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War of the Walkers mod


dwallorde

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Thoughts on where calipers drop and I have no ability to read the blueprints for 556 bullets and hollow tip bullets are they bugged?

 

calipers drop in working stiffs boxes and the utility worker zombies...try raiding a construction site.

 

Bullet recipes may have prerequisites not met...look up the recipe in your skills tab and see...556 requires ammo crafting level 4 and hollow tip are even higher.

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calipers drop in working stiffs boxes and the utility worker zombies...try raiding a construction site.

 

Bullet recipes may have prerequisites not met...look up the recipe in your skills tab and see...556 requires ammo crafting level 4 and hollow tip are even higher.

 

ty for this info Draco i was similarly interested in this for quite a few recipes but havent said anything as I expected there was a reason as you have confirmed

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Misleading info from A15. Back then those skills were 100 max level. Now they are max 10. It only rewards 1 via a item reward. V5.2 is going to over haul the class system.

 

Hey Dwall, just saw that 5.2 will overhaul the class system, any info about that? xD

 

Im asking because im making some changes in the classes myself, for my plays with my brother. Im not big fan of classes that give you itens via quest or give things that you could easily just pick with points.

 

At the moment im doing doing the following:

 

Draft:

Builder - Works around construction

Fighter - Works around melee

Marksman - Works around ranged guns

Protection - Works around armor

Scholar - Works around science

Survivalist - Works around farming and ranged bows

Craftsman (Tradesman) - Works around tools

 

General: (The only way to get Secret Stash is to level class, Base cost to 999 points and requeriment for all barter 1)

Any Class 1 - Secret Stash 1

Any Class 2 - Secret Stash 2

Any Class 3 - Secret Stash 3

PS: Removed Bartering XP, it will serve only for progressive discounts

 

My toughts at the moment about the classes:

 

E = Exclusive

BR = Bonus Recipe (can get outside via book/quest, but will be given to the class garanteed)

 

-Builder

BR-clawHammer

BR-sledgehammerSchematic

E-WoodWorkingWorkbench

E-Advanced Wood Construction

E-HDNailgunSchematic

 

-Fighter

BR-clubSpiked

BR-ClubTungsten

BR-TungstenMachete

E-GoldTippedMachete

 

-Marksman

BR-PISTOL SCHEMATIC

BR-9MM BULLET CRAFT

BR-huntingRifleSchematicPerk

BR-762mm Round Crafting

E-WeaponSmithStation

 

-Protection

BR-IRON ARMORS

E-TailorsWorkStation (Doubt about exclusive or not)

E-ArmorSmithingWorkbench

E-BEST GAME ARMOR

 

-Scholar

BR-wrench

BR-Battery Bank (maybe?)

BR-Solar Panels (Maybe?)

E-HDWrench

E-HDChainsaw (Maybe not?)

E-HDAuger (Maybe not?)

E-BlueprintWorkStation

E-scholartreasurehunting

 

-Survivalist

BR-MortarandPestle

BR-herbalAntibioticsRecipe

BR-huntingKnife

BR-Longbow

E-ScholarFarming

E-GoldTippedKnife

 

-Craftsman (Tradesman)

BR-Iron Tool Crafting

E-AdvancedToolWorkbench

E-Diamond Tools

 

The ideia is to make quests related to iron itens/tools on level 1

Quests that involves kill/build on level 2

Quest to make the exclusive station/weapon on lev 3

 

Can you give some info about the changes you pretend?

 

Thanks for the hard work! :encouragement:

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I am going to be playing this mod soon with 2 friends. Exclusive to a class means they are the only ones who can use it or can they make it for other people to use?

 

Thanks!

 

Even though you start out picking a class, you can still find class papers to learn the other classes. You can make/give items you can make to others you play with so they can use them. Have fun! This is a great mod!

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Hi all got a question , is there anyway to reduce the amount of xp you get with : edit (sorry about the wall of text , i forget how to make it in a window)

 

