Faded Posted July 11, 2017 Share Posted July 11, 2017 I use Rainmeter to display various system monitoring skins on the second monitor while I play so I can monitor CPU/GPU/RAM use and system temperatures, among other things. I've heard it said many times that Unity/7DTD is not quad core compliant. While that's likely to have been true in years past, I can confirm repeated observations that indicate that the game regularly runs on 4 threads under light/moderate loads, and under high loads (mostly in large cities) I have seen all 8 threads in use. (I run the i7-4790K, 4 cores 8 threads @ stock 4 GHz speed, which despite its age remains a very powerful CPU). I don't do anything on this machine except game, and when playing run nothing except Steam and 7 Days to Die. All threads are near idle before starting a session, immediately spin up upon starting the game and playing, and go back to near idle upon exiting the game. These results are reproducible in every case. Setting steam to offline mode before playing doesn't change the results. Has anyone else been doing any testing in this area? I think this is worth discussing because I still see a lot of people claiming single/dual cores are enough for 7dtd, and based on how high my CPU use can get I suspect very much that users of dual core systems are seeing the majority of the performance problems. I find my gameplay experience to be mostly smooth, with the occasional drops in performance that are not explained by my hardware utilization (I chalk this up to lack of optimization due to still being in Early Access) Link to comment Share on other sites More sharing options...
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