Guppycur Posted July 5, 2023 Share Posted July 5, 2023 (edited) I've began updating some of my mods to Alpha 21. I've created a new Repo HERE FYI I do NOT update for Experimentals. Update the game at your own risk. Fire Mod is updated. Enables fire and adds cool stuff to score. Requires sCore by @sphereii https://gitlab.com/sphereii/SphereII-Mods/-/archive/master/SphereII-Mods-master.zip?path=0-SCore Portal Mod is updated. Adds portals that you can set up to teleport back and forth from. Requires sCore by @sphereii https://gitlab.com/sphereii/SphereII-Mods/-/archive/master/SphereII-Mods-master.zip?path=0-SCore Guppy Zombies is updated. Adds zombies. Guppy/Mum Cards is updated. Adds a mini card collecting game. Guppy Make Acrid Great Again mod is updated. Adds to the desert environment. Guppy Reinforcements mod is added. - a21.1 on up, not 21.0. Adds a reinforcement entity that you can pay to spawn in near you if you are overwhelmed. Requires sCore by @sphereii https://gitlab.com/sphereii/SphereII-Mods/-/archive/master/SphereII-Mods-master.zip?path=0-SCore Requires NPCCore by @xyth https://github.com/7D2D/A21Mods I will not attempt to troubleshoot any mod if it is used with ANY mod other than sCore or NPCmod. That's not up to me to do! It is the player's responsibility to troubleshoot when they mix mods, not mine. If there are issues with the mod when run by itself (and score and npcmod) then I will take a look. Edited February 14 by Guppycur (see edit history) 10 Link to comment Share on other sites More sharing options...
Artemisia Posted July 5, 2023 Share Posted July 5, 2023 Please a little more detail. Do we still need Score? And where to download it if needed. BTW, thanks for the update. Link to comment Share on other sites More sharing options...
Guppycur Posted July 5, 2023 Author Share Posted July 5, 2023 Yes, score is required Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted July 5, 2023 Share Posted July 5, 2023 Do you need to dl Score seperate or just this mod? Why can I find a21 score? Link to comment Share on other sites More sharing options...
Guppycur Posted July 5, 2023 Author Share Posted July 5, 2023 Yes, score is required; updated op with link. 1 Link to comment Share on other sites More sharing options...
MrSamuelAdams Posted July 6, 2023 Share Posted July 6, 2023 (edited) Think the fire extinguisher is bugged lol Also, all zombies on fire turn into burnt zombies? Is that intended? Is there a way to turn that off? 😕 Edited July 6, 2023 by MrSamuelAdams (see edit history) Link to comment Share on other sites More sharing options...
Guppycur Posted July 6, 2023 Author Share Posted July 6, 2023 Thanks, I'll take a look at the extinguisher. Yes, that's the desired intention with the zombies. If they die on fire. It only makes sense. 3 Link to comment Share on other sites More sharing options...
Guppycur Posted July 6, 2023 Author Share Posted July 6, 2023 Fixed the particle, corrected a spelling error that was bothering me, and updated the speed in which the particle fires. Thanks for the report. Git updated. 1 Link to comment Share on other sites More sharing options...
mat1k Posted July 7, 2023 Share Posted July 7, 2023 Description for Fire Extinguisher is just 'weapons' 1 Link to comment Share on other sites More sharing options...
Guppycur Posted July 7, 2023 Author Share Posted July 7, 2023 Well poopers. Link to comment Share on other sites More sharing options...
mat1k Posted July 8, 2023 Share Posted July 8, 2023 With this mod installed plus a few lines of my own that add the ability for Burnt Zombies to set both players and blocks on fire, it can be very chaotic after a molotov goes off in the middle of a bunch of zombies on horde night. I did notice it seems as if the Flaming Bolts/Arrows don't set stuff on fire but the exploding ones do? Link to comment Share on other sites More sharing options...
Guppycur Posted July 8, 2023 Author Share Posted July 8, 2023 The fire ones may need to have the line items added. Maybe just make it a chance tho. Link to comment Share on other sites More sharing options...
Guppycur Posted July 14, 2023 Author Share Posted July 14, 2023 Portal mod updated. Link to comment Share on other sites More sharing options...
kageshiOP Posted July 14, 2023 Share Posted July 14, 2023 confused as to how to unlock the flamethrower recipe, anyone throw me a bone? 😌 Link to comment Share on other sites More sharing options...
mat1k Posted July 14, 2023 Share Posted July 14, 2023 20 minutes ago, kageshiOP said: confused as to how to unlock the flamethrower recipe, anyone throw me a bone? 😌 Quick glance at the files, and I don't see anything unlocking the recipe. Might be a bug?? Link to comment Share on other sites More sharing options...
