Sunnyb0iii Posted January 21, 2022 Share Posted January 21, 2022 24 minutes ago, Sunnyb0iii said: how do i install the mod? how do i manually install it? do i just copy it to the 7d2d folder? Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted January 21, 2022 Author Share Posted January 21, 2022 (edited) Download the mod from gitlab .. unzip the contents to your desktop Open up the folder you have just unzipped and inside you will find this folder Go to your 7 Days To Die directory and create a folder called Mods if you dont already have one . Then drag the contents too the Mods folder .... your structure then should look like this . Remember to turn off EAC you can do this by running the launcher file when you arrive at this screen you can then untick the Use EasyAnticheat option ... click Run & Save as default Start a new save game and off you go ....hope this helps . Regards Ragsy !! Edited January 21, 2022 by Ragsy 2145 Typos doh (see edit history) Link to comment Share on other sites More sharing options...
Valdifer Posted January 21, 2022 Share Posted January 21, 2022 Just made a new update of the translation, changed some things to fit better to spanish (Spain) in gitlab. Greetings! Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted January 21, 2022 Author Share Posted January 21, 2022 48 minutes ago, Valdifer said: Just made a new update of the translation, changed some things to fit better to spanish (Spain) in gitlab. Greetings! Ok cool thank you very much for that my friend Regards Ragsy !! Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted January 22, 2022 Author Share Posted January 22, 2022 (edited) These vanilla busses will be included in one of upcoming updates .... on that note we are pleased to say that Éric Beaudoin has joined the Vehicle Madness Team and already has done some nice work on the workings stiffs truck , Mo Power truck and the vanilla ambulance for the A20 first release version . 🙂 Ragsy !!! Edited January 22, 2022 by Ragsy 2145 (see edit history) 1 Link to comment Share on other sites More sharing options...
Cronosus Posted January 22, 2022 Share Posted January 22, 2022 (edited) i'm using also The Headquarters mod, unfortunately not updated, but have very nice carwrecks. has only problem and its lightning (in some light, wrecks ale all black ) would be nice to have them inside this mod instead, would be atleast maintained. anyway, i wrote for something else this one looks weird with this glass and outdated also findout, that vanilla mods for cars/bikes not works on those from this mod, but harry's works fine. Edited January 22, 2022 by Cronosus (see edit history) Link to comment Share on other sites More sharing options...
Zeorik Posted January 22, 2022 Share Posted January 22, 2022 On A20 stable (b238) and the TFPMotorcycleRepairTool recipe does not allow you to craft it despite having the items needed and recipes. Checked in a orkbench an Auto Workbench, the autobench didn't even have the option to craft it. Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted January 22, 2022 Author Share Posted January 22, 2022 53 minutes ago, Cronosus said: i'm using also The Headquarters mod, unfortunately not updated, but have very nice carwrecks. has only problem and its lightning (in some light, wrecks ale all black ) would be nice to have them inside this mod instead, would be atleast maintained. anyway, i wrote for something else this one looks weird with this glass and outdated also findout, that vanilla mods for cars/bikes not works on those from this mod, but harry's works fine. Will check that out thanks for the spot .. 25 minutes ago, Zeorik said: On A20 stable (b238) and the TFPMotorcycleRepairTool recipe does not allow you to craft it despite having the items needed and recipes. Checked in a orkbench an Auto Workbench, the autobench didn't even have the option to craft it. Will take a look into this issue .. thanks for the feedback Link to comment Share on other sites More sharing options...
lexus1206 Posted January 22, 2022 Share Posted January 22, 2022 Good mod but if the cars weren't visually damaged the mod would be nice. Link to comment Share on other sites More sharing options...
Alloy1 Posted January 22, 2022 Share Posted January 22, 2022 2 hours ago, lexus1206 said: Good mod but if the cars weren't visually damaged the mod would be nice. What kind of moronic criticism is this? You do realize that 7 Days is an apocalypse... right? You want pristine vehicles in a world where no one is alive to keep them in working, unblemished condition? You know how much work it takes to model, code and create mods like this? No I don't think you do. I saw you complaining on Bdubyah's vehicles mod too. I think you need to grow a few brain cells and stop commenting trash about great mods such as these. 1 Link to comment Share on other sites More sharing options...
ActiniumTiger Posted January 22, 2022 Share Posted January 22, 2022 Thank You From Me And Ragsy both we really appreciate it. i am sure ragsy will also reply. we do this for people like you, who apprecite the time that goes into it. Thanks Again 1 Link to comment Share on other sites More sharing options...
