stallionsden Posted November 28, 2020 Author Share Posted November 28, 2020 6 minutes ago, quietone748 said: I went by the instructions that were in the YouTube video as well as the ones in the Compopack (INSTALL_INSTRUCTION.txt). They describe the same thing. Chose the correct a19.1 cp46 and scenario none. The prefabs are in my Steamapps\Data\Prefabs list. I have generated three 8K maps but none of them had the new POIs. When I copied the CP46000 into my Users\...\AppData\...\Generated Worlds folder, I can run that map and it has the new POIs. But I don't want to be able to play in just that one map. I am very excited about this mod, which is why I'm coming back here to ask you for help to figure out what I did wrong. One thing I am not seeing is the mod in my Mods folder. Not sure how to get a copy of that and just drag it into there. Maybe that would work. You either use nitrogen or modlet. You cant use both.. So if you want to use modet dl the modlet version then drag and drop folder into Mods folder which you should have in the folder the exe is. If not create a folder do not use nitrogen or add prefabs to game prefab folder. If using nitrogen do not add modlet either. Simply add prefabs to game prefab folder as Instructed. Then copy the 3 nitrogen txt I to nitrogen resource folder. Then create your world generate drag and drop worldninto generated world. That is the only way to do it using nitrogen. Link to comment Share on other sites More sharing options...
quietone748 Posted November 28, 2020 Share Posted November 28, 2020 I edited my comment as you were answering (sorry) OK I think there are two things: I do not have an a19.1 Compo Pack 43 option when I am choosing the version. I do not recall finding an instruction about copying those three text files over, but I went by the instructions so I'm hoping I did. Will try and figure out which ones they are Thank you. Link to comment Share on other sites More sharing options...
stallionsden Posted November 28, 2020 Author Share Posted November 28, 2020 (edited) On 11/28/2020 at 11:29 PM, quietone748 said: I edited my comment as you were answering (sorry) OK I think there are two things: I do not have an a19.1 Compo Pack 43 option when I am choosing the version. I do not recall finding an instruction about copying those three text files over, but I went by the instructions so I'm hoping I did. Will try and figure out which ones they are Thank you. It should be a19.1 cp46 lol. If it not appearing in the drop down box then the 3 txt files have not been put into the nitrogen resource folder or you are using nitrogen in the dl folder instead of desktop or c drive etc. Edited November 30, 2020 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
Kamaka Posted November 30, 2020 Share Posted November 30, 2020 Hello Folks I was checking to see if anyone had a modified Compo pack that would work well with UL, and was willing to share it ? Link to comment Share on other sites More sharing options...
lordtrips Posted December 1, 2020 Share Posted December 1, 2020 Well, I'm using Undead Legacy's mod... will you know if there is any problem if I install the compo pack modlet? Link to comment Share on other sites More sharing options...
stallionsden Posted December 1, 2020 Author Share Posted December 1, 2020 4 hours ago, lordtrips said: Well, I'm using Undead Legacy's mod... will you know if there is any problem if I install the compo pack modlet? Yeh you would get null ref errors and red lines and pois not spawning etc I imagine Link to comment Share on other sites More sharing options...
BadKarma Posted December 3, 2020 Share Posted December 3, 2020 Thanks so much to all who are putting forth what I am sure is a ton of work in keeping this going. I love the Nitrogen world generator and the awesome CompoPack prefabs as well! THANK YOU! 3 Link to comment Share on other sites More sharing options...
stallionsden Posted December 4, 2020 Author Share Posted December 4, 2020 19 minutes ago, BadKarma said: Thanks so much to all who are putting forth what I am sure is a ton of work in keeping this going. I love the Nitrogen world generator and the awesome CompoPack prefabs as well! THANK YOU! Appreciate the feedback and kind words and glad you are enjoying the Compo Pack 1 Link to comment Share on other sites More sharing options...
