Toxleh Posted October 17, 2017 Share Posted October 17, 2017 Thoughts on where calipers drop and I have no ability to read the blueprints for 556 bullets and hollow tip bullets are they bugged? Link to comment Share on other sites More sharing options...
Dracos99 Posted October 17, 2017 Share Posted October 17, 2017 Thoughts on where calipers drop and I have no ability to read the blueprints for 556 bullets and hollow tip bullets are they bugged? calipers drop in working stiffs boxes and the utility worker zombies...try raiding a construction site. Bullet recipes may have prerequisites not met...look up the recipe in your skills tab and see...556 requires ammo crafting level 4 and hollow tip are even higher. Link to comment Share on other sites More sharing options...
3razar3 Posted October 17, 2017 Share Posted October 17, 2017 calipers drop in working stiffs boxes and the utility worker zombies...try raiding a construction site. Bullet recipes may have prerequisites not met...look up the recipe in your skills tab and see...556 requires ammo crafting level 4 and hollow tip are even higher. ty for this info Draco i was similarly interested in this for quite a few recipes but havent said anything as I expected there was a reason as you have confirmed Link to comment Share on other sites More sharing options...
Hameshy Posted October 17, 2017 Share Posted October 17, 2017 Misleading info from A15. Back then those skills were 100 max level. Now they are max 10. It only rewards 1 via a item reward. V5.2 is going to over haul the class system. Hey Dwall, just saw that 5.2 will overhaul the class system, any info about that? xD Im asking because im making some changes in the classes myself, for my plays with my brother. Im not big fan of classes that give you itens via quest or give things that you could easily just pick with points. At the moment im doing doing the following: Draft: Builder - Works around construction Fighter - Works around melee Marksman - Works around ranged guns Protection - Works around armor Scholar - Works around science Survivalist - Works around farming and ranged bows Craftsman (Tradesman) - Works around tools General: (The only way to get Secret Stash is to level class, Base cost to 999 points and requeriment for all barter 1) Any Class 1 - Secret Stash 1 Any Class 2 - Secret Stash 2 Any Class 3 - Secret Stash 3 PS: Removed Bartering XP, it will serve only for progressive discounts My toughts at the moment about the classes: E = Exclusive BR = Bonus Recipe (can get outside via book/quest, but will be given to the class garanteed) -Builder BR-clawHammer BR-sledgehammerSchematic E-WoodWorkingWorkbench E-Advanced Wood Construction E-HDNailgunSchematic -Fighter BR-clubSpiked BR-ClubTungsten BR-TungstenMachete E-GoldTippedMachete -Marksman BR-PISTOL SCHEMATIC BR-9MM BULLET CRAFT BR-huntingRifleSchematicPerk BR-762mm Round Crafting E-WeaponSmithStation -Protection BR-IRON ARMORS E-TailorsWorkStation (Doubt about exclusive or not) E-ArmorSmithingWorkbench E-BEST GAME ARMOR -Scholar BR-wrench BR-Battery Bank (maybe?) BR-Solar Panels (Maybe?) E-HDWrench E-HDChainsaw (Maybe not?) E-HDAuger (Maybe not?) E-BlueprintWorkStation E-scholartreasurehunting -Survivalist BR-MortarandPestle BR-herbalAntibioticsRecipe BR-huntingKnife BR-Longbow E-ScholarFarming E-GoldTippedKnife -Craftsman (Tradesman) BR-Iron Tool Crafting E-AdvancedToolWorkbench E-Diamond Tools The ideia is to make quests related to iron itens/tools on level 1 Quests that involves kill/build on level 2 Quest to make the exclusive station/weapon on lev 3 Can you give some info about the changes you pretend? Thanks for the hard work! Link to comment Share on other sites More sharing options...
Tiberion Posted October 17, 2017 Share Posted October 17, 2017 Has ANYONE got this mod running on a dedicated server at somewhere like HostHavoc? If so can you please PM me how you installed the files. It's not like I haven't installed mods before, but it sure isn't working this time. Link to my original post with link to pastebin of my output log from the server Link to comment Share on other sites More sharing options...
tbonepat11 Posted October 17, 2017 Share Posted October 17, 2017 I am going to be playing this mod soon with 2 friends. Exclusive to a class means they are the only ones who can use it or can they make it for other people to use? Thanks! Link to comment Share on other sites More sharing options...
