D3X_87 Posted September 27, 2017 Share Posted September 27, 2017 Hello there. In very very interested in this mod. Looks like a nice change. Quick question, is everything unlockable later on at higher levels? Or is everything locked down in the class? Thanks in advanced. Link to comment Share on other sites More sharing options...
NBornkilla Posted September 27, 2017 Share Posted September 27, 2017 Hello there. In very very interested in this mod. Looks like a nice change. Quick question, is everything unlockable later on at higher levels? Or is everything locked down in the class? Thanks in advanced. there are some stuff that you need the class to unlock it Link to comment Share on other sites More sharing options...
dwallorde Posted September 27, 2017 Author Share Posted September 27, 2017 Hello there. In very very interested in this mod. Looks like a nice change. Quick question, is everything unlockable later on at higher levels? Or is everything locked down in the class? Thanks in advanced. Yes to what D3X_87 said but to add on is that you can eventually over time unlock all classes thus unlocking the recipes Link to comment Share on other sites More sharing options...
dwallorde Posted September 27, 2017 Author Share Posted September 27, 2017 (edited) And Here is another sneak peak for V5.1 in the form of some pictures. Pic 1: New Forge Input Slot as well as Bigger Crafting Que that is for all game crafting menus. Both Versions, EAC Friendly. Pic 2: New Minibike Storage coming in both Versions. EAC Friendly And for some Big News for the V5.1 Big Bag Mod Release Version with No Sway, will ALSO INCLUDE sphereii's CRAFTING LAG FIX. This is hopefully done in time for release sphereii did say that I should have access to the file change by tonight. Figured if you can't use EAC because you want a bigger backpack, then you probably want that Crafting Lag Fix too I have tried a unreleased Version of this and trust me, it feel a lot more like vanilla recipe searching and such. No more forge issue with stacks, etc! Edited September 29, 2017 by dwallorde Desc Fix (see edit history) Link to comment Share on other sites More sharing options...
Hameshy Posted September 27, 2017 Share Posted September 27, 2017 dwallorde, the descriptions of the pics are inverted xD Link to comment Share on other sites More sharing options...
NBornkilla Posted September 27, 2017 Share Posted September 27, 2017 nice hopefully this will out soon right right Link to comment Share on other sites More sharing options...
angry_unicorn Posted September 27, 2017 Share Posted September 27, 2017 Gimme that 5.1, want to play very much now crafting lag fix is amazing Link to comment Share on other sites More sharing options...
Jay_ombie Posted September 27, 2017 Share Posted September 27, 2017 Gimme that 5.1, want to play very much now crafting lag fix is amazing Any chance indeed of an early release, and let the gaming public bug report if needed ? Link to comment Share on other sites More sharing options...
Sirillion Posted September 27, 2017 Share Posted September 27, 2017 Looks to be a UI mishap in your smelting screen. Link to comment Share on other sites More sharing options...
dwallorde Posted September 28, 2017 Author Share Posted September 28, 2017 Looks to be a UI mishap in your smelting screen. Yes that is because I suck at xui changes lol. Needed to add tungsten line in the smxforgeinput window. I seem to have trouble getting the grey background to cover properly. - - - Updated - - - nice hopefully this will out soon right right Soon by the fun pimps. Haha. Link to comment Share on other sites More sharing options...
Sirillion Posted September 28, 2017 Share Posted September 28, 2017 Yes that is because I suck at xui changes lol. Needed to add tungsten line in the smxforgeinput window. I seem to have trouble getting the grey background to cover properly. - - - Updated - - - Soon by the fun pimps. Haha. Send me your windows.xml and I will fix that for you. Link to comment Share on other sites More sharing options...
darkshadow1809 Posted September 28, 2017 Share Posted September 28, 2017 Custom assets? Hello there, first off amazing mod keep up the good work its really refreshing. However one little thing bugs me and that is you've got the custom assets but usually every time I equip an item I get disappointed because the model is the same as the vanilla model. Is this a bug perhaps with EAC not allowing custom models, or is it simply not implemented yet? Thanks in advance! Link to comment Share on other sites More sharing options...