WickesGuru Posted December 7, 2020 Share Posted December 7, 2020 Trying to switch to the latest pack, 46, I get this every time I generate a map. When I go back to the previous version everything still works fine. Am I missing something? Link to comment Share on other sites More sharing options...
stallionsden Posted December 7, 2020 Author Share Posted December 7, 2020 14 minutes ago, WickesGuru said: Trying to switch to the latest pack, 46, I get this every time I generate a map. When I go back to the previous version everything still works fine. Am I missing something? In the nitrogen program change the scenario to none. Tht is the ocd map for testing lol Link to comment Share on other sites More sharing options...
WickesGuru Posted December 7, 2020 Share Posted December 7, 2020 14 hours ago, stallionsden said: In the nitrogen program change the scenario to none. Tht is the ocd map for testing lol Thanks! I have no idea why it was set to that lol either way, I'm back to making awesome maps. Link to comment Share on other sites More sharing options...
stallionsden Posted December 7, 2020 Author Share Posted December 7, 2020 1 hour ago, WickesGuru said: Thanks! I have no idea why it was set to that lol either way, I'm back to making awesome maps. Argh it was a small forget to change it back before finalising cp46. Cp47 when released will have it fixed. Link to comment Share on other sites More sharing options...
supercioni Posted December 16, 2020 Share Posted December 16, 2020 Hello all! A question, prefabs must be installed both server side and client side? is not clear if the rwg mod only need client side prefabs or both nitrogen ad rwg, personally i tested it on a nitrogen only server side and is working. Thanks in advance. Link to comment Share on other sites More sharing options...
stallionsden Posted December 16, 2020 Author Share Posted December 16, 2020 1 hour ago, supercioni said: Hello all! A question, prefabs must be installed both server side and client side? is not clear if the rwg mod only need client side prefabs or both nitrogen ad rwg, personally i tested it on a nitrogen only server side and is working. Thanks in advance. Yes prefabs must be server and client side. Only choose one nitrogen dl or modlet dl. Same method tho both server and client side require the modlet . Link to comment Share on other sites More sharing options...
supercioni Posted December 16, 2020 Share Posted December 16, 2020 Many thanks 1 Link to comment Share on other sites More sharing options...
supercioni Posted December 16, 2020 Share Posted December 16, 2020 A question just out of personal curiosity. The reason why it must also be installed on the client side, has to do with the rendering of the distant terrain, right? does the game draw the low resolution model locally not from the server? Link to comment Share on other sites More sharing options...
stallionsden Posted December 16, 2020 Author Share Posted December 16, 2020 (edited) 8 minutes ago, supercioni said: A question just out of personal curiosity. The reason why it must also be installed on the client side, has to do with the rendering of the distant terrain, right? does the game draw the low resolution model locally not from the server? No idea really never looked into the why. Just know if it isnt, your game errors/bugs. But could be a range of things inc the poi itself which contains the block data used loot containers etc etc. As well as the mesh as you stated. Etc Edited December 16, 2020 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
Mosgoth Posted December 20, 2020 Share Posted December 20, 2020 This is killing me because I love the Nitrogen maps as a generator and I love what Magnoli/Compo Pack brings interms of PoIs. I used all the latest files while trying to play the Undead Legacy mod on a dedicated server and while everything seemingly works okay I'm getting render issues. Graphical glitches all over the place particularly vendors standing in a block of iron and or doors being blocked etc. I looked over the server logs and found the following 2020-12-19T20:08:36 324.443 INF VehicleManager saving 0 (0 / 0) 2020-12-19T20:08:37 325.040 INF Time: 4.45m FPS: 33.76 Heap: 3834.6MB Max: 3834.6MB Chunks: 240 CGO: 74 Ply: 1 Zom: 28 Ent: 32 (64) Items: 3 CO: 1 RSS: 6882.8MB 2020-12-19T20:08:54 342.469 WRN No chunk for position -2861, 38, 992, can not add childs to pos -2861, 37, 990! Block cntCar03SedanDamage0v06 2020-12-19T20:08:54 342.515 WRN No chunk for position -2865, 38, 1109, can not add childs to pos -2864, 37, 1109! Block ulmContainerSedanClassic02d2 2020-12-19T20:08:54 342.515 WRN No chunk for position -2865, 38, 1112, can not add childs to pos -2864, 37, 1112! Block ulmContainerHumvee02d2 2020-12-19T20:08:55 342.526 WRN No chunk for position -2866, 39, 1151, can not add childs to pos -2864, 37, 1151! Block garageDoorIndustrial 2020-12-19T20:08:56 344.216 WRN Entity block on pos -2847, 37, 992 not found! 2020-12-19T20:08:58 346.398 WRN No chunk for position -2868, 39, 1137, can not add childs to pos -2868, 37, 1135! Block garageDoorIndustrial 2020-12-19T20:09:07 355.055 INF Time: 4.95m FPS: 30.05 Heap: 3736.1MB Max: 3834.6MB Chunks: 240 CGO: 61 Ply: 1 Zom: 9 Ent: 13 (33) Items: 0 CO: 1 RSS: 6924.7MB 2020-12-19T20:09:10 358.118 INF [DECO] written 0 Anyone happen to know if this is related and/or is also experiencing these issues and if there's a way to fix the render issues? Link to comment Share on other sites More sharing options...