Grimfang50 Posted October 17, 2017 Share Posted October 17, 2017 I am going to be playing this mod soon with 2 friends. Exclusive to a class means they are the only ones who can use it or can they make it for other people to use? Thanks! Even though you start out picking a class, you can still find class papers to learn the other classes. You can make/give items you can make to others you play with so they can use them. Have fun! This is a great mod! Link to comment Share on other sites More sharing options...
EvalleEez Posted October 17, 2017 Share Posted October 17, 2017 Your welcome. You sure because it's the same in SP. Is there a way to check it? Point me in the right direction and double check it. It's game side not mod side and a continuos issue.... Link to comment Share on other sites More sharing options...
hellmetal Posted October 18, 2017 Share Posted October 18, 2017 A16 BBM Mod, 2 links on first page... drag and drop again... Ty so much!! Link to comment Share on other sites More sharing options...
AdrianVaughan Posted October 18, 2017 Share Posted October 18, 2017 Hi all got a question , is there anyway to reduce the amount of xp you get with : edit (sorry about the wall of text , i forget how to make it in a window) <item id="1575" name="PickaxeDiamondTipped"> <property name="CustomIcon" value="PickaxeDiamondTipped" /> <property name="Meshfile" value="Items/Tools/pickaxe_ironPrefab" /> <property name="Material" value="metal" /> <property name="RepairTools" value="ForgedTungsten" /> <property name="Weight" value="0" /> <property name="HoldType" value="32" /> <property name="DegradationBreaksAfter" value="false" /> <property name="SoundDestroy" value="metaldestroy1" /> <property name="SoundJammed" value="ItemNeedsRepair" /> <property class="Action0"> <property name="Class" value="Melee" /> <property name="Delay" value="0.85" /> <property name="Range" value="2" /> <property name="Sphere" value="0.1" /> <property name="Block_range" value="4" /> <property name="Sound_start" value="swoosh" /> <property name="Stamina_usage" value="9.25" /> <property name="DamageBonus.glass" value="25" /> <property name="DamageBonus.head" value="3" /> <property name="DamageBonus.wood" value="0.2" /> <property name="DamageBonus.earth" value="0.2" /> <property name="DamageBonus.organic" value="0.2" /> <property name="ToolCategory.harvestingTools" value="1.8" param1="1"/> <property name="ToolCategory.harvestingToolsBonus" value="1.6" param1="1"/> <property name="ActionExp" value="5" /> <property name="ActionExpBonusMultiplier" value="2" /> <property name="ToolCategory.Butcher" value="0" param1="10"/> </property> <property name="Group" value="Tools/Traps" /> <property class="Attributes"> <property name="EntityDamage" value="14,38" /> <property name="BlockDamage" value="99,202" /> <property name="DegradationMax" value="750,2000" /> <property name="DegradationRate" value="1,1" /> <property name="DismembermentBaseChance" value="0.075,0.2"/> <property name="DismembermentBonus" value="0,0"/> </property> <property name="ActionSkillGroup" value="Mining Tools"/> <property name="CraftingSkillGroup" value="Advanced craftSkillTools" /> <!-- <property name="CraftingSkillGroup" value="craftSkillTools"/> --> <property name="PickupJournalEntry" value="miningTip"/> <property name="RepairExpMultiplier" value="5.5" /> <property name="EconomicValue" value="2100" /> </item> I love how it gets rid of blocks , but the xp gain seems to much , so can i make it less Thanks. Link to comment Share on other sites More sharing options...
