Guppycur Posted November 4, 2017 Share Posted November 4, 2017 My poops tested positive for those. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 4, 2017 Share Posted November 4, 2017 (Played 1/2 Hour for fun) Spend 29 Minutes to get some feathers Shoot all feathers (21 Arrows) in one Zombiehead Zombie kill you Deleted World Ok i play on 25% loot abundance. But why does this include Feathers and Brass Link to comment Share on other sites More sharing options...
Guppycur Posted November 4, 2017 Share Posted November 4, 2017 Feathers are easy, they come delivered to you in a desert. ...and are super easy to spot in burnt. Link to comment Share on other sites More sharing options...
Maharin Posted November 4, 2017 Share Posted November 4, 2017 Radioactive poops should produce better fertilizer. Who wouldn't want big green (and angry?) plants? Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 4, 2017 Share Posted November 4, 2017 All i wanted was to loot a small tent camp at First day. Impossible in that case And yes sure i can play on easyer settings. But Insane = Arrowsponges and 25% loot abundancy = really to less arrows = in Vanilla anoying the first days (But later the gameplay is fine) Now i consider to give the player feathers as reward for the starter quest 200 or so for a balanced start. Sorry no real (big) issue. But i was pissed. Link to comment Share on other sites More sharing options...
Maharin Posted November 4, 2017 Share Posted November 4, 2017 (Played 1/2 Hour for fun) Spend 29 Minutes to get some feathers Shoot all feathers (21 Arrows) in one Zombiehead Zombie kill you Deleted World Ok i play on 25% loot abundance. But why does this include Feathers and Brass You could mod the XML to increase the starting quantities of those things so that when they're adjusted down by loot abundance you still get more of them. Or just reduce the recipe requirements for those items. - - - Updated - - - All i wanted was to loot a small tent camp at First day. Impossible in that case And yes sure i can play on easyer settings. But Insane = Arrowsponges and 25% loot abundancy = really to less arrows = in Vanilla anoying the first days (But later the gameplay is fine) Now i consider to give the player feathers as reward for the starter quest 200 or so for a balanced start. Sorry no real (big) issue. But i was pissed. News flash, hard settings make it hard? Link to comment Share on other sites More sharing options...
sillls Posted November 4, 2017 Share Posted November 4, 2017 Has anyone noticed that all the cars in Madmole's video are green. Roland's avatar is now green... The question everyone should be asking is what Roland has been up to. Hmmm... Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 4, 2017 Share Posted November 4, 2017 News flash, hard settings make it hard? Yes but even the hardest setting should be Playable. Or better said, the Difficulty is fine, but the first 1-3 Days are imbalanced at that topic. Sadly i have no suggestion how to fix that in vanilla without disbalance the easyer settings. - - - Updated - - - Has anyone noticed that all the cars in Madmole's video are green. Roland's avatar is now green... The question everyone should be asking is what Roland has been up to. Hmmm... They allways was, like the Sleepers are not there, what you see are placeholder blocks. And no comment about the Green thing ^^ Link to comment Share on other sites More sharing options...
Aldranon Posted November 4, 2017 Share Posted November 4, 2017 More travel paths are a good thing but lets not diminish the good here. All of these houses were previously so plain long overdue for an update. I would love every old prefab get the "skyscrapper" treatment. It is worth mentioning players will find ways to make multiple paths given this is a voxel game already. So is nerd polling to the top an alternate path or a low down, dirty dog trick (and game-natzi magnet)? I can't keep up on how I should be having fun today. GTG! My drink is ready and time to head back to 70f waters and white sandy beaches while I await an experts opinion. 😊 Link to comment Share on other sites More sharing options...
