HjortenDK Posted May 8, 2016 Share Posted May 8, 2016 (edited) Hey... Thanks for the update. How to you enable /sethome etc?? .. i can't see anything in the config files about it. I did as it said. Delete all old files and downloaded the newset version. Do you have to write something in the ServerToolsConfig.xml file? to enable sethome etc`? Using this linie in the ServerToolsConfig.xml - <Tool Name="Motd" Enable="True" Message="Welcome to Builders Heaven (PVE) {PlayerName}. If this is your first time here, please read the rules!" /> But it's saying the another persons name when you join. It's the last new person you join the server. That name it's saying in to all. Best regards Hjorten Edited May 8, 2016 by HjortenDK (see edit history) Link to comment Share on other sites More sharing options...
dmustanger Posted May 8, 2016 Author Share Posted May 8, 2016 updated mod to v3.2 ****CHANGE LOG**** v3.2 Fixed /sethome was not in the ServerToolsConfig.xml (Note: will need to delete ServerToolsConfig.xml) Link to comment Share on other sites More sharing options...
Wyze Posted May 9, 2016 Share Posted May 9, 2016 The Y coordinate appears to be off in the position of XYZ. The elevation always defaults to ground level with the /sethome /home commands. I see that the GetPosition() is returning a Y value that does not appear to be remotely close to the elevation returned in the client GUI map HUD for elevation... I wonder if maybe a small math calc needs to be applied to find the correct Y value and to make it work. The X & Z appear to be spot on. Good job on the SERVER TOOLS by the way and thanks so much for sharing. If you have any ideas on the Y values I would love to hear them. Thanks again. Link to comment Share on other sites More sharing options...
dmustanger Posted May 9, 2016 Author Share Posted May 9, 2016 The Y coordinate appears to be off in the position of XYZ. The elevation always defaults to ground level with the /sethome /home commands. I see that the GetPosition() is returning a Y value that does not appear to be remotely close to the elevation returned in the client GUI map HUD for elevation... I wonder if maybe a small math calc needs to be applied to find the correct Y value and to make it work. The X & Z appear to be spot on. Good job on the SERVER TOOLS by the way and thanks so much for sharing. If you have any ideas on the Y values I would love to hear them. Thanks again. The y position is set to -1 to prevent falling through the world when spawned in. Link to comment Share on other sites More sharing options...
Wyze Posted May 9, 2016 Share Posted May 9, 2016 Thanks. Oh ok thank you I misunderstood when I was reading Allocs Fixes for "TeleportPlayer.cs" https://7dtd.illy.bz/browser/binary-improvements/AllocsCommands/Commands/TeleportPlayer.cs he said "Use y = -1 to spawn on ground." and I mistook that to be optional. I did not realize that the Assembly "Assembly-CSharp.dll" was overwriting the Y value being passed to it and then forcing it to be a mandatory -1. Thanks for clearing that up. The y position is set to -1 to prevent falling through the world when spawned in. Link to comment Share on other sites More sharing options...
dmustanger Posted May 10, 2016 Author Share Posted May 10, 2016 Using this linie in the ServerToolsConfig.xml - <Tool Name="Motd" Enable="True" Message="Welcome to Builders Heaven (PVE) {PlayerName}. If this is your first time here, please read the rules!" /> But it's saying the another persons name when you join. It's the last new person you join the server. That name it's saying in to all. Best regards Hjorten This will be fixed in the next version https://github.com/dmustanger/7dtd-ServerTools/commit/b2348106fa0d920f4e985c7653cac4bd2e507b08 Link to comment Share on other sites More sharing options...
LewZephyr Posted May 10, 2016 Share Posted May 10, 2016 Thanks for the update. Since I am running a hosted server, and they have an automated piece that points to your mod. How can I verify that it is pulling the updated version without being able to log into the game (I am at work and cannot run up the client). I am trying to determine if I need to put in a ticket to have them update their pointer. Thanks. Link to comment Share on other sites More sharing options...
schwanz9000 Posted May 10, 2016 Share Posted May 10, 2016 Thanks for the update. Since I am running a hosted server, and they have an automated piece that points to your mod. How can I verify that it is pulling the updated version without being able to log into the game (I am at work and cannot run up the client). I am trying to determine if I need to put in a ticket to have them update their pointer. Thanks. If you have access to the actual files (FTP, or web tool), you should be able to look at the version number in root/Mods/ServerTools/ModInfo.xml. Link to comment Share on other sites More sharing options...