<item id="1575" name="PickaxeDiamondTipped">

<property name="CustomIcon" value="PickaxeDiamondTipped" />

<property name="Meshfile" value="Items/Tools/pickaxe_ironPrefab" />

<property name="Material" value="metal" />

<property name="RepairTools" value="ForgedTungsten" />

<property name="Weight" value="0" />

<property name="HoldType" value="32" />

<property name="DegradationBreaksAfter" value="false" />

<property name="SoundDestroy" value="metaldestroy1" />

<property name="SoundJammed" value="ItemNeedsRepair" />

<property class="Action0">

<property name="Class" value="Melee" />

<property name="Delay" value="0.85" />

<property name="Range" value="2" />

<property name="Sphere" value="0.1" />

<property name="Block_range" value="4" />

<property name="Sound_start" value="swoosh" />

<property name="Stamina_usage" value="9.25" />

<property name="DamageBonus.glass" value="25" />

<property name="DamageBonus.head" value="3" />

<property name="DamageBonus.wood" value="0.2" />

<property name="DamageBonus.earth" value="0.2" />

<property name="DamageBonus.organic" value="0.2" />

<property name="ToolCategory.harvestingTools" value="1.8" param1="1"/>

<property name="ToolCategory.harvestingToolsBonus" value="1.6" param1="1"/>

<property name="ActionExp" value="5" />

<property name="ActionExpBonusMultiplier" value="2" />

<property name="ToolCategory.Butcher" value="0" param1="10"/>

</property>

<property name="Group" value="Tools/Traps" />

<property class="Attributes">

<property name="EntityDamage" value="14,38" />

<property name="BlockDamage" value="99,202" />

<property name="DegradationMax" value="750,2000" />

<property name="DegradationRate" value="1,1" />

<property name="DismembermentBaseChance" value="0.075,0.2"/>

<property name="DismembermentBonus" value="0,0"/>

</property>

<property name="ActionSkillGroup" value="Mining Tools"/>

<property name="CraftingSkillGroup" value="Advanced craftSkillTools" />

<!-- <property name="CraftingSkillGroup" value="craftSkillTools"/> -->

<property name="PickupJournalEntry" value="miningTip"/>

<property name="RepairExpMultiplier" value="5.5" />

<property name="EconomicValue" value="2100" />

</item>

 

I love how it gets rid of blocks , but the xp gain seems to much , so can i make it less :)

 

Thanks.

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Hi all got a question , is there anyway to reduce the amount of xp you get with : edit (sorry about the wall of text , i forget how to make it in a window)

 

<item id="1575" name="PickaxeDiamondTipped">

<property name="CustomIcon" value="PickaxeDiamondTipped" />

<property name="Meshfile" value="Items/Tools/pickaxe_ironPrefab" />

<property name="Material" value="metal" />

<property name="RepairTools" value="ForgedTungsten" />

<property name="Weight" value="0" />

<property name="HoldType" value="32" />

<property name="DegradationBreaksAfter" value="false" />

<property name="SoundDestroy" value="metaldestroy1" />

<property name="SoundJammed" value="ItemNeedsRepair" />

<property class="Action0">

<property name="Class" value="Melee" />

<property name="Delay" value="0.85" />

<property name="Range" value="2" />

<property name="Sphere" value="0.1" />

<property name="Block_range" value="4" />

<property name="Sound_start" value="swoosh" />

<property name="Stamina_usage" value="9.25" />

<property name="DamageBonus.glass" value="25" />

<property name="DamageBonus.head" value="3" />

<property name="DamageBonus.wood" value="0.2" />

<property name="DamageBonus.earth" value="0.2" />

<property name="DamageBonus.organic" value="0.2" />

<property name="ToolCategory.harvestingTools" value="1.8" param1="1"/>

<property name="ToolCategory.harvestingToolsBonus" value="1.6" param1="1"/>

<property name="ActionExp" value="5" />

<property name="ActionExpBonusMultiplier" value="2" />

<property name="ToolCategory.Butcher" value="0" param1="10"/>

</property>

<property name="Group" value="Tools/Traps" />

<property class="Attributes">

<property name="EntityDamage" value="14,38" />

<property name="BlockDamage" value="99,202" />

<property name="DegradationMax" value="750,2000" />

<property name="DegradationRate" value="1,1" />

<property name="DismembermentBaseChance" value="0.075,0.2"/>

<property name="DismembermentBonus" value="0,0"/>

</property>

<property name="ActionSkillGroup" value="Mining Tools"/>

<property name="CraftingSkillGroup" value="Advanced craftSkillTools" />

<!-- <property name="CraftingSkillGroup" value="craftSkillTools"/> -->

<property name="PickupJournalEntry" value="miningTip"/>

<property name="RepairExpMultiplier" value="5.5" />

<property name="EconomicValue" value="2100" />

</item>

 

I love how it gets rid of blocks , but the xp gain seems to much , so can i make it less :)

 

Thanks.