Maharin Posted November 4, 2017 Share Posted November 4, 2017 Yes but even the hardest setting should be Playable. Or better said, the Difficulty is fine, but the first 1-3 Days are imbalanced at that topic. Sadly i have no suggestion how to fix that in vanilla without disbalance the easyer settings. It would be nice is they allowed a game stage factor to loot quantities, maybe based on stack size. So a game stage below X would get a Y% bonus to loot quantities for Z+ stack size items. Or something like that. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 4, 2017 Share Posted November 4, 2017 So is nerd polling to the top an alternate path or a low down, dirty dog trick If you would find a Base/House in real you want to enter, would you * Detroy the Bars in front of the windows 1hour * Destroy the wall 30 min-5 Hours * Use a ladder and enter the house from roof - - - Updated - - - It would be nice is they allowed a game stage factor to loot quantities, maybe based on stack size. So a game stage below X would get a Y% bonus to loot quantities for Z+ stack size items. Or something like that. This would maybe be an idea. Or in this case simply a command like <lootcontainer id="25" count="1,3" size="4,3" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="baseTemplate"> <item name="egg" count="1" prob="0.25"/> <item name="feather" count="4,10" prob="0.75" [color="#FFFF00"]noscale [/color]/> </lootcontainer> That take a entry out of the scaled items from Lootabundancy. Would still give to much feathers later in the game, but later so many items are to common, so this would make no real difference. hmm during i write this here i consider your idea, how about a easy way <lootcontainer id="25" count="1,3" size="4,3" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="baseTemplate"> <item name="egg" count="1" prob="0.25"/> <item name="feather" count="4,10" prob="0.75" /> <item name="feather" count="2,5" prob="0.75" [color="#FFFF00"]@Playerlevel"1,3" [/color]/> <item name="feather" count="2,5" prob="0.75" [color="#FFFF00"]@Playerlevel"1,10" [/color]/> <item name="feather" count="-2,-5" prob="0.75" [color="#FFFF00"]@Playerlevel"50,200" [/color]/> </lootcontainer> Link to comment Share on other sites More sharing options...
Aurelius Posted November 4, 2017 Share Posted November 4, 2017 My poops tested positive for those. Could it have been from the milkshake the Dr. prescribed before hand? -A Link to comment Share on other sites More sharing options...
Maharin Posted November 4, 2017 Share Posted November 4, 2017 Yes but even the hardest setting should be Playable. Or better said, the Difficulty is fine, but the first 1-3 Days are imbalanced at that topic. Sadly i have no suggestion how to fix that in vanilla without disbalance the easyer settings. A follow up thought on this is that running is always an option. "Playable" doesn't mean your preferred plan of action is always the best one or even an option that allows you to live. Just sayin'. - - - Updated - - - hmm during i write this here i consider your idea, how about a easy way <lootcontainer id="25" count="1,3" size="4,3" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="baseTemplate"> <item name="egg" count="1" prob="0.25"/> <item name="feather" count="4,10" prob="0.75" /> <item name="feather" count="2,5" prob="0.75" [color=#FFFF00]@Playerlevel"1,3" [/color]/> <item name="feather" count="2,5" prob="0.75" [color=#FFFF00]@Playerlevel"1,10" [/color]/> <item name="feather" count="-2,-5" prob="0.75" [color=#FFFF00]@Playerlevel"50,200" [/color]/> </lootcontainer> @Playerlevel would have to be a percentage of max level, since max level is adjustable in the XML. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 4, 2017 Share Posted November 4, 2017 A follow up thought on this is that running is always an option. "Playable" doesn't mean your preferred plan of action is always the best one or even an option that allows you to live. Just sayin'. And i dont say that you are wrong at this point. I think a way for more feathers the first days and more brass as only 25% later would help this Difficult settings. But as you say, maybe if a player choose max Difficulty it is a good way to force him to play different. The only "but" in this topic is that it feels (for me) not Balanced toward the Gameplay after the player has other ways to reduce the Arrows needed (Buy Ammo, use different ammo too, more days he need not to Loot Buildings because he allready has Clothes and other stuff). Specially the first few days the player is forced to get Clothes and other stuff from Poi´s. No fun if the rarity of feathers hinder that. After day 7 the same difficulty is really nice. (Much better than easyer settings) Link to comment Share on other sites More sharing options...
Tin Posted November 4, 2017 Share Posted November 4, 2017 And i dont say that you are wrong at this point. I think a way for more feathers the first days and more brass as only 25% later would help this Difficult settings. But as you say, maybe if a player choose max Difficulty it is a good way to force him to play different. The only "but" in this topic is that it feels (for me) not Balanced toward the Gameplay after the player has other ways to reduce the Arrows needed (Buy Ammo, use different ammo too, more days he need not to Loot Buildings because he allready has Clothes and other stuff). Specially the first few days the player is forced to get Clothes and other stuff from Poi´s. No fun if the rarity of feathers hinder that. After day 7 the same difficulty is really nice. (Much better than easyer settings) Just add a harvest amount to trees for and bushes for them to produce some feathers. Then it can get scaled by the tools harvest percent. I was even able to thin out birds nest that way. Link to comment Share on other sites More sharing options...
lepreacher Posted November 4, 2017 Share Posted November 4, 2017 next big thing a base on wheel??? Link to comment Share on other sites More sharing options...