GBMoore Posted October 18, 2017 Share Posted October 18, 2017 Hi all got a question , is there anyway to reduce the amount of xp you get with : edit (sorry about the wall of text , i forget how to make it in a window) <item id="1575" name="PickaxeDiamondTipped"> <property name="CustomIcon" value="PickaxeDiamondTipped" /> <property name="Meshfile" value="Items/Tools/pickaxe_ironPrefab" /> <property name="Material" value="metal" /> <property name="RepairTools" value="ForgedTungsten" /> <property name="Weight" value="0" /> <property name="HoldType" value="32" /> <property name="DegradationBreaksAfter" value="false" /> <property name="SoundDestroy" value="metaldestroy1" /> <property name="SoundJammed" value="ItemNeedsRepair" /> <property class="Action0"> <property name="Class" value="Melee" /> <property name="Delay" value="0.85" /> <property name="Range" value="2" /> <property name="Sphere" value="0.1" /> <property name="Block_range" value="4" /> <property name="Sound_start" value="swoosh" /> <property name="Stamina_usage" value="9.25" /> <property name="DamageBonus.glass" value="25" /> <property name="DamageBonus.head" value="3" /> <property name="DamageBonus.wood" value="0.2" /> <property name="DamageBonus.earth" value="0.2" /> <property name="DamageBonus.organic" value="0.2" /> <property name="ToolCategory.harvestingTools" value="1.8" param1="1"/> <property name="ToolCategory.harvestingToolsBonus" value="1.6" param1="1"/> <property name="ActionExp" value="5" /> <property name="ActionExpBonusMultiplier" value="2" /> <property name="ToolCategory.Butcher" value="0" param1="10"/> </property> <property name="Group" value="Tools/Traps" /> <property class="Attributes"> <property name="EntityDamage" value="14,38" /> <property name="BlockDamage" value="99,202" /> <property name="DegradationMax" value="750,2000" /> <property name="DegradationRate" value="1,1" /> <property name="DismembermentBaseChance" value="0.075,0.2"/> <property name="DismembermentBonus" value="0,0"/> </property> <property name="ActionSkillGroup" value="Mining Tools"/> <property name="CraftingSkillGroup" value="Advanced craftSkillTools" /> <!-- <property name="CraftingSkillGroup" value="craftSkillTools"/> --> <property name="PickupJournalEntry" value="miningTip"/> <property name="RepairExpMultiplier" value="5.5" /> <property name="EconomicValue" value="2100" /> </item> I love how it gets rid of blocks , but the xp gain seems to much , so can i make it less Thanks. On the same note as the pick axe, the Auger just seems to give way too much xp. Was around level 47, decided to go out and use the auger I found to get stone, raw iron, sand etc. In the time it took for my lvl 200 Auger to break and need repairs I had leveled up 7 levels in the space of about 10 mins. This seems way to high and would love a way to be able to lower it. Would even be prepared to start a new game as I feel I have given myself too many skill points to use for very little effort. Loving the mod and thanks very much for all the time and effort you have put into it!! Link to comment Share on other sites More sharing options...
3razar3 Posted October 18, 2017 Share Posted October 18, 2017 On the same note as the pick axe, the Auger just seems to give way too much xp. Was around level 47, decided to go out and use the auger I found to get stone, raw iron, sand etc. In the time it took for my lvl 200 Auger to break and need repairs I had leveled up 7 levels in the space of about 10 mins. This seems way to high and would love a way to be able to lower it. Would even be prepared to start a new game as I feel I have given myself too many skill points to use for very little effort. Loving the mod and thanks very much for all the time and effort you have put into it!! <property name="ActionExp" value="5" /> <property name="ActionExpBonusMultiplier" value="2" /> cross reference those properties with something lower and then adjust as desired Link to comment Share on other sites More sharing options...
