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Guppy Mods - A21


Guppycur

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Hey Guppycur, thanks for chiming in.

 

Latest version of SCore - yes -   <Version value="21.2.54.843" />

 

I was testing with guppyFuturePortal5 and guppyMagicPortal01

 

Both work as far as teleporting goes (once I set the name) , but I'm not getting any particle effects when connected or using

 

<block name="guppyFuturePortal5">
            <property name="Extends" value="portalMaster"/>
            <property name="DisplayType" value="blockMulti"/>
            <property name="MultiBlockDim" value="3,3,3"/>
            <property name="Model" value="#@modfolder:Resources/gupFuturePortal5.unity3d?guppyFuturePortal5.prefab"/>
            <property name="CustomIcon" value="guppyFuturePortal5" />     
            <property name="Location" value="" /> 
            <property name="RequiredPower" value="0" />

</block>

 

<block name="guppyMagicPortal01">
            <property name="Extends" value="portalMaster"/>
            <property name="DisplayType" value="blockMulti"/>
            <property name="MultiBlockDim" value="3,3,3"/>
            <property name="Model" value="#@modfolder:Resources/gupMagicPortal1.unity3d?guppyMagicPortal1.prefab"/>
            <property name="CustomIcon" value="guppyMagicPortal01" /> 
            <property name="Location" value="" />
            <property name="RequiredPower" value="0" />

</block>

 

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On 2/21/2024 at 1:44 PM, Guppycur said:

I can't duplicate the issue.

 

image.thumb.png.39ef2ae8b13a374d5ab208e3faa3d058.png

I still can't them to light up. I can teleport between them, that part is working. 

 

Considering that you can't duplicate the issue, perhaps it has something to do with my local machine. I'll try the mod on a dedicated server and see if there's any difference.

 

Thanks for looking!

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@Guppycur

Hey, so the modeler is done with one of the zombies. The other two need some tweaks and should be done by Mar 4th.

He sent me .blend files but he could send any other filetype if needed. Is there one specific that you would need?

 

Also, is there a way I can message you directly?

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Question about Fire Mod - On Nexus, we were talking about the Can and Flashbang grenades starting fires indoors.

You said, "There is an xml property in the fire mod itself that basically says "if it's an explosion, start a fire", ..." and you suggested the solution was to disable explosions always starting fires and enable items individually. I wanted to look at, possibly, doing that for the Flashbang but when looking through the xml docs, nothing (to me) is obviously a connection btwn explosions and fire. Which doc should I be looking at?

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3 minutes ago, Guppycur said:

Set BlockDamage to 0 on it; it's not a perfect solution but it'll work to stop it from catching on fire. 

 

Arez: find my discord.  Pinned in the mod/tutorial section here. 

 

 

This one I think.

 

discord.gg/WpVPJWj7Xk

 

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So talked to sphereii, and apparently there's specific code to block it from working on a server.  If I understand him correctly...

 

Gonna re enable it, and see what goes wrong to maybe remember why it was blocked.

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Yesterday I Installed:

 

DOWNLOAD Guppy’s Zombies (676,3 MB)
DOWNLOAD Guppy’s Zombies Two (108,4 MB)
DOWNLOAD Guppy’s Zombies Three (280,3 MB)

 

I use NO other mods. My issue is that I have the "new" zombies in my game but I do not get them on horde night. They are in houses/buildings and on the streets but I cannot fathom why they don't come out during the blood moon.

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Thanks dough.  Yeh it really adds a new element.

 

Unbreakable: I checked the files and they should spawn, but to be fair I checked from my phone.

 

Where did you get my mod from? Directly from my gitlab, right?  The a21 repo? 

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