YordanST Posted July 14, 2023 Share Posted July 14, 2023 Portal mod not working gives them locked no description or how they unlock in crafting skills I couldn't find it anywhere Link to comment Share on other sites More sharing options...
kageshiOP Posted July 14, 2023 Share Posted July 14, 2023 (edited) 37 minutes ago, mat1k said: Quick glance at the files, and I don't see anything unlocking the recipe. Might be a bug?? Noticed there was no progression file or UnlockedBy so I figured there should be no requirement but ended up scratching my head. Noted the gun crafting and machinegun correlations in items.xml so tried maxing out each of those perks to no avail. --------------------------------------------------------------------------------------------------------------------------------------------------------------------- 8 minutes ago, YordanST said: Portal mod not working gives them locked no description or how they unlock in crafting skills I couldn't find it anywhere crafting_skill[@name='craftingElectrician']/effect_group/passive_effect[@level='75,100'] I do believe. Edited July 14, 2023 by kageshiOP (see edit history) Link to comment Share on other sites More sharing options...
bdubyah Posted July 14, 2023 Share Posted July 14, 2023 The fire extinguisher has "learnable" on its recipe, but no unlock. Easy fix is just remove "learnable" from it. Or you could add the missing progression. The portals unlock at 75 Electrician magazines. Looks like he just missed the display entry side of the crafting perk so it doesn't show them on the UI. Also maybe the UnlockedBy bit as well, didn't look at it. Link to comment Share on other sites More sharing options...
kageshiOP Posted July 14, 2023 Share Posted July 14, 2023 Fire extinguisher has no recipe so one would expect trader/loot only. The flamethrower however, is proving a little more elusive of a mystery. Link to comment Share on other sites More sharing options...
bdubyah Posted July 14, 2023 Share Posted July 14, 2023 (edited) 37 minutes ago, kageshiOP said: Fire extinguisher has no recipe so one would expect trader/loot only. The flamethrower however, is proving a little more elusive of a mystery. Ah, yeah. Was scanning too quick. That was for his flamethrower. Silly me. So it looks like you could find an extinguisher in cars and sinks. So, the flamethrower has learnable on its recipe, but no progression stuff, so it technically is locked period. Would need to add progression for it, or remove the learnable bit so the recipe is unlocked from the start. It isn't in loot at all. Edited July 14, 2023 by bdubyah (see edit history) Link to comment Share on other sites More sharing options...
Guppycur Posted July 14, 2023 Author Share Posted July 14, 2023 Flamethrower doesn't have a recipe because well, I dunno why. I'll throw one together I suppose, if it's something that people want, in a WORLD THAT BURNS DOWN. 😃 I mostly used it for testing. Link to comment Share on other sites More sharing options...
kageshiOP Posted July 15, 2023 Share Posted July 15, 2023 3 hours ago, bdubyah said: Ah, yeah. Was scanning too quick. That was for his flamethrower. Silly me. So it looks like you could find an extinguisher in cars and sinks. So, the flamethrower has learnable on its recipe, but no progression stuff, so it technically is locked period. Would need to add progression for it, or remove the learnable bit so the recipe is unlocked from the start. It isn't in loot at all. Ahh ok so I was on to something then at least and not just losing it...well, entirely XD Plopped in a progression file for it and all's well. <configs> <append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMachineGuns']/effect_group/passive_effect[@level='11,100']/@tags">,guppyFlamethrower</append> </configs> Link to comment Share on other sites More sharing options...
Guppycur Posted July 15, 2023 Author Share Posted July 15, 2023 Thanks, I'll update the mod with this if you think it's a fair lock. Link to comment Share on other sites More sharing options...
LonesomeRaven31 Posted July 15, 2023 Share Posted July 15, 2023 Are all vultures supposed to turn into the walking featherless ones when they die? Love the fire mod but could do without the walking featherless vultures all the time. I've killed so many with just regular bow and arrows and they always transform when I kill them. Link to comment Share on other sites More sharing options...
Guppycur Posted July 15, 2023 Author Share Posted July 15, 2023 They're really not supposed to turn into burnt vultures unless they are on fire. ... I'll see if I can reproduce and get with sphereii about it. Are you having any problems with killing regular zombies (not using fire) and them turning into burnt zombies as well? It's the same code. Link to comment Share on other sites More sharing options...
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