Spectral Force Posted August 20, 2017 Share Posted August 20, 2017 When you open the editor a seperate update box pops up close the editor while keeping the update box open then hit update or you can force update thru one of the top left drop down menus and follow the above written I tried that, keeps failing. Link to comment Share on other sites More sharing options...
Guppycur Posted August 20, 2017 Share Posted August 20, 2017 You're closing the editor? Link to comment Share on other sites More sharing options...
stallionsden Posted August 20, 2017 Share Posted August 20, 2017 I tried that, keeps failing. Yeh you must have the editor window still open as that was my exact problem prior to Link to comment Share on other sites More sharing options...
Pille Posted August 20, 2017 Author Share Posted August 20, 2017 (edited) @Guppycur Ok, will be implemented in one of the next versions (if I don't forget it ). @Spectral Force Let me know if the auto-update works. @stallionsden PILLE maaaaaaaattttteeee haha Any chance the editor can have a approx 2000 x 800ish prefab lol. if i can export my international airport from a15 i be excited to try to put it into a16 lol Lol. Just a few technical details: * The max. prefab size is 1024 x 1024 x 256 atm * The file size of this prefab would be ~1.7 Gb (without painting) * The memory consumption would be 14 Gb (it's not optimized yet) So there is a chance but this will take awhile... The damned bugs you guys have found keep me busy. I made some progress but need more time ( 1 or 2 days). The good news is the patch also fixes the crashes caused by delete row/columns. Edited August 20, 2017 by Pille (see edit history) Link to comment Share on other sites More sharing options...
Laz Man Posted August 20, 2017 Share Posted August 20, 2017 @Guppycur Ok, will be implemented in one of the next versions (if I don't forget it ). @Spectral Force Let me know if the auto-update works. @stallionsden Lol. Just a few technical details: * The max. prefab size is 1024 x 1024 x 256 atm * The file size of this prefab would be ~1.7 Gb (without painting) * The memory consumption would be 14 Gb (it's not optimized yet) So there is a chance but this will take awhile... The damned bugs you guys have found keep me busy. I made some progress but need more time ( 1 or 2 days). The good news is the patch also fixes the crashes caused by delete row/columns. Your awesome pille! Thank you for all your hard work. Is there a type of prefab you would like created? I feel like both you and Hal deserve a prefab created specifically after you 2. A few ideas: -Hal's Hardware (Hardware Store) -Hal's Hideaway (Bar) -Pille's Pantry (Restaurant or Grocery) -Pille's Pawnshop (General Store) Link to comment Share on other sites More sharing options...
Guppycur Posted August 20, 2017 Share Posted August 20, 2017 -Guppys Whorehouse. Link to comment Share on other sites More sharing options...
stallionsden Posted August 20, 2017 Share Posted August 20, 2017 Your awesome pille! Thank you for all your hard work. Is there a type of prefab you would like created? I feel like both you and Hal deserve a prefab created specifically after you 2. A few ideas: -Hal's Hardware (Hardware Store) -Hal's Hideaway (Bar) -Pille's Pantry (Restaurant or Grocery) -Pille's Pawnshop (General Store) You forgot - Hals br othel Pille s ex shop Hals dungeon Pilles swingers club :-D. .... Yes thanks pille awesome work on the bugs and keep up the awesomeness Link to comment Share on other sites More sharing options...
Laz Man Posted August 20, 2017 Share Posted August 20, 2017 Hal Laboratories from the hal9000 movies Link to comment Share on other sites More sharing options...
Pille Posted August 22, 2017 Author Share Posted August 22, 2017 (edited) Update Time! Changelog v0.3u (August 22, 2017): - fixed: remove rows/columns caused crashes - fixed: remove rows/columns and add rows/columns led to buggy/permuted textures - hint: remove rows/columns may be slower or faster than before Edited August 22, 2017 by Pille (see edit history) Link to comment Share on other sites More sharing options...
Pille Posted August 22, 2017 Author Share Posted August 22, 2017 (edited) Your awesome pille! Thank you for all your hard work. Is there a type of prefab you would like created? I feel like both you and Hal deserve a prefab created specifically after you 2. Uhmm that's a hard decision. Ofc a whorehouse would be the obvious choice but maybe I'll find something less Guppycurianish. I need some thinking time... Edited August 22, 2017 by Pille (see edit history) Link to comment Share on other sites More sharing options...
stallionsden Posted August 22, 2017 Share Posted August 22, 2017 Update Time! Changelog v0.3u (August 22, 2017): - fixed: remove rows/columns caused crashes - fixed: remove rows/columns and add rows/columns led to buggy/permuted textures - hint: remove rows/columns may be slower or faster than before Awesome work Pille. Just wondering does this fix the texture issue at all or Link to comment Share on other sites More sharing options...
