arramus Posted February 14, 2023 Author Share Posted February 14, 2023 4 hours ago, kinsem said: I have recently added the Oakraven Forest collection to my game and started a new playthrough along with the SMXui by Sirillion that I have been using for a while now and I was wondering if there where any plans to create a compatibility patch or if you know of someone making one, so that the UI for SMX would work with the various crafting stations added but the Oakraven series of mods. I love the designs of the new crafting stations but I am running into issues with the inputs for fuel, tools, and items to be smelted being miss aligned and scattered all over the place as well as the outputs being misaligned or missing all together. I figured I would ask here first before asking on the discord. Hello kinsem. There is no plan to release a compatibility patch because SMXui prefers not to support patches at this time. Renaming Oakraven Mods with ZZ at the front has helped some users to allow Oakraven content to load after SMX and ZMXuiCP since it will allow them to load last. Link to comment Share on other sites More sharing options...
kinsem Posted February 14, 2023 Share Posted February 14, 2023 6 hours ago, arramus said: Hello kinsem. There is no plan to release a compatibility patch because SMXui prefers not to support patches at this time. Renaming Oakraven Mods with ZZ at the front has helped some users to allow Oakraven content to load after SMX and ZMXuiCP since it will allow them to load last. Thank you for letting me know, do I add the ZZ to the mod name in the Manifest or just the mod folder? Link to comment Share on other sites More sharing options...
arramus Posted February 15, 2023 Author Share Posted February 15, 2023 On 11/23/2022 at 11:39 AM, Nepharyel said: Renaming it to ZZCookingStations works, thank u! Was just wondered cause the forge for example works fine, was so far only the CookingStation where this error was @kinsem Nepharyel suggested simply renaming the folder with ZZ in front was sufficient. Link to comment Share on other sites More sharing options...
razler22 Posted March 2, 2023 Share Posted March 2, 2023 (edited) Hi Arramus : ) i love your mod, they are awesome! I saw in previous thread about the mods only supporting the vanilla 7DTD, however it has been a few months since. I installed the mods alongside ApocalypseNow and they seems to be working. I can catch chicken and build coop. The issue is the coop would get locked and cant be operated without being lockpicked. I am guessing this is because the mods is not supported to run with ApocalypseNow ? Edited March 2, 2023 by razler22 (see edit history) Link to comment Share on other sites More sharing options...
arramus Posted March 3, 2023 Author Share Posted March 3, 2023 15 hours ago, razler22 said: Hi Arramus : ) i love your mod, they are awesome! I saw in previous thread about the mods only supporting the vanilla 7DTD, however it has been a few months since. I installed the mods alongside ApocalypseNow and they seems to be working. I can catch chicken and build coop. The issue is the coop would get locked and cant be operated without being lockpicked. I am guessing this is because the mods is not supported to run with ApocalypseNow ? Oakraven's mods are very awesome, and being used in a number of overhauls. They are being used in Age of Oblivion, Not Medieval Mod, and the Wild West Mod that I know of. They are also being used in the Oakraven Forest Modpack which contains much of the Collection as well as a lot more. This Collection was not made to support any other mod or overhaul. Some creators have made them support their mod or overhaul and they are given permission to do that. They cannot be made to support Apocalypse Now without the permission and support of the Apocalypse Now creators. 1 Link to comment Share on other sites More sharing options...
razler22 Posted March 3, 2023 Share Posted March 3, 2023 Thank you for the explanation, Arramus! Link to comment Share on other sites More sharing options...
Mochan Posted March 9, 2023 Share Posted March 9, 2023 (edited) Got question, I'm getting I think an incompatibility with Apocalypse Now mod for Advanced Engineering progression, since ApocNow changes the vanilla skill trees a bit. As a result, Oakraven's modlets which unlock crafting stations through Advanced Engineering don't unlock even if I max out the Advanced Engineering skill. I'm trying to fix it but not familiar how 7Days XML works, are the values that need to be fixed in the progression.xml files? The perk name in ApocNow seems ot be the same (it's still "perkAdvancedEngineering" from what I can tell) and that's the same thing used in the Oakraven modlet progression.xml. Do I need to modify something in this file to edit the progression unlock? <xml> <append xpath="/progression/perks/perk[@name='perkAdvancedEngineering']"> <effect_group> <passive_effect name="CraftingTier" operation="base_set" level="1,2,3,4,5" value="2,3,4,5,6" tags="PowerCell"/> <passive_effect name="RecipeTagUnlocked" operation="base_set" level="1,5" value="1" tags="PowerCell"/> <passive_effect name="CraftingTier" operation="base_set" level="1,2,3,4,5" value="2,3,4,5,6" tags="solarCell"/> <passive_effect name="RecipeTagUnlocked" operation="base_set" level="1,5" value="1" tags="solarCell"/> <passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="WorkbenchPowerCell"/> <passive_effect name="RecipeTagUnlocked" operation="base_set" level="3,5" value="1" tags="OakGenerator,OakGenerator2,OakBlackBetty"/> <passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,5" value="1" tags="Oakbatterybank,Oakbatterybank2,ArramusSolarPower,ArramusTurretPower"/> </effect_group> </append> </xml> Or am I barking up the wrong tree? Alternately, I'm okay with removing the progression requirement altogether and just have it unlocked, since I have already earned the perk in my game. *** EDIT *** Nevermind figured it out. 7 Days just wants the crafting tiers to match up. Vanilla crafting tiers only go up to 5, ApocNow goes up to 10. Just need to change the level from 5 to 10, etc. Have fixed it all thanks! Edited March 9, 2023 by Mochan (see edit history) 1 Link to comment Share on other sites More sharing options...
arramus Posted April 30, 2023 Author Share Posted April 30, 2023 Here is a new Mod for the Oakraven Forest Collection. https://www.moddb.com/mods/oakraven-forest-collection/downloads/fishtraps The concept was fully tested in the Wild West Mod and it has made a nice addition. It is ready for everyone to enjoy in a more general format. A few pikkies. Fish Traps are crafted on the Workbench. They need to be unlocked with 'Living off the Land' Skill 1. They can only be placed when the player is in the water. Thank you to MeanCloud Fishing, which in turn credits ACP Fishing, for inspiration on this feature. Make some Bait (Workbench or Player) with Hooks (Forge), Rope (Workbench or Player), and Meat. Bait the Fish Trap. Use secondary action, usually right mouse button to do that while holding Bait. After about 60 minutes for 1 default game day, the Fish Trap is ready to be checked. You can find a Catfish, but there are also other things which are carried in the water current. Finding a Catfish, which is rarer than most other items. Which in turn can be made into Fried Catfish after unlocked Master Chef Skill 1. The Fried Catfish recipe provides two portions since Catfish are typically pretty large. To see this in action in an overhaul, the Wild West Mod is a great example. https://community.7daystodie.com/topic/31237-wild-west-mod-7-days-in-the-wild-west/ Link to comment Share on other sites More sharing options...
