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Magolis Compo Pack by The Compopack


stallionsden
Message added by SylenThunder,

The Compopack's purpose is to showcase a wide range of community created prefabs and make them available as a single download. Compopack has always been free for anyone to download and use in 7 Days to Die, whether playing solo or with friends, on a server, or as part of an overhaul.

 

When modification/s to pois may be necessary (to fit the theme or scope of an overhaul), we ask that the prefabs are acknowledged as being part of the Compo Pack and not renamed.

 

Thank you

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28 minutes ago, Tombuilder said:

Trying to use the new compo pack with nitrogen but custom_outback_size_1 keeps making nitrogen hang :( 

 

Anyone else experiencing this problem? 

Thru out the tests it never missed a beat.

are you using a new world, new save.

maybe try verifying game files. generate new world in nitro  and new save in game.

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Not sure if this is the wrong place for this question as I'm pretty new to this but if it is js lmk. But anyway my question is kinda random but is there a way to generate a map with just roads/town streets with no pois 🤔 I accidentally did it when setting up nitrogen and the compo pack but now that I fixed it idk how to do it again 😂😅

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16 minutes ago, celeste5683 said:

Not sure if this is the wrong place for this question as I'm pretty new to this but if it is js lmk. But anyway my question is kinda random but is there a way to generate a map with just roads/town streets with no pois 🤔 I accidentally did it when setting up nitrogen and the compo pack but now that I fixed it idk how to do it again 😂😅

In nitrogen program there is on the right hand side one of the options should say no pois or something. Check scenario i think

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On 12/24/2020 at 2:26 AM, HayaPrime89 said:

Hey all,

 

Merry Christmas and happy holidays! Question: I'm trying to make a Compopack map for my hosted server, but when I load a map into the world editor, I get a lot of POIs that are randomly on raised plots of land. Pictures of what I'm seeing are attached. Any idea how to fix that? I'm using the most recent compopack and I believe the most recent Nitrogen to generate the worlds. Thanks!

pic1.png

pic2.png

 

Following up on this. Just tried the CP47 and this problem did not show up at all. Thanks so much for the help! And Happy New Year!!!

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1 hour ago, HayaPrime89 said:

 

Following up on this. Just tried the CP47 and this problem did not show up at all. Thanks so much for the help! And Happy New Year!!!

thats great to hear the many brilliant prefabbers that contribute prefabs to the pack and we have in the forum and off the forum are amazing 🙂

Glad you are enjoying it 🙂

Edited by stallionsden (see edit history)
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19 hours ago, stallionsden said:

thats great to hear the many brilliant prefabbers that contribute prefabs to the pack and we have in the forum and off the forum are amazing 🙂

Glad you are enjoying it 🙂

 

Actually, looks like the problem is still here sadly. It seems like it affects POIs that have multiple floors. I got CP47 and redownloaded Nitrogen. I'm not sure what the problem is.

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3 hours ago, HayaPrime89 said:

 

Actually, looks like the problem is still here sadly. It seems like it affects POIs that have multiple floors. I got CP47 and redownloaded Nitrogen. I'm not sure what the problem is.

Try verify game files. Cleaning game files thru the 7d launcher. 

 

Creating new world thru nitrogen and a new save game. 

 

What pois are you having issues with  also be good.

 

Testers and others as well as myself havent had any pois not level with the ground

Edited by stallionsden (see edit history)
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17 hours ago, stallionsden said:

Try verify game files. Cleaning game files thru the 7d launcher. 

 

Creating new world thru nitrogen and a new save game. 

 

What pois are you having issues with  also be good.

 

Testers and others as well as myself havent had any pois not level with the ground

There's several. The crashed plane was one I can remember off the top of my head. When you say "a new save game" what do you mean? I thought that every time I make a new map that was a new save game.

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2 hours ago, HayaPrime89 said:

There's several. The crashed plane was one I can remember off the top of my head. When you say "a new save game" what do you mean? I thought that every time I make a new map that was a new save game.

If you could list when you find one be helpful.

 

 

If you create a brand new map yes but if you use a existing world you have used previously.

 

Not of a world that you have spawned previous games

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I'm having an issue with the modlet also.  I've loaded it on my Bluefang dedicated server and it won't create a world with the RWGMixer.xml.

It just hangs and hangs.  It will NOT create a world. No problem loading with original RWGMixer but that doesn't work with the POI's.  I think Bluefang support is sick of me.