 

On the same note as the pick axe, the Auger just seems to give way too much xp. Was around level 47, decided to go out and use the auger I found to get stone, raw iron, sand etc. In the time it took for my lvl 200 Auger to break and need repairs I had leveled up 7 levels in the space of about 10 mins. This seems way to high and would love a way to be able to lower it. Would even be prepared to start a new game as I feel I have given myself too many skill points to use for very little effort.

Loving the mod and thanks very much for all the time and effort you have put into it!!

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On the same note as the pick axe, the Auger just seems to give way too much xp. Was around level 47, decided to go out and use the auger I found to get stone, raw iron, sand etc. In the time it took for my lvl 200 Auger to break and need repairs I had leveled up 7 levels in the space of about 10 mins. This seems way to high and would love a way to be able to lower it. Would even be prepared to start a new game as I feel I have given myself too many skill points to use for very little effort.

Loving the mod and thanks very much for all the time and effort you have put into it!!

 

<property name="ActionExp" value="5" />

<property name="ActionExpBonusMultiplier" value="2" />

 

cross reference those properties with something lower and then adjust as desired

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not sure its that cos i just found this :

 

<item id="1853" name="HDAuger">

<property name="Extends" value="auger" />

<property name="CustomIcon" value="HDAuger" />

<property name="EconomicValue" value="1750" />

<property class="Parts">

<property name="Stock" value="HDAuger_Parts" />

<property name="Receiver" value="HDSmallEngine" />

<property name="Pump" value="TungstenHandlebars" />

<property name="Barrel" value="HDAuger_Blade" />

</property>

<property class="Action0">

<property name="Delay" value="0.2" />

<property name="Crosshair_min_distance" value="5" />

<property name="Crosshair_max_distance" value="30" />

<property name="Magazine_size" value="400" />

<property name="Magazine_items" value="gasCan" />

<property name="Magazine_item_ray_counts" value="1" />

<property name="Magazine_item_ray_spreads" value="0" />

<property name="Reload_time" value="4.1" />

<property name="Horde_meter_rate" value="0.275" />

<property name="Horde_meter_distance" value="20" />

<property name="ToolCategory.harvestingTools" value="3" param1="1"/>

<property name="ToolCategory.Butcher" value="0" param1="20"/>

<property name="ActionExp" value="1" />

</property>

<property name="ActionSkillGroup" value="Mining Tools"/>

<property name="CraftingSkillGroup" value="Mechanic" />

<property name="RepairExpMultiplier" value="10.8"/>

</item>

 

And thats got a actionExp of 1 which is less than the stoneaxe :?

 

<item id="105" name="stoneAxe">

<property name="Meshfile" value="Items/Weapons/Melee/Axe/stone_axePrefab"/>

<property name="Material" value="stone"/>

<property name="RepairTools" value="rockSmall"/>

<property name="HoldType" value="32"/>

<property name="EconomicValue" value="5"/>

<property name="EconomicBundleSize" value="1"/>

<property name="SellableToTrader" value="false"/>

<property name="DegradationBreaksAfter" value="false"/>

<property name="SoundJammed" value="ItemNeedsRepair"/>

<property name="SoundDestroy" value="wooddestroy1"/>

<property name="FuelValue" value="12"/>

<property class="Action0"> <!-- AttackAction -->

<property name="Class" value="Melee"/>

<property name="Delay" value="0.8"/>

<property name="Range" value="2.1"/>

<property name="Block_range" value="3"/>

<property name="Sphere" value="0.1"/>

<property name="Sound_start" value="swoosh"/>

<property name="Stamina_usage" value="3.5"/>

<property name="DamageBonus.head" value="5"/>

<property name="DamageBonus.glass" value="0.42"/>

<property name="DamageBonus.wood" value="1"/>

<property name="DamageBonus.earth" value="0.2083"/>

<property name="DamageBonus.stone" value="0.625"/>

<property name="DamageBonus.metal" value="0.4167"/>

<property name="DamageBonus.organic" value="0.8334"/>

<property name="ActionExp" value="2"/>

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not sure its that cos i just found this :

 