Pille Posted August 22, 2017 Author Share Posted August 22, 2017 (edited) Mhh what do you mean? The patch should fix the texture issues you, Henk and SevenDaysToDieModEditor have reported. Edited August 22, 2017 by Pille (see edit history) Link to comment Share on other sites More sharing options...
stallionsden Posted August 22, 2017 Share Posted August 22, 2017 Mhh what do you mean? The patch should fix the texture issues you, Henk and SevenDaysToDieModEditor have reported. Awesome again. Your a bug squashing machine :-P Link to comment Share on other sites More sharing options...
Henk Posted August 22, 2017 Share Posted August 22, 2017 (edited) Awesome again. Your a bug squashing machine :-P I 100% agree :-D Great work Pille! How about I build for you a great ice wall in The North? (Winter is coming...) Edited August 22, 2017 by Henk (see edit history) Link to comment Share on other sites More sharing options...
SevenDaysToDieModEditor Posted August 22, 2017 Share Posted August 22, 2017 Update Time! Changelog v0.3u (August 22, 2017): - fixed: remove rows/columns caused crashes - fixed: remove rows/columns and add rows/columns led to buggy/permuted textures - hint: remove rows/columns may be slower or faster than before The texture moved correctly. Thanks to the good work. Link to comment Share on other sites More sharing options...
Mana Posted August 24, 2017 Share Posted August 24, 2017 I must be missing something somewhere. I am texturing blocks in your editor and importing using Hal's but the textures are not there. Link to comment Share on other sites More sharing options...
Pille Posted August 24, 2017 Author Share Posted August 24, 2017 Please activate the 'ALL' check box (see screenshot bellow) and post a screenshot of the editor or tell me the texture and block IDs you're trying to use. Maybe you accidentally use an unpaintable block? Link to comment Share on other sites More sharing options...
Mana Posted August 24, 2017 Share Posted August 24, 2017 (edited) Edited August 24, 2017 by Mana (see edit history) Link to comment Share on other sites More sharing options...
Pille Posted August 24, 2017 Author Share Posted August 24, 2017 Thanks. I have no issue using this texture and block id: https://steamuserimages-a.akamaihd.net/ugc/848221012957138935/5FE334A5D4518C90C8774D12B60AE185C47602B7/ So I have no clue what's going on. :-( Maybe you could send me to prefab file (If it's not too much of a hassle). Link to comment Share on other sites More sharing options...
Mana Posted August 24, 2017 Share Posted August 24, 2017 https://www.dropbox.com/s/j2189bstovm7exj/skyhigh.tts?dl=0 Link to comment Share on other sites More sharing options...
Pille Posted August 24, 2017 Author Share Posted August 24, 2017 (edited) Thanks Mana. I see textures. Everything seems to be ok / is consistent with the textures in the editor. Nice prefab btw. Edited August 24, 2017 by Pille (see edit history) Link to comment Share on other sites More sharing options...
Mana Posted August 24, 2017 Share Posted August 24, 2017 (edited) Ok thanks mate will try a new game see if that works. Edit: Still not texturing everything. Edited August 24, 2017 by Mana (see edit history) Link to comment Share on other sites More sharing options...
Pille Posted August 24, 2017 Author Share Posted August 24, 2017 (edited) You're welcome. I hope you can fix the problem. Edit: That's what I see: Edit: According to the editor there are a lot of blocks without texture. Still not texturing everything. I think you didn't paint every block? Edited August 24, 2017 by Pille (see edit history) Link to comment Share on other sites More sharing options...
Mana Posted August 24, 2017 Share Posted August 24, 2017 The front face should be black granite the bottom face should be ceiling white. https://www.dropbox.com/s/crg4nmdiy47zi5w/texture1.jpg?dl=0 https://www.dropbox.com/s/i6e2cpocf1q8o4j/Screenshot%202017-08-24%2020.34.25.png?dl=0 Link to comment Share on other sites More sharing options...
Pille Posted August 24, 2017 Author Share Posted August 24, 2017 (edited) Well front face and bottom face depend on the view (top view, front view, side view). Perhaps that's the problem. If you're using the top view this comment may help you to understand the locations of the faces: https://7daystodie.com/forums/showthread.php?62501-Prefab-Editor-(Alpha)&p=656322&viewfull=1#post656322 Imo the back face should be ceiling white if you want a white ceiling. Edited August 24, 2017 by Pille (see edit history) Link to comment Share on other sites More sharing options...
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