Alloy1 Posted January 22, 2022 Share Posted January 22, 2022 21 minutes ago, ActiniumTiger said: Thank You From Me And Ragsy both we really appreciate it. i am sure ragsy will also reply. we do this for people like you, who apprecite the time that goes into it. Thanks Again Of course! Nothing irks me more than nonsensical entitlement or trolling. What matters is that the mods works, and it's fun. The fact that it works as well as it does with how quickly you guys had to push it for A20 is a testament to your dedication to a good mod. Thank you! Link to comment Share on other sites More sharing options...
Guppycur Posted January 23, 2022 Share Posted January 23, 2022 Mod doesn't have an 06 Pontiac GTO, it's broken. ...having a blast playing it guys, really nicely done. Took me til day 6/7 to find a working one (vanilla ambulance). Now I'll be able to collect my fleet. 2 Link to comment Share on other sites More sharing options...
AndrewT Posted January 23, 2022 Share Posted January 23, 2022 12 hours ago, Cronosus said: i'm using also The Headquarters mod, unfortunately not updated, but have very nice carwrecks. has only problem and its lightning (in some light, wrecks ale all black ) would be nice to have them inside this mod instead, would be atleast maintained. anyway, i wrote for something else this one looks weird with this glass and outdated also findout, that vanilla mods for cars/bikes not works on those from this mod, but harry's works fine. in my playthrough the vanilla headlight and extra fuel mods work fine on Ragsy's vehicles Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted January 23, 2022 Author Share Posted January 23, 2022 (edited) 6 minutes ago, AndrewT said: in my playthrough the vanilla headlight and extra fuel mods work fine on Ragsy's vehicles Thanks for that info ... i had it on my feedback list . I could not see an issue but checked it out anyway thanks for confirming On the the other issue yes the window does look wrong so we will fix that up . Regards Ragsy !! Edited January 23, 2022 by Ragsy 2145 (see edit history) Link to comment Share on other sites More sharing options...
AndrewT Posted January 23, 2022 Share Posted January 23, 2022 18 minutes ago, Ragsy 2145 said: Thanks for that info ... i had it on my feedback list . I could not see an issue but checked it out anyway thanks for confirming On the the other issue yes the window does look wrong so we will fix that up . Regards Ragsy !! not a problem. Also just to confirm are working tank turrets and vehicle mounted weapons still planned for the future? Link to comment Share on other sites More sharing options...
Alloy1 Posted January 23, 2022 Share Posted January 23, 2022 1 hour ago, AndrewT said: not a problem. Also just to confirm are working tank turrets and vehicle mounted weapons still planned for the future? As awesome as this sounds, isn't this a little much to expect in a game with no framework to build off of for such a thing? 1 Link to comment Share on other sites More sharing options...
wokkawokka Posted January 23, 2022 Share Posted January 23, 2022 1 hour ago, Alloy1 said: As awesome as this sounds, isn't this a little much to expect in a game with no framework to build off of for such a thing? Yeah, yeah, whatever. When am I getting my A-10 warthog so I can do straffing runs? 😜 I'm honestly just happy to have a bit of working variety in my vehicle selection. The only thing I'm slightly sad about is I have yet to find a ratchet set but that's RNG's wrath more than anything. Also ran into a bit of an issue with electricity overhaul and this mod when it comes to using the batteries in a battery bank. TBH, it's hard to pin down which is contributing to crashing and I'm just mentioning it in case someone else runs into something similar. Electricity overhaul (great, wonderful mod btw) is a bit intense to dig through. Link to comment Share on other sites More sharing options...
arramus Posted January 23, 2022 Share Posted January 23, 2022 Vehicle Madness, Wasteland Vehicles, Bdubs Vehicles, Server Side Vehicles, and the NPCMod all playing together very nicely. 2 Link to comment Share on other sites More sharing options...
