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Henk

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About Henk

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    Refugee

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    The Netherlands
  1. Henk

    Prefab Editor (Alpha)

    (post #1118) You were absolutely right about that. In A18 all the sleeper volumes shifting problems have disappeared!
  2. Henk

    Prefab Editor (Alpha)

    @Pille For some reason the workaround* doesn't work anymore :-/ *"So for now (until I release an update). I suggets to make a backup of the 'YourPrefabName'.xml which is located at (default path): C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs. Overwriting the xml with a backuped version and reloading the prefab should reset the shifted sleeper volumes." You say it's a bug in the ingame editor. Do I have to report this to The Pimps on a different thread, or have you already informed them? If this bug persists I'll have to abandon my prefabs, which I worked on for several years.
  3. WOW, very nice builds! The attention to detail is insane
  4. Henk

    Prefab Editor (Alpha)

    @Pille Thank you! Aha, so it's a bug. I'll use your suggested workaround for now. I have reset all damage values to zero in the prefab, and the warnings are all gone, great!
  5. Henk

    Prefab Editor (Alpha)

    Shifting bounds and at random shifting sleeper volumes Hello Pille, First, thank you for keeping the editor up to date! Maybe you can help me with a question I have about saving one of my (rather large) prefabs in the in-game editor. My problem is that (often) it automatically updates the bounds when it saves the prefab. When I reload it later, one of the bounds (mostly the West-bound, but at random also other bounds) is 30-50 blocks wider outside the original prefab. That space is totally empty (also accordingly to your Zombie Editor). When I click 'update bounds' it does not remove the empty space. The only way I can 'fix' this is by removing the empty columns in your Zombie Editor (which is great!). After that, the bounds in the in-game editor are good and 'update bounds' works ok. Then I edit the prefab in-game, save it, and again the borders mess up..., repeat. Not ideal, but it kinda works. What doesn't get easily fixed however, are the by the in-game editor saved sleeper volumes, which get shifted all over the prefab over the x- y- and z-axis almost at random: - the sleeper volumes even start/stop outside the prefab bounds - the shift of the sleeper volumes does not match the extra 30-50 extra blocks outside the original prefab! - the size / shape of the sleeper volumes is unaffected - there appear to be even new, not (on purpose) by me, placed sleeper volumes in the prefab. (BTW: I play single-player, locally on my computer) This is very annoying of course. The only fix atm is manually shift them to the right spot in your Zombie Editor. Doing this gets old fast, so I removed all sleeper volumes for now. Maybe related to this: only when my prefab is placed in Navezgane (game and World Editor), the console warns in yellow about: <See attached screenshot> Can you help me please? Already done / tried: - Converting prefab from A16 to A17, including removing all in-game errors (blocks, paint) except for the one in the screenshot which I can't seem to solve. - Trying to read as much as possible on the forums about this (found nothing useful) - Full new reinstall of 7d2d (including Windows registry, etc.) You can receive the affected prefab of course. **UPDATE**: The same bounds-error while saving, happened to another (A16 to A17 converted) prefab I made, which doesn't have the problem as descibed in the formerly mentioned screenshot. This time I copied only a small piece (one army truck) into a new prefab. But still, saving this tiny prefab meant that the bounds messed up immediately.
  6. Henk

    Prefab Editor (Alpha)

    You're a GENIUS Pille! That's the solution indeed! I had some strange gravity-issues in the same prefab, which all are now solved too
  7. Henk

    Prefab Editor (Alpha)

    Hey Pille, Have you found a solution for my second problem yet? Of course you are very busy with the editor lately, so you probably haven't had the time. I'm just very curious about what's causing my problem Post #371: "2. ....the block behind the ladder is not placable in-game. I can place it in the editor, but then it doesn't show up in the game" Post #387: the prefab files you requested. Edit: trying to type some sort of English, while my autocorrect wants every word I type translated to Dutch :-D
  8. Henk

    Prefab Editor (Alpha)

    I 100% agree :-D Great work Pille! How about I build for you a great ice wall in The North? (Winter is coming...)
  9. Henk

    Prefab Editor (Alpha)

    Yes, same problem here.
  10. Henk

    Prefab Editor (Alpha)

    In my case the problem is in the smallest prefab. My (much) larger prefabs are ok. Edit: it also depends on what you mean by 'small' off course. My smallest prefab is larger than the smallest vanilla prefabs.
  11. Henk

    Prefab Editor (Alpha)

    Here's the prefab with the problems: https://www.dropbox.com/s/it99djusvj13lkf/Crane.zip?dl=0 The two surrounding prefabs, with no problems (including my still a little too much 'Minecrafty' SpaceShuttle version 0.1 which you might like to see): https://www.dropbox.com/s/3idggd47zty85eh/Base%20and%20Shuttle.zip?dl=0 (I hope this works, I'm new to Dropbox ) Edit: almost forgot this: Map: Navezgane and in 'prefabs' the following lines: <decoration type="model" name="CraneA16_2Q" position="500, 44, 1215" rotation="0" /> <decoration type="model" name="BaseA16_2Q" position="611, 0, 1214" rotation="0" /> <decoration type="model" name="SpaceshuttleA16_2_DEF" position="450, 76, 1435" rotation="0" />
  12. Henk

    Prefab Editor (Alpha)

    Set 'Meta' to 14. Then the doors will be locked.
  13. Henk

    Prefab Editor (Alpha)

    Painting system not stable? + One block impossible to place First: thank you Pille for the awesome prefab editor! Maybe you or someone else can help me with the next two problems: 1. In one of my prefabs the painting system seems not stable: In the next screenshot ALL the six blocks on the surface are placed as a normal unpainted 'Wood block", but some of them are 'automatically' painted like the underlying ones: The problem seems to be in the prefab and not the game itself: the next screenshot displays the border between 2 prefabs: Left 3 blocks: the prefab with the problem / right 3 blocks: prefab with no problem 2. In the same buggy prefab: the block behind the ladder is not placable in-game. I can place it in the editor, but then it doesn't show up in the game: If needed, I can post the prefab files.
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