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Everything posted by AdrianVaughan

  1. Yeah when i play its got less then 200mb of my 8gb om my evga 2080.
  2. Can i ask does this mod touch any vanilla textures ? am using a mod called War3zuk Alpha 18.4 B4 AIO OverHaul, and when i play it some of the vanilla textures drop to very low quality EXP: but then some odd reason when i remove some of the files from this mod in that pack ie , 0-CreaturePackAnimals or the zombie Pack it all goes back to normal. Just wondering if there would be a reason why this might happen , and if you have any thoughts , thanks.
  3. Fixed need to turn texture streaming off
  4. I can not wait, thanks very much
  5. Hi am new to modding and have a question the patch for War3zuk Alpha 18 AIO how does one apply it? I tried to drop the folder in the mods file but that don't seem to work? Thanks for the help.
  6. Yeah before a update it was all fine, not sure which update tho, but now this happens i get it on trees and stuff, i have uninstalled , started a new world, its very odd Ok i get these errors ...there in yellow WRN Block 'HDJukeBoxReggaeOFF' over downgrade limit WRN Block 'HDJukeBoxReggaeOn' over downgrade limit WRN Block 'HDJukeBoxDubStepOFF' over downgrade limit WRN Block 'HDJukeBoxDubStepOn' over downgrade limit a lot of Detail rendering shaders not found for the active render pipeline, falling back to default shader Calling Animator.GotoState on Synchoronize layer Not sure if that helps any ? Just a quick one whats the difference between the one on the launcher , and the ones you list in your first post ? cos the one from the launcher is over 5gb just the one from nexus is just over 500mb ? The 500mb file is fine all textures work , its the one for the launcher...i cant trouble shoot that one lol , thanks for the help tho
  7. Hi all i have a odd problem with textures, when i play a normal game of 7d2d all textures are fine , but run i run this mod from the 7d2dmodlauncher am finding some very low textures in the mod, any one know of a fix ? i have deleted everything and done a fresh install but does not seem to help with the mod. Thanks
  8. Good afternoon , first off am having a great time with the mod , thanks , but are supply creates meant to have so much stuff in them ? this was from 2 supply crates seams a lot... wanted to check
  9. No , what you have done will be fine , thanks again
  10. AdrianVaughan