vonerich Posted April 30, 2023 Share Posted April 30, 2023 On 4/27/2022 at 9:31 AM, arramus said: 👌and uploaded to the Moddb link. I know it's been some time since you worked drawbridges (they are great). Would it be possible to obtain the same 8X3 and 8X1 with railings? Link to comment Share on other sites More sharing options...
arramus Posted April 30, 2023 Author Share Posted April 30, 2023 1 hour ago, vonerich said: I know it's been some time since you worked drawbridges (they are great). Would it be possible to obtain the same 8X3 and 8X1 with railings? I shall link to @oakraven so the image can be seen and put in a request. With A21 looming, there will potentially be a fair amount that needs updating including the ramps since the game engine also gets an update as well. 1 Link to comment Share on other sites More sharing options...
swmeek Posted April 30, 2023 Share Posted April 30, 2023 Finally stumbled upon the Oakraven jukebox and wanted to say what a really cool addition it is to my base ! Well done ! On another note I was curious why the chicken based meals from the coops mod aren't craftable in the Oakraven cookers but only in the campfire ? Link to comment Share on other sites More sharing options...
arramus Posted April 30, 2023 Author Share Posted April 30, 2023 46 minutes ago, swmeek said: Finally stumbled upon the Oakraven jukebox and wanted to say what a really cool addition it is to my base ! Well done ! On another note I was curious why the chicken based meals from the coops mod aren't craftable in the Oakraven cookers but only in the campfire ? The Oakraven cookers use 'Oakcookers' as the recipes cooking area while the Camp Fire uses default 'campfire'. Oakraven sometimes gives cooking stations bigger crafting queues and output areas and they get separated from the default setup. In the Oakraven Forest Modpack they are connected with the recipe being assigned to both types. For A21, since all of the Mods are now released, it may be best to combine some of them together such as: - Oakraven Cookers - Coops - Hives - Fish Traps - Fish Farm since they are common homestead type features which was the original intention. If that is done, they can all be nicely connected. Link to comment Share on other sites More sharing options...
ErikKretschmer-Author Posted May 4, 2023 Share Posted May 4, 2023 Hey, quick question I use the izayo weapon`s combined with this modpack but when I use the new weapons they don't have sounds is there a way to fix this or could the problem be something else? Link to comment Share on other sites More sharing options...
arramus Posted May 4, 2023 Author Share Posted May 4, 2023 This is the Forest Collection. It is a collection of single mods. The Modpack version which combines a lot of these single mods plus a whole heap of other features is found here: Sharing your log is a good first step to seeing if something is not loading correctly as the log will show any warnings. I have not used izayo weapons at the same time as using the modpack and have no experience of the combination. Link to comment Share on other sites More sharing options...
ErikKretschmer-Author Posted May 4, 2023 Share Posted May 4, 2023 Quote Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc' Initialize engine version: 2020.3.14f1 (d0d1bb862f9d) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f14) Vendor: VRAM: 8019 MB Driver: 31.0.15.3141 Begin MonoManager ReloadAssembly - Completed reload, in 0.490 seconds D3D11 device created for Microsoft Media Foundation video decoding. <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 1.506400 ms 2023-05-04T21:25:08 0.024 INF Version: Alpha 20.7 (b1) Compatibility Version: Alpha 20.7, Build: WindowsPlayer 64 Bit 2023-05-04T21:25:08 0.025 INF System information: 2023-05-04T21:25:08 0.025 INF OS: Windows 10 (10.0.19044) 64bit 2023-05-04T21:25:08 0.025 INF CPU: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz (cores: 12) 2023-05-04T21:25:08 0.025 INF RAM: 16169 MB 2023-05-04T21:25:08 0.025 INF GPU: NVIDIA GeForce RTX 2070 (8019 MB) 2023-05-04T21:25:08 0.028 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5,0) 2023-05-04T21:25:08 0.048 INF Last played version: Alpha 20.7 2023-05-04T21:25:08 0.049 INF Local UTC offset: 2 hours 2023-05-04T21:25:08 0.068 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -noeac -logfile C:\Users\Erik\AppData\Roaming\7DaysToDie\logs\output_log_client__2023-05-04__21-25-05.txt 2023-05-04T21:25:08 0.079 INF [Platform] Init 2023-05-04T21:25:08 0.123 INF [Platform] Using native platform: Steam 2023-05-04T21:25:08 0.124 INF [Platform] Using cross platform: EOS 2023-05-04T21:25:08 0.125 INF [Platform] Using server platform: Steam 2023-05-04T21:25:08 0.125 INF [Platform] Using server platform: XBL 2023-05-04T21:25:08 0.130 INF Starting PlayerInputManager... Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32 2023-05-04T21:25:08 0.302 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True) 2023-05-04T21:25:08 0.313 INF [Platform] Initializing Steam 2023-05-04T21:25:09 0.558 INF [Steamworks.NET] SteamAPI_Init() ok 2023-05-04T21:25:09 0.561 INF [Steamworks.NET] Registering auth callbacks 2023-05-04T21:25:09 0.564 INF Not running in Big Picture Mode, no on-screen keyboard available 2023-05-04T21:25:09 0.564 INF [Platform] Initializing EOS 2023-05-04T21:25:09 0.624 INF [EOS] Initialize: Success 2023-05-04T21:25:09 0.674 INF [EOS-ACC] Not started with EAC, anticheat disabled 2023-05-04T21:25:09 0.681 INF [Platform] Initializing XBL 2023-05-04T21:25:09 0.819 INF Localization language from prefs: english 2023-05-04T21:25:09 0.821 INF Texture quality is set to 2 2023-05-04T21:25:09 0.822 INF Precaching... 