have the errors/crashes before reporting a problem. For the most part the fix for most of the the issues that have been reported to us since the 16.0.0.28 Server Update have been solved by having the server re-installed with just 7DTD vanilla and Starvation - with nothing else installed on the server or modified on the server the errors go away.

 

The most current CLIENT VERSION is 12.0.0.28.3. If you are having issues please make sure that you are updated to this version. If you are seeing errors that say files are missing or cannot load the most common cause is an issue with the launcher either not updating the clone correctly or not updating the mod correctly, or the files being corrupted. We have seen issues from everything from the vanilla 7dtd .exe missing, to just some mod files not found. To fix this first try to "pre-sync" the mod but if that does not work you may need to completely uninstall the launcher, your 7DTD clone for starvation and any temp files and/or mod caches. Then re-download the launcher, and do a fresh install of the game clone and mod.

 

Null exceptions, missing items and blank boxes seem to be associated with UI modding and/or other mods installed on the Server. There are mods out there listed as "Starvation Mods" but the only Starvation mod is the one we release, we do not have any other mods out there that are considered compatible with Starvation and many do cause issues for Starvation Mod. If you have any issues with Starvation we do ask you to remove any other mod - even if you made the edit yourself - and see if the issue exists with just the vanilla game installed and Starvation. In most cases asking people to go back to the vanilla game and the mod ha cured the problem. We cannot troubleshoot nor fix other people's mods and just because they call them 'starvation mods' or say they are compatible does not mean that we support them or that we will see that they will be compatible. Please make sure when you report a client error that you are running just the vanilla 7DTD with the current Starvation Mod client version installed and it has not been edited in any other manner. I know that its often important for you to be able to weak your game so its just like you like it but if you do and its breaks the mod and then you come to us with a "bug report" as a way to get help modding your specific game its not something we can keep doing - we cannot mod everyone's game for them and still have a life of our own! If you cannot edit your game and get it to work, please talk join a modding group or ask around in the modding forum and see if someone will give you a hand learning what to do. We really cannot personalize every game out there to individual players.

 

Please NOTE: The information currently circulating that the 16.0.0.28.3 client will only log into a server running the exact same numbered version (in other words 16.0.0.28.3) is incorrect information. The client version number and server version numbers do not have to be the same and there is no version 16.0.0.28.3 for the server. If you are directed to download a server version 16.0.0.28.3 understand that that is not an official version, we did not release it and we do not have a clue what you maybe installing on your computer.

 

 

Discord server for support for Starvation Mod: https://discord.gg/EyZSJPn

Edited by rentechd (see edit history)
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Is this a temporary update? If so, sow long will we have this update? Will the whole thing be removed, or just the santa rescue?

 

 

If anything only the Santa event will be removed. The miner and other things are permanent. How long Santa Event will be in has not been decided yet. Most likely it will be removed at the next full update.

Edited by rentechd (see edit history)
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Only real issue we have left is the server not showing up. Suspect it has to do with UDP settings in Pfsense. I can always see the server from my machine. During our lan parties on Sundays if I have not logged in then no one can see the server. Same issue when people want to play from home. I have a dl380 G7 for a server and host a few game server on it for us (minecraft etc.) which people have no trouble finding but the Starvation server is funny like that. I have not run un unmodded 7dtd server in a long time (multiple Pfsense update cycles) so not sure what is going on.

 

 

The Lan party issue was solved by me changing the server to public (passworded of course), but did not help with remote issue. Sure it is a Pfsense issue or I put one to many spaces or a ; instead of : somewhere. We do have some of the Zed long arm reach going on adjusting buffer bloat helped .

 

This is totally a vanilla 7DTD issue and not anything to do with Starvation or anything we can address. This has been an issue with 7DTD long before anyone was even thinking about Starvation and we really can't fix everything. The workaround to this has always been to add the server that you cannot see to View>Servers in the Steam App. The server will then show up in your favorites/history list (after a minute or so load time and all servers have loaded) in the in-game server browser.

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Is this a temporary update? If so, sow long will we have this update? Will the whole thing be removed, or just the santa rescue?

 

Nothing was removed for the patches other then auto quests (which you wont notice anyways). Santa, presents, miner and gems are still in, and problems seem to solved.

Refer to pam post if you have problems syncing an update with the launcher.

 

After this seasonal time, santa might be replaced by other dynamic events, but everything else will still be there!

 

Have fun and merry Xmas!

 

PS - Pam beated me to it! Yay for double answers

Edited by Mortelentus (see edit history)
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Nothing was removed for the patches other then auto quests (which you wont notice anyways). Santa, presents, miner and gems are still in, and problems seem to solved.

