ktrain Posted December 27, 2023 Share Posted December 27, 2023 On 12/23/2023 at 6:50 PM, Guppycur said: Release of this pack is out, but I'm leaving the link ONLY on this post, so whomever reads it can download it, to keep the testing pool small. Please give me feedback on these, thanks. DOWNLOAD HERE I like them. They have more details and animations, and often surprise me by popping back up after i thought i got em. Seems they are maybe a little darker than vanilla zombies? No problems in ~ 3 hours gameplay Link to comment Share on other sites More sharing options...
Cranberry Monster Posted December 27, 2023 Share Posted December 27, 2023 On 12/25/2023 at 12:36 AM, Guppycur said: Making a few more variants. Git updated. This is the way! Also, am I the only one who sees this as an army of zombie Nick Cages? 3 Link to comment Share on other sites More sharing options...
Gamida Posted December 28, 2023 Share Posted December 28, 2023 2 hours ago, Cranberry Monster said: This is the way! Also, am I the only one who sees this as an army of zombie Nick Cages? Thank you. You know now that none of us can get that image out of our heads. Link to comment Share on other sites More sharing options...
Guppycur Posted December 28, 2023 Author Share Posted December 28, 2023 Lol Yeh I agree they're a little dark, I've a theory I'm fixing to check. Link to comment Share on other sites More sharing options...
Guppycur Posted December 28, 2023 Author Share Posted December 28, 2023 Yeh I got nothing. I'll explore other options later, it seems to be just a few of them. I do want to rescale a few tho. Hadn't realized so many were tiny. Link to comment Share on other sites More sharing options...
Guppycur Posted December 29, 2023 Author Share Posted December 29, 2023 Git(s) updated for Zombie Pack THREE. Resolved darkness issue (thanks OCBMaurice!), and re-balanced the hp some. Link to comment Share on other sites More sharing options...
Guppycur Posted December 29, 2023 Author Share Posted December 29, 2023 I'll probably have a decent update out tomorrow; just learned a bit about cloth physics, so I'll be going through packs 1 and 2 to see if I can make good use of it, and also check on some of those shadow zombies. 2 Link to comment Share on other sites More sharing options...
Guppycur Posted January 1 Author Share Posted January 1 Updated again. Added cloth physics to the old lady, and fixed Seth. He was not well. Didn't test tho, so... Yolo. Back up the mods before replacing them. 1 Link to comment Share on other sites More sharing options...
Guppycur Posted January 3 Author Share Posted January 3 Oh btw in theory, that no arms dude's death animation is fixed, and the heavier zombies in pack 3 have better xp gains. 2 Link to comment Share on other sites More sharing options...
DONGCHOPS Posted January 5 Share Posted January 5 (edited) Absolutely adore the work you guys all do. Quick question: Firemod: Relatively new to modding 7DtD and still uncertain on workflow for player buff triggers- do you know where can I possibly look to add player damage when in contact with a fire-affected block? I looked around to see if there was anything pertaining to that scenario potentially commented out but came up empty handed (unless I missed it). Edit: I found the "BurnPlayersDown" line, so perhaps fire is already supposed to do damage, I take it? Please forgive me if this a working function already implemented and I just have a local issue. Edited January 5 by DONGCHOPS (see edit history) 1 Link to comment Share on other sites More sharing options...
Guppycur Posted January 5 Author Share Posted January 5 So update score, sphereii just fixed an issue that resolved burning blocks not affecting players on a dedicated server. ...it *Should* have always been burning you on a single player game. Link to comment Share on other sites More sharing options...
Guppycur Posted January 6 Author Share Posted January 6 Also please let me know if it works, thanks again. Link to comment Share on other sites More sharing options...
Guppycur Posted January 7 Author Share Posted January 7 Added a level indicator mod I wrote quickly yesterday, based on a discussion I was having with DaDiGui. ...basically adds a visual indicator of a player's level, based on vanilla quality level colors. Level Color 0-9 Brown 10-24 Orange 25-49 Yellow 50-74 Green 75-99 Blue 100+ Purple Link to comment Share on other sites More sharing options...