2023-05-04T21:25:09 0.823 INF Precaching file: 7DaysToDie_Data/resources.assets 2023-05-04T21:25:10 1.646 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets 2023-05-04T21:25:10 1.649 INF Precaching file: Data/Bundles/blocktextureatlases 2023-05-04T21:25:10 2.341 INF Precaching file: Data/Bundles/terraintextures 2023-05-04T21:25:11 3.052 INF Precaching done 2023-05-04T21:25:12 3.554 INF Loading main scene Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.635400 ms 2023-05-04T21:25:12 3.609 INF [GSM] Singleton Initialized... 2023-05-04T21:25:12 3.617 INF Awake IsFocused: True 2023-05-04T21:25:12 3.617 INF Awake 2023-05-04T21:25:12 3.657 INF Occlusion: Awake 2023-05-04T21:25:12 3.665 INF ApplyAllOptions streaming budget 7217.1 MB 2023-05-04T21:25:12 3.665 INF ApplyAllOptions current screen 1920 x 1080, 144hz, window 1920 x 1080, mode FullScreenWindow 2023-05-04T21:25:12 3.666 INF Texture quality is set to 2 2023-05-04T21:25:12 3.666 INF ApplyTextureFilter 0, AF Disable 2023-05-04T21:25:12 3.667 INF ApplyTerrainOptions 1 2023-05-04T21:25:12 3.839 INF [MODS] Start loading from: 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods' 2023-05-04T21:25:12 3.844 INF [MODS] Trying to load from folder: '0-SCore' 2023-05-04T21:25:12 3.889 INF [MODS] Found ModAPI in SCore.dll, creating instance 2023-05-04T21:25:12 3.890 INF [MODS] Loaded Mod: 0-SCore (20.6.381.1359) 2023-05-04T21:25:12 3.891 INF [MODS] Trying to load from folder: '0-XNPCCore' 2023-05-04T21:25:12 3.892 INF [MODS] Loaded Mod: 0-XNPCCore (20.6.01.03) 2023-05-04T21:25:12 3.892 INF [MODS] Trying to load from folder: '1-OakModpack' 2023-05-04T21:25:12 3.893 INF [MODS] Loaded Mod: 1-OakModpack (A20) 2023-05-04T21:25:12 3.893 INF [MODS] Trying to load from folder: '5 Skill Points Per Level' 2023-05-04T21:25:12 3.894 INF [MODS] Loaded Mod: 5 Skill Points Per Level (1.0) 2023-05-04T21:25:12 3.894 INF [MODS] Trying to load from folder: 'Bdubs Vehicles' 2023-05-04T21:25:12 3.895 INF [MODS] Loaded Mod: Bdubs Vehicles (4.35) 2023-05-04T21:25:12 3.895 INF [MODS] Trying to load from folder: 'Better corpses ! 1.0 (Alpha 20)' 2023-05-04T21:25:12 3.896 INF [MODS] Loaded Mod: Better corpses ! (1.0) 2023-05-04T21:25:12 3.896 INF [MODS] Trying to load from folder: 'donovan-craftableparts' 2023-05-04T21:25:12 3.899 INF [MODS] Loaded Mod: Donovan_CraftableParts (20.0.1) 2023-05-04T21:25:12 3.899 INF [MODS] Trying to load from folder: 'Doughs-Food-SousChefOfTheApocalypse' 2023-05-04T21:25:12 3.900 INF [MODS] Loaded Mod: Doughs - Food - Sous Chef Of The Apocalypse (a20.0-b238.1.0.1) 2023-05-04T21:25:12 3.900 INF [MODS] Trying to load from folder: 'ImmersiveDays' 2023-05-04T21:25:12 3.901 INF [MODS] Loaded Mod: Immersive Days (1.00) 2023-05-04T21:25:12 3.901 INF [MODS] Trying to load from folder: 'ImprovedHordes' 2023-05-04T21:25:12 3.903 INF [MODS] Found ModAPI in ImprovedHordes.dll, creating instance 2023-05-04T21:25:12 3.903 INF [MODS] Loaded Mod: ImprovedHordes (1.2.0) 2023-05-04T21:25:12 3.903 INF [MODS] Trying to load from folder: 'ImprovedRWG-main' 2023-05-04T21:25:12 3.904 INF [MODS] Loaded Mod: ImprovedRWG (1) 2023-05-04T21:25:12 3.904 INF [MODS] Trying to load from folder: 'izayo_weapons_firearms_3006' 2023-05-04T21:25:12 3.905 INF [MODS] Loaded Mod: Weapon_firearm3006IZY (1) 2023-05-04T21:25:12 3.905 INF [MODS] Trying to load from folder: 'izayo_weapons_firearms_45acp' 2023-05-04T21:25:12 3.906 INF [MODS] Loaded Mod: Weapon_firearmIZY45acp (1) 2023-05-04T21:25:12 3.906 INF [MODS] Trying to load from folder: 'izayo_weapons_firearms_556' 2023-05-04T21:25:12 3.907 INF [MODS] Loaded Mod: Weapon_firearmIZY556 (1) 2023-05-04T21:25:12 3.907 INF [MODS] Trying to load from folder: 'izayo_weapons_firearms_Vanilla_expansion' 2023-05-04T21:25:12 3.908 INF [MODS] Loaded Mod: Weapon_firearmIZYVEP (1) 2023-05-04T21:25:12 3.908 INF [MODS] Trying to load from folder: 'izayo_weapons_test_C96r9' 2023-05-04T21:25:12 3.909 INF [MODS] Loaded Mod: Weapon_testC96 (1) 2023-05-04T21:25:12 3.909 INF [MODS] Trying to load from folder: 'MrCUrchin SFX Overhaul' 2023-05-04T21:25:12 3.910 INF [MODS] Loaded Mod: MrCURchins Vinalla SFX Overhaul (v1.2.2) 2023-05-04T21:25:12 3.910 INF [MODS] Trying to load from folder: 'RandomMainmenuBackground' 2023-05-04T21:25:12 3.912 INF [MODS] Found ModAPI in RandomMainmenuBackground.dll, creating instance 2023-05-04T21:25:12 3.912 INF [MODS] Loaded Mod: RandomMainmenuBackground (1.0.1) 2023-05-04T21:25:12 3.913 INF [MODS] Trying to load from folder: 'RELXIX_UIMENU_AddLandClaimCountOption' 2023-05-04T21:25:12 3.915 INF [MODS] Loaded Mod: RELXIX_UIMENU_AddLandClaimCountOption (1.1.1) 2023-05-04T21:25:12 3.915 INF [MODS] Trying to load from folder: 'SphereII Legacy Distant Terrain' 2023-05-04T21:25:12 3.917 INF [MODS] Found ModAPI in SphereII Legacy Distant Terrain.dll, creating instance 2023-05-04T21:25:12 3.917 INF [MODS] Loaded Mod: SphereII Legacy Distant Terrain (20.0.46.1016) 2023-05-04T21:25:12 3.917 INF [MODS] Trying to load from folder: 'SS_Terrain' 2023-05-04T21:25:12 3.919 INF [MODS] Found ModAPI in SS_Terrain.dll, creating instance 2023-05-04T21:25:12 3.920 INF [MODS] Loaded Mod: SS_Terrain (1.0) 2023-05-04T21:25:12 3.920 INF [MODS] Trying to load from folder: 'TacticalWeapons' 2023-05-04T21:25:12 3.921 INF [MODS] Loaded Mod: Tactical Weapons (A20) 2023-05-04T21:25:12 3.921 INF [MODS] Trying to load from folder: 'War3zuk HD Katanas' 2023-05-04T21:25:12 3.922 INF [MODS] Loaded Mod: War3zuk HD Katanas (1.4) 2023-05-04T21:25:12 3.922 INF [MODS] Initializing mod code 2023-05-04T21:25:12 3.922 INF Loading Patch: Harmony.SphereIICoreInit Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/data-000001F1A7DC10B0.