LewZephyr Posted May 10, 2016 Share Posted May 10, 2016 If you have access to the actual files (FTP, or web tool), you should be able to look at the version number in root/Mods/ServerTools/ModInfo.xml. Perfect, thank you. I was looking in the wrong spot. (location with all the config xml files). Link to comment Share on other sites More sharing options...
zigstum Posted May 24, 2016 Share Posted May 24, 2016 (edited) I installed as instructed (3.2), initially just enabled ping kicker and autosave. Then today I enabled custom chat commands for the rules etc, and they became enabled, and the customchat XML was created. However, no changes I make to the commandlist are reflected in game. I even deleted the list of commands and it was not rewritten. I have disabled the custom commands in Config.xml, but they are still available on the server, but with the stock messages. I tried giving full 777 permissions to the chatcommand file in case, but no dice. Does the server need a restart for the changes to take effect? Is it a bug? (I have also posted this to github, sorry if this is considered spamming you) -----EDIT If you need access to server or filesystem, just let me know. Edited May 24, 2016 by zigstum (see edit history) Link to comment Share on other sites More sharing options...
wonthisscar Posted May 24, 2016 Share Posted May 24, 2016 I installed as instructed (3.2), initially just enabled ping kicker and autosave. Then today I enabled custom chat commands for the rules etc, and they became enabled, and the customchat XML was created. However, no changes I make to the commandlist are reflected in game. I even deleted the list of commands and it was not rewritten. I have disabled the custom commands in Config.xml, but they are still available on the server, but with the stock messages. I tried giving full 777 permissions to the chatcommand file in case, but no dice. Does the server need a restart for the changes to take effect? Is it a bug? (I have also posted this to github, sorry if this is considered spamming you) -----EDIT If you need access to server or filesystem, just let me know. Having similar issues getting chat commands to work. Pre-Reboot it listed the default ones when /commands was entered. After entering own wording etc and rebooting I only get it saying /day7 and /pm. Also day7 is in the list as enabled=false. Link to comment Share on other sites More sharing options...
zigstum Posted May 24, 2016 Share Posted May 24, 2016 Having similar issues getting chat commands to work. Pre-Reboot it listed the default ones when /commands was entered. After entering own wording etc and rebooting I only get it saying /day7 and /pm. Also day7 is in the list as enabled=false. Yeah, server rebooted after random crash and none of /commands work. Autokick is still working though, which is good. Had to setup a cron job to cover the autosave though. Link to comment Share on other sites More sharing options...
andreagighi Posted May 26, 2016 Share Posted May 26, 2016 Not works on 14.6... Can't make it to works on 14.6 Log: [MODS] Error while executing SavePlayerData on mod "Server Tools" Link to comment Share on other sites More sharing options...
schwanz9000 Posted May 26, 2016 Share Posted May 26, 2016 (edited) Can't make it to works on 14.6 Log: [MODS] Error while executing SavePlayerData on mod "Server Tools" Looks like there might be something wrong with HighPingKicker or InvalidItemKicker. Disable those in the ServerTools config and see if that lets the mod start. Just an idea until dmustanger can fix it. Edited May 26, 2016 by schwanz9000 Watchlist is in the unreleased 3.3 (see edit history) Link to comment Share on other sites More sharing options...
dmustanger Posted May 26, 2016 Author Share Posted May 26, 2016 Can't make it to works on 14.6 Log: [MODS] Error while executing SavePlayerData on mod "Server Tools" can you provide more of the log? such as when it is happening such as on load, after someone joins? anyone else getting these errors? everything seems fine on my server. Link to comment Share on other sites More sharing options...