Roncor Posted September 28, 2017 Share Posted September 28, 2017 Reason is he's only using the XML file for custom models would have to use sdx to modify the files and add custom items Link to comment Share on other sites More sharing options...
Joseph Ion Posted September 28, 2017 Share Posted September 28, 2017 You need mortar and pestle....you can make there all seeds Thank you! Link to comment Share on other sites More sharing options...
dwallorde Posted September 28, 2017 Author Share Posted September 28, 2017 Hello there, first off amazing mod keep up the good work its really refreshing. However one little thing bugs me and that is you've got the custom assets but usually every time I equip an item I get disappointed because the model is the same as the vanilla model. Is this a bug perhaps with EAC not allowing custom models, or is it simply not implemented yet? Thanks in advance! Custom assets like may come at some point when I can learn SDX - - - Updated - - - Send me your windows.xml and I will fix that for you. Okay thank you i will after I sleep. Link to comment Share on other sites More sharing options...
BattDTR Posted September 28, 2017 Share Posted September 28, 2017 No NPC's I have been playing your mod for a bit but I am not finding any NPC's anywhere. Am I missing something? Link to comment Share on other sites More sharing options...
Space4Ace Posted September 28, 2017 Share Posted September 28, 2017 (edited) I have been playing your mod for a bit but I am not finding any NPC's anywhere. Am I missing something? Yes, you're missing something... NPCs! But seriously, the NPCs survivors and bandits should be in version 5.1 which might be released anyday now. Edited September 28, 2017 by Space4Ace (see edit history) Link to comment Share on other sites More sharing options...
BattDTR Posted September 28, 2017 Share Posted September 28, 2017 No NPC's Thanks I will be looking forward to that. That was my whole reason for running the mod but I do like the mod and how its playing. Keep up the good work. Link to comment Share on other sites More sharing options...
Space4Ace Posted September 29, 2017 Share Posted September 29, 2017 Thanks I will be looking forward to that. That was my whole reason for running the mod but I do like the mod and how its playing. Keep up the good work. I know that dwallorde is working very hard to get v5.1 out... Soon! Link to comment Share on other sites More sharing options...
zingo2 Posted September 29, 2017 Share Posted September 29, 2017 @ dwallorde It might have been said before but what are the main differences between your mod and Valmod? Size-wise they almost the same. Is there something particular? Also I see everyone is waiting for your v5.1 to come out so that might chnage the immersion quite a bit- correct? Link to comment Share on other sites More sharing options...
Sgy-x2 Posted September 29, 2017 Share Posted September 29, 2017 Compound bow Hello. Please tell me where to find a diagram of the composite bow? I've been playing for 8 week and have about 80 level, but still have not found the drawing. I was able to find a few purple bows and one of them is 600 quality, but to repair or disassemble. I can't. What's the problem? Link to comment Share on other sites More sharing options...
Liesel Weppen Posted September 29, 2017 Share Posted September 29, 2017 What's the problem? Simply bad luck. There is no other problem. You are able to find the composite bow receipe, you just need a little bit of luck. There is also no place where you can find it by guarantee. Look into bookshops, or especially in bookshelfs. Without explicitely looking up the loot.xml they are a good place to find any receips. Link to comment Share on other sites More sharing options...
Elionna Posted September 29, 2017 Share Posted September 29, 2017 Can not wait to see your new update!! The waiting is killing me but I know you will have it done soon. Keep up the fantastic work. Link to comment Share on other sites More sharing options...
Ashcinder Posted September 29, 2017 Share Posted September 29, 2017 Such a fun mod! can't wait to play the update as well. Thanks so much for your work. Link to comment Share on other sites More sharing options...
Liesel Weppen Posted September 29, 2017 Share Posted September 29, 2017 BTW: The Remington 8 uses "32mm" ammo. Accoriding to wikipedia the remington has the caliber .32 which is afaik 0.32 inch, which would be 8,22mm. 32mm would be more a caliber used for a stationary flak or or even a grenadelauncher Also you have a 556mm ammo. That would mean the bullet would have a diameter of over half a meter that's larger than some ship guns. I guess with that you meant 5,56mm standard NATO ammo. I've seen some other calibers in your mod where i guess you mixed up the american caliber .xx (inch) with european mm. Link to comment Share on other sites More sharing options...
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