AdrianVaughan Posted October 18, 2017 Share Posted October 18, 2017 not sure its that cos i just found this : <item id="1853" name="HDAuger"> <property name="Extends" value="auger" /> <property name="CustomIcon" value="HDAuger" /> <property name="EconomicValue" value="1750" /> <property class="Parts"> <property name="Stock" value="HDAuger_Parts" /> <property name="Receiver" value="HDSmallEngine" /> <property name="Pump" value="TungstenHandlebars" /> <property name="Barrel" value="HDAuger_Blade" /> </property> <property class="Action0"> <property name="Delay" value="0.2" /> <property name="Crosshair_min_distance" value="5" /> <property name="Crosshair_max_distance" value="30" /> <property name="Magazine_size" value="400" /> <property name="Magazine_items" value="gasCan" /> <property name="Magazine_item_ray_counts" value="1" /> <property name="Magazine_item_ray_spreads" value="0" /> <property name="Reload_time" value="4.1" /> <property name="Horde_meter_rate" value="0.275" /> <property name="Horde_meter_distance" value="20" /> <property name="ToolCategory.harvestingTools" value="3" param1="1"/> <property name="ToolCategory.Butcher" value="0" param1="20"/> <property name="ActionExp" value="1" /> </property> <property name="ActionSkillGroup" value="Mining Tools"/> <property name="CraftingSkillGroup" value="Mechanic" /> <property name="RepairExpMultiplier" value="10.8"/> </item> And thats got a actionExp of 1 which is less than the stoneaxe :? <item id="105" name="stoneAxe"> <property name="Meshfile" value="Items/Weapons/Melee/Axe/stone_axePrefab"/> <property name="Material" value="stone"/> <property name="RepairTools" value="rockSmall"/> <property name="HoldType" value="32"/> <property name="EconomicValue" value="5"/> <property name="EconomicBundleSize" value="1"/> <property name="SellableToTrader" value="false"/> <property name="DegradationBreaksAfter" value="false"/> <property name="SoundJammed" value="ItemNeedsRepair"/> <property name="SoundDestroy" value="wooddestroy1"/> <property name="FuelValue" value="12"/> <property class="Action0"> <!-- AttackAction --> <property name="Class" value="Melee"/> <property name="Delay" value="0.8"/> <property name="Range" value="2.1"/> <property name="Block_range" value="3"/> <property name="Sphere" value="0.1"/> <property name="Sound_start" value="swoosh"/> <property name="Stamina_usage" value="3.5"/> <property name="DamageBonus.head" value="5"/> <property name="DamageBonus.glass" value="0.42"/> <property name="DamageBonus.wood" value="1"/> <property name="DamageBonus.earth" value="0.2083"/> <property name="DamageBonus.stone" value="0.625"/> <property name="DamageBonus.metal" value="0.4167"/> <property name="DamageBonus.organic" value="0.8334"/> <property name="ActionExp" value="2"/> Link to comment Share on other sites More sharing options...
GBMoore Posted October 18, 2017 Share Posted October 18, 2017 <property name="ActionExp" value="5" /> <property name="ActionExpBonusMultiplier" value="2" /> cross reference those properties with something lower and then adjust as desired Thanks very much Link to comment Share on other sites More sharing options...
Hicks Posted October 18, 2017 Share Posted October 18, 2017 (edited) Hi. Someone tried to fish (EAC safe B61) ? Damaged bated fishing pole generates errors . Edited October 19, 2017 by Hicks (see edit history) Link to comment Share on other sites More sharing options...
3razar3 Posted October 18, 2017 Share Posted October 18, 2017 not sure its that cos i just found this : <item id="1853" name="HDAuger"> <property name="Extends" value="auger" /> <property name="CustomIcon" value="HDAuger" /> <property name="EconomicValue" value="1750" /> <property class="Parts"> <property name="Stock" value="HDAuger_Parts" /> <property name="Receiver" value="HDSmallEngine" /> <property name="Pump" value="TungstenHandlebars" /> <property name="Barrel" value="HDAuger_Blade" /> </property> <property class="Action0"> <property name="Delay" value="0.2" /> <property name="Crosshair_min_distance" value="5" /> <property name="Crosshair_max_distance" value="30" /> <property name="Magazine_size" value="400" /> <property name="Magazine_items" value="gasCan" /> <property name="Magazine_item_ray_counts" value="1" /> <property name="Magazine_item_ray_spreads" value="0" /> <property name="Reload_time" value="4.1" /> <property name="Horde_meter_rate" value="0.275" /> <property name="Horde_meter_distance" value="20" /> <property name="ToolCategory.harvestingTools" value="3" param1="1"/> <property name="ToolCategory.Butcher" value="0" param1="20"/> <property name="ActionExp" value="1" /> </property> <property name="ActionSkillGroup" value="Mining Tools"/> <property name="CraftingSkillGroup" value="Mechanic" /> <property name="RepairExpMultiplier" value="10.8"/> </item> And thats got a actionExp of 1 which is less than the stoneaxe :? <item id="105" name="stoneAxe"> <property name="Meshfile" value="Items/Weapons/Melee/Axe/stone_axePrefab"/> <property name="Material" value="stone"/> <property name="RepairTools" value="rockSmall"/> <property name="HoldType" value="32"/> <property name="EconomicValue" value="5"/> <property name="EconomicBundleSize" value="1"/> <property name="SellableToTrader" value="false"/> <property name="DegradationBreaksAfter" value="false"/> <property name="SoundJammed" value="ItemNeedsRepair"/> <property name="SoundDestroy" value="wooddestroy1"/> <property name="FuelValue" value="12"/> <property class="Action0"> <!-- AttackAction --> <property name="Class" value="Melee"/> <property name="Delay" value="0.8"/> <property name="Range" value="2.1"/> <property name="Block_range" value="3"/> <property name="Sphere" value="0.1"/> <property name="Sound_start" value="swoosh"/> <property name="Stamina_usage" value="3.5"/> <property name="DamageBonus.head" value="5"/> <property name="DamageBonus.glass" value="0.42"/> <property name="DamageBonus.wood" value="1"/> <property name="DamageBonus.earth" value="0.2083"/> <property name="DamageBonus.stone" value="0.625"/> <property name="DamageBonus.metal" value="0.4167"/> <property name="DamageBonus.organic" value="0.8334"/> <property name="ActionExp" value="2"/> right but look at the second statement : <property name="ActionExpBonusMultiplier" value="2" /> that multiplier may have everything to do with it, the stone axe doesnt have it I am just spitballing here but its worth checking out Link to comment Share on other sites More sharing options...