stallionsden Posted December 20, 2020 Author Share Posted December 20, 2020 (edited) 9 minutes ago, Mosgoth said: This is killing me because I love the Nitrogen maps as a generator and I love what Magnoli/Compo Pack brings interms of PoIs. I used all the latest files while trying to play the Undead Legacy mod on a dedicated server and while everything seemingly works okay I'm getting render issues. Graphical glitches all over the place particularly vendors standing in a block of iron and or doors being blocked etc. I looked over the server logs and found the following 2020-12-19T20:08:36 324.443 INF VehicleManager saving 0 (0 / 0) 2020-12-19T20:08:37 325.040 INF Time: 4.45m FPS: 33.76 Heap: 3834.6MB Max: 3834.6MB Chunks: 240 CGO: 74 Ply: 1 Zom: 28 Ent: 32 (64) Items: 3 CO: 1 RSS: 6882.8MB 2020-12-19T20:08:54 342.469 WRN No chunk for position -2861, 38, 992, can not add childs to pos -2861, 37, 990! Block cntCar03SedanDamage0v06 2020-12-19T20:08:54 342.515 WRN No chunk for position -2865, 38, 1109, can not add childs to pos -2864, 37, 1109! Block ulmContainerSedanClassic02d2 2020-12-19T20:08:54 342.515 WRN No chunk for position -2865, 38, 1112, can not add childs to pos -2864, 37, 1112! Block ulmContainerHumvee02d2 2020-12-19T20:08:55 342.526 WRN No chunk for position -2866, 39, 1151, can not add childs to pos -2864, 37, 1151! Block garageDoorIndustrial 2020-12-19T20:08:56 344.216 WRN Entity block on pos -2847, 37, 992 not found! 2020-12-19T20:08:58 346.398 WRN No chunk for position -2868, 39, 1137, can not add childs to pos -2868, 37, 1135! Block garageDoorIndustrial 2020-12-19T20:09:07 355.055 INF Time: 4.95m FPS: 30.05 Heap: 3736.1MB Max: 3834.6MB Chunks: 240 CGO: 61 Ply: 1 Zom: 9 Ent: 13 (33) Items: 0 CO: 1 RSS: 6924.7MB 2020-12-19T20:09:10 358.118 INF [DECO] written 0 Anyone happen to know if this is related and/or is also experiencing these issues and if there's a way to fix the render issues? It is a vanilla lod bug tfp are aware of. Nothing to do with the CP. Exiting out and back in fixes it. Those lines you posted is a unity thing and yellow lines can be ignored vanilla games have them also. Edited December 20, 2020 by stallionsden (see edit history) 1 Link to comment Share on other sites More sharing options...
