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(A20) Oakraven Forest Modpack


arramus

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Pushed a first update for the Oakraven Forest Modpack:

 

- Starter Chest Quest

Players spawn into a new World with a key box card. All starter quests have been removed and players can head straight to the trader.

The trader will reward the player with a Starter Chest of their choice, a little XP, and 4 Skill Points.

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There are currently 5 chest classes to choose from; Builder, Scavenger, Doctor, Army (Soldier), and Hunter.

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Once selected and taken, the player will receive their 4 Skill Points.

 

Place your chest on the ground and right action with the Key Card to unlock.

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The chest will contain your class starter equipment.

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Destroy the chest and it will be added back to your inventory as a Secure Lockable Chest that acts like your Wooden Chest. However, if you totally destroy it, first by breaking to insecure, and then destroying, it will be placed in your inventory again to use elsewhere. Naturally, it needs to be emptied first.

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Pushed the second/final update:

 

This updates includes some spawning Portals for a Spider's Nest and beast Portal.

They appear at all times in the Wasteland but only at night in the Pine Forest.

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These portals will spawn spiders and mutants as the player gets closer to them. The portals can be unlocked by damaging them. They can then be looted. Once looted, they can be harvested to extract Spider Web or left to respawn and reloot over time. They will continue to spawn in different places over time and destroying them will not stop them appearing again.

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There is also a flying spider out there somewhere. ^^

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A few updates:

Army Truck. This vehicle has a chance to spawn randomly in certain areas and will act as a spawn portal for army types.
Once the spawned entities are taken care of, the vehicle can be 'unlocked' and looted.

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The same system applies for an Ambulance.

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The interface has a few new icons for hunger, thirst, etc.

 

There is also a new tree out in the desert. Coconuts!

The first axe attempt will harvest coconuts. The second axe attempt will destroy the tree. Leaving the tree after the first harvest will allow it to grow back to a lootable version.

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Coconut Milk for decent hydration.

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28 minutes ago, ErogeMaster said:

I cant seem to post the picture on the forum but. basically the ground all grey and the shadow turn in to pink 

 

The Wasteland area uses some custom textures. These need to be installed in the Mods folder in the main game directory and not the appdata Mods folder. If the mod is installed in the main game directory folder, then you will see some custom textures on the ground in the Wasteland. However, it is not all grey with pink shadows. I have not seen that before and it has not been reported. The player log file can sometimes show if there are errors when you load. I hope you can find a way to share that.

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Hello! Thanks for your work! Looks amazing. The only pity is that such a cute creature as Buster the Fox dies very quickly. I don't have time to get him to a safe place. The fact is that when the character runs back a decent distance, the fox teleports to him, from a rather high height. Takes damage and dies after a few of these tricks. Is there anything that can be done to make the innocent creature live a little longer? Thanks again for the modpack and sorry for the google translate.

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3 hours ago, Nubasik90 said:

Hello! Thanks for your work! Looks amazing. The only pity is that such a cute creature as Buster the Fox dies very quickly. I don't have time to get him to a safe place. The fact is that when the character runs back a decent distance, the fox teleports to him, from a rather high height. Takes damage and dies after a few of these tricks. Is there anything that can be done to make the innocent creature live a little longer? Thanks again for the modpack and sorry for the google translate.

The Fox, and a lot of the NPC Mod helpers have a bit of an issue with teleporting from time to time. It seems the Fox sees it the most. It has been reported to the creators of the NPC Mod and they are looking at ways to stop it happening. It is possible to find a 'new' Buster again as the Trader supplies them. Once the NPC Mod team share a fix for this issue it will be updated. It could be totally removed as it is not helpful to have a helper dies this way but some players have requested the Fox to stay. The trader sells a small item with a Fox item in the secret stash. It acts like a Fox Quest and a new one will appear to be hired again. It will undoubtedly fall again but that's the way it is until it can be patched.

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  • 3 weeks later...
On 1/31/2023 at 4:34 PM, Darki said:

wie kann ich das esc menü auf deutsch machen und welche config könnte ich finden

1-OakModpack\Config\XUi\windows.xml

Here is an update for the Oakraven Forest Modpack.

 

1. 0-Score has been updated to 20.6.381.1359


2. 0-XNPCCore has been updated to 20.6.01.03


3. Automobile Workshop

In addition to the custom Snufkin type vehicles that can be made on the Workbench, there is now an 'Automobile Workshop' with a selection of custom vehicles.
This can be unlocked in Skill 1 of Grease Monkey.
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The custom vehicles are truck/4x4 type vehicles and their parts unlock at Skill 4 of Grease Monkey. They are not hooked up to schematics/loot as A21 is going to make some changes to how things work. They will be updated to match A21 format soon after that is released.

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There are 5 new custom vehicles to choose from.
4 are 'civil service' type vehicles and 1 is a classic type of steam powered 'Steam Horse'.
img]https://i.imgur.com/dAe4Np1.jpg[/imgkjZFnZZ.jpg

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Edited by arramus (see edit history)
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  • 3 months later...

This Oakraven Modpack contains the collection of individual Oakraven Forest Collection modlets, additional custom content that isn't provided as modlets and is only in the Modpack, and third party mods from the community. Some work with EAC on and some with it off. It really depends on if they have a Harmony patch .dll or anything else EAC looks for. Trial and error testing on this type of bundle for server hosting.

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  • 2 weeks later...
  • 1 month later...
On 7/8/2023 at 12:43 AM, MandyCMoore said:

Were any of these ever done for A19?

These were made and released in A20 for the Collection and then carried over into a small Mod Pack.

3 hours ago, paul cornwall said:

is this working for alpha 21 and are u still adding new stuff

This is not working for A21 due to how much A21 overhauled the A20 system on pretty much every level. I'm not aware of where it heads next, if at all, since the Collection will be updated first.

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  • 4 months later...

Things are certainly get updated and pushed as the stand alone collection mods assets, and once that's all in place Oakraven will see where he'd like to combine them in a mod pack feature. Some things like the Orcs weren't updated for A21 since they are NPC Mod features, but Oakraven projects are still alive and active.

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