Arez Posted January 9 Share Posted January 9 Your zombie packs are amazing! I can't believe I waited so long to install them. I just loaded all 3 in yesterday and I ran into a few glitches. I'm on 21.2 and the only other mods I have going are Doughphunghus's Dark Nights, the OCB Leveling Tool and Yakov's Performance Mod. As a note, the electricity from the stun baton does display on the big guy, just not the flames. 1 Link to comment Share on other sites More sharing options...
Guppycur Posted January 9 Author Share Posted January 9 Ok yeh I still need to look into the cloth physics of two colors of those old crones. ...nice list, thanks for this. Mid project into something else ATM but if I can spare some time I can fix some of these. 1 Link to comment Share on other sites More sharing options...
Arez Posted January 9 Share Posted January 9 18 minutes ago, Guppycur said: Mid project into something else ATM but if I can spare some time I can fix some of these. Awesome! Now, this might be a longshot but seeing as you got cloth physics going, do you think you could make the Tarman zombie from Return of the Living Dead? I see that you made the plaid shirt zombie from Dawn of the Dead. That's so great. Also are one of your zombies the zombie from the City of the Living Dead poster? Link to comment Share on other sites More sharing options...
Guppycur Posted January 9 Author Share Posted January 9 Well remember, I'm not *making* any of these, I'm simply using what models I can find and setting them up for 7 days. Link to comment Share on other sites More sharing options...
Guppycur Posted January 9 Author Share Posted January 9 (edited) Nothing to see here. Poopers. Edited January 9 by Guppycur (see edit history) Link to comment Share on other sites More sharing options...
Guppycur Posted January 9 Author Share Posted January 9 ...these new forum restrictions are ridiculously prohibitive... Anyway, something I'm working on, if I can get past a bug then I'll release it. 2 Link to comment Share on other sites More sharing options...
Arez Posted January 9 Share Posted January 9 16 hours ago, Guppycur said: Well remember, I'm not *making* any of these, I'm simply using what models I can find and setting them up for 7 days. OH I thought you modeled these. Ok. Let's say I wanted to pay someone to make a model and rig it. Could I just give it to you and you could make a mod of it? Link to comment Share on other sites More sharing options...
Arez Posted January 9 Share Posted January 9 4 hours ago, Guppycur said: Anyway, something I'm working on, if I can get past a bug then I'll release it. Oh my God this looks GREAT! Link to comment Share on other sites More sharing options...
Guppycur Posted January 10 Author Share Posted January 10 3 hours ago, Arez said: OH I thought you modeled these. Ok. Let's say I wanted to pay someone to make a model and rig it. Could I just give it to you and you could make a mod of it? It'd actually be better if it was unrigged. Just a t pose. I don't mod for money (because then it becomes a job) but if the model didn't suck, it only takes me like 10 minutes to do one. Link to comment Share on other sites More sharing options...
Arez Posted January 10 Share Posted January 10 (edited) 1 hour ago, Guppycur said: I don't mod for money (because then it becomes a job) but if the model didn't suck, it only takes me like 10 minutes to do one. I was thinking of finding someone on Fivver or something to make the model, or maybe 3 models. Tarman, the zombie from Creepshow (my avatar) and Bub from Day of the Dead. I was inspired to consider this when I saw your cloth physics. The Tarman has all sorts of ripped clothes hanging off him. What would cause a model to suck? Would there be anything I'd have to tell the modeler? Edited January 10 by Arez (see edit history) Link to comment Share on other sites More sharing options...
Guppycur Posted January 10 Author Share Posted January 10 Mostly the rig, which is why it's better if it's unrigged. Separate clothes meshes are best, because then I could turn say, the rags mesh to use cloth physics while keeping the body normal. Link to comment Share on other sites More sharing options...
Arez Posted January 10 Share Posted January 10 4 hours ago, Guppycur said: Separate clothes meshes are best, because then I could turn say, the rags mesh to use cloth physics while keeping the body normal. I want them to look as good as what's already in the game. Would 4k textures be necessary? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now