<item id="1853" name="HDAuger">

<property name="Extends" value="auger" />

<property name="CustomIcon" value="HDAuger" />

<property name="EconomicValue" value="1750" />

<property class="Parts">

<property name="Stock" value="HDAuger_Parts" />

<property name="Receiver" value="HDSmallEngine" />

<property name="Pump" value="TungstenHandlebars" />

<property name="Barrel" value="HDAuger_Blade" />

</property>

<property class="Action0">

<property name="Delay" value="0.2" />

<property name="Crosshair_min_distance" value="5" />

<property name="Crosshair_max_distance" value="30" />

<property name="Magazine_size" value="400" />

<property name="Magazine_items" value="gasCan" />

<property name="Magazine_item_ray_counts" value="1" />

<property name="Magazine_item_ray_spreads" value="0" />

<property name="Reload_time" value="4.1" />

<property name="Horde_meter_rate" value="0.275" />

<property name="Horde_meter_distance" value="20" />

<property name="ToolCategory.harvestingTools" value="3" param1="1"/>

<property name="ToolCategory.Butcher" value="0" param1="20"/>

<property name="ActionExp" value="1" />

</property>

<property name="ActionSkillGroup" value="Mining Tools"/>

<property name="CraftingSkillGroup" value="Mechanic" />

<property name="RepairExpMultiplier" value="10.8"/>

</item>

 

And thats got a actionExp of 1 which is less than the stoneaxe :?

 

<item id="105" name="stoneAxe">

<property name="Meshfile" value="Items/Weapons/Melee/Axe/stone_axePrefab"/>

<property name="Material" value="stone"/>

<property name="RepairTools" value="rockSmall"/>

<property name="HoldType" value="32"/>

<property name="EconomicValue" value="5"/>

<property name="EconomicBundleSize" value="1"/>

<property name="SellableToTrader" value="false"/>

<property name="DegradationBreaksAfter" value="false"/>

<property name="SoundJammed" value="ItemNeedsRepair"/>

<property name="SoundDestroy" value="wooddestroy1"/>

<property name="FuelValue" value="12"/>

<property class="Action0"> <!-- AttackAction -->

<property name="Class" value="Melee"/>

<property name="Delay" value="0.8"/>

<property name="Range" value="2.1"/>

<property name="Block_range" value="3"/>

<property name="Sphere" value="0.1"/>

<property name="Sound_start" value="swoosh"/>

<property name="Stamina_usage" value="3.5"/>

<property name="DamageBonus.head" value="5"/>

<property name="DamageBonus.glass" value="0.42"/>

<property name="DamageBonus.wood" value="1"/>

<property name="DamageBonus.earth" value="0.2083"/>

<property name="DamageBonus.stone" value="0.625"/>

<property name="DamageBonus.metal" value="0.4167"/>

<property name="DamageBonus.organic" value="0.8334"/>

<property name="ActionExp" value="2"/>

 

right but look at the second statement : <property name="ActionExpBonusMultiplier" value="2" /> that multiplier may have everything to do with it, the stone axe doesnt have it

I am just spitballing here but its worth checking out

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Few bugs

 

Great mod, enjoying it so far! Awesome job!

Few bugs that I've found so far:

  • Can't upgrade an empty fire trap block. It saying I have no gas while I have plenty of gas cans in my backpack. And even gas barrels.
  • Confirm what Hicks said - selecting damaged baited fishing rod spams log with nullreference errors. The only thing I managed to do is to equip the thing and drop it.
  • "Tungsten Smithing" requires "Steel Smithing", which is a waste of points if I already unlocked SteelSmithingClass.
  • All crafting areas' GUI is very laggy when trying to drag something. And nearly unusable if I have something crafting in my backpack.

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I can't upgrade flagstone to cobblestone using the wrench in v5.1.4 or cobblestone to the first cement block. I have enough of cobblestone and cement buckets to be able to do this. The wrench might not work on upgrading other items as well as I haven't tried it yet. I didn't see a fix for the wrench in the patch notes but I will be downloading the new version and checking that as well.

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I can't upgrade flagstone to cobblestone using the wrench in v5.1.4 or cobblestone to the first cement block. I have enough of cobblestone and cement buckets to be able to do this. The wrench might not work on upgrading other items as well as I haven't tried it yet. I didn't see a fix for the wrench in the patch notes but I will be downloading the new version and checking that as well.

 

As far as I know .. "wrenches" don't work like a hammer in WW anymore .. it a wrench .. Just a thought and a Couple of other mods the same thing.

Edited by gpcstargate (see edit history)
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So I keep noticing this rest system in the list of features but Is it even in the mod.? As it has never worked for me or my friend.

 

It was in during A15 but hasn't been updated yet as I have put it on the shelf atm until I have time to revisit it. It may come back in v5.2

 

- - - Updated - - -

 

Where do I find blackberries?

 

Only way right now is either finding the berries in loot or the seeds in loot. V5.2 will add them to certain biomes

 

- - - Updated - - -

 

I can't upgrade flagstone to cobblestone using the wrench in v5.1.4 or cobblestone to the first cement block. I have enough of cobblestone and cement buckets to be able to do this. The wrench might not work on upgrading other items as well as I haven't tried it yet. I didn't see a fix for the wrench in the patch notes but I will be downloading the new version and checking that as well.

