Thanks again for the reply.
1. There has been not a single sighting of the bee logs or the other plants, I even flew around in god mode and let other players help me search, no result.
2. I don't feel like there is a natural degredation but I never had that feeling, even in Vanilla. Ofc looted buildings stay looted, there are wholes in the ground from ore digging and patches of barren land where ressources have been gathered. If you were talking about less animals spawning after hunting some of them down, this works but new animals will still spawn (just less frequently)
3. The server is currently on day 50
4. These are the lines from the Dangerous Cities mod that should affect the animal spawning:
Forest:
<spawn maxcount="1" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" notags="commercial,industrial,downtown,countryresidential,countrytown,residential"/>
<spawn maxcount="1" respawndelay="1.1" time="Night" entitygroup="EnemyAnimalsForest" spawnDeadChance="0" notags="commercial,industrial,downtown,countryresidential,countrytown,residential"/>
Desert:
<spawn maxcount="1" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" notags="commercial,industrial,downtown,countryresidential,countrytown,residential"/>
<spawn maxcount="1" respawndelay="1.1" time="Night" entitygroup="EnemyAnimalsDesert" spawnDeadChance="0" notags="commercial,industrial,downtown,countryresidential,countrytown,residential"/>
The only change compared to the original spawning.xml is a lower respawndelay at night in the Desert (from 3,5 to 1,1) and the addition of the notags.
On my server I changed both spawn maxcount values of the forest and the desert to 3 to see if that would do the trick. Way more animals were spawning but not a single bee log / modded plant.
Best regards,
Jay