Refer to pam post if you have problems syncing an update with the launcher.

 

After this seasonal time, santa might be replaced by other dynamic events, but everything else will still be there!

 

Have fun and merry Xmas!

 

PS - Pam beated me to it! Yay for double answers

 

lol it's all good. im loving all this stuff, you guys are amazing.. i with TFP would hire mod makers like you guys.. would make vanilla so much better, and content could come out better/ faster.

 

 

 

ps. My group things Hyena & Rhinos need their stats swapped.. OR at least make Rhino's tougher.. they are as weak as a cow :p

 

pps: Ive just read the entire 78 pages of this thread over the last few days to make a sort of FAQ for my group from things ive seen on here, since we've been asking the same questions.. I see thre that were asked, that wed like to know as well, but i sawn no answer given for them.

 

 

Q: I just noticed that i can change the color of the flashlight on the weapon to white with numpad7 and to green with numpad9. I guess there are other keybindings too, like this. Any info?

 

Q: Turned on the antenna and got as 1st npc the boy..there's anywhere an explanation on what to do with npc? How to train or assign job?

 

Q: is there any way to give survivors equipment to fight or use. they have an inventory but putting things in there doesnt seem t oeffect them.

 

Someone tried answering that second one by linking the wiki, but it does not list a job for the BOY. Is he useless? I have not been able to get the BOY to be used for any of the stations.

Edited by PurgatoryWolf (see edit history)
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Not quite sure what you are getting at but the bedroll and carpet should not cost the same- as they have different purposes and teh carpet is a later game item

 

- - - Updated - - -

 

Hello! The Bad mechanic perk is working in this mod??

Becouse in vanilla, this perk increase the harvest count and decrease the degradation of the wrench, but this dont happen in starvation...

 

Starvation does nothing with the Bad Mechanic perk

 

- - - Updated - - -

 

1) Spawn all bioms

 

2) Many spawning

 

3) 12 waves have passed and nothing

 

4) Large server load (because of "Player" status)

 

--------

Screens:

 

http://prntscr.com/hruyay

http://prntscr.com/hruxhd

http://prntscr.com/hruyz8

 

Please fix it(

 

----

PS: We fixed, but not completely

 

If you are running starvation and vanilla 7DTD you should not be having these issues. If you have edited any xml or added any mods other then the Starvation Mod you can have issues like this. There are no other mods compatible with Starvation. If you edit the xml files for your own needs and it causes issues with Starvation, you will need to troubleshoot the issues, we can't fix it for you

Edited by rentechd (see edit history)
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I haven't really been able to replicate this error in either single player or dedi. Please send me a full operlog and/or the savegame, if at all possible.

 

1. We haven't tried to play solo for any length of time (just enough to get somewhere safe to shut down the server), but errors have immediately stopped when someone logs out, even if it's not the player who is having the error. It had seemed like it was somehow related to who had joined first, but there has been a single instance where the host (in non-dedi mode) received it (compared to 10+ times where it was the second person or non-host). That was fixed by the other person logging out, so it's possible this can only happen with multiple players.

 

2. No, though we only replaced them in a non-error state (when the errors are flowing we can just struggle to exit out). We did get errors on new items pulled from the creative menu.

 

3/4. No custom UI's or other mods, just the version provided by the launcher and the dedicated server from github.

 

I'll try to gather the logs and save game and send them over. The errors aren't reliable though, so it won't be like you can just load it up and swap around to get it to occur.

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lol it's all good. im loving all this stuff, you guys are amazing.. i with TFP would hire mod makers like you guys.. would make vanilla so much better, and content could come out better/ faster.

 

 

 

ps. My group things Hyena & Rhinos need their stats swapped.. OR at least make Rhino's tougher.. they are as weak as a cow :p

 

pps: Ive just read the entire 78 pages of this thread over the last few days to make a sort of FAQ for my group from things ive seen on here, since we've been asking the same questions.. I see thre that were asked, that wed like to know as well, but i sawn no answer given for them.

 

 

Q: I just noticed that i can change the color of the flashlight on the weapon to white with numpad7 and to green with numpad9. I guess there are other keybindings too, like this. Any info?

 

Q: Turned on the antenna and got as 1st npc the boy..there's anywhere an explanation on what to do with npc? How to train or assign job?

 

Q: is there any way to give survivors equipment to fight or use. they have an inventory but putting things in there doesnt seem t oeffect them.

 

Someone tried answering that second one by linking the wiki, but it does not list a job for the BOY. Is he useless? I have not been able to get the BOY to be used for any of the stations.

