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Canaa

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  1. I don't have any help to offer, but I can confirm that I used to have the same thing happen playing single-player in A20. I haven't noticed it happening in A21 so much, but I also upgraded my computer drastically around the same time so idk. When it happened, I'd have to quit out and restart the game to get zeds spawning again.
  2. About the only hostile animal I don't mind dealing with is the bears (I know, I'm weird), and I absolutely detest spider zombies. The noise they make, the way they look and move, nope! If someone knows of/would be willing to make mods to remove these (or swap them out with something like Moe or Joe) I would be thrilled. I'd also be willing to edit the files for myself if someone would point me in the right direction of what to change, I don't know the first thing about making mods for 7D2D, but I can do a mean config edit for my own game! (I only play solo so.)
  3. I've noticed that certain traders seem to be more likely to spawn than others, and while it's a bit silly, I have a favourite whom I would like to see more often - Bob. He's a cool dude, I like him. Unfortunately, I've found that only one of him seems to spawn in any given world I make, even tho I might have, say, 4-5 Hughs! Does anyone know how I would go about trying to alter the likelihood of specific traders being placed when a world is generated? I've figured out how to increase number of towns (easy!) for more traders but can't see what controls the odds of any given trader being chosen for a town, and even increasing the number of towns hasn't increased the number of Bobs I get, just all the other traders! Or have I just been desperately unlucky with my RWG and other people are getting all the Bobs I want??
  4. Might look at the loot tables for Buffed Supply Crate Drops too. They're possibly a little too buffed! I got like 15-20 books, over a dozen stacks each of nitrate, wood, stone, and coal, thousands of ammo, and a bunch of misc other stuff from my first crate. It's nice to get extra goodies but that feels like a little too much to me. XD (If others disagree, feel free to discount me!) And thank you very much for the updates! It's great to have things working again.
  5. Thanks @stallionsden! Your advice took care of the multitude of repeats, which left room for other things to spawn that hadn't been. Still not sure why the game was prioritizing certain things over others and just repeating them all the time, but whatever, this works!
  6. Hi! I'm using the modlet, and I've noticed that certain POIs seems to be spawning a lot more than they should, while others haven't spawned more than once over multiple world gens, or even none at all. For example, I frequently find the Apaxco prefab by Gouki 2-3 times per city, often within a block of each other, while an entire world may have one Book Stop prefab, if I'm lucky. The Hub51 multi-trader by War3zuk shows up all over the wilderness, 6 or more per world, but I haven't seen any of the other multi-traders, and checking world prefab files shows they haven't been generated in any of the 5 worlds I've made with this version of the compopack. I like HUB51, but some variety would be nice. Similarly, I've found two instances of the Minimall prefab by Spider literally right next to each other in the same block, while other prefabs I like I'll be lucky to find even once. Is there some way I can change probabilities? I've tinkered with the modlet's rwgmixer file a bit to test things since noticing the lopsidedness, but it doesn't seem to make much difference. I noticed there's a note that says "uncomment prefablist if you wish more POIs to spawn," but I'm not sure where the referenced commented section is? Any help you can give would be appreciated!
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