Edited by Tahoenvy (see edit history)
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22 minutes ago, Tahoenvy said:

Myself and Bluefang support have tried it everywhich way we can.  The RWGmixer.xml that comes with the modlet is broken and will not allow a world to be generated with the Compopack. 

Hi tahoenvy

 

Works for everyone else. Testers inc 

 

What version are you using.

 

Any mods or overhauls

 

Do you have an output.log. did you change anything in the modlet 

 

Did you start a new server fresh install and wiped 

 

Did you put it in your client side mods folder as well...

Edited by stallionsden (see edit history)
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Are you supposed to copy and paste the RWGmixer info from yours into the original RWGmixer prior to installing because your RWG only shows Prefab information, nothing else about where to load in the world  Here was my process

I downloaded the Modlet, unpacked the Prefabs into the Prefab folder on my server

pulled the RWGMixer out of the Config folder and over wrote the RWGmixer on the server, then tried to load my world.  Would not launch.

Yes we loaded client side, no I didn't change anything else, yes it was a fresh install (this is on Bluefang servers.  

 

I opened your RWGmixer and noticed all it has in it are the Prefab names, nothing else.    I've attached the one that came with the download

rwgmixer.xml

 

I just went back and read your instructions for the modlet and it says just to drop the folder into the mods folder.  Is that how it works for a Server also?  I've never done that in the past, we had to actually unpack and overwrite the originals.

2. Simply then open the COMPOPACK A19 CP47 (RWG MODLET) folder and Drag the COMPOPACK A19 CP46 folder inside original folder into Mods folder (steam/steamapps/common/7 days to die/Mods)

Edited by Tahoenvy (see edit history)
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6 hours ago, Tahoenvy said:

Are you supposed to copy and paste the RWGmixer info from yours into the original RWGmixer prior to installing because your RWG only shows Prefab information, nothing else about where to load in the world  Here was my process

I downloaded the Modlet, unpacked the Prefabs into the Prefab folder on my server

pulled the RWGMixer out of the Config folder and over wrote the RWGmixer on the server, then tried to load my world.  Would not launch.

Yes we loaded client side, no I didn't change anything else, yes it was a fresh install (this is on Bluefang servers.  

 

I opened your RWGmixer and noticed all it has in it are the Prefab names, nothing else.    I've attached the one that came with the download

rwgmixer.xml 127.1 kB · 0 downloads

 

I just went back and read your instructions for the modlet and it says just to drop the folder into the mods folder.  Is that how it works for a Server also?  I've never done that in the past, we had to actually unpack and overwrite the originals.

2. Simply then open the COMPOPACK A19 CP47 (RWG MODLET) folder and Drag the COMPOPACK A19 CP46 folder inside original folder into Mods folder (steam/steamapps/common/7 days to die/Mods)

It is a modlet. You put it in the mods folder then run game. The xmls state where they spawn. 

 

Yes for a server as well it requires a Mods folder and you add the modlet to the mods folder client side and server side. 

3 hours ago, Deacon of Undead said:

Question? Downloaded Nitrogen, ran a map, entered the game but no prefab at all are showing? Not sure what to do.

 

Hi Deacon of Undead

 

Did you add the 3 txt files to the nitrogen resource folder.  Did you select in the nitrogen prefab list  option - cp47 prefablist. 

 

Did you open the dl prefab folder select all and drag into the games prefab folder.

 

 

Edited by stallionsden (see edit history)
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Hi! I'm using the modlet, and I've noticed that certain POIs seems to be spawning a lot more than they should, while others haven't spawned more than once over multiple world gens, or even none at all. For example, I frequently find the Apaxco prefab by Gouki 2-3 times per city, often within a block of each other, while an entire world may have one Book Stop prefab, if I'm lucky. The Hub51 multi-trader by War3zuk shows up all over the wilderness, 6 or more per world, but I haven't seen any of the other multi-traders, and checking world prefab files shows they haven't been generated in any of the 5 worlds I've made with this version of the compopack. I like HUB51, but some variety would be nice.  Similarly, I've found two instances of the Minimall prefab by Spider literally right next to each other in the same block, while other prefabs I like I'll be lucky to find even once. Is there some way I can change probabilities? I've tinkered with the modlet's rwgmixer file a bit to test things since noticing the lopsidedness, but it doesn't seem to make much difference. I noticed there's a note that says "uncomment prefablist if you wish more POIs to spawn," but I'm not sure where the referenced commented section is?

 

Any help you can give would be appreciated!

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