    Farm Life v2

    ok silly question coming but what is or does this do: Localizations Localization strings are available for Farm Life. The changes must be manually applied. <<what does this do ? cos i dont know what this is or does if someone could explain please
  11. Thanks very much for the fast response and the speed you fix the mod
  12. Just a quick one, if i was using this mod...then i wanted to go back to normal , is there anything i need to do ? cos i been using it for a while , i launched the game like normal with out DMT and took the mod out of the mods folder , but for some reason there not respawning back in buildings.
  13. Thanks Very much i tried that but my world is not listed there, for some reason its listed only in C:\Users\adria\AppData\Roaming\7DaysToDie\GeneratedWorlds\South Mofawi County. but you help made me find it
  14. Would it be possible to add a search feature ? ie say i wanted to find a traders on a RWG map, type in the word trader and its would somehow (maybe in bold text ? ) show on the map where they would be ? Thanks
  15. Does anyone know if there is a prog or someway to find out the locations of traders on a random gen map ? (without going over the whole map in game.. Thanks
  16. Na i had a gas tank....but not sure if it was with a wrench or a stone hammer , but i know i have had 2.
  17. Good morning all , Does anyone know , how i can get the title music to play in game pls ? as it rocks!!!
  18. Hi there i did a search in this tread but nothing comes up...so how does the beehive work ? i have made it , have 10 bees in my hand but says repair or missing parts ? but when i use the stone axe on it by right clicking its hows the bees with a red X so am i missing something here ?
  19. Sorry if this been posted before, but is anyone else have this glitch......When you die zombies seem to vanish as you get near them ? i raided a whole town to myself and not a single zombie came for me, as i went towards them they just vanish...like a de spawn.
  20. Does anyone know how this quests are found or trigged please: <quest id="Q_WBA" group_name="Blade Weapons Training" name="Blade Weapons 1/5" subtitle="Knifeman" description="It seems I am doing well with Blade Weapons.\n\nNeed to train more if I want to become a master." icon="ui_game_symbol_knife" repeatable="false" category_key="challenge" offer="Cut.Slash.Pierce." difficulty="easy"> <objective type="ZombieKill" value="10" /> <requirement type="Group" id="requirementGroupBladeWeapons" value="OR"> <requirement type="Holding" id="boneShiv" /> <requirement type="Holding" id="huntingKnife" /> <requirement type="Holding" id="machete" /> <requirement type="Holding" id="woodenSpear" /> <requirement type="Holding" id="huntingKnifeSpear" /> <requirement type="Holding" id="nailwood" /> <requirement type="Holding" id="fork" /> <requirement type="Holding" id="forkStandard" /> <requirement type="Holding" id="lightsword" /> </requirement> <reward type="SkillPoints" value="1" /> <reward type="Quest" id="Q_WBA2" /> <quest id="Q_WAR" group_name="Archery Training" name="Archery Training 1/5" subtitle="Novice Archer" description="It seems I am doing well with bows and crossbows.\n\nNeed to train more if I want to become a master." icon="ui_game_symbol_archery" repeatable="false" category_key="challenge" offer="Arrow rain begins." difficulty="easy"> <objective type="ZombieKill" value="10" /> <requirement type="Group" id="requirementGroupArchery" value="OR"> <requirement type="Holding" id="woodenBow" /> <requirement type="Holding" id="crossbow" /> <!-- <requirement type="Holding" id="compoundBow" /> --> <requirement type="Holding" id="smallCrossbow" /> </requirement> <reward type="SkillPoints" value="1" /> <reward type="Quest" id="Q_WAR2" /> There are more just there not in the creative menu either as quests :/
  21. Can i ask...what is the diff between a normal 7d2d battery, a HD one and a ECO one...as i cant see if there is one.....or is this for something else (in a bike btw)
  22. not sure its that cos i just found this : <item id="1853" name="HDAuger"> <property name="Extends" value="auger" /> <property name="CustomIcon" value="HDAuger" /> <property name="EconomicValue" value="1750" /> <property class="Parts"> <property name="Stock" value="HDAuger_Parts" /> <property name="Receiver" value="HDSmallEngine" /> <property name="Pump" value="TungstenHandlebars" /> <property name="Barrel" value="HDAuger_Blade" /> </property> <property class="Action0"> <property name="Delay" value="0.2" /> <property name="Crosshair_min_distance" value="5" /> <property name="Crosshair_max_distance" value="30" /> <property name="Magazine_size" value="400" /> <property name="Magazine_items" value="gasCan" /> <property name="Magazine_item_ray_counts" value="1" /> <property name="Magazine_item_ray_spreads" value="0" /> <property name="Reload_time" value="4.1" /> <property name="Horde_meter_rate" value="0.275" /> <property name="Horde_meter_distance" value="20" /> <property name="ToolCategory.harvestingTools" value="3" param1="1"/> <property name="ToolCategory.Butcher" value="0" param1="20"/> <property name="ActionExp" value="1" /> </property> <property name="ActionSkillGroup" value="Mining Tools"/> <property name="CraftingSkillGroup" value="Mechanic" /> <property name="RepairExpMultiplier" value="10.8"/> </item> And thats got a actionExp of 1 which is less than the stoneaxe :? <item id="105" name="stoneAxe"> <property name="Meshfile" value="Items/Weapons/Melee/Axe/stone_axePrefab"/> <property name="Material" value="stone"/> <property name="RepairTools" value="rockSmall"/> <property name="HoldType" value="32"/> <property name="EconomicValue" value="5"/> <property name="EconomicBundleSize" value="1"/> <property name="SellableToTrader" value="false"/> <property name="DegradationBreaksAfter" value="false"/> <property name="SoundJammed" value="ItemNeedsRepair"/> <property name="SoundDestroy" value="wooddestroy1"/> <property name="FuelValue" value="12"/> <property class="Action0"> <!-- AttackAction --> <property name="Class" value="Melee"/> <property name="Delay" value="0.8"/> <property name="Range" value="2.1"/> <property name="Block_range" value="3"/> <property name="Sphere" value="0.1"/> <property name="Sound_start" value="swoosh"/> <property name="Stamina_usage" value="3.5"/> <property name="DamageBonus.head" value="5"/> <property name="DamageBonus.glass" value="0.42"/> <property name="DamageBonus.wood" value="1"/> <property name="DamageBonus.earth" value="0.2083"/> <property name="DamageBonus.stone" value="0.625"/> <property name="DamageBonus.metal" value="0.4167"/> <property name="DamageBonus.organic" value="0.8334"/> <property name="ActionExp" value="2"/>
  23. Hi all got a question , is there anyway to reduce the amount of xp you get with : edit (sorry about the wall of text , i forget how to make it in a window) <item id="1575" name="PickaxeDiamondTipped"> <property name="CustomIcon" value="PickaxeDiamondTipped" /> <property name="Meshfile" value="Items/Tools/pickaxe_ironPrefab" /> <property name="Material" value="metal" /> <property name="RepairTools" value="ForgedTungsten" /> <property name="Weight" value="0" /> <property name="HoldType" value="32" /> <property name="DegradationBreaksAfter" value="false" /> <property name="SoundDestroy" value="metaldestroy1" /> <property name="SoundJammed" value="ItemNeedsRepair" /> <property class="Action0"> <property name="Class" value="Melee" /> <property name="Delay" value="0.85" /> <property name="Range" value="2" /> <property name="Sphere" value="0.1" /> <property name="Block_range" value="4" /> <property name="Sound_start" value="swoosh" /> <property name="Stamina_usage" value="9.25" /> <property name="DamageBonus.glass" value="25" /> <property name="DamageBonus.head" value="3" /> <property name="DamageBonus.wood" value="0.2" /> <property name="DamageBonus.earth" value="0.2" /> <property name="DamageBonus.organic" value="0.2" /> <property name="ToolCategory.harvestingTools" value="1.8" param1="1"/> <property name="ToolCategory.harvestingToolsBonus" value="1.6" param1="1"/> <property name="ActionExp" value="5" /> <property name="ActionExpBonusMultiplier" value="2" /> <property name="ToolCategory.Butcher" value="0" param1="10"/> </property> <property name="Group" value="Tools/Traps" /> <property class="Attributes"> <property name="EntityDamage" value="14,38" /> <property name="BlockDamage" value="99,202" /> <property name="DegradationMax" value="750,2000" /> <property name="DegradationRate" value="1,1" /> <property name="DismembermentBaseChance" value="0.075,0.2"/> <property name="DismembermentBonus" value="0,0"/> </property> <property name="ActionSkillGroup" value="Mining Tools"/> <property name="CraftingSkillGroup" value="Advanced craftSkillTools" /> <!-- <property name="CraftingSkillGroup" value="craftSkillTools"/> --> <property name="PickupJournalEntry" value="miningTip"/> <property name="RepairExpMultiplier" value="5.5" /> <property name="EconomicValue" value="2100" /> </item> I love how it gets rid of blocks , but the xp gain seems to much , so can i make it less Thanks.
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