 

You will get NPC's that at this time don't have a specific job at this time except to perhaps fight. It might seem pretty cold, but when I get NPC's I don't need and I don't want to feed them I just kill them and let another one take their place. Not all survivors have a job/function or training ability yet. At this time I kill the NPC boy on a pretty regular basis when I am trying to get other survivors that I need to show up. Later on I let him and his twins stay around to just populate the base.

 

As for the flashlight, I believe that is completely a vanilla item and the only color change it has is white/green but you could check in the main 7DTD support forums and ask there. The other options for the flashlight are just what recipes they can be used in. I believe the only thing that Starvation does with the flashlight is allow it to be attached to some of the starvation items and it maybe part of some starvation recipes.

 

As for giving items/weapons to survivors I will pass that question along to someone else to answer as I am not sure at this point whether you can or cannot

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Just asa quick note: flashlight color change works for custom weapons and is indeed bound to keypad. The - (minus) key is also bound to gem managment.

 

We'll try to make keys customizable.

 

 

Finally, yes we intend to have "ranged" non UMA npc. Hopefully sooner rather then later

 

Ps - @Purgatorywolf, how are things with 16.0.0.23? No more errors?

Edited by Mortelentus (see edit history)
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So we saved Santa went home with our presents then I lost sync it seemed (other players stopped moving on my screen I could not interact.) The wife fell through the landscape into the void, and my friend was no longer targeted by NPC bandits. We logged off tried to rejoin could not get back in. I have redownloaded the starvation master and we have wiped our clients and reinstalled with no luck. I looked through the logs and found this.

 

2017-12-25T10:01:04 209.367 INF Created player with id=171

NullReferenceException: Object reference not set to an instance of an object

at ItemClassAR1.OnHoldingUpdate (.ItemInventoryData _data) [0x00000] in <filename unknown>:0

at Inventory.OnUpdate () [0x00000] in <filename unknown>:0

at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0

at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0

at GameManager.PA () [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0

 

(Filename: Line: -1)

 

NullReferenceException: Object reference not set to an instance of an object

at ItemClassAR1.OnHoldingUpdate (.ItemInventoryData _data) [0x00000] in <filename unknown>:0

at Inventory.OnUpdate () [0x00000] in <filename unknown>:0

at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0

at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0

at GameManager.PA () [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0

 

(Filename: Line: -1)

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16.0.0.28.3 and we have force mod download checked in the launcher which should gives us newest version correct?

It should. You can try starting a sp session to make sure. Version on top right corner

Can you share the save game with me? As i said i haven't been able to replicate

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Server 16.0.0.28.3

 

SERVER PATCH 16.0.0.28.3

 

Server optimizations, trying to mitigate reported errors. Thanks to jasonsaffle13 for the help provided. Self hosters can download it from the Server GitHub link provided in op.

 

ONLY SERVERS NEED UPDATE!

Clients do NOT need new update.

 

Official servers are being updated

CLIENT / SERVER 16.0.0.28

 

Christmas Update

 

[ATTACH=CONFIG]23604[/ATTACH]

 

  • MINER EVENT
    • You can now craft a miner:
      • Miner Base (crafted in Mill)
      • Miner Blade (crafted in Lathe)
      • Miner Arm (crafted in Mill)
      • Control Box (crafted in Science Workstation)

      [*]You should then find a suitable place to mine. The miner actually mines world mineral (3 block radius straight down). So placing it in a place with a lot of ore blocks will grant the higher results

      [*]Keep in mind that it "depletes" the blocks it mines, so you can't camp a single spot, but it MIGHT last for more then 1 run.

      [*]Once you find a suitable spot:

      • Place the miner base. Make sure the spot is able to support it, you don't wanna loose it.
      • Open the tool box of the miner (click and hold for options).
      • Place the miner control box, arm and blade inside the tool box. This field assembles the miner.
      • Place a failure relay near the base.
      • Power up the failure relay
      • You will see a console coming up, and a booting up sequence
      • The event itself happens in 4 increasingly harder waves
      • Each wave will go deeper and deeper (10blocks, 20blocks, 40blocks, down to bedrock). Use common sense to understand your returns: if the closest ore is at 41 depth, waves 1 and 2 may return only a few things!
      • The deeper the miner goes, the higher the probability of finding rare gems and minerals, but the waves will also be harder.
      • You can interrupt the event at any time, by cutting off the power.
      • You can open the miner inventory at any time (click and hold for options)
      • You can pick up the miner, once you repair it and disassemble it by removing all tools and loot.
      • Failure Relay and Small Diesel Generators are now pickable EVEN WITHOUT LAND PROTECTION!
      • NOTE: some gems can drop anywhere, others only drop out of specific minerals.