vitamin Posted October 18, 2017 Share Posted October 18, 2017 Few bugs Great mod, enjoying it so far! Awesome job! Few bugs that I've found so far: Can't upgrade an empty fire trap block. It saying I have no gas while I have plenty of gas cans in my backpack. And even gas barrels.Confirm what Hicks said - selecting damaged baited fishing rod spams log with nullreference errors. The only thing I managed to do is to equip the thing and drop it."Tungsten Smithing" requires "Steel Smithing", which is a waste of points if I already unlocked SteelSmithingClass.All crafting areas' GUI is very laggy when trying to drag something. And nearly unusable if I have something crafting in my backpack. Link to comment Share on other sites More sharing options...
LionsDen Posted October 18, 2017 Share Posted October 18, 2017 I can't upgrade flagstone to cobblestone using the wrench in v5.1.4 or cobblestone to the first cement block. I have enough of cobblestone and cement buckets to be able to do this. The wrench might not work on upgrading other items as well as I haven't tried it yet. I didn't see a fix for the wrench in the patch notes but I will be downloading the new version and checking that as well. Link to comment Share on other sites More sharing options...
gpcstargate Posted October 18, 2017 Share Posted October 18, 2017 (edited) I can't upgrade flagstone to cobblestone using the wrench in v5.1.4 or cobblestone to the first cement block. I have enough of cobblestone and cement buckets to be able to do this. The wrench might not work on upgrading other items as well as I haven't tried it yet. I didn't see a fix for the wrench in the patch notes but I will be downloading the new version and checking that as well. As far as I know .. "wrenches" don't work like a hammer in WW anymore .. it a wrench .. Just a thought and a Couple of other mods the same thing. Edited October 19, 2017 by gpcstargate (see edit history) Link to comment Share on other sites More sharing options...
whitelace Posted October 18, 2017 Share Posted October 18, 2017 Where do I find blackberries? Link to comment Share on other sites More sharing options...
ZomBella Posted October 19, 2017 Share Posted October 19, 2017 Where do I find blackberries? Find a hand weeder and hit the grass. Link to comment Share on other sites More sharing options...
riscoloco Posted October 19, 2017 Share Posted October 19, 2017 Rest So I keep noticing this rest system in the list of features but Is it even in the mod.? As it has never worked for me or my friend. Link to comment Share on other sites More sharing options...
Snappy Posted October 19, 2017 Share Posted October 19, 2017 Find a hand weeder and hit the grass. You can no longer do that in the latest version. Link to comment Share on other sites More sharing options...