schwanz9000 Posted May 26, 2016 Share Posted May 26, 2016 FYI for those watching... I'm not having any issues since I'm still running my modded version which was built off of Server Tools v2.2. Link to comment Share on other sites More sharing options...
andreagighi Posted May 27, 2016 Share Posted May 27, 2016 (edited) can you provide more of the log? such as when it is happening such as on load, after someone joins? anyone else getting these errors? everything seems fine on my server. 2016-05-27T09:50:36 95.774 ERR [MODS] Error while executing PlayerSpawning on mod "Server Tools" 2016-05-27T09:50:36 95.774 EXC Method not found: 'NetPackageGameMessage..ctor'. MissingMethodException: Method not found: 'NetPackageGameMessage..ctor'. at ServerTools.API.PlayerSpawning (.ClientInfo _cInfo, Int32 _chunkViewDim, .PlayerProfile _playerProfile) [0x00000] in <filename unknown>:0 at ModManager.PlayerSpawning (.ClientInfo _cInfo, Int32 _chunkViewDim, .PlayerProfile _playerProfile) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) ModManager:PlayerSpawning(ClientInfo, Int32, PlayerProfile) GameManager:RequestToSpawnPlayer(ClientInfo, Int32, PlayerProfile) NetPackageRequestToSpawnPlayer:ProcessPackage(World, INetConnectionCallbacks) ConnectionManager:IS(INetConnection, NetPackageDirection) ConnectionManager:Update() (Filename: Line: -1) I'm using also latest allocfix mod This is the error at login of player... Disabled all function and keept only /gimme function... no error log but command didn't works... simply /gimme appear in chat without effect. Edited May 27, 2016 by andreagighi (see edit history) Link to comment Share on other sites More sharing options...
dmustanger Posted May 27, 2016 Author Share Posted May 27, 2016 What server version are you using and are you on windows or linux? What version of Server tools are you using? Link to comment Share on other sites More sharing options...
andreagighi Posted May 29, 2016 Share Posted May 29, 2016 What server version are you using and are you on windows or linux? What version of Server tools are you using? Latest version for all... game 14.6 windows tool mod latest version... Link to comment Share on other sites More sharing options...
NomercyVN Posted June 11, 2016 Share Posted June 11, 2016 Auto ban Invalid item can ban player use cheat engine for duplicate item ????? Link to comment Share on other sites More sharing options...
dmustanger Posted June 11, 2016 Author Share Posted June 11, 2016 Auto ban Invalid item can ban player use cheat engine for duplicate item ????? No it bans for items that are in a xml like reinforced concrete Link to comment Share on other sites More sharing options...
ChewChew Posted June 13, 2016 Share Posted June 13, 2016 Hey guys, I downloaded the mod, installed it on my dedicated server. Started the server and no folders appeared in my save. The folder is inside the root folder of my server. Any ideas what happened? Maybe I did something wrong? Thanks! ChewChew Link to comment Share on other sites More sharing options...
thomtree Posted June 14, 2016 Share Posted June 14, 2016 The clan chat have problems. I can not remove my clan. He said everytime that the name was not found. If i want to create a clan that he said i am already created the clan. And i want to use that tools in 2 Servers... So can you fix that we can use this for 2 servers ? Link to comment Share on other sites More sharing options...
Devidian Posted June 16, 2016 Share Posted June 16, 2016 Hey using your mod a bit over a week now and have added a custom teleport in custom chat commands with a delay of 30 <Command Command="atlantis" Response="teleportplayer {EntityId} -684 -1 -162" DelayBetweenUses="30" /> But when i test it, i can use it instantly again. Any idea what is wrong? Link to comment Share on other sites More sharing options...
dmustanger Posted June 16, 2016 Author Share Posted June 16, 2016 Hey using your mod a bit over a week now and have added a custom teleport in custom chat commands with a delay of 30 But when i test it, i can use it instantly again. Any idea what is wrong? from the changelog "Changed CustomCommands now has DelayBetweenUses added to the config but not working yet" Link to comment Share on other sites More sharing options...
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