Mosgoth Posted December 20, 2020 Share Posted December 20, 2020 2 hours ago, stallionsden said: It is a vanilla lod bug tfp are aware of. Nothing to do with the CP. Exiting out and back in fixes it. Those lines you posted is a unity thing and yellow lines can be ignored vanilla games have them also. Cool thanks, that does work! Thanks so much for all the hard work towards this awesome pack! I have also noticed that when I move a few hundred yards and new PoIs enter the frame, those same texture illusions appear again. Unfortunately this makes questing in that POI really hard especially since restarting isn't really an option once you start a quest. I ran a plain Nitro map with Vanilla PoIs (from the Prefab drop down list) and the same density and size settings etc. and the problem seems to have gone away, so I'm perplexed by this because I really want to play with the PoIs that this pack includes. Link to comment Share on other sites More sharing options...
stallionsden Posted December 20, 2020 Author Share Posted December 20, 2020 30 minutes ago, Mosgoth said: Cool thanks, that does work! Thanks so much for all the hard work towards this awesome pack! I have also noticed that when I move a few hundred yards and new PoIs enter the frame, those same texture illusions appear again. Unfortunately this makes questing in that POI really hard especially since restarting isn't really an option once you start a quest. I ran a plain Nitro map with Vanilla PoIs (from the Prefab drop down list) and the same density and size settings etc. and the problem seems to have gone away, so I'm perplexed by this because I really want to play with the PoIs that this pack includes. When you get close to the pois the meshes should solve themselves. If it dont then the exit and re enter works. If you exit at start of quest or during you will just have to redo quest upon re entry you dont lose the quest. 1 Link to comment Share on other sites More sharing options...
stallionsden Posted December 21, 2020 Author Share Posted December 21, 2020 Update on a19.3 stable being released. Pretty sure tfp planned this haha wait til I go on holidays and then release a19.3 stable lol. As I am away til the 26th December I wont be able to release cp47 until my return. As soon as I am home tho It will be the first thing I do. Merry xmas/happy holidays to you all hope you all safe holidays Link to comment Share on other sites More sharing options...
SnowDog1942 Posted December 22, 2020 Share Posted December 22, 2020 2 hours ago, stallionsden said: Update on a19.3 stable being released. Pretty sure tfp planned this haha wait til I go on holidays and then release a19.3 stable lol. As I am away til the 26th December I wont be able to release cp47 until my return. As soon as I am home tho It will be the first thing I do. Merry xmas/happy holidays to you all hope you all safe holidays Thanks and Merry Christmas! 1 Link to comment Share on other sites More sharing options...
vergilsparda Posted December 22, 2020 Share Posted December 22, 2020 @Mosgoth hitting F1 and typing in "pois" should also fix the problem. What's happening is the distant POI model fails to unload, but the actual POI does load, causing both to render and "phantom blocks" as I've seen a lot of people here call them to appear. There hasn't been a fix yet. However, by doing this, distant POIs will no longer render, so you'll have to physically get closer to see things like towns and everything. I think Compopack uses more memory and such because of the POIs being pretty big and some being really complex, and there's a lot more of them, so that's why when loading a world with Vanilla POIs it doesn't happen as often (but it still can). I think it has something to do with the game running out of virtual memory or just memory in general? 1 Link to comment Share on other sites More sharing options...
stallionsden Posted December 22, 2020 Author Share Posted December 22, 2020 (edited) 34 minutes ago, vergilsparda said: @Mosgoth hitting F1 and typing in "pois" should also fix the problem. What's happening is the distant POI model fails to unload, but the actual POI does load, causing both to render and "phantom blocks" as I've seen a lot of people here call them to appear. There hasn't been a fix yet. However, by doing this, distant POIs will no longer render, so you'll have to physically get closer to see things like towns and everything. I think Compopack uses more memory and such because of the POIs being pretty big and some being really complex, and there's a lot more of them, so that's why when loading a world with Vanilla POIs it doesn't happen as often (but it still can). I think it has something to do with the game running out of virtual memory or just memory in general? Exiting and re entering is a better solution to using the pois console method. In a game I get it once or twice then after exiting both times I can play for a long time before it can occur again. Hopefully tfp find a solution for this as it happens on vanilla pois as well in a vanilla game. Edited December 22, 2020 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
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