Cronosus Posted January 23, 2022 Share Posted January 23, 2022 (edited) 11 hours ago, Ragsy 2145 said: Thanks for that info ... i had it on my feedback list . I could not see an issue but checked it out anyway thanks for confirming On the the other issue yes the window does look wrong so we will fix that up . Regards Ragsy !! i forgot to wrote .. maybe i found the problem, its caused by harrys mods itself. as it adds own tags to vehicles, but in wrong way. so maybe i need to fix them manually . but as i checked, it doesnt add tags to madness vehicles..... 1 hour ago, arramus said: Vehicle Madness, Wasteland Vehicles, Bdubs Vehicles, Server Side Vehicles, and the NPCMod all playing together very nicely. Wasteland wehicles? didnt find that Edited January 23, 2022 by Cronosus (see edit history) Link to comment Share on other sites More sharing options...
arramus Posted January 23, 2022 Share Posted January 23, 2022 1 hour ago, Cronosus said: Wasteland wehicles? didnt find that There are a few customised vehicles contained within bdubyah's Wasteland Mod. Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted January 23, 2022 Author Share Posted January 23, 2022 9 hours ago, wokkawokka said: Yeah, yeah, whatever. When am I getting my A-10 warthog so I can do straffing runs? 😜 I'm honestly just happy to have a bit of working variety in my vehicle selection. The only thing I'm slightly sad about is I have yet to find a ratchet set but that's RNG's wrath more than anything. Also ran into a bit of an issue with electricity overhaul and this mod when it comes to using the batteries in a battery bank. TBH, it's hard to pin down which is contributing to crashing and I'm just mentioning it in case someone else runs into something similar. Electricity overhaul (great, wonderful mod btw) is a bit intense to dig through. I did post a quick fix for a adhoc recipe for the ratchet set earlier ... if you are struggling with the ratchet set just drop that new recipes.xml in it will ease your rng pain. The only thing changed on batteries is the icon and a recipe to make 1 good battery from 2 damaged ... no other changes afaik . A10 would be out stripped by a mod I saw that calls in bombing runs on a location that i think StompyNZ and Highhope made . 12 hours ago, AndrewT said: not a problem. Also just to confirm are working tank turrets and vehicle mounted weapons still planned for the future? Tank with moving tracks was a see if we can do it thing ..and we can , just not a good thing without the working gun as we talked about before , work will not be wasted so might release the tanks we did and the digger as optional add on at some point in future. Best option for now is the APC that smashes up stuff via physics changes. Regards Ragsy !! 3 hours ago, arramus said: Vehicle Madness, Wasteland Vehicles, Bdubs Vehicles, Server Side Vehicles, and the NPCMod all playing together very nicely. Glad they are working together and tried hard to maintain Vehicle Madness as compatible with other mods and overhauls thats the point of Vehicle Madness as a modlet version. Ragsy !!! 3 Link to comment Share on other sites More sharing options...
AndrewT Posted January 23, 2022 Share Posted January 23, 2022 2 hours ago, Ragsy 2145 said: I did post a quick fix for a adhoc recipe for the ratchet set earlier ... if you are struggling with the ratchet set just drop that new recipes.xml in it will ease your rng pain. The only thing changed on batteries is the icon and a recipe to make 1 good battery from 2 damaged ... no other changes afaik . A10 would be out stripped by a mod I saw that calls in bombing runs on a location that i think StompyNZ and Highhope made . Tank with moving tracks was a see if we can do it thing ..and we can , just not a good thing without the working gun as we talked about before , work will not be wasted so might release the tanks we did and the digger as optional add on at some point in future. Best option for now is the APC that smashes up stuff via physics changes. Regards Ragsy !! Glad they are working together and tried hard to maintain Vehicle Madness as compatible with other mods and overhauls thats the point of Vehicle Madness as a modlet version. Ragsy !!! good to know. Link to comment Share on other sites More sharing options...
toxicm907 Posted January 24, 2022 Share Posted January 24, 2022 trying to craft a chargerrepairtool but i am getting and error :Object reference not set to an instance of an object. does anyone know what i need to do to fix it. https://prnt.sc/26ibzxs Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted January 24, 2022 Author Share Posted January 24, 2022 (edited) 11 hours ago, toxicm907 said: trying to craft a chargerrepairtool but i am getting and error :Object reference not set to an instance of an object. does anyone know what i need to do to fix it. https://prnt.sc/26ibzxs Is this with only Vehicle Madness Installed ? do you have any other mods installed ? This is a very generic message and could be anything . I crafted a charger tool with no problem in my game checks after you posted this , will need to see the full log file to see what is happening and to try to resolve the issue . Paste into www.pastebin.com if they are too large to import here. Regards Ragsy !! Edited January 24, 2022 by Ragsy 2145 (see edit history) Link to comment Share on other sites More sharing options...
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