Haidrgna Posted November 16, 2016 Share Posted November 16, 2016 Welcome to GNAMOD WORLD (FOR THE ALPHA 17+ Versions of this mod: Click Here) (FOR THE ALPHA 16 Versions of this mod: Click Here) Gnamod World is the product of many hours of tweaking the rwgmixer.xml AND the biomes.xml files to produce a world that looks much better than the vanilla version of Alpha 15. It creates more believable worlds with snow capped mountains and rolling hills. Grasslands flow into forests and then into pine forests on the highlands which in turn flow naturally into snow covered areas. This mod currently has Four versions, but for the Nomad Mode version I will be making a new thread because its a unique stand alone mod. - Gnamod World Standalone (The full mod) - Gnamod World ONLY (Only the RWG world to use with vanilla or other mods) - Gnamod Valmod Fix (Specific fixes for the popular Valmod) - Gnamod Ultra Nomad Mode So what is Gnamod World Standalone? Gnamod World Standalone aims to augment the vanilla experience of the game while also increasing the challenge that the game offers. The standalone version of this mod is intended for people that find not enough challenge in the default settings or those that want a change of scenery. If you are relatively new to the game this version of the mod may be to challenging and then the World ONLY version is recommended. Key features: - All biomes have been rebuild from the ground up, this means that they all have different decorations and in different quantities. Some biomes still look mostly the same while others might not look the same at all. New biomes were added using Navezgane biomes unused in RWG. - Biomes are: Grassland (former Plains), Forest, Pine Forest, Pine to Snow Transition, Snow, Forest Wasteland (former Burned Forest), Plains Wasteland (former Wasteland), Desert, Swamp (water biome), Central Wasteland (map center), Nuclear Winter Wasteland (outer ring) and Radiated. - Unique terrain generation and biome distribution rules that create a stunning world, very consistent but also very random. - New rules for cell hub spawning and POI spawning, creating more wilderness POIs and replacing towns/cities with rural hubs everywhere except for the center which has a small city with good POIs. This is done due to the ugly effects of current city and town spawning. - Redone all vanilla POI files so that they create better spawns, spawn in the correct biomes and show up in the world. This includes the school and hospital POIs which albeit rare can show up in the world. - Completely re-balanced and custom made loot.xml file. This features less emphasis on quality based on level, but gives you increased chances to find loot, effectively increasing quantity, when you level. Rare items became rarer and common items should still show up. You can get lucky and find much items in certain containers. Designed for NO or 30 day loot respawn. - Redone zombie spawning, POIs spawn more and more challenging zombies, every biome has its own spawn lists, animals are abundant at start but sometimes appear dead and they wont be back for a long time so you can run out of animals after a time if heavily hunted. - Improved trader should now sell more stuff. (Vending machines I wanted to be single use, but seems to have broken them, but I am ok with it) - Some alterations to stack sizes and other small quality of life fixes. Zombies are slightly tougher so the game plays well on Nomad difficulty. Servers: If you own a server running my mod post your IP here if it is public, would be nice if players can find servers that run my mod. Download Here Here are some more teasers: Link to rest of screenshots Videos: ОТКРЫТЫЕ ИГРОВЫЕ МИРЫ (I think this translates to Open World Games?) Link to comment Share on other sites More sharing options...
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