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Jay7

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  1. It's ridiculous how easy that fix was - it worked, thanks a lot! Has there been something obvious I've been missing, because I tried so hard to fix it, it's kinda embarassing that it got fixed by adding one "Z" Best regards, Jay
  2. Thanks again for the reply. 1. There has been not a single sighting of the bee logs or the other plants, I even flew around in god mode and let other players help me search, no result. 2. I don't feel like there is a natural degredation but I never had that feeling, even in Vanilla. Ofc looted buildings stay looted, there are wholes in the ground from ore digging and patches of barren land where ressources have been gathered. If you were talking about less animals spawning after hunting some of them down, this works but new animals will still spawn (just less frequently) 3. The server is currently on day 50 4. These are the lines from the Dangerous Cities mod that should affect the animal spawning: Forest: <spawn maxcount="1" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" notags="commercial,industrial,downtown,countryresidential,countrytown,residential"/> <spawn maxcount="1" respawndelay="1.1" time="Night" entitygroup="EnemyAnimalsForest" spawnDeadChance="0" notags="commercial,industrial,downtown,countryresidential,countrytown,residential"/> Desert: <spawn maxcount="1" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" notags="commercial,industrial,downtown,countryresidential,countrytown,residential"/> <spawn maxcount="1" respawndelay="1.1" time="Night" entitygroup="EnemyAnimalsDesert" spawnDeadChance="0" notags="commercial,industrial,downtown,countryresidential,countrytown,residential"/> The only change compared to the original spawning.xml is a lower respawndelay at night in the Desert (from 3,5 to 1,1) and the addition of the notags. On my server I changed both spawn maxcount values of the forest and the desert to 3 to see if that would do the trick. Way more animals were spawning but not a single bee log / modded plant. Best regards, Jay
  3. Hey, thanks for the quick reply. What you posted makes sense, I further looked through the files after posting my comment and figured that's how it would work. I checked all my mods, the only mod that may conflict with the mod should be the server-side mod "Dangerous Cities" which increases city spawns of zombies while decreasing wilderness spawns and the same but vice versa with animals. I looked through the xml, but the only thing the file does is changing the max spawn and spawn delay values. I don't see how this would affect your mods especially since it should increase their spawn instead of decreasing it. I even further increased the max spawn, but no success. I uploaded a screenshot of my Mods folder here https://imgur.com/a/mxFPqZF (idk if I'm allowed to post links, but it didnt let me upload the regular way) Is there any known conflict between given mods and yours? And if not, just by looking at the names, where would you assume the conflict might be? Best regards, Jay
  4. Hey, I installed some of the mods from the Forest Collection and ran into issues with the beehives and hydroculture plants. I read the entire thread and seen a couple of players sharing these issues. I went through the xml data and I might have found the cause for at least the bee logs not spawning. It seems like the snake/beelog entity is not set as part of the WildGameForest entitygroup spawntable. So since it's not possible for snakes to spawn in the forest, there cant be any bee logs either. Am I right, or did I miss any other xml file that should take care of that? I'm fairly new to this, starting to use mods and edit the xml for only two weeks now - so I might be completely wrong here. For the Hydroculture plants, I just cranked up their spawnrate, cause I couldn't find another solution, lets see if this helps. Best regards, Jay
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