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/data-000001F113F60CC0.dll 2023-05-04T21:25:14 5.392 INF [MODS] Initialized code in mod '0-SCore' from DLL 'SCore.dll' 2023-05-04T21:25:14 5.396 INF [Improved Hordes] Loading Xml Configs in C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods\ImprovedHordes/Config/ImprovedHordes 2023-05-04T21:25:14 5.415 INF [Improved Hordes] Loaded all Xml configs. 2023-05-04T21:25:14 5.415 INF [Improved Hordes] Loading settings. 2023-05-04T21:25:14 5.419 INF [Improved Hordes] Loaded settings. 2023-05-04T21:25:14 5.447 INF [MODS] Initialized code in mod 'ImprovedHordes' from DLL 'ImprovedHordes.dll' 2023-05-04T21:25:14 5.447 INF Loading Patch: RandomMainmenuBackgroundInit 2023-05-04T21:25:14 5.496 INF [MODS] Initialized code in mod 'RandomMainmenuBackground' from DLL 'RandomMainmenuBackground.dll' 2023-05-04T21:25:14 5.496 INF Loading Patch: SphereII_LegacyDistantTerrain+LegacyDistantTerainInit 2023-05-04T21:25:14 5.523 INF [MODS] Initialized code in mod 'SphereII Legacy Distant Terrain' from DLL 'SphereII Legacy Distant Terrain.dll' 2023-05-04T21:25:14 5.523 INF Loading Patch: SrslySunshine_A20.SS_Terrain 2023-05-04T21:25:14 5.527 INF [MODS] Initialized code in mod 'SS_Terrain' from DLL 'SS_Terrain.dll' 2023-05-04T21:25:14 5.527 INF [MODS] Loading done 2023-05-04T21:25:14 5.539 INF Pack 3770 us 2023-05-04T21:25:14 5.571 INF Pack 19591 us 2023-05-04T21:25:14 5.580 INF Pack 2519 us 2023-05-04T21:25:14 5.741 INF Pack 71225 us 2023-05-04T21:25:15 7.060 INF Pack 595812 us 2023-05-04T21:25:15 7.178 INF Pack 40400 us 2023-05-04T21:25:16 7.487 INF Pack 116228 us 2023-05-04T21:25:16 7.543 INF Pack 15667 us 2023-05-04T21:25:16 7.567 INF Pack 6677 us 2023-05-04T21:25:16 7.568 INF [MODS] Creating new atlas 'Mui' for mod 'Weapon_firearm3006IZY' 2023-05-04T21:25:16 7.634 INF Pack 22436 us 2023-05-04T21:25:16 7.670 INF Pack 11249 us 2023-05-04T21:25:16 7.724 INF Pack 19764 us 2023-05-04T21:25:16 7.729 INF Pack 1122 us 2023-05-04T21:25:16 7.740 INF Pack 3375 us 2023-05-04T21:25:16 8.000 INF Pack 89124 us 2023-05-04T21:25:16 8.009 INF Pack 2222 us 2023-05-04T21:25:16 8.011 INF [MODS] Loading localization from mod: 0-SCore 2023-05-04T21:25:16 8.012 INF [MODS] Loading localization from mod: 0-XNPCCore 2023-05-04T21:25:16 8.013 INF [MODS] Loading localization from mod: 1-OakModpack 2023-05-04T21:25:16 8.015 INF [MODS] Loading localization from mod: Bdubs Vehicles 2023-05-04T21:25:16 8.016 INF [MODS] Loading localization from mod: Doughs - Food - Sous Chef Of The Apocalypse 2023-05-04T21:25:16 8.017 INF [MODS] Loading localization from mod: Immersive Days 2023-05-04T21:25:16 8.018 INF [MODS] Loading localization from mod: ImprovedHordes 2023-05-04T21:25:16 8.019 INF [MODS] Loading localization from mod: Weapon_firearm3006IZY 2023-05-04T21:25:16 8.019 INF [MODS] Loading localization from mod: Weapon_firearmIZY45acp 2023-05-04T21:25:16 8.019 INF [MODS] Loading localization from mod: Weapon_firearmIZY556 2023-05-04T21:25:16 8.020 INF [MODS] Loading localization from mod: Weapon_firearmIZYVEP 2023-05-04T21:25:16 8.020 INF [MODS] Loading localization from mod: Weapon_testC96 2023-05-04T21:25:16 8.021 INF [MODS] Loading localization from mod: SS_Terrain 2023-05-04T21:25:16 8.021 INF [MODS] Loading localization from mod: Tactical Weapons 2023-05-04T21:25:16 8.024 INF [MODS] Loading localization from mod: War3zuk HD Katanas 2023-05-04T21:25:16 8.046 INF Loading permissions file at 'C:\Users\Erik\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2023-05-04T21:25:16 8.061 INF Loading permissions file done. 2023-05-04T21:25:16 8.148 INF GameSense server not found (no props file), disabling 2023-05-04T21:25:16 8.148 INF Awake done in 4530 ms Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc Unloading 768 unused Assets to reduce memory usage. Loaded Objects now: 5997. Total: 34.737200 ms (FindLiveObjects: 0.209700 ms CreateObjectMapping: 0.214900 ms MarkObjects: 33.710300 ms DeleteObjects: 0.602000 ms) 2023-05-04T21:25:16 8.283 INF [XUi] Instantiating XUi from default prefab. 2023-05-04T21:25:16 8.288 INF [XUi] XUi instantiation completed in 4 ms 2023-05-04T21:25:17 8.472 INF [XUi] Loading XUi asynchronously 2023-05-04T21:25:17 8.494 INF Updated culture for display texts 2023-05-04T21:25:17 8.687 INF background name : 2023-05-04T21:25:17 8.687 INF logo name: 2023-05-04T21:25:17 8.794 INF Reloading serveradmin.xml 2023-05-04T21:25:17 8.794 INF Loading permissions file at 'C:\Users\Erik\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2023-05-04T21:25:17 8.795 INF Loading permissions file done. 2023-05-04T21:25:17 9.355 INF background name :OAK01 2023-05-04T21:25:17 9.362 INF background name :OAK02 2023-05-04T21:25:17 9.363 INF background name :OAK03 2023-05-04T21:25:17 9.364 INF background name :OAK04 2023-05-04T21:25:17 9.365 INF background name :OAK05 2023-05-04T21:25:17 9.365 INF background name :OAK06 2023-05-04T21:25:17 9.366 INF background name :OAK07 2023-05-04T21:25:17 9.368 INF [XUi] Parsing all window groups completed in 671 ms total. 