 

Wrench can only repair now. I did this for several reasons. The big one is the most common thing I see in videos is people accidently upgrading a block when they are just trying to repair the block. So this is a way to do so to prevent wasted resources

 

- - - Updated - - -

 

Great mod, enjoying it so far! Awesome job!

Few bugs that I've found so far:

  • Can't upgrade an empty fire trap block. It saying I have no gas while I have plenty of gas cans in my backpack. And even gas barrels.
  • Confirm what Hicks said - selecting damaged baited fishing rod spams log with nullreference errors. The only thing I managed to do is to equip the thing and drop it.
  • "Tungsten Smithing" requires "Steel Smithing", which is a waste of points if I already unlocked SteelSmithingClass.
  • All crafting areas' GUI is very laggy when trying to drag something. And nearly unusable if I have something crafting in my backpack.

 

1. Are you using a wrench? If so use a hammer or nailgun.

2. Interesting. I will look into this. I plan on redoing fishing anyway.

3. Steel smithing class? Was mainly done for progression sake. But I can revisit it.

4. Unfortunate effect with lots of recipes. Use favorites to fix this.

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right but look at the second statement : <property name="ActionExpBonusMultiplier" value="2" /> that multiplier may have everything to do with it, the stone axe doesnt have it

I am just spitballing here but its worth checking out

 

So is gained from the amount of resources gained in a16. So the better tool that gets more resources per block will award more player xp. Those action xp if I'm not mistaken is mainly for leveling the skill. But sense those skills no longer level by player action I believe they may not do much anymore. But that is just from my understanding and i may be wrong. Need to look into this more.

 

- - - Updated - - -

 

Hey Dwall, just saw that 5.2 will overhaul the class system, any info about that? xD

 

Im asking because im making some changes in the classes myself, for my plays with my brother. Im not big fan of classes that give you itens via quest or give things that you could easily just pick with points.

 

At the moment im doing doing the following:

 

Draft:

Builder - Works around construction

Fighter - Works around melee

Marksman - Works around ranged guns

Protection - Works around armor

Scholar - Works around science

Survivalist - Works around farming and ranged bows

Craftsman (Tradesman) - Works around tools

 

General: (The only way to get Secret Stash is to level class, Base cost to 999 points and requeriment for all barter 1)

Any Class 1 - Secret Stash 1

Any Class 2 - Secret Stash 2

Any Class 3 - Secret Stash 3

PS: Removed Bartering XP, it will serve only for progressive discounts

 

My toughts at the moment about the classes:

 

E = Exclusive

BR = Bonus Recipe (can get outside via book/quest, but will be given to the class garanteed)

 

-Builder

BR-clawHammer

BR-sledgehammerSchematic

E-WoodWorkingWorkbench

E-Advanced Wood Construction

E-HDNailgunSchematic

 

-Fighter

BR-clubSpiked

BR-ClubTungsten

BR-TungstenMachete

E-GoldTippedMachete

 

-Marksman

BR-PISTOL SCHEMATIC

BR-9MM BULLET CRAFT

BR-huntingRifleSchematicPerk

BR-762mm Round Crafting

E-WeaponSmithStation

 

-Protection

BR-IRON ARMORS

E-TailorsWorkStation (Doubt about exclusive or not)

E-ArmorSmithingWorkbench

E-BEST GAME ARMOR

 

-Scholar

BR-wrench

BR-Battery Bank (maybe?)

BR-Solar Panels (Maybe?)

E-HDWrench

E-HDChainsaw (Maybe not?)

E-HDAuger (Maybe not?)

E-BlueprintWorkStation

E-scholartreasurehunting

 

-Survivalist

BR-MortarandPestle

BR-herbalAntibioticsRecipe

BR-huntingKnife

BR-Longbow

E-ScholarFarming

E-GoldTippedKnife

 

-Craftsman (Tradesman)

BR-Iron Tool Crafting

E-AdvancedToolWorkbench

E-Diamond Tools

 

The ideia is to make quests related to iron itens/tools on level 1

Quests that involves kill/build on level 2

Quest to make the exclusive station/weapon on lev 3

 

Can you give some info about the changes you pretend?

 

Thanks for the hard work! :encouragement:

 

Some good ideas. I haven't started anything with the overhaul so I'm not going to say anything yet. Maybe some new classes will be added. We will see

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