Guppycur Posted November 4, 2017 Share Posted November 4, 2017 My starter quest gave a mining helmet, a 1 pistol, and 100 rounds. Link to comment Share on other sites More sharing options...
Arma Rex Posted November 4, 2017 Share Posted November 4, 2017 My starter quest gave a mining helmet, a 1 pistol, and 100 rounds. What starter quest? Is it a mod or something? Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 4, 2017 Share Posted November 4, 2017 What starter quest? Is it a mod or something? In quests.xml Vanilla Modded (in this case added) <!-- Basic Survival 1 - Craft a Bedroll /> --> <quest id="quest_BasicSurvival1" group_name_key="quest_BasicSurvival" name_key="quest_BasicSurvival1" subtitle_key="quest_BasicSurvival1_subtitle" description_key="quest_BasicSurvival1_description" icon="ui_game_symbol_map_bed" category_key="quest" difficulty="veryeasy" offer_key="quest_BasicSurvival_offer"> <action type="ShowTip" value="tutorialTipQuest02" /> <action type="TrackQuest" /> <objective type="FetchKeep" id="yuccaFibers" value="20" /> <objective type="Craft" id="bedroll" value="1" /> <objective type="BlockPlace" id="bedroll" value="1" /> [color="#FFFF00"] <reward type="Item" id="tazasStoneaxe" value="550" /> <reward type="SkillPoints" value="50" /> [/color] <reward type="Quest" id="quest_BasicSurvival2" /> </quest> This tread here has helped me much https://7daystodie.com/forums/showthread.php?62433-Quality-of-weapon-on-new-player&highlight=quest+reward Tryed a lot The problem is if you give the player q1 Bike q300 Wrench the game is more or less over ^^ Link to comment Share on other sites More sharing options...
Guppycur Posted November 4, 2017 Share Posted November 4, 2017 Yeh since I had random runners in my mod plus bandits, the starter pistol was pretty necessary. Definitely a balancing act though... The lvl1 pistol was perfect. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 4, 2017 Share Posted November 4, 2017 Btw, guppy you can send me the serverpassword if you want. My server stays down until my mod is finished Link to comment Share on other sites More sharing options...
Maharin Posted November 4, 2017 Share Posted November 4, 2017 And i dont say that you are wrong at this point. I think a way for more feathers the first days and more brass as only 25% later would help this Difficult settings. But as you say, maybe if a player choose max Difficulty it is a good way to force him to play different. The only "but" in this topic is that it feels (for me) not Balanced toward the Gameplay after the player has other ways to reduce the Arrows needed (Buy Ammo, use different ammo too, more days he need not to Loot Buildings because he allready has Clothes and other stuff). Specially the first few days the player is forced to get Clothes and other stuff from Poi´s. No fun if the rarity of feathers hinder that. After day 7 the same difficulty is really nice. (Much better than easyer settings) Not sure if you are aware, but you can change the difficulty (and any other setting) prior to entering a game. So you can start the first 7 days at one difficulty and then bump it up as you go, if you choose. Link to comment Share on other sites More sharing options...
Guppycur Posted November 4, 2017 Share Posted November 4, 2017 Btw, guppy you can send me the serverpassword if you want. My server stays down until my mod is finished I'm out of commission until work is done, so my server is dead. Not even sure if it's currently modded, or even updated. But when I get back yeh hop on. Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 4, 2017 Share Posted November 4, 2017 Not sure if you are aware, but you can change the difficulty (and any other setting) prior to entering a game. So you can start the first 7 days at one difficulty and then bump it up as you go, if you choose. Yes thanks and for singleplayer this is a doable way, but i aim for Multiplayer. But when I get back yeh hop on. ^^ Can i play a beggar like in Fallout 3. Sitting in front of your base and ask you every time for clean water ? Link to comment Share on other sites More sharing options...
Guppycur Posted November 4, 2017 Share Posted November 4, 2017 As long as you don't take my begging spot in front of Stompys cement mixers... Link to comment Share on other sites More sharing options...
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