DivineRabbit Posted May 14, 2022 Share Posted May 14, 2022 Sorry but where are these world gens coming from? I know NitroGen is dead, and these options windows look different anyway... What am I missing here? Would love to try some new customised gens. Link to comment Share on other sites More sharing options...
dcsobral Posted May 16, 2022 Share Posted May 16, 2022 On 5/14/2022 at 12:29 AM, DivineRabbit said: Sorry but where are these world gens coming from? I know NitroGen is dead, and these options windows look different anyway... What am I missing here? Would love to try some new customised gens. Vanilla. Link to comment Share on other sites More sharing options...
JoeDaFrogman Posted May 19, 2022 Share Posted May 19, 2022 (edited) nothing to see here Edited May 19, 2022 by JoeDaFrogman (see edit history) Link to comment Share on other sites More sharing options...
MikeyUK Posted May 20, 2022 Share Posted May 20, 2022 On 5/14/2022 at 7:29 AM, DivineRabbit said: Sorry but where are these world gens coming from? I know NitroGen is dead, and these options windows look different anyway... What am I missing here? Would love to try some new customised gens. I used a mod called Improved RWG which I customised a little Link to comment Share on other sites More sharing options...
Arisilde Posted July 2, 2022 Share Posted July 2, 2022 On 3/4/2022 at 8:09 PM, JoeDaFrogman said: it's rolled up in to the generic setting for "towns" which controls multiple things "country towns", "old west", "town" and "city". If you want to be specific, then created a mod to edit the specific subsection of the XML for your given preferences(I did this for both "town" and "city" to create this map): Can you post exactly how you got this map? Or post the map file itself? I would like to play it. Link to comment Share on other sites More sharing options...
Blake_ Posted July 2, 2022 Share Posted July 2, 2022 I modded cities to be crazy high in number and HUGE above vanilla settings. It's unbelievably fun. Not so much for the fps. But it was worth it. Tweaking it to something less crazy might be ok, but the feeling of a never ending string of POIS like if you were inside the Big Apple? Priceless. Link to comment Share on other sites More sharing options...
cultmethod Posted September 20, 2022 Share Posted September 20, 2022 On 3/4/2022 at 8:09 PM, JoeDaFrogman said: it's rolled up in to the generic setting for "towns" which controls multiple things "country towns", "old west", "town" and "city". If you want to be specific, then created a mod to edit the specific subsection of the XML for your given preferences(I did this for both "town" and "city" to create this map): I am not new to the game but I have no clue how to mod. Is it just modifying XML values? If so I can easily do that but not sure what files to touch and values to change. Can someone explain how to generate a map like this? I want all the towns! Really want to play on a map like this. Any help would be really appreciated! Link to comment Share on other sites More sharing options...
crimson_binome Posted September 24, 2022 Share Posted September 24, 2022 so im playing a20.6 and im wondering if there is a setting in advanced generation that effects the amount and size of cities. i have generated a lot of maps and cant get a large city or any more than 1 or 2 tier 5 poi. any help is appreciated. Link to comment Share on other sites More sharing options...
FakeLoveMerk Posted October 15, 2022 Share Posted October 15, 2022 Hey so I know this is old, but I've been scouring the internet for the advanced settings for the Decillionaire seed, and even tho I found a link that showed a snippet of the creater making the initial post, the link wouldn't take me to it. Can anybody lend a hand? I feel like these seeds should be experienced properly lol Link to comment Share on other sites More sharing options...
Ganeshakw Posted October 15, 2022 Share Posted October 15, 2022 Guys I found something which at least I have never seen in a 7dtd map. Visit this thread if you too want to see it. https://community.7daystodie.com/topic/30133-custom-city-streets/ Link to comment Share on other sites More sharing options...
smithsguild Posted February 1, 2023 Share Posted February 1, 2023 On 10/15/2022 at 1:41 AM, FakeLoveMerk said: Hey so I know this is old, but I've been scouring the internet for the advanced settings for the Decillionaire seed, and even tho I found a link that showed a snippet of the creater making the initial post, the link wouldn't take me to it. Can anybody lend a hand? I feel like these seeds should be experienced properly lol Decillionaire (Seed Number: 527725406) Found here: (I just reposted info I found.) https://www.google.com/search?client=firefox-b-1-d&q=Decillionaire+(Seed+Number%3A+527725406) Link to comment Share on other sites More sharing options...
LuckyStar Posted April 20, 2023 Share Posted April 20, 2023 On 10/15/2022 at 2:00 AM, Ganeshakw said: Guys I found something which at least I have never seen in a 7dtd map. Visit this thread if you too want to see it. https://community.7daystodie.com/topic/30133-custom-city-streets/ That's "Custom City Streets". Some kinda POI that you can add to a custom map. Pretty amazing looking. Bet it took a lot of work. There's a small version of something like that in Magoli's pack. It only has one car and it's not very long... also I think I saw it spawned in the middle of a forest or something. Looks great though huh? I wouldn't mind exploring that stuff. Link to comment Share on other sites More sharing options...
wyr3d Posted May 31, 2023 Share Posted May 31, 2023 The World Generation system has changed a little with A20.7 (at least I think it was with A20.7, might have been A20.6) and all the maps posted here have older versions for the settings and values. I feared this might change the results when attempting to recreate them. So, here is a couple I have remade with the new options. First we have a map made with my handle as the seed to show off the new settings. As you can see in the first picture, there are changes made to the values for terrain, new modifiers for biome, and "random" has been removed. Secondly, a comparison shot between a seed previously posted here, and the same seed with settings as close as possible using the new system. For the Plains, Hills and Mountain terrain settings, I set percentages based on the static value equivalents, which was easy enough. For the new biome values I had to eyeball the original map, and assign an approximate percentage. Thankfully the chosen map had "random" set to zero, so the removal of this setting should not make a difference in this case. However, as you can see in the second picture, there are astounding differences between the two map versions of the Man From Nantucket seed, despite my attempts to keep the settings as close to the original as possible. Therefore, being able to recreate old world seeds is very unlikely, sad to say. Link to comment Share on other sites More sharing options...
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