2023-05-04T21:25:19 10.636 INF [XUi] Initialized all window groups completed in 630 ms total. 2023-05-04T21:25:19 10.749 INF LoadTextureArraysForQuality quality -1 to 2, reload False 2023-05-04T21:25:19 10.925 WRN XML patch for "rwgmixer.xml" from mod "ImprovedRWG" did not apply: <set xpath="/rwgmixer/district[@name='downtown']/property[@name='district_spawn_weight']/@value" (line 65 at pos 3) 2023-05-04T21:25:19 10.933 INF Loaded (local): rwgmixer 2023-05-04T21:25:19 11.001 INF Loaded (local): archetypes 2023-05-04T21:25:19 11.029 INF Loaded (local): color_mappings 2023-05-04T21:25:19 11.057 INF Loaded (local): loadingscreen 2023-05-04T21:25:19 11.065 INF WorldStaticData.Init() needed 1.000s 2023-05-04T21:25:19 11.076 INF [Steamworks.NET] Login ok. 2023-05-04T21:25:19 11.077 INF [EOS] Login 2023-05-04T21:25:20 11.440 INF AchievementManager: Received stats and achievements from Steam 2023-05-04T21:25:21 12.783 INF [EOS] Login succeeded, PUID: 0002c63aa03346ae94878038d6bd46d9 2023-05-04T21:25:21 12.784 INF [EOS] Getting native user for 0002c63aa03346ae94878038d6bd46d9 2023-05-04T21:25:21 12.787 INF [EOS] CopyIdToken result: Success 2023-05-04T21:25:21 13.308 INF Loading background: menuBackgroundOAK04 2023-05-04T21:25:21 13.308 INF Loading logo: mainMenuLogo Clearing SphereCache... 2023-05-04T21:25:22 13.824 INF [EOS] TransferProgress: News.xml, 2733 / 2733 2023-05-04T21:25:22 14.035 INF [EOS] Read (News.xml) completed: Success 2023-05-04T21:25:24 16.256 INF NET: Starting server protocols 2023-05-04T21:25:24 16.291 INF NET: LiteNetLib server started 2023-05-04T21:25:24 16.292 INF Started thread SteamNetworkingServer 2023-05-04T21:25:24 16.292 INF [Steamworks.NET] NET: Server started 2023-05-04T21:25:24 16.292 INF [EOS-P2PS] Server started 2023-05-04T21:25:24 16.293 INF StartGame 2023-05-04T21:25:24 16.294 INF NetPackageManager Init 2023-05-04T21:25:24 16.337 INF [XUi] Instantiating XUi from default prefab. 2023-05-04T21:25:24 16.345 INF [XUi] XUi instantiation completed in 8 ms 2023-05-04T21:25:24 16.361 INF Persistent GamePrefs saved GamePref.AdminFileName = serveradmin.xml GamePref.AirDropFrequency = 0 GamePref.AirDropMarker = False GamePref.AutopilotMode = 0 GamePref.BedrollDeadZoneSize = 30 GamePref.BedrollExpiryTime = 60 GamePref.BlockDamageAI = 25 GamePref.BlockDamageAIBM = 25 GamePref.BlockDamagePlayer = 25 GamePref.BloodMoonEnemyCount = 8 GamePref.BloodMoonFrequency = 14 GamePref.BloodMoonRange = 0 GamePref.BloodMoonWarning = 8 GamePref.BuildCreate = True GamePref.ConnectToServerIP = 127.0.0.1 GamePref.ConnectToServerPort = 26900 GamePref.ControlPanelEnabled = False GamePref.ControlPanelPort = 8080 GamePref.CraftTimer = GamePref.CreateLevelDim = 8 GamePref.CreateLevelName = My Level GamePref.CreativeMenuEnabled = False GamePref.DayCount = 3 GamePref.DayLightLength = 18 GamePref.DayNightLength = 90 GamePref.DebugMenuEnabled = False GamePref.DebugMenuShowTasks = False GamePref.DebugStopEnemiesMoving = False GamePref.DropOnDeath = 0 GamePref.DropOnQuit = 0 GamePref.DynamicMeshDistance = 1000 GamePref.DynamicMeshEnabled = True GamePref.DynamicMeshLandClaimBuffer = 3 GamePref.DynamicMeshLandClaimOnly = True GamePref.DynamicMeshMaxItemCache = 3 GamePref.DynamicMeshMaxRegionCache = 1 GamePref.DynamicMeshUseImposters = False GamePref.DynamicSpawner = GamePref.EACEnabled = False GamePref.EnemyDifficulty = 0 GamePref.EnemySpawnMode = False GamePref.FavoriteServersList = GamePref.FragLimit = 20 GamePref.GameDifficulty = 1 GamePref.GameGuidClient = GamePref.GameMode = GameModeSurvival GamePref.GameName = test GamePref.GameNameClient = My Game GamePref.GameVersion = Alpha 20.7 GamePref.GameWorld = Navezgane GamePref.HideCommandExecutionLog = 0 GamePref.JoiningOptions = True GamePref.LandClaimCount = 10 GamePref.LandClaimDeadZone = 30 GamePref.LandClaimDecayMode = 2 GamePref.LandClaimExpiryTime = 30 GamePref.LandClaimOfflineDelay = 0 GamePref.LandClaimOfflineDurabilityModifier = 4 GamePref.LandClaimOnlineDurabilityModifier = 4 GamePref.LandClaimSize = 71 GamePref.Language = english GamePref.LanguageBrowser = GamePref.LastGameResetRevision = 13 GamePref.LastLoadedPrefab = GamePref.LastLoadingTipRead = 22 GamePref.LootAbundance = 25 GamePref.LootRespawnDays = -1 GamePref.LootTimer = GamePref.MatchLength = 10 GamePref.MaxSpawnedAnimals = 50 GamePref.MaxSpawnedZombies = 64 GamePref.MaxUncoveredMapChunksPerPlayer = 524288 GamePref.NoGraphicsMode = False GamePref.OptionsAllowController = True GamePref.OptionsAmbientVolumeLevel = 1 GamePref.OptionsAudioOcclusion = False GamePref.OptionsBackgroundGlobalOpacity = 0.75 GamePref.OptionsControllerVibration = True GamePref.OptionsControlsResetRevision = 6 GamePref.OptionsDisableChunkLODs = False GamePref.OptionsDynamicMusicDailyTime = 0.45 GamePref.OptionsDynamicMusicEnabled = False GamePref.OptionsForegroundGlobalOpacity = 1 GamePref.OptionsGfxAA = 1 GamePref.OptionsGfxAASharpness = 0 GamePref.OptionsGfxBloom = False GamePref.OptionsGfxBrightness = 0.5 GamePref.OptionsGfxDOF = False GamePref.OptionsGfxDynamicMinFPS = 30 GamePref.OptionsGfxDynamicMode = 0 GamePref.OptionsGfxDynamicScale = 1 GamePref.OptionsGfxFOV = 61 GamePref.OptionsGfxGrassDistance = 1 GamePref.OptionsGfxLODDistance = 0.25 GamePref.OptionsGfxMotionBlur = 0 GamePref.OptionsGfxObjQuality = 1 GamePref.OptionsGfxOcclusion = True GamePref.OptionsGfxQualityPreset = 1 GamePref.OptionsGfxReflectQuality = 0 GamePref.OptionsGfxReflectShadows = False GamePref.OptionsGfxResetRevision = 3 GamePref.OptionsGfxResolution = 0 GamePref.OptionsGfxShadowDistance = 0 GamePref.OptionsGfxSSAO = False GamePref.OptionsGfxSSReflections = 1 GamePref.OptionsGfxStreamMipmaps = True GamePref.OptionsGfxSunShafts = False GamePref.OptionsGfxTerrainQuality = 1 GamePref.OptionsGfxTexFilter = 0 GamePref.OptionsGfxTexQuality = 2 GamePref.OptionsGfxTreeDistance = 4 GamePref.OptionsGfxUMATexQuality = 2 GamePref.OptionsGfxViewDistance = 6 GamePref.OptionsGfxVsync = 1 GamePref.OptionsGfxWaterPtlLimiter = 0.2 GamePref.OptionsGfxWaterQuality = 0 GamePref.OptionsHudOpacity = 1 GamePref.OptionsHudSize = 1 GamePref.OptionsInterfaceSensitivity = 0.75 GamePref.OptionsInvertMouse = False GamePref.OptionsJournalPopup = True GamePref.OptionsMenuMusicVolumeLevel = 0.7 GamePref.OptionsMicVolumeLevel = 0.75 GamePref.OptionsMouseSensitivity = 0.5 GamePref.OptionsMusicVolumeLevel = 1 GamePref.OptionsOverallAudioVolumeLevel = 1 GamePref.OptionsPlayChanceFrequency = 3 GamePref.OptionsPlayChanceProbability = 0.983 GamePref.OptionsPlayerModel = playerFemale GamePref.OptionsPlayerModelTexture = Player/Male/Player_male GamePref.OptionsPOICulling = 1 GamePref.OptionsScreenBoundsValue = 1 GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4 GamePref.OptionsShowCompass = True GamePref.OptionsShowCrosshair = True GamePref.OptionsStabSpawnBlocksOnGround = True GamePref.OptionsTempCelsius = True GamePref.OptionsUiFpsScaling = 1 GamePref.OptionsVehicleMouseSensitivity = 0.5 GamePref.OptionsVoiceChatEnabled = True GamePref.OptionsVoiceInputDevice = {87cde3c6-92ce-422e-94ba-e3ca4d46d7d6} GamePref.OptionsVoiceOutputDevice = {0.0.0.00000000}.{636cd3de-4d47-4270-8296-01842417dde2} GamePref.OptionsVoiceVolumeLevel = 0.75 GamePref.OptionsWeaponAiming = False GamePref.OptionsZoomMouseSensitivity = 0.5 GamePref.PartySharedKillRange = 100 GamePref.PersistentPlayerProfiles = True GamePref.PlayerAutologin = False GamePref.PlayerKillingMode = 2 GamePref.PlayerName = ErikvonLancaster GamePref.PlayerSafeZoneHours = 7 GamePref.PlayerSafeZoneLevel = 5 GamePref.PlayerToken = GamePref.PlaytestBiome = 3 GamePref.RebuildMap = False GamePref.Region = Europe GamePref.SaveGameFolder = C:\Users\Erik\AppData\Roaming/7DaysToDie/Saves GamePref.SelectionContextMode = 0 GamePref.SelectionOperationMode = 0 GamePref.ServerAdminSlots = 0 GamePref.ServerAdminSlotsPermission = 0 GamePref.ServerDescription = GamePref.ServerDisabledNetworkProtocols = GamePref.ServerHistoryCache = GamePref.ServerIP = GamePref.ServerIsPublic = True GamePref.ServerLoginConfirmationText = GamePref.ServerMaxAllowedViewDistance = 12 GamePref.ServerMaxPlayerCount = 1 GamePref.ServerMaxWorldTransferSpeedKiBs = 512 GamePref.ServerName = Default Server GamePref.ServerPort = 26900 GamePref.ServerReservedSlots = 0 GamePref.ServerReservedSlotsPermission = 100 GamePref.ServerVisibility = 0 GamePref.ServerWebsiteURL = GamePref.ShowFriendPlayerOnMap = True GamePref.TelnetEnabled = False GamePref.TelnetFailedLoginLimit = 10 GamePref.TelnetFailedLoginsBlocktime = 10 GamePref.TelnetPort = 25003 GamePref.TerminalWindowEnabled = True GamePref.TwitchBloodMoonAllowed = True GamePref.TwitchServerPermission = 90 GamePref.UNUSED_LastLoadedPrefabSize = GamePref.UNUSED_OptionsBloom = GamePref.UNUSED_OptionsDOF = GamePref.UNUSED_OptionsFieldOfViewNew = GamePref.UNUSED_OptionsGamma = GamePref.UNUSED_OptionsMotionBlur = GamePref.UNUSED_OptionsObjectBlur = GamePref.UNUSED_OptionsReflectionBounces = GamePref.UNUSED_OptionsReflectionCullList = GamePref.UNUSED_OptionsReflectionFarClip = GamePref.UNUSED_OptionsReflectionRefreshMode = GamePref.UNUSED_OptionsReflectionShadowDistance = GamePref.UNUSED_OptionsReflectionTimeSlicingMode = GamePref.UNUSED_OptionsSSAO = GamePref.UNUSED_OptionsStreamingMipmapsBudget = GamePref.UNUSED_OptionsSunShafts = GamePref.UNUSED_PlayerId = GamePref.UserDataFolder = C:\Users\Erik\AppData\Roaming/7DaysToDie GamePref.WorldGenSeed = GamePref.WorldGenSize = 8192 GamePref.XPMultiplier = 150 GamePref.ZombieBMMove = 1 GamePref.ZombieFeralMove = 0 GamePref.ZombieFeralSense = 0 GamePref.ZombieMove = 0 GamePref.ZombieMoveNight = 0 GamePref.ZombiePlayers = True GameStat.AirDropFrequency = 0 GameStat.AirDropMarker = False GameStat.AllowedViewDistance = 12 GameStat.AnimalCount = 0 GameStat.AutoParty = False GameStat.BedrollExpiryTime = 45 GameStat.BlockDamagePlayer = 100 GameStat.BloodMoonDay = 0 GameStat.BloodMoonEnemyCount = 8 GameStat.BloodMoonWarning = 8 GameStat.ChunkStabilityEnabled = True GameStat.CraftTimer = GameStat.CurrentRoundIx = 0 GameStat.DayLightLength = 18 GameStat.DayLimitActive = False GameStat.DayLimitThisRound = 0 GameStat.DropOnDeath = 1 GameStat.DropOnQuit = 0 GameStat.EnemyCount = 0 GameStat.EnemyDifficulty = Normal GameStat.EnemySpawnMode = True GameStat.FragLimitActive = False GameStat.FragLimitThisRound = 0 GameStat.GameDifficulty = 2 GameStat.GameDifficultyBonus = 1 GameStat.GameModeId = 0 GameStat.GameState = 0 GameStat.GlobalMessageToShow = GameStat.IsCreativeMenuEnabled = False GameStat.IsFlyingEnabled = False GameStat.IsPlayerCollisionEnabled = True GameStat.IsPlayerDamageEnabled = True GameStat.IsResetMapOnRestart = False GameStat.IsSaveSupplyCrates = True GameStat.IsSpawnEnemies = True GameStat.IsSpawnNearOtherPlayer = False GameStat.IsTeleportEnabled = False GameStat.IsVersionCheckDone = False GameStat.LandClaimCount = 1 GameStat.LandClaimDeadZone = 30 GameStat.LandClaimDecayMode = 0 GameStat.LandClaimExpiryTime = 3 GameStat.LandClaimOfflineDelay = 0 GameStat.LandClaimOfflineDurabilityModifier = 32 GameStat.LandClaimOnlineDurabilityModifier = 32 GameStat.LandClaimSize = 41 GameStat.LoadScene = GameStat.LootTimer = GameStat.OptionsPOICulling = 0 GameStat.PartySharedKillRange = 100 GameStat.PlayerKillingMode = KillStrangersOnly GameStat.ScoreDiedMultiplier = -5 GameStat.ScorePlayerKillMultiplier = 1 GameStat.ScoreZombieKillMultiplier = 1 GameStat.ShowAllPlayersOnMap = False GameStat.ShowFriendPlayerOnMap = True GameStat.ShowSpawnWindow = False GameStat.ShowWindow = GameStat.TimeLimitActive = False GameStat.TimeLimitThisRound = 0 GameStat.TimeOfDayIncPerSec = 20 GameStat.TwitchBloodMoonAllowed = True GameStat.UNUSED_ShowZombieCounter = GameStat.XPMultiplier = 100 GameStat.ZombieHordeMeter = False 2023-05-04T21:25:24 16.386 INF StartAsServer 2023-05-04T21:25:27 18.964 INF Load new terrain textures complete. Elapsed time: 00:00:02.4102107 2023-05-04T21:25:27 19.004 INF Loaded (local): materials 2023-05-04T21:25:27 19.203 INF Loaded (local): physicsbodies 2023-05-04T21:25:27 19.321 INF Loaded (local): painting 2023-05-04T21:25:28 19.547 INF Loaded (local): shapes I think there is the error but I cant post longer messages here Link to comment Share on other sites More sharing options...
arramus Posted May 5, 2023 Author Share Posted May 5, 2023 This log does not show any errors beyond ImprovedRWG warning. However, it does not show any gameplay information and it is not possible to understand the gameplay messages. If you decide to upload the log to a third party location, consider https://pastebin.com/ This is the 'approved' website for submitting bugs to TFP. And please post in the Modpack thread shared above. Link to comment Share on other sites More sharing options...
RAGE PVE Posted May 17, 2023 Share Posted May 17, 2023 is there a way to increase the block damage to things like the solar blocks or drills, at only 100hp there going to get ruined in no time I suspect Link to comment Share on other sites More sharing options...
arramus Posted May 18, 2023 Author Share Posted May 18, 2023 Adding <property name="MaxDamage" value="500"/> to the blocks.xml block choice with 500 being changed to the appropriate value for your server needs can increase from the default value the game sets. 1 Link to comment Share on other sites More sharing options...
Jay7 Posted May 22, 2023 Share Posted May 22, 2023 Hey, I installed some of the mods from the Forest Collection and ran into issues with the beehives and hydroculture plants. I read the entire thread and seen a couple of players sharing these issues. I went through the xml data and I might have found the cause for at least the bee logs not spawning. It seems like the snake/beelog entity is not set as part of the WildGameForest entitygroup spawntable. So since it's not possible for snakes to spawn in the forest, there cant be any bee logs either. Am I right, or did I miss any other xml file that should take care of that? I'm fairly new to this, starting to use mods and edit the xml for only two weeks now - so I might be completely wrong here. For the Hydroculture plants, I just cranked up their spawnrate, cause I couldn't find another solution, lets see if this helps. Best regards, Jay Link to comment Share on other sites More sharing options...
arramus Posted May 22, 2023 Author Share Posted May 22, 2023 1 hour ago, Jay7 said: Hey, I installed some of the mods from the Forest Collection and ran into issues with the beehives and hydroculture plants. I read the entire thread and seen a couple of players sharing these issues. I went through the xml data and I might have found the cause for at least the bee logs not spawning. It seems like the snake/beelog entity is not set as part of the WildGameForest entitygroup spawntable. So since it's not possible for snakes to spawn in the forest, there cant be any bee logs either. Am I right, or did I miss any other xml file that should take care of that? I'm fairly new to this, starting to use mods and edit the xml for only two weeks now - so I might be completely wrong here. For the Hydroculture plants, I just cranked up their spawnrate, cause I couldn't find another solution, lets see if this helps. Best regards, Jay It's decent you took a look through the xml to consider how it's all working out. The Bee Logs have their very own spawning group and entitygroups group as follows: spawning.xml - This tells the Forest to spawn the BeeLog entitygroup in both the Day and Night at the given count and respawn delay. <append xpath="/spawning/biome[@name='pine_forest']"> <spawn maxcount="1" respawndelay="3" time="Day" entitygroup="BeeLog" /> <spawn maxcount="1" respawndelay="3" time="Night" entitygroup="BeeLog" /> </append> entitygroups.xml - This is the group that the spawning.xml will trigger to appear in the Forest. <entitygroup name="BeeLog"> <entity name="animalBeeStump" prob="0.1"/> <entity name="animalBeeStump2" prob="0.1"/> <entity name="animalBeeStump3" prob="0.1"/> </entitygroup> The entityclasses.xml shows how the Bee Log starts as an animal, gets killed by a buff, and then drops as a gore block to become the harvestable log. I can confirm it works as intended. There are occasions where it doesn't work where there is a conflict with another mod or overhaul. Link to comment Share on other sites More sharing options...
