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Selling handlebars is the big win? Perhaps. What intrigued me was that the Q4 wooden club could sell for 300. I can crank out an inventory of those in no time, Q5 even. If I'm not mistaken, vendors don't buy those, but the invisible NPC survivors apparently do.

Edited by zztong (see edit history)
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13 minutes ago, Old Crow said:

What exploit?

I mean, once you have an excess of 600 duct tape to store in a vending machine, you can make 37k dukes every three days (costing a 100 duct tape and 100 springs). That's ... decent I guess, but won't exactly change anything about the progress; and there's no end-game to balance.

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16 minutes ago, zztong said:

Selling handlebars is the big win? Perhaps. What intrigued me was that the Q4 wooden club could sell for 300. I can crank out an inventory of those in no time, Q5 even. If I'm not mistaken, vendors don't buy those, but the invisible NPC survivors apparently do.

 

Exactly. I couldn't care less about de bicycle handlebars, it's a mid to endgame massive crafting, but selling items with no sell price early game is definitely an exploit.

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20 minutes ago, lord_ahriman said:

selling items with no sell price early game is definitely an exploit.

That did look quite cheap; which makes me wonder.. you can set the prices yourself, will the things with elevated prices sell just as often as the normal ones? Can you just sell wooden clubs for 10k each? :)

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1 hour ago, theFlu said:

That did look quite cheap; which makes me wonder.. you can set the prices yourself, will the things with elevated prices sell just as often as the normal ones? Can you just sell wooden clubs for 10k each? :)

 

If it is like the Player Vending Machines I used a couple of versions back, the items come with a built-in price and you can mark it up and down within certain bounds.

 

At the time I was using a Player Vending Machine, I was on a server and assumed I was selling to other players. Now I'm kind of wondering if I was selling to invisible NPC survivors. In which case, I can't believe I was marking things down to the minimum possible. What a sucker I was.

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Wow! I had no idea they had a use in SP.

Considering everything has a materials cost, I don't know if you could call it unreasonable to be able to sell it, although yeah, the prices can be whack sometimes.

Hell, raw brass sells for a lot more than a bullet casing, I mean that makes no sense at all to me, but whatevs, I sell that @%$# Rect all my early game brass now.

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The only thing I spend money on are solar cells, mods for the water collector, books and magazines, and I also melt them in the forge into sleeves.

The fact that you can quickly get them has little impact.

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If you want to ruin the game, just play in creative mode and give you everything you want. I don't think the pimpster should waste time on exploits that let you duplicate items or give you more money. 

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3 hours ago, ElCabong said:

If you want to ruin the game, just play in creative mode and give you everything you want. I don't think the pimpster should waste time on exploits that let you duplicate items or give you more money. 

That's fine for SP, but MP brings a need to fix exploits.

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1 hour ago, Krougal said:

That's fine for SP, but MP brings a need to fix exploits.

Not necessarily.  This is designed as a co-op game even if some people play it as PVP.  And for those who do, since the game isn't really designed as a PVP game, they should already be using mods to improve that option, so using a mod that adjusts or even removes vending machines isn't unrealistic.  Making money using vending machines isn't really an exploit anyhow.  Maybe the prices need fixed, but that is a different thing.

Edited by Riamus (see edit history)
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3 minutes ago, Riamus said:

Not necessarily.  This is designed as a co-op game even if some people play it as PVP.  And for those who do, since the game isn't really designed as a PVP game, they should already be using mods to improve that option, so using a mod that adjusts or even removes vending machines isn't unrealistic.  Making money using vending machines isn't really an exploit anyhow.  Maybe the prices need fixed, but that is a different thing.

Well, I meant exploits in general. Even still MP brings about changes to many game systems. Something that is perfectly fine for SP might not work for MP, co-op or PVP or both.

 

No one has even proved that this actually is an exploit. It might just need some balancing. I think I already said, everything still costs resources to make, time is also a resource, especially in this game. So being able to sell a wooden club isn't an exploit, but 400 dukes is probably a bit much.

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Ok, was this whole thing a troll?

I rented the machine out and I cannot put items in it.

I wonder, do you need to be set for a network game (I am offline) even if you are playing solo

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19 hours ago, Krougal said:

Ok, was this whole thing a troll?

I rented the machine out and I cannot put items in it.

I wonder, do you need to be set for a network game (I am offline) even if you are playing solo

Shift click an item when the machine is open and it should place the item in there.  I've never used the trader ones that you rent, but I'd assume they work like ones you place.

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38 minutes ago, Riamus said:

Shift click an item when the machine is open and it should place the item in there.  I've never used the trader ones that you rent, but I'd assume they work like ones you place.

You would think. Not working for me, but that is why I think it is a side-effect of being offline.

I blacklisted the DNS entry for Epic and consequently have to be in offline mode all the time.

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Just now, Krougal said:

You would think. Not working for me, but that is why I think it is a side-effect of being offline.

I blacklisted the DNS entry for Epic and consequently have to be in offline mode all the time.

Possible, maybe.  Not sure why that would matter, though.

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15 minutes ago, Riamus said:

Possible, maybe.  Not sure why that would matter, though.

Might be considered a MP thing, even though the SP is technically a server, it might not be in offline mode.

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  • 4 weeks later...
On 8/6/2024 at 12:31 AM, zztong said:

Selling handlebars is the big win? Perhaps. What intrigued me was that the Q4 wooden club could sell for 300. I can crank out an inventory of those in no time, Q5 even. If I'm not mistaken, vendors don't buy those, but the invisible NPC survivors apparently do.

I tried this thing. I rented a device, stuffed 10 wooden clubs of quality 5 into it. 5 days passed, not a single one was sold. I lowered the price by 20%, 5 days passed, again nothing was sold.
In general, although you can stuff clubs into it, invisible NPCs don't buy them.

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It doesn´t work in MP. At least it didn´t on our dedicated server when i wanted to test if this actually works.

 

Also it´s wood doors, double doors, hatches and cellar doors that sell for the most as long as you have something else above the normal price.

 

And it should be fixed. You can make a ridiculous amount of money in 3 days. 125K every three days iirc.

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8 minutes ago, pApA^LeGBa said:

It doesn´t work in MP. At least it didn´t on our dedicated server when i wanted to test if this actually works.

 

I have a guess that invisible NPCs only buy what a merchant can buy. I also tried selling in SP, but only 4 days passed and nothing was sold there either.

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1 hour ago, Suxar said:

I have a guess that invisible NPCs only buy what a merchant can buy. I also tried selling in SP, but only 4 days passed and nothing was sold there either.

 

You need to put in something else for a price higher than suggested. Like a level 1 stone axe for double the suggested price for each item you want to sell.

Edited by pApA^LeGBa (see edit history)
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1 hour ago, pApA^LeGBa said:

You need to put in something else for a price higher than suggested. Like a level 1 stone axe for double the suggested price for each item you want to sell.

Are you saying that in order for people to buy something cheap from me, I need to put something expensive up for sale?

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1 minute ago, Suxar said:

Are you saying that in order for people to buy something cheap from me, I need to put something expensive up for sale?

 

Yes. That´s how it works. It´s not people though, it´s the game that buys from you. This doesn´t work on a server. 

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10 minutes ago, pApA^LeGBa said:

It´s not people though, it´s the game that buys from you.

I understand that these are invisible NPCs. Google translate translated it that way. I don't speak English.

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