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grrmisfit

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Everything posted by grrmisfit

  1. rwg is broken, go about 2k out and youll hit all water, guess all that "testing" and live streaming and they skipped rwg day
  2. my map has no traders so we spawned a couple, and its not from people spawning them as its over and over with no one doing it
  3. Seeing this in logs over and over, BlockSpawnEntity:: Spawn New Trader. 17.2 no modlets and running cpm, and my mod for server side
  4. 2019-02-09T11:15:56 67.183 INF Error in Web.ctor: System.ArgumentException: Path is empty at System.IO.Directory.CreateDirectory (System.String path) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.WebPermissions..ctor () [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.WebPermissions.get_Instance () [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.PathHandler..ctor (System.String _moduleName, Int32 _defaultPermissionLevel) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.SimpleRedirectHandler..ctor (System.String target, System.String moduleName) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Web..ctor () [0x00000] in <filename unknown>:0 booted it up and did nothing so not sure what caused it
  5. lots of this in output log 2018-12-06T17:00:20 263.259 INF Error in GM_SavePlayerData: System.NullReferenceException: Object reference not set to an instance of an object at AllocsFixes.PersistentData.Inventory.CreateInvItem (.ItemValue _itemValue, Int32 _count, Int32 _playerId) [0x00000] in <filename unknown>:0 at AllocsFixes.PersistentData.Inventory.ProcessEqu (.Equipment sourceEquipment, Int32 _playerId) [0x00000] in <filename unknown>:0 at AllocsFixes.PersistentData.Inventory.Update (.PlayerDataFile pdf) [0x00000] in <filename unknown>:0 at AllocsFixes.PersistentData.Player.Update (.PlayerDataFile _pdf) [0x00000] in <filename unknown>:0 at AllocsFixes.PlayerDataStuff.GM_SavePlayerData (.ClientInfo _cInfo, .PlayerDataFile _playerDataFile) [0x00000] in <filename unknown>:0
  6. your best bet is botman server manager, you can run the bot via vmware running linux or he can host one for you at botmanhosting.com, csmm might be another option you can check out. Make sure your running in EAC mode this will cut out a lot of hackers but prevents bigger backpack mods.
  7. Made sure it was sprained, I wanted a command to removed sprained and 1 to remove broken
  8. ok retested with bc-rembuff ${entityid} sprainedLeg and still nothing, ill hop on discord when i get a chance to try and narrow it down.
  9. Ok, I've always done debuff sprainedleg in console and it worked fine. I'll try it to edit my old ones. Haven't had a chance till after the weekend d
  10. Tried debuff ${entityid} also tried bc-rembuff with same variable and sprainedleg after
  11. not sure if im doing something wrong, but im unable to delete custom commands. cant seem to get them to work either but in testing it ive made 3 and im at max, but unable to delete others.
  12. running good and i like the features. one request tho would be to hide commands from discord chat bot so when people do /home and such it doesnt flood the discord channel and people only see what they need to see.
  13. ok i went in and stopped the server. uninstalled alloc bad company and coppi. then reinstalled all starting with alloc. now csmm is working. I did this cause a version check came back bad on alloc. So i think it was a bad install of alloc that caused it.
  14. so when i uninstalled allocs and reinstalled it broke coppi mod, so i uninstalled coppi and reinstalled 4.4. now csmm doesnt work. im getting this error when i use the alloc web map, wo will post that in his thread now. 2018-06-05T07:51:55 28572.317 ERR Error in ApiHandler.HandleRequest(): Handler getstats threw an exception: 2018-06-05T07:51:55 28572.317 EXC Field 'AllocsFixes.LiveData.Hostiles.Instance' not found. MissingFieldException: Field 'AllocsFixes.LiveData.Hostiles.Instance' not found. at AllocsFixes.NetConnections.Servers.Web.Handlers.ApiHandler.HandleRequest (System.Net.HttpListenerRequest req, System.Net.HttpListenerResponse resp, AllocsFixes.NetConnections.Servers.Web.WebConnection user, Int32 permissionLevel) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) AllocsFixes.NetConnections.Servers.Web.Handlers.ApiHandler:HandleRequest(HttpListenerRequest, HttpListenerResponse, WebConnection, Int32) AllocsFixes.NetConnections.Servers.Web.Web:HandleRequest(IAsyncResult) System.Net.ListenerAsyncResult:InvokeCallback(Object)
  15. The only thing I can think of is the set web permissions command prevented something. Soon as I uninstalled allocs and did a reinstall all was fine.
  16. turns out it was botmans web permissions settings that prevented it from adding.
  17. yes. double checked the tokens in console also
  18. cant seem to add my server, ive double checked ip and port, even loaded the alloc web map which is same port and it works fine. double checked tokens all those are fine too
  19. Where do you want me to send them?
  20. running valmod only. so yea theres his icons and smx ui icons in folder
  21. getting this every time i restart server, i am running the whole mod. i think one part is botman doing commands in telnet before server is fully up partly, other part looks like the map render 2017-07-22T07:12:02 31.558 EXC An element with the same key already exists in the dictionary. ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[system.String,System.Byte[]].Add (System.String key, System.Byte[] value) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.AddIcon (System.String _name, UnityEngine.Texture2D _tex, System.Collections.Generic.Dictionary`2 _tintedIcons) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.LoadIcons () [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler:LoadIcons() MapRendering.API:GameStartDone() ModManager:GameStartDone() IH:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) 2017-07-22T07:12:02 31.647 EXC An element with the same key already exists in the dictionary. ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[system.String,System.Byte[]].Add (System.String key, System.Byte[] value) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.AddIcon (System.String _name, UnityEngine.Texture2D _tex, System.Collections.Generic.Dictionary`2 _tintedIcons) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.LoadIcons () [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler:LoadIcons() MapRendering.API:GameStartDone() ModManager:GameStartDone() IH:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) 2017-07-22T07:12:02 31.795 EXC An element with the same key already exists in the dictionary. ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[system.String,System.Byte[]].Add (System.String key, System.Byte[] value) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.AddIcon (System.String _name, UnityEngine.Texture2D _tex, System.Collections.Generic.Dictionary`2 _tintedIcons) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.LoadIcons () [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler:LoadIcons() MapRendering.API:GameStartDone() ModManager:GameStartDone() IH:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) 2017-07-22T07:12:02 31.804 EXC An element with the same key already exists in the dictionary. ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[system.String,System.Byte[]].Add (System.String key, System.Byte[] value) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.AddIcon (System.String _name, UnityEngine.Texture2D _tex, System.Collections.Generic.Dictionary`2 _tintedIcons) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.LoadIcons () [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler:LoadIcons() MapRendering.API:GameStartDone() ModManager:GameStartDone() IH:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) 2017-07-22T07:12:02 31.814 EXC An element with the same key already exists in the dictionary. ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[system.String,System.Byte[]].Add (System.String key, System.Byte[] value) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.AddIcon (System.String _name, UnityEngine.Texture2D _tex, System.Collections.Generic.Dictionary`2 _tintedIcons) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.LoadIcons () [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler:LoadIcons() MapRendering.API:GameStartDone() ModManager:GameStartDone() IH:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) 2017-07-22T07:12:02 31.890 EXC An element with the same key already exists in the dictionary. ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[system.String,System.Byte[]].Add (System.String key, System.Byte[] value) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.AddIcon (System.String _name, UnityEngine.Texture2D _tex, System.Collections.Generic.Dictionary`2 _tintedIcons) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.LoadIcons () [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler:LoadIcons() MapRendering.API:GameStartDone() ModManager:GameStartDone() IH:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) the server comes up and everything seems to be running fine after tho
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