Jay7 Posted May 22, 2023 Share Posted May 22, 2023 (edited) Hey, thanks for the quick reply. What you posted makes sense, I further looked through the files after posting my comment and figured that's how it would work. I checked all my mods, the only mod that may conflict with the mod should be the server-side mod "Dangerous Cities" which increases city spawns of zombies while decreasing wilderness spawns and the same but vice versa with animals. I looked through the xml, but the only thing the file does is changing the max spawn and spawn delay values. I don't see how this would affect your mods especially since it should increase their spawn instead of decreasing it. I even further increased the max spawn, but no success. I uploaded a screenshot of my Mods folder here https://imgur.com/a/mxFPqZF (idk if I'm allowed to post links, but it didnt let me upload the regular way) Is there any known conflict between given mods and yours? And if not, just by looking at the names, where would you assume the conflict might be? Best regards, Jay Edited May 22, 2023 by Jay7 Uploaded the wrong picture twice - cut out the server-side mods, since they can be seen in the picture (see edit history) Link to comment Share on other sites More sharing options...
arramus Posted May 23, 2023 Author Share Posted May 23, 2023 7 Days has a regional respawn delay feature on top of the regular spawning rates and respawn time which reduces respawning in areas players have visited and can make them appear barren in areas that are repeatedly revisited over a short period of time. I believe Wasteland at night is the exception. This typically happens on Worlds which are quite advanced in SP. It tends to happen faster in community servers because of the player traffic. If you have never seen a Bee Log at all in a single playthrough, then that is an issue. Can you confirm things like: - any sightings at all - gradual degradation over time for visited regions - day number - max allowed entities is default for sufficient spawning I have been unable to confirm they are not appearing beyond the regional reduction dynamics that are associated with visited regions and a part of how the game developers intend things. Link to comment Share on other sites More sharing options...
Jay7 Posted May 23, 2023 Share Posted May 23, 2023 Thanks again for the reply. 1. There has been not a single sighting of the bee logs or the other plants, I even flew around in god mode and let other players help me search, no result. 2. I don't feel like there is a natural degredation but I never had that feeling, even in Vanilla. Ofc looted buildings stay looted, there are wholes in the ground from ore digging and patches of barren land where ressources have been gathered. If you were talking about less animals spawning after hunting some of them down, this works but new animals will still spawn (just less frequently) 3. The server is currently on day 50 4. These are the lines from the Dangerous Cities mod that should affect the animal spawning: Forest: <spawn maxcount="1" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" notags="commercial,industrial,downtown,countryresidential,countrytown,residential"/> <spawn maxcount="1" respawndelay="1.1" time="Night" entitygroup="EnemyAnimalsForest" spawnDeadChance="0" notags="commercial,industrial,downtown,countryresidential,countrytown,residential"/> Desert: <spawn maxcount="1" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" notags="commercial,industrial,downtown,countryresidential,countrytown,residential"/> <spawn maxcount="1" respawndelay="1.1" time="Night" entitygroup="EnemyAnimalsDesert" spawnDeadChance="0" notags="commercial,industrial,downtown,countryresidential,countrytown,residential"/> The only change compared to the original spawning.xml is a lower respawndelay at night in the Desert (from 3,5 to 1,1) and the addition of the notags. On my server I changed both spawn maxcount values of the forest and the desert to 3 to see if that would do the trick. Way more animals were spawning but not a single bee log / modded plant. Best regards, Jay Link to comment Share on other sites More sharing options...
arramus Posted May 23, 2023 Author Share Posted May 23, 2023 1 hour ago, Jay7 said: Thanks again for the reply. 1. There has been not a single sighting of the bee logs or the other plants, I even flew around in god mode and let other players help me search, no result. 2. I don't feel like there is a natural degredation but I never had that feeling, even in Vanilla. Ofc looted buildings stay looted, there are wholes in the ground from ore digging and patches of barren land where ressources have been gathered. If you were talking about less animals spawning after hunting some of them down, this works but new animals will still spawn (just less frequently) 3. The server is currently on day 50 4. These are the lines from the Dangerous Cities mod that should affect the animal spawning: Forest: <spawn maxcount="1" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" notags="commercial,industrial,downtown,countryresidential,countrytown,residential"/> <spawn maxcount="1" respawndelay="1.1" time="Night" entitygroup="EnemyAnimalsForest" spawnDeadChance="0" notags="commercial,industrial,downtown,countryresidential,countrytown,residential"/> Desert: <spawn maxcount="1" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" notags="commercial,industrial,downtown,countryresidential,countrytown,residential"/> <spawn maxcount="1" respawndelay="1.1" time="Night" entitygroup="EnemyAnimalsDesert" spawnDeadChance="0" notags="commercial,industrial,downtown,countryresidential,countrytown,residential"/> The only change compared to the original spawning.xml is a lower respawndelay at night in the Desert (from 3,5 to 1,1) and the addition of the notags. On my server I changed both spawn maxcount values of the forest and the desert to 3 to see if that would do the trick. Way more animals were spawning but not a single bee log / modded plant. Best regards, Jay Step 1. Stop the Server. Step 2. Rename the BeeHives mod to ZBeeHives. Step 3. Rename HydroponicUndergroundFarming mod to ZHydroponicUndergroundFarming. Step 4. Restart the Server. Link to comment Share on other sites More sharing options...
Jay7 Posted May 24, 2023 Share Posted May 24, 2023 On 5/23/2023 at 3:50 PM, arramus said: Step 1. Stop the Server. Step 2. Rename the BeeHives mod to ZBeeHives. Step 3. Rename HydroponicUndergroundFarming mod to ZHydroponicUndergroundFarming. Step 4. Restart the Server. It's ridiculous how easy that fix was - it worked, thanks a lot! Has there been something obvious I've been missing, because I tried so hard to fix it, it's kinda embarassing that it got fixed by adding one "Z" Best regards, Jay Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now