      [*]The event will error (stop) or reset if:

      • No player stays within 10-15 blocks of the miner. At least one player should always be near. If no player is present, the current wave will reset.
      • Too many man made blocks near the miner, will trigger a failure protection and the miner will stop, so that you can't put blocks around it.
      • Having no open sky above will trigger a failure protection and the miner will stop.
      • Having no suitable place to spawn enemies will cause the miner to stop
      • Any missing miner tool will cause it to stop

      [*]NOTE: repair hit box of the base is a bit "odd", so you need to move around it. We'll fix that asap.

     

    [*]ORE SCANNER

    • Using old Domonix ore scanner code, I improved it and made the brand new MinScan 1000
    • This rare loot device will allow you to scan the terrain under you for ores, in a radius of 3 blocks, making it an invaluable tool to use with the Miner.
    • The scanner can be found anywhere that drops "rare tools" in loot.
    • The scanner will display the quantity and mineral value of ores found, and well as the depth of the closest ore block.
    • NOTE that it will not tell you which ores are there.
      • The mineral value is a weighted sum of all ores available.
      • Based on current biome, ore quantity and mineral value, you'll have to use your wits to have an idea of what can be down there.

     

    [*]RARE MINERALS/GEMS AND SOCKABLE UPGRADES

    • With the miner, you can now find rare gems and rare minerals
    • Those can be used to either:
      • Increase max item quality, up to 650 (consumes the rare minerals)
      • Repair items without quality loss (consumes the rare minerals)
      • Increase entity damage (takes one slot)
      • Increase block damage (takes one slot)
      • If this feature has acceptance and works well, more combinations will come

      [*]The following items are currently upgradable:

      • Iron Armor
      • Steel Armor
      • Exo Suit
      • All ranged weapons
      • Iron and Steel tools
      • Machete, Iron Club, Sledgehammer, Hunting Knife, Saw Bat, Electric Speer, Lightsword

      [*]How to upgrade:

      • Hold the item
      • Press the - (the dash/hyphen/minus key)
      • Make the desired changes to the available gem sockets
      • Press ESC to apply the configuration
      • Invalid items will be returned to the inventory
      • You will be notified if there are useless gems for the current item in your configuration, but you wont be told which one
      • If any gem is consumed, you will be informed but you wont be told what it did.
      • If no warning messages appear it means your gem is doing something.
      • There is a small chance of failure, which causes the loss of the gem
      • It's up to you guys to figure out what does what to what.
      • I'll give you some pointers though, about previously existing ores. Some of them are now usable to repair or increase durability of certain items
        • Gold is now usable
        • Silver is now usable
        • Diamonds are now usable
        • Uranium is now usable
        • Depleted Uranium is now usable

     

    [*]SANTA RESCUE EVENT

    • Santa Claus is a random snow biome spawn
    • When a player gets close to it, a rescue event will be triggered and Santa will call out for help
      • 10s after the event is triggered, a first wave of enemies will spawn
      • The event consists of 4 increasingly harder waves, adding harder enemies then culminating with a boss
      • If you pay attention, Santa will give you a pointer that a wave spawn is incoming.
      • Player NEEDs to stay close to Santa (at least 1 player), and keep him alive
      • Santa will not accept dialogs for the duration of the event.
      • If all players leave Santa vicinity the event will reset.
      • If Santa survives the full event, he will be available to talk for 60 seconds. You will hear him thank you as a pointer, and dialogs will be available.
      • To open Santa presents, hold the item in hand and press right mouse button. Press ESC to close the Gift Box.

 

WORD OF ADVISE: do not engage on this new events alone, unless you're very well geared up and are not affraid of a challenge!

 

NOTE: if you guys find a way to "cheat" these events (which I know you will!), I ask you to contact us directly :)

I hope you guys have fun and enjoy this changes and, as always, keep us informed of problems, balancing issues or bugs. We'll get to them IF and WHEN possible, without overlooking our own fun!

 

So Merry Christmas, and go grab your presents!

 

PS - For people playing on official servers, updates should already be applied.

PS1- Public Server repo is already updated

Edited by Mortelentus (see edit history)
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Just asa quick note: flashlight color change works for custom weapons and is indeed bound to keypad. The - (minus) key is also bound to gem managment.

 

We'll try to make keys customizable.

 

 

Finally, yes we intend to have "ranged" non UMA npc. Hopefully sooner rather then later

 

Ps - @Purgatorywolf, how are things with 16.0.0.23? No more errors?

 

Ranged npcs? Last thing in starvation i was hoping for, now mod will be complete for me, dont need to dabble in any others:tickled_pink:

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