dwallorde Posted October 19, 2017 Author Share Posted October 19, 2017 So I keep noticing this rest system in the list of features but Is it even in the mod.? As it has never worked for me or my friend. It was in during A15 but hasn't been updated yet as I have put it on the shelf atm until I have time to revisit it. It may come back in v5.2 - - - Updated - - - Where do I find blackberries? Only way right now is either finding the berries in loot or the seeds in loot. V5.2 will add them to certain biomes - - - Updated - - - I can't upgrade flagstone to cobblestone using the wrench in v5.1.4 or cobblestone to the first cement block. I have enough of cobblestone and cement buckets to be able to do this. The wrench might not work on upgrading other items as well as I haven't tried it yet. I didn't see a fix for the wrench in the patch notes but I will be downloading the new version and checking that as well. Wrench can only repair now. I did this for several reasons. The big one is the most common thing I see in videos is people accidently upgrading a block when they are just trying to repair the block. So this is a way to do so to prevent wasted resources - - - Updated - - - Great mod, enjoying it so far! Awesome job! Few bugs that I've found so far: Can't upgrade an empty fire trap block. It saying I have no gas while I have plenty of gas cans in my backpack. And even gas barrels.Confirm what Hicks said - selecting damaged baited fishing rod spams log with nullreference errors. The only thing I managed to do is to equip the thing and drop it."Tungsten Smithing" requires "Steel Smithing", which is a waste of points if I already unlocked SteelSmithingClass.All crafting areas' GUI is very laggy when trying to drag something. And nearly unusable if I have something crafting in my backpack. 1. Are you using a wrench? If so use a hammer or nailgun. 2. Interesting. I will look into this. I plan on redoing fishing anyway. 3. Steel smithing class? Was mainly done for progression sake. But I can revisit it. 4. Unfortunate effect with lots of recipes. Use favorites to fix this. Link to comment Share on other sites More sharing options...
dwallorde Posted October 19, 2017 Author Share Posted October 19, 2017 right but look at the second statement : <property name="ActionExpBonusMultiplier" value="2" /> that multiplier may have everything to do with it, the stone axe doesnt have it I am just spitballing here but its worth checking out So is gained from the amount of resources gained in a16. So the better tool that gets more resources per block will award more player xp. Those action xp if I'm not mistaken is mainly for leveling the skill. But sense those skills no longer level by player action I believe they may not do much anymore. But that is just from my understanding and i may be wrong. Need to look into this more. - - - Updated - - - Hey Dwall, just saw that 5.2 will overhaul the class system, any info about that? xD Im asking because im making some changes in the classes myself, for my plays with my brother. Im not big fan of classes that give you itens via quest or give things that you could easily just pick with points. At the moment im doing doing the following: Draft: Builder - Works around construction Fighter - Works around melee Marksman - Works around ranged guns Protection - Works around armor Scholar - Works around science Survivalist - Works around farming and ranged bows Craftsman (Tradesman) - Works around tools General: (The only way to get Secret Stash is to level class, Base cost to 999 points and requeriment for all barter 1) Any Class 1 - Secret Stash 1 Any Class 2 - Secret Stash 2 Any Class 3 - Secret Stash 3 PS: Removed Bartering XP, it will serve only for progressive discounts My toughts at the moment about the classes: E = Exclusive BR = Bonus Recipe (can get outside via book/quest, but will be given to the class garanteed) -Builder BR-clawHammer BR-sledgehammerSchematic E-WoodWorkingWorkbench E-Advanced Wood Construction E-HDNailgunSchematic -Fighter BR-clubSpiked BR-ClubTungsten BR-TungstenMachete E-GoldTippedMachete -Marksman BR-PISTOL SCHEMATIC BR-9MM BULLET CRAFT BR-huntingRifleSchematicPerk BR-762mm Round Crafting E-WeaponSmithStation -Protection BR-IRON ARMORS E-TailorsWorkStation (Doubt about exclusive or not) E-ArmorSmithingWorkbench E-BEST GAME ARMOR -Scholar BR-wrench BR-Battery Bank (maybe?) BR-Solar Panels (Maybe?) E-HDWrench E-HDChainsaw (Maybe not?) E-HDAuger (Maybe not?) E-BlueprintWorkStation E-scholartreasurehunting -Survivalist BR-MortarandPestle BR-herbalAntibioticsRecipe BR-huntingKnife BR-Longbow E-ScholarFarming E-GoldTippedKnife -Craftsman (Tradesman) BR-Iron Tool Crafting E-AdvancedToolWorkbench E-Diamond Tools The ideia is to make quests related to iron itens/tools on level 1 Quests that involves kill/build on level 2 Quest to make the exclusive station/weapon on lev 3 Can you give some info about the changes you pretend? Thanks for the hard work! Some good ideas. I haven't started anything with the overhaul so I'm not going to say anything yet. Maybe some new classes will be added. We will see